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Label BattleCommand_BeatUpFailText
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@ -171,7 +171,7 @@ BattleCommandPointers: ; 3fd28
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dw BattleCommand_BideFailText ; 35165
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dw BattleCommand_BideFailText ; 35165
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dw BattleCommand_RaiseSubNoAnim ; 365af
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dw BattleCommand_RaiseSubNoAnim ; 365af
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dw BattleCommand_LowerSubNoAnim ; 365c3
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dw BattleCommand_LowerSubNoAnim ; 365c3
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dw BattleCommanda8 ; 355b5
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dw BattleCommand_BeatUpFailText ; 355b5
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dw BattleCommand_ClearMissDamage ; 355d5 - a9
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dw BattleCommand_ClearMissDamage ; 355d5 - a9
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dw BattleCommand_MoveDelay ; 37e80
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dw BattleCommand_MoveDelay ; 37e80
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dw BattleCommand_HitTarget ; 34f57
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dw BattleCommand_HitTarget ; 34f57
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@ -2056,7 +2056,7 @@ BeatUp:
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checkdestinybond
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checkdestinybond
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buildopponentrage
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buildopponentrage
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endloop
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endloop
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effect0xa8
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beatupfailtext
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raisesub
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raisesub
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kingsrock
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kingsrock
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endmove
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endmove
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@ -5714,7 +5714,7 @@ BattleCommand_EndLoop: ; 369b6
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ld a, BATTLE_VARS_SUBSTATUS3
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ld a, BATTLE_VARS_SUBSTATUS3
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call GetBattleVarAddr
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call GetBattleVarAddr
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res SUBSTATUS_IN_LOOP, [hl]
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res SUBSTATUS_IN_LOOP, [hl]
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call BattleCommanda8
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call BattleCommand_BeatUpFailText
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jp EndMoveEffect
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jp EndMoveEffect
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.not_triple_kick
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.not_triple_kick
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@ -203,7 +203,9 @@ BattleCommand_BeatUp: ; 35461
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; 355b5
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; 355b5
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BattleCommanda8: ; 355b5
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BattleCommand_BeatUpFailText: ; 355b5
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; beatupfailtext
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ld a, [wBeatUpHitAtLeastOnce]
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ld a, [wBeatUpHitAtLeastOnce]
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and a
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and a
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ret nz
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ret nz
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@ -172,7 +172,7 @@ ENDM
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command bidefailtext ; a5
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command bidefailtext ; a5
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command raisesubnoanim ; a6
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command raisesubnoanim ; a6
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command lowersubnoanim ; a7
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command lowersubnoanim ; a7
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command effect0xa8 ; a8
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command beatupfailtext ; a8
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command clearmissdamage ; a9
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command clearmissdamage ; a9
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command movedelay ; aa
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command movedelay ; aa
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command hittarget ; ab
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command hittarget ; ab
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