Remove Predef_ prefix from routines listed in PredefPointers

This commit is contained in:
Remy Oukaour
2018-01-16 14:30:10 -05:00
parent 2b82338920
commit 8048082114
81 changed files with 530 additions and 527 deletions

View File

@@ -545,7 +545,7 @@ AI_Items: ; 39196
AIUpdateHUD: ; 38387
call UpdateEnemyMonInParty
farcall Predef_UpdateEnemyHUD
farcall UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
ld hl, wEnemyItemState
@@ -664,7 +664,7 @@ EnemyPotionFinish: ; 38436
xor a
ld [wWhichHPBar], a
call AIUsedItemSound
predef Predef_AnimateHPBar
predef AnimateHPBar
jp AIUpdateHUD

View File

@@ -92,7 +92,7 @@ AIChooseMove: ; 440ce
push bc
ld d, BANK(TrainerClassAttributes)
predef Predef_SmallFarFlagAction
predef SmallFarFlagAction
ld d, c
pop bc

View File

@@ -1488,7 +1488,7 @@ AI_Smart_Encore: ; 38c3b
push hl
ld a, [wEnemyMoveStruct + MOVE_TYPE]
ld hl, EnemyMonType1
predef Predef_CheckTypeMatchup
predef CheckTypeMatchup
pop hl
ld a, [wd265]

View File

@@ -28,7 +28,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
inc hl
call GetMoveByte
ld hl, EnemyMonType
call Predef_CheckTypeMatchup
call CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1 ; 1.0 + 0.1
jr nc, .super_effective
@@ -73,7 +73,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
ld a, [BattleMonType1]
ld b, a
ld hl, EnemyMonType1
call Predef_CheckTypeMatchup
call CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1 ; 1.0 + 0.1
jr c, .ok
@@ -82,7 +82,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
ld a, [BattleMonType2]
cp b
jr z, .ok2
call Predef_CheckTypeMatchup
call CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1 ; 1.0 + 0.1
jr c, .ok2
@@ -123,7 +123,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
inc hl
call GetMoveByte
ld hl, BattleMonType1
call Predef_CheckTypeMatchup
call CheckTypeMatchup
ld a, [wTypeMatchup]
; immune
@@ -390,7 +390,7 @@ FindEnemyMonsImmuneToLastCounterMove: ; 34a2a
inc hl
call GetMoveByte
ld hl, BaseType
call Predef_CheckTypeMatchup
call CheckTypeMatchup
ld a, [wTypeMatchup]
and a
jr nz, .next
@@ -481,7 +481,7 @@ FindEnemyMonsWithASuperEffectiveMove: ; 34aa7
inc hl
call GetMoveByte
ld hl, BattleMonType1
call Predef_CheckTypeMatchup
call CheckTypeMatchup
; if immune or not very effective: continue
ld a, [wTypeMatchup]
@@ -585,7 +585,7 @@ FindEnemyMonsThatResistPlayer: ; 34b20
.skip_move
ld a, [BattleMonType1]
ld hl, BaseType
call Predef_CheckTypeMatchup
call CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1
jr nc, .dont_choose_mon
@@ -593,7 +593,7 @@ FindEnemyMonsThatResistPlayer: ; 34b20
.check_type
ld hl, BaseType
call Predef_CheckTypeMatchup
call CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1
jr nc, .dont_choose_mon