From 7dc2c3129b7c5dbf1cf334d33a10b045a2de1596 Mon Sep 17 00:00:00 2001 From: Bryan Bishop Date: Thu, 28 Feb 2013 22:23:01 -0600 Subject: [PATCH] vba - better way to deal with registers --- extras/vba.py | 97 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 97 insertions(+) diff --git a/extras/vba.py b/extras/vba.py index b0ed63f6f..f9150ad97 100644 --- a/extras/vba.py +++ b/extras/vba.py @@ -434,6 +434,103 @@ def press(buttons, steplimit=1): for step_counter in range(0, steplimit): Gb.step(number) +class Registers: + order = [ + "pc", + "sp", + "af", + "bc", + "de", + "hl", + "iff", + "div", + "tima", + "tma", + "tac", + "if", + "lcdc", + "stat", + "scy", + "scx", + "ly", + "lyc", + "dma", + "wy", + "wx", + "vbk", + "hdma1", + "hdma2", + "hdma3", + "hdma4", + "hdma5", + "svbk", + "ie", + ] + + def __setitem__(self, key, value): + current_registers = get_registers() + current_registers[Registers.order.index(key)] = value + set_registers(current_registers) + + def __getitem__(self, key): + current_registers = get_registers() + return current_registers[Registers.order.index(key)] + + def __list__(self): + return get_registers() + + def _get_register(id): + def constructed_func(self): + return get_registers()[id] + return constructed_func + + def _set_register(id): + def constructed_func(self, value): + current_registers = get_registers() + current_registers[id] = value + set_registers(current_registers) + return constructed_func + + pc = property(fget=_get_register(1), fset=_set_register(1)) + sp = property(fget=_get_register(2), fset=_set_register(2)) + af = property(fget=_get_register(3), fset=_set_register(3)) + bc = property(fget=_get_register(4), fset=_set_register(4)) + de = property(fget=_get_register(5), fset=_set_register(5)) + hl = property(fget=_get_register(6), fset=_set_register(6)) + iff = property(fget=_get_register(7), fset=_set_register(7)) + div = property(fget=_get_register(8), fset=_set_register(8)) + tima = property(fget=_get_register(9), fset=_set_register(9)) + tma = property(fget=_get_register(10), fset=_set_register(10)) + tac = property(fget=_get_register(11), fset=_set_register(11)) + _if = property(fget=_get_register(12), fset=_set_register(12)) + lcdc = property(fget=_get_register(13), fset=_set_register(13)) + stat = property(fget=_get_register(14), fset=_set_register(14)) + scy = property(fget=_get_register(15), fset=_set_register(15)) + scx = property(fget=_get_register(16), fset=_set_register(16)) + ly = property(fget=_get_register(17), fset=_set_register(17)) + lyc = property(fget=_get_register(18), fset=_set_register(18)) + dma = property(fget=_get_register(19), fset=_set_register(19)) + wy = property(fget=_get_register(20), fset=_set_register(20)) + wx = property(fget=_get_register(21), fset=_set_register(21)) + vbk = property(fget=_get_register(22), fset=_set_register(22)) + hdma1 = property(fget=_get_register(23), fset=_set_register(23)) + hdma2 = property(fget=_get_register(24), fset=_set_register(24)) + hdma3 = property(fget=_get_register(25), fset=_set_register(25)) + hdma4 = property(fget=_get_register(26), fset=_set_register(26)) + hdma5 = property(fget=_get_register(27), fset=_set_register(27)) + svbk = property(fget=_get_register(28), fset=_set_register(28)) + ie = property(fget=_get_register(29), fset=_set_register(29)) + + def __repr__(self): + spacing = "\t" + output = "Registers:\n" + for each in self.order: + output += spacing + each + " = " + hex(self[each]) + output += "\n" + return output + +registers = Registers() + class crystal: """ Just a simple namespace to store a bunch of functions for Pokémon Crystal.