underground switches, town map

This commit is contained in:
PikalaxALT
2015-12-09 11:38:40 -05:00
parent 5b7fc7b0fa
commit 7f68db68ad
42 changed files with 1655 additions and 1603 deletions

View File

@@ -8,7 +8,7 @@ const_value set 2
const AZALEATOWN_SLOWPOKE3
const AZALEATOWN_SLOWPOKE4
const AZALEATOWN_FRUIT_TREE
const AZALEATOWN_AZALEA_ROCKET2
const AZALEATOWN_SILVER
const AZALEATOWN_AZALEA_ROCKET3
const AZALEATOWN_KURT_OUTSIDE
@@ -41,13 +41,13 @@ AzaleaTown_MapScriptHeader:
return
UnknownScript_0x198018:
moveperson AZALEATOWN_AZALEA_ROCKET2, $b, $b
moveperson AZALEATOWN_SILVER, $b, $b
spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
pause 15
appear AZALEATOWN_AZALEA_ROCKET2
applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x198134
appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, MovementData_0x198134
spriteface PLAYER, DOWN
jump UnknownScript_0x198049
@@ -56,8 +56,8 @@ UnknownScript_0x198034:
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
pause 15
appear AZALEATOWN_AZALEA_ROCKET2
applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x19813c
appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, MovementData_0x19813c
spriteface PLAYER, UP
UnknownScript_0x198049:
playmusic MUSIC_RIVAL_ENCOUNTER
@@ -71,7 +71,7 @@ UnknownScript_0x198049:
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
iftrue UnknownScript_0x198081
winlosstext UnknownText_0x1981e6, UnknownText_0x19835b
setlasttalked $b
setlasttalked AZALEATOWN_SILVER
loadtrainer RIVAL1, RIVAL1_6
startbattle
reloadmapmusic
@@ -80,7 +80,7 @@ UnknownScript_0x198049:
UnknownScript_0x198071:
winlosstext UnknownText_0x1981e6, UnknownText_0x19835b
setlasttalked $b
setlasttalked AZALEATOWN_SILVER
loadtrainer RIVAL1, RIVAL1_4
startbattle
reloadmapmusic
@@ -89,7 +89,7 @@ UnknownScript_0x198071:
UnknownScript_0x198081:
winlosstext UnknownText_0x1981e6, UnknownText_0x19835b
setlasttalked $b
setlasttalked AZALEATOWN_SILVER
loadtrainer RIVAL1, RIVAL1_5
startbattle
reloadmapmusic
@@ -103,9 +103,9 @@ UnknownScript_0x198091:
waitbutton
closetext
spriteface PLAYER, LEFT
applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x198144
applymovement AZALEATOWN_SILVER, MovementData_0x198144
playsound SFX_EXIT_BUILDING
disappear AZALEATOWN_AZALEA_ROCKET2
disappear AZALEATOWN_SILVER
dotrigger $0
waitsfx
playmapmusic