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wUnlockedUnowns engine flag constants
Use local labels for "End"ings
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@ -1294,7 +1294,7 @@ Script_earthquake:
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ld hl, EarthquakeMovement
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ld de, wEarthquakeMovementDataBuffer
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ld bc, EarthquakeMovementEnd - EarthquakeMovement
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ld bc, EarthquakeMovement.End - EarthquakeMovement
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call CopyBytes
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call GetScriptByte
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ld [wEarthquakeMovementDataBuffer + 1], a
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@ -1312,7 +1312,7 @@ EarthquakeMovement:
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step_shake 16 ; the 16 gets overwritten with the script byte
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step_sleep 16 ; the 16 gets overwritten with the lower 6 bits of the script byte
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step_end
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EarthquakeMovementEnd
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.End
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Script_loadpikachudata:
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