Fixing comments in BattleCommand_Teleport

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Nescientist 2021-06-20 16:56:11 +02:00 committed by GitHub
parent 72f3234e03
commit 80a3f7e1ba
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2 changed files with 21 additions and 9 deletions

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@ -1250,11 +1250,13 @@ As Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") impli
call BattleRandom
cp c
jr nc, .loop_enemy
; b = player level / 4
srl b
srl b
cp b
- ; This should be jr c, .failed
- ; This should be "jr c, .failed"
- ; As written, it makes enemy use of Teleport always succeed if able
+ ; If the random number >= player level / 4, Teleport will succeed
cp b
- jr nc, .run_away
+ jr c, .failed
```

View File

@ -15,31 +15,34 @@ BattleCommand_Teleport:
call GetBattleVar
bit SUBSTATUS_CANT_RUN, a
jr nz, .failed
; Only need to check these next things if it's your turn
ldh a, [hBattleTurn]
and a
jr nz, .enemy_turn
; Can't teleport from a trainer battle
; Can't teleport from a trainer battle
ld a, [wBattleMode]
dec a
jr nz, .failed
; If your level is greater than the opponent's, you run without fail.
; b = player level
ld a, [wCurPartyLevel]
ld b, a
; If player level >= enemy level, Teleport will succeed
ld a, [wBattleMonLevel]
cp b
jr nc, .run_away
; Generate a number between 0 and (YourLevel + TheirLevel).
; c = player level + enemy level + 1
add b
ld c, a
inc c
; Generate a number less than c
.loop_player
call BattleRandom
cp c
jr nc, .loop_player
; If that number is greater than 4 times your level, run away.
; b = enemy level / 4
srl b
srl b
; If the random number >= enemy level / 4, Teleport will succeed
cp b
jr nc, .run_away
@ -48,27 +51,34 @@ BattleCommand_Teleport:
jp PrintButItFailed
.enemy_turn
; Can't teleport from a trainer battle
ld a, [wBattleMode]
dec a
jr nz, .failed
; b = enemy level
ld a, [wBattleMonLevel]
ld b, a
; If enemy level >= player level, Teleport will succeed
ld a, [wCurPartyLevel]
cp b
jr nc, .run_away
; c = enemy level + player level + 1
add b
ld c, a
inc c
; Generate a number less than c
.loop_enemy
call BattleRandom
cp c
jr nc, .loop_enemy
; b = player level / 4
srl b
srl b
cp b
; This should be jr c, .failed
; This should be "jr c, .failed"
; As written, it makes enemy use of Teleport always succeed if able
cp b
jr nc, .run_away
.run_away
call UpdateBattleMonInParty
xor a