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Clean up the recently documented bug fixes
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@ -51,14 +51,15 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
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- [Glacier Badge may not boost Special Defense depending on the value of Special Attack](#glacier-badge-may-not-boost-special-defense-depending-on-the-value-of-special-attack)
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- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
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- ["Smart" AI discourages Conversion2 after the first turn](#smart-ai-discourages-conversion2-after-the-first-turn)
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- ["Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day](#smart-ai-does-not-encourage-solar-beam-flame-wheel-or-moonlight-during-sunny-day)
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- [AI does not discourage Future Sight when it's already been used](#ai-does-not-discourage-future-sight-when-its-already-been-used)
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- [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup)
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- [AI use of Full Heal or Full Restore does not cure Nightmare status](#ai-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
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- [AI use of Full Heal does not cure confusion status](#ai-use-of-full-heal-does-not-cure-confusion-status)
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- [Wild Pokémon can always Teleport regardless of level difference](#wild-pokémon-can-always-teleport-regardless-of-level-difference)
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- [`RIVAL2` has lower DVs than `RIVAL1`](#rival2-has-lower-dvs-than-rival1)
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- [`HELD_CATCH_CHANCE` has no effect](#held_catch_chance-has-no-effect)
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- [Credits sequence changes move selection menu behavior](#credits-sequence-changes-move-selection-menu-behavior)
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- [Solar Beam, Flame Wheel, and Moonlight are not in the "Smart" AI's list of moves that encourage Sunny Day](#solar-beam-flame-wheel-and-moonlight-are-not-in-the-smart-ais-list-of-moves-that-encourage-sunny-day)
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- [Overworld engine](#overworld-engine)
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- [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks)
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- [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map)
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@ -66,6 +67,7 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
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- [Graphics](#graphics)
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- [In-battle “`…`” ellipsis is too high](#in-battle--ellipsis-is-too-high)
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- [Two tiles in the `port` tileset are drawn incorrectly](#two-tiles-in-the-port-tileset-are-drawn-incorrectly)
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- [The Ruins of Alph research center's roof color at night looks wrong](#the-ruins-of-alph-research-centers-roof-color-at-night-looks-wrong)
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- [Using a Park Ball in non-Contest battles has a corrupt animation](#using-a-park-ball-in-non-contest-battles-has-a-corrupt-animation)
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- [Battle transitions fail to account for the enemy's level](#battle-transitions-fail-to-account-for-the-enemys-level)
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- [Some trainer NPCs have inconsistent overworld sprites](#some-trainer-npcs-have-inconsistent-overworld-sprites)
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@ -1114,6 +1116,27 @@ As Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") impli
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```
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### "Smart" AI does not encourage Solar Beam, Flame Wheel, and Moonlight during Sunny Day
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**Fix:** Edit `SunnyDayMoves` in [data/battle/ai/sunny_day_moves.asm](https://github.com/pret/pokecrystal/blob/master/data/battle/ai/sunny_day_moves.asm):
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```diff
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SunnyDayMoves:
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db FIRE_PUNCH
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db EMBER
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db FLAMETHROWER
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+ db SOLARBEAM
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db FIRE_SPIN
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db FIRE_BLAST
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+ db FLAME_WHEEL
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db SACRED_FIRE
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db MORNING_SUN
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db SYNTHESIS
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+ db MOONLIGHT
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db -1 ; end
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```
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### AI does not discourage Future Sight when it's already been used
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**Fix:** Edit `AI_Redundant` in [engine/battle/ai/redundant.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/redundant.asm):
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@ -1263,6 +1286,20 @@ As Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") impli
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```
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### `RIVAL2` has lower DVs than `RIVAL1`
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`RIVAL1` is battled throughout the game. `RIVAL2` is battled at Indigo Plateau, and would not be expected to have worse DVs.
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**Fix:** Edit `TrainerClassDVs` in [data/trainers/dvs.asm](https://github.com/pret/pokecrystal/blob/master/data/trainers/dvs.asm):
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```diff
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dn 13, 13, 13, 13 ; RIVAL1
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...
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- dn 9, 8, 8, 8 ; RIVAL2
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+ dn 13, 13, 13, 13 ; RIVAL2
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```
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### `HELD_CATCH_CHANCE` has no effect
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**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):
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@ -1342,25 +1379,6 @@ The `[hInMenu]` value determines this button behavior. However, the battle moves
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ret
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```
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### Solar Beam, Flame Wheel, and Moonlight are not in the "Smart" AI's list of moves that encourage Sunny Day
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**Fix:** Edit [data/battle/ai/sunny_day_moves.asm](https://github.com/pret/pokecrystal/blob/master/data/battle/ai/sunny_day_moves.asm):
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```diff
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SunnyDayMoves:
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db FIRE_PUNCH
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db EMBER
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db FLAMETHROWER
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+ db SOLARBEAM
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db FIRE_SPIN
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db FIRE_BLAST
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+ db FLAME_WHEEL
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db SACRED_FIRE
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db MORNING_SUN
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db SYNTHESIS
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+ db MOONLIGHT
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db -1 ; end
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```
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## Overworld engine
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@ -1500,6 +1518,25 @@ This is a mistake with the left-hand warp carpet corner tiles in [gfx/tilesets/p
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![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/port.png)
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## The Ruins of Alph research center's roof color at night looks wrong
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The dungeons' map group mostly has indoor maps that don't need roof colors, but [maps/RuinsOfAlphOutside.blk](https://github.com/pret/pokecrystal/blob/master/maps/RuinsOfAlphOutside.blk) is an exception. It appears to have poorly-chosen roof colors: the morning/day colors are the same default gray as the unused group 0, and the night colors combine the light default gray and the dark red of Cinnabar's night roofs.
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![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/ruins_of_alph_outside.png)
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**Fix:** Edit [gfx/tilesets/roofs.pal](https://github.com/pret/pokecrystal/blob/master/gfx/tilesets/roofs.pal) to use the same red colors as Cinnabar (which are not actually seen in-game):
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```diff
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; group 3 (dungeons)
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- RGB 21,21,21, 11,11,11 ; morn/day
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- RGB 21,21,21, 17,08,07 ; nite
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+ RGB 31,10,00, 18,06,00 ; morn/day
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+ RGB 18,05,09, 17,08,07 ; nite
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```
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![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/ruins_of_alph_outside_cinnabar.png)
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### Using a Park Ball in non-Contest battles has a corrupt animation
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([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU))
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@ -13,8 +13,6 @@ These are parts of the code that do not work *incorrectly*, like [bugs and glitc
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- [Pokédex entry banks are derived from their species IDs](#pokédex-entry-banks-are-derived-from-their-species-ids)
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- [Identical sine wave code and data is repeated five times](#identical-sine-wave-code-and-data-is-repeated-five-times)
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- [`GetForestTreeFrame` works, but it's still bad](#getforesttreeframe-works-but-its-still-bad)
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- [Second rival battle's DVs are lower than the first](#second-rival-battles-dvs-are-lower-than-the-first)
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- [The Ruins of Alph research center's roof color at night looks wrong](#the-ruins-of-alph-research-centers-roof-color-at-night-looks-wrong)
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## Pic banks are offset by `PICS_FIX`
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@ -793,34 +791,3 @@ Edit `GetForestTreeFrame`:
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+ add a
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ret
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```
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## Second rival battle's DVs are lower than the first
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The second rival battle has Pokémon whose DVs are actually *lower* than the DVs of the Pokémon from the first rival battle, which doesn't align with Silver's beliefs throughout the game.
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**Fix:**
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Edit [data/trainers/dvs.asm](https://github.com/pret/pokecrystal/blob/master/data/trainers/dvs.asm) to adjust the DVs of RIVAL2 to those of RIVAL1:
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```diff
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dn 13, 13, 13, 13 ; RIVAL1
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...
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- dn 9, 8, 8, 8 ; RIVAL2
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+ dn 13, 13, 13, 13 ; RIVAL2
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```
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## The Ruins of Alph research center's roof color at night looks wrong
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The Ruins of Alph research center's roof looks wonky during the night, making it look unprofessional.
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**Fix:**
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Edit [gfx/tilesets/roofs.pal](https://github.com/pret/pokecrystal/blob/master/gfx/tilesets/roofs.pal) to adjust Group 3's night palette to a suitable one (that of Pewter City's roofs in this instance):
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```diff
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; group 3 (dungeons)
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RGB 21,21,21, 11,11,11 ; morn/day
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- RGB 21,21,21, 17,08,07 ; nite
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+ RGB 09,09,11, 04,05,07 ; nite
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```
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docs/images/ruins_of_alph_outside.png
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docs/images/ruins_of_alph_outside_cinnabar.png
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