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synced 2024-11-16 11:27:33 -08:00
Functional stub of title menus: minor clean up (#17)
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@ -1,30 +1,3 @@
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PrintDayOfWeek:
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push de
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ld hl, .Days
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ld a, b
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call GetNthString
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ld d, h
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ld e, l
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pop hl
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call PlaceString
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ld h, b
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ld l, c
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ld de, .Day
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call PlaceString
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ret
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.Days:
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db "SUN@"
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db "MON@"
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db "TUES@"
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db "WEDNES@"
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db "THURS@"
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db "FRI@"
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db "SATUR@"
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.Day:
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db "DAY@"
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Option:
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farcall _Option
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ret
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@ -41,25 +14,16 @@ NewGame:
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call ClearMenuAndWindowData
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call InitTime ; set wStartDay through wStartSecond to $00
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farcall InitGender
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call .SetPlayerName
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ld b, NAME_PLAYER
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ld de, wPlayerName
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farcall NamingScreen
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ld de, .DefaultName
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call InitName
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farcall AutoSaveGameOutsideOverworld
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jp GameMenu
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.SetPlayerName
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ld hl, wPlayerName
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ld a, "D"
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ld [hli], a
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ld a, "E"
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ld [hli], a
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ld a, "B"
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ld [hli], a
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ld a, "U"
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ld [hli], a
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ld a, "G"
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ld [hli], a
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ld a, "@"
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ld [hl], a
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ret
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.DefaultName:
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db "DEBUG@@@@@@"
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ResetWRAM:
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xor a
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@ -84,18 +84,6 @@ RunTitleScreen:
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scf
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ret
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UnusedTitlePerspectiveScroll: ; unreferenced
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; Similar behavior to Intro_PerspectiveScrollBG.
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ldh a, [hVBlankCounter]
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and $7
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ret nz
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ld hl, wLYOverrides + $5f
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ld a, [hl]
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dec a
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ld bc, 2 * SCREEN_WIDTH
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call ByteFill
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ret
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TitleScreenScene:
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ld e, a
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ld d, 0
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@ -113,11 +101,6 @@ TitleScreenScene:
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dw TitleScreenMain
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dw TitleScreenEnd
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TitleScreenNextScene: ; unreferenced
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ld hl, wJumptableIndex
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inc [hl]
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ret
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TitleScreenEntrance:
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; Animate the logo:
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; Move each line by 4 pixels until our count hits 0.
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