Add constants for battle object colors

This commit is contained in:
Remy Oukaour 2017-12-09 22:07:52 -05:00
parent cd2a748128
commit 7ccb11c903
3 changed files with 226 additions and 203 deletions

View File

@ -1,573 +1,585 @@
BattleAnimObjects: ; ccb56 BattleAnimObjects: ; ccb56
battleanimobj: MACRO battleanimobj: MACRO
db \1 ; flags
; ??, ??, frameset, function, ??, tile offset ; bit 7: priority
db \1, \2, \3, \4, \5, \6 ; bit 6: y flip (for enemy)
; bit 5: x flip (for enemy)
; bit 0: enable enemy animation coord fixing (x = $b4 - x; see below for y)
db \2 ; enemy animation y fix param
; if $FF: y = y + 5 tiles
; else: y = -y - (1 tile) * (is_softboiled_animation)
db \3 ; video sequence
db \4 ; callback
db \5 ; palette
db \6 ; tile offset
endm endm
ABSOLUTE_X EQU $00
RELATIVE_X EQU $01
; ANIM_OBJ_00 ; ANIM_OBJ_00
battleanimobj $01, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_01 ; ANIM_OBJ_01
battleanimobj $01, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_02 ; ANIM_OBJ_02
battleanimobj $01, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_03 ; ANIM_OBJ_03
battleanimobj $01, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_04 ; ANIM_OBJ_04
battleanimobj $01, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_05 ; ANIM_OBJ_05
battleanimobj $01, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_06 ; ANIM_OBJ_06
battleanimobj $01, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, $02, $01 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_07 ; ANIM_OBJ_07
battleanimobj $01, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, $02, $01 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_08 ; ANIM_OBJ_08
battleanimobj $01, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_09 ; ANIM_OBJ_09
battleanimobj $01, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, $02, $01 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_0A ; ANIM_OBJ_0A
battleanimobj $01, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, $02, $01 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_0B ; ANIM_OBJ_0B
battleanimobj $01, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, $04, $03 battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, PAL_BATTLE_RED, $03
; ANIM_OBJ_0C ; ANIM_OBJ_0C
battleanimobj $01, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, $04, $03 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, PAL_BATTLE_RED, $03
; ANIM_OBJ_0D ; ANIM_OBJ_0D
battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, $04, $03 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, PAL_BATTLE_RED, $03
; ANIM_OBJ_0E ; ANIM_OBJ_0E
battleanimobj $01, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, $04, $03 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, PAL_BATTLE_RED, $03
; ANIM_OBJ_0F ; ANIM_OBJ_0F
battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, $04, $03 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, PAL_BATTLE_RED, $03
; ANIM_OBJ_BURNED ; ANIM_OBJ_BURNED
battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, $04, $03 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, PAL_BATTLE_RED, $03
; ANIM_OBJ_BLIZZARD ; ANIM_OBJ_BLIZZARD
battleanimobj $01, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, $06, $0a battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, PAL_BATTLE_BLUE, $0a
; ANIM_OBJ_12 ; ANIM_OBJ_12
battleanimobj $01, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, $06, $0a battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $0a
; ANIM_OBJ_ICE_BEAM ; ANIM_OBJ_ICE_BEAM
battleanimobj $01, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, $06, $0a battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, PAL_BATTLE_BLUE, $0a
; ANIM_OBJ_RAZOR_LEAF ; ANIM_OBJ_RAZOR_LEAF
battleanimobj $21, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, $05, $06 battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_GREEN, $06
; ANIM_OBJ_POKE_BALL ; ANIM_OBJ_POKE_BALL
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, $04, $0b battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, PAL_BATTLE_RED, $0b
; ANIM_OBJ_POKE_BALL_BLOCKED ; ANIM_OBJ_POKE_BALL_BLOCKED
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, $04, $0b battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, PAL_BATTLE_RED, $0b
; ANIM_OBJ_17 ; ANIM_OBJ_17
battleanimobj $01, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_RED, $08
; ANIM_OBJ_18 ; ANIM_OBJ_18
battleanimobj $01, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_RED, $08
; ANIM_OBJ_19 ; ANIM_OBJ_19
battleanimobj $01, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, $02, $0c battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, PAL_BATTLE_GRAY, $0c
; ANIM_OBJ_1A ; ANIM_OBJ_1A
battleanimobj $01, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, $02, $0c battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, PAL_BATTLE_GRAY, $0c
; ANIM_OBJ_1B ; ANIM_OBJ_1B
battleanimobj $01, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $07
; ANIM_OBJ_BALL_POOF ; ANIM_OBJ_BALL_POOF
battleanimobj $01, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $07
; ANIM_OBJ_1D ; ANIM_OBJ_1D
battleanimobj $01, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, $07, $09 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, PAL_BATTLE_BROWN, $09
; ANIM_OBJ_1E ; ANIM_OBJ_1E
battleanimobj $01, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, $07, $09 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, PAL_BATTLE_BROWN, $09
; ANIM_OBJ_1F ; ANIM_OBJ_1F
battleanimobj $01, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, $07, $09 battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, PAL_BATTLE_BROWN, $09
; ANIM_OBJ_20 ; ANIM_OBJ_20
battleanimobj $01, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, $06, $21 battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, PAL_BATTLE_BLUE, $21
; ANIM_OBJ_BUBBLE ; ANIM_OBJ_BUBBLE
battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, $06, $0d battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, PAL_BATTLE_BLUE, $0d
; ANIM_OBJ_22 ; ANIM_OBJ_22
battleanimobj $00, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, $06, $0d battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, PAL_BATTLE_BLUE, $0d
; ANIM_OBJ_23 ; ANIM_OBJ_23
battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, $02, $0e battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, PAL_BATTLE_GRAY, $0e
; ANIM_OBJ_24 ; ANIM_OBJ_24
battleanimobj $61, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, $06, $04 battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, PAL_BATTLE_BLUE, $04
; ANIM_OBJ_25 ; ANIM_OBJ_25
battleanimobj $01, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, $06, $04 battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $04
; ANIM_OBJ_26 ; ANIM_OBJ_26
battleanimobj $01, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, $05, $0f battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, PAL_BATTLE_GREEN, $0f
; ANIM_OBJ_27 ; ANIM_OBJ_27
battleanimobj $61, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, $03, $10 battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $10
; ANIM_OBJ_28 ; ANIM_OBJ_28
battleanimobj $61, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_YELLOW, $10
; ANIM_OBJ_ICE_BUILDUP ; ANIM_OBJ_ICE_BUILDUP
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, $06, $0a battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $0a
; ANIM_OBJ_FROZEN ; ANIM_OBJ_FROZEN
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, $06, $0a battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $0a
; ANIM_OBJ_MASTER_BALL_SPARKLE ; ANIM_OBJ_MASTER_BALL_SPARKLE
battleanimobj $01, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, $07, $11 battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, PAL_BATTLE_BROWN, $11
; ANIM_OBJ_2C ; ANIM_OBJ_2C
battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, $03, $0d battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, PAL_BATTLE_YELLOW, $0d
; ANIM_OBJ_2D ; ANIM_OBJ_2D
battleanimobj $21, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, $03, $05 battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
; ANIM_OBJ_2E ; ANIM_OBJ_2E
battleanimobj $21, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, $03, $05 battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
; ANIM_OBJ_2F ; ANIM_OBJ_2F
battleanimobj $21, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, $03, $05 battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
; ANIM_OBJ_30 ; ANIM_OBJ_30
battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, $03, $05 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, PAL_BATTLE_YELLOW, $05
; ANIM_OBJ_31 ; ANIM_OBJ_31
battleanimobj $21, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, $03, $05 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
; ANIM_OBJ_LIGHTNING_BOLT ; ANIM_OBJ_LIGHTNING_BOLT
battleanimobj $21, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, $02, $08 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, PAL_BATTLE_GRAY, $08
; ANIM_OBJ_33 ; ANIM_OBJ_33
battleanimobj $21, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, $03, $05 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
; ANIM_OBJ_34 ; ANIM_OBJ_34
battleanimobj $21, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, $02, $08 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, PAL_BATTLE_GRAY, $08
; ANIM_OBJ_35 ; ANIM_OBJ_35
battleanimobj $21, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, $02, $02 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, PAL_BATTLE_GRAY, $02
; ANIM_OBJ_36 ; ANIM_OBJ_36
battleanimobj $01, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, $02, $02 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, PAL_BATTLE_GRAY, $02
; ANIM_OBJ_37 ; ANIM_OBJ_37
battleanimobj $21, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, $02, $02 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
; ANIM_OBJ_38 ; ANIM_OBJ_38
battleanimobj $21, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, $02, $02 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
; ANIM_OBJ_39 ; ANIM_OBJ_39
battleanimobj $21, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, $02, $02 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
; ANIM_OBJ_3A ; ANIM_OBJ_3A
battleanimobj $21, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, $02, $02 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
; ANIM_OBJ_3B ; ANIM_OBJ_3B
battleanimobj $21, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, $02, $02 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
; ANIM_OBJ_3C ; ANIM_OBJ_3C
battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, $05, $12 battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, PAL_BATTLE_GREEN, $12
; ANIM_OBJ_3D ; ANIM_OBJ_3D
battleanimobj $01, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, $05, $12 battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, PAL_BATTLE_GREEN, $12
; ANIM_OBJ_GUST ; ANIM_OBJ_GUST
battleanimobj $21, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, $02, $13 battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, PAL_BATTLE_GRAY, $13
; ANIM_OBJ_3F ; ANIM_OBJ_3F
battleanimobj $21, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, $02, $14 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $14
; ANIM_OBJ_40 ; ANIM_OBJ_40
battleanimobj $21, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, $02, $14 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $14
; ANIM_OBJ_41 ; ANIM_OBJ_41
battleanimobj $21, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, $02, $14 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, PAL_BATTLE_GRAY, $14
; ANIM_OBJ_42 ; ANIM_OBJ_42
battleanimobj $21, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, $02, $14 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, PAL_BATTLE_GRAY, $14
; ANIM_OBJ_43 ; ANIM_OBJ_43
battleanimobj $21, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, $02, $14 battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, PAL_BATTLE_GRAY, $14
; ANIM_OBJ_44 ; ANIM_OBJ_44
battleanimobj $21, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, $03, $11 battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $11
; ANIM_OBJ_ABSORB ; ANIM_OBJ_ABSORB
battleanimobj $01, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, $05, $12 battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, PAL_BATTLE_GREEN, $12
; ANIM_OBJ_46 ; ANIM_OBJ_46
battleanimobj $21, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, $02, $15 battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, PAL_BATTLE_GRAY, $15
; ANIM_OBJ_47 ; ANIM_OBJ_47
battleanimobj $01, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, $03, $11 battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, PAL_BATTLE_YELLOW, $11
; ANIM_OBJ_48 ; ANIM_OBJ_48
battleanimobj $21, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, $05, $16 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, PAL_BATTLE_GREEN, $16
; ANIM_OBJ_49 ; ANIM_OBJ_49
battleanimobj $21, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, $05, $16 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, PAL_BATTLE_GREEN, $16
; ANIM_OBJ_LEECH_SEED ; ANIM_OBJ_LEECH_SEED
battleanimobj $21, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, $05, $06 battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_GREEN, $06
; ANIM_OBJ_4B ; ANIM_OBJ_4B
battleanimobj $21, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, $02, $0e battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, PAL_BATTLE_GRAY, $0e
; ANIM_OBJ_4C ; ANIM_OBJ_4C
battleanimobj $21, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, $02, $17 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $17
; ANIM_OBJ_4D ; ANIM_OBJ_4D
battleanimobj $01, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, $03, $11 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, PAL_BATTLE_YELLOW, $11
; ANIM_OBJ_4E ; ANIM_OBJ_4E
battleanimobj $61, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, $03, $10 battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $10
; ANIM_OBJ_4F ; ANIM_OBJ_4F
battleanimobj $61, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_YELLOW, $10
; ANIM_OBJ_50 ; ANIM_OBJ_50
battleanimobj $21, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $03, $18 battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $18
; ANIM_OBJ_51 ; ANIM_OBJ_51
battleanimobj $21, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $02, $18 battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $18
; ANIM_OBJ_CHICK ; ANIM_OBJ_CHICK
battleanimobj $21, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, $03, $19 battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, PAL_BATTLE_YELLOW, $19
; ANIM_OBJ_53 ; ANIM_OBJ_53
battleanimobj $01, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, $02, $19 battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, PAL_BATTLE_GRAY, $19
; ANIM_OBJ_54 ; ANIM_OBJ_54
battleanimobj $01, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, $02, $19 battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, PAL_BATTLE_GRAY, $19
; ANIM_OBJ_SKULL ; ANIM_OBJ_SKULL
battleanimobj $01, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, $02, $0c battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $0c
; ANIM_OBJ_56 ; ANIM_OBJ_56
battleanimobj $21, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, $07, $1a battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_BROWN, $1a
; ANIM_OBJ_57 ; ANIM_OBJ_57
battleanimobj $21, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, $07, $1a battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_BROWN, $1a
; ANIM_OBJ_58 ; ANIM_OBJ_58
battleanimobj $21, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, $02, $1a battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, PAL_BATTLE_GRAY, $1a
; ANIM_OBJ_PARALYZED ; ANIM_OBJ_PARALYZED
battleanimobj $21, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, $03, $19 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, PAL_BATTLE_YELLOW, $19
; ANIM_OBJ_5A ; ANIM_OBJ_5A
battleanimobj $21, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, $02, $1b battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, PAL_BATTLE_GRAY, $1b
; ANIM_OBJ_HAZE ; ANIM_OBJ_HAZE
battleanimobj $00, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1c
; ANIM_OBJ_MIST ; ANIM_OBJ_MIST
battleanimobj $21, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1c
; ANIM_OBJ_SMOG ; ANIM_OBJ_SMOG
battleanimobj $21, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1c
; ANIM_OBJ_POISON_GAS ; ANIM_OBJ_POISON_GAS
battleanimobj $21, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, $02, $1c battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_GRAY, $1c
; ANIM_OBJ_HORN ; ANIM_OBJ_HORN
battleanimobj $61, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, $02, $1d battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, PAL_BATTLE_GRAY, $1d
; ANIM_OBJ_60 ; ANIM_OBJ_60
battleanimobj $61, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, $02, $1d battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, PAL_BATTLE_GRAY, $1d
; ANIM_OBJ_61 ; ANIM_OBJ_61
battleanimobj $01, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, $04, $1e battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, PAL_BATTLE_RED, $1e
; ANIM_OBJ_62 ; ANIM_OBJ_62
battleanimobj $01, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, $02, $15 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, PAL_BATTLE_GRAY, $15
; ANIM_OBJ_63 ; ANIM_OBJ_63
battleanimobj $01, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, $07, $19 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, PAL_BATTLE_BROWN, $19
; ANIM_OBJ_64 ; ANIM_OBJ_64
battleanimobj $21, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, $02, $14 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $14
; ANIM_OBJ_65 ; ANIM_OBJ_65
battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, $02, $11 battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, PAL_BATTLE_GRAY, $11
; ANIM_OBJ_66 ; ANIM_OBJ_66
battleanimobj $01, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, $04, $23 battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_RED, $23
; ANIM_OBJ_67 ; ANIM_OBJ_67
battleanimobj $01, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, $02, $1f battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_68 ; ANIM_OBJ_68
battleanimobj $01, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, $02, $1f battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_69 ; ANIM_OBJ_69
battleanimobj $01, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, $02, $1f battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_6A ; ANIM_OBJ_6A
battleanimobj $01, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, $03, $23 battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, PAL_BATTLE_YELLOW, $23
; ANIM_OBJ_6B ; ANIM_OBJ_6B
battleanimobj $21, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, $02, $1f battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_6C ; ANIM_OBJ_6C
battleanimobj $01, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_YELLOW, $11
; ANIM_OBJ_6D ; ANIM_OBJ_6D
battleanimobj $01, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_YELLOW, $11
; ANIM_OBJ_SKY_ATTACK_FEAROW ; ANIM_OBJ_SKY_ATTACK_FEAROW
battleanimobj $21, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, $02, $20 battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, PAL_BATTLE_GRAY, $20
; ANIM_OBJ_LICK ; ANIM_OBJ_LICK
battleanimobj $21, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, $02, $04 battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $04
; ANIM_OBJ_WITHDRAW ; ANIM_OBJ_WITHDRAW
battleanimobj $21, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, $02, $18 battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $18
; ANIM_OBJ_71 ; ANIM_OBJ_71
battleanimobj $01, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, $06, $0d battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, PAL_BATTLE_BLUE, $0d
; ANIM_OBJ_72 ; ANIM_OBJ_72
battleanimobj $01, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, $03, $12 battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, PAL_BATTLE_YELLOW, $12
; ANIM_OBJ_73 ; ANIM_OBJ_73
battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, $02, $08 battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, PAL_BATTLE_GRAY, $08
; ANIM_OBJ_74 ; ANIM_OBJ_74
battleanimobj $21, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, $02, $1c battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, PAL_BATTLE_GRAY, $1c
; ANIM_OBJ_75 ; ANIM_OBJ_75
battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, $02, $15 battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, PAL_BATTLE_GRAY, $15
; ANIM_OBJ_76 ; ANIM_OBJ_76
battleanimobj $21, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, $02, $14 battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, PAL_BATTLE_GRAY, $14
; ANIM_OBJ_77 ; ANIM_OBJ_77
battleanimobj $01, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, $02, $11 battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, PAL_BATTLE_GRAY, $11
; ANIM_OBJ_78 ; ANIM_OBJ_78
battleanimobj $01, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, $02, $22 battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $22
; ANIM_OBJ_79 ; ANIM_OBJ_79
battleanimobj $01, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, $02, $22 battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $22
; ANIM_OBJ_7A ; ANIM_OBJ_7A
battleanimobj $01, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, $02, $1f battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_7B ; ANIM_OBJ_7B
battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, $03, $11 battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, PAL_BATTLE_YELLOW, $11
; ANIM_OBJ_7C ; ANIM_OBJ_7C
battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, $03, $05 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
; ANIM_OBJ_7D ; ANIM_OBJ_7D
battleanimobj $a1, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, $06, $13 battleanimobj RELATIVE_X | X_FLIP | BEHIND_BG, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, PAL_BATTLE_BLUE, $13
; ANIM_OBJ_HEART ; ANIM_OBJ_HEART
battleanimobj $01, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, $04, $23 battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, PAL_BATTLE_RED, $23
; ANIM_OBJ_7F ; ANIM_OBJ_7F
battleanimobj $01, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, $04, $03 battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, PAL_BATTLE_RED, $03
; ANIM_OBJ_80 ; ANIM_OBJ_80
battleanimobj $01, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, $04, $03 battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, PAL_BATTLE_RED, $03
; ANIM_OBJ_COTTON_SPORE ; ANIM_OBJ_COTTON_SPORE
battleanimobj $21, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1f battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_82 ; ANIM_OBJ_82
battleanimobj $21, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, $02, $1f battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_83 ; ANIM_OBJ_83
battleanimobj $21, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, $02, $1f battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_84 ; ANIM_OBJ_84
battleanimobj $21, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, $03, $1f battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $1f
; ANIM_OBJ_85 ; ANIM_OBJ_85
battleanimobj $01, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, $02, $0e battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, PAL_BATTLE_GRAY, $0e
; ANIM_OBJ_86 ; ANIM_OBJ_86
battleanimobj $21, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, $04, $1f battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, PAL_BATTLE_RED, $1f
; ANIM_OBJ_87 ; ANIM_OBJ_87
battleanimobj $21, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, $02, $1f battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_88 ; ANIM_OBJ_88
battleanimobj $21, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, $02, $1f battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_89 ; ANIM_OBJ_89
battleanimobj $21, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, $02, $1f battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_8A ; ANIM_OBJ_8A
battleanimobj $21, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, $03, $23 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, PAL_BATTLE_YELLOW, $23
; ANIM_OBJ_8B ; ANIM_OBJ_8B
battleanimobj $01, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, $02, $19 battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, PAL_BATTLE_GRAY, $19
; ANIM_OBJ_8C ; ANIM_OBJ_8C
battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, $02, $15 battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $15
; ANIM_OBJ_8D ; ANIM_OBJ_8D
battleanimobj $21, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, $04, $19 battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, PAL_BATTLE_RED, $19
; ANIM_OBJ_SPIKES ; ANIM_OBJ_SPIKES
battleanimobj $21, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, $02, $1f battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, PAL_BATTLE_GRAY, $1f
; ANIM_OBJ_8F ; ANIM_OBJ_8F
battleanimobj $01, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, $02, $0a battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, PAL_BATTLE_GRAY, $0a
; ANIM_OBJ_90 ; ANIM_OBJ_90
battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, $04, $03 battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, PAL_BATTLE_RED, $03
; ANIM_OBJ_91 ; ANIM_OBJ_91
battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, $02, $08 battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, PAL_BATTLE_GRAY, $08
; ANIM_OBJ_92 ; ANIM_OBJ_92
battleanimobj $01, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, $02, $1b battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1b
; ANIM_OBJ_93 ; ANIM_OBJ_93
battleanimobj $21, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, $04, $23 battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, PAL_BATTLE_RED, $23
; ANIM_OBJ_94 ; ANIM_OBJ_94
battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, $02, $25 battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, PAL_BATTLE_GRAY, $25
; ANIM_OBJ_95 ; ANIM_OBJ_95
battleanimobj $21, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, $02, $25 battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, PAL_BATTLE_GRAY, $25
; ANIM_OBJ_96 ; ANIM_OBJ_96
battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, $02, $25 battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $25
; ANIM_OBJ_97 ; ANIM_OBJ_97
battleanimobj $21, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, $06, $25 battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $25
; ANIM_OBJ_98 ; ANIM_OBJ_98
battleanimobj $61, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, $05, $23 battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, PAL_BATTLE_GREEN, $23
; ANIM_OBJ_99 ; ANIM_OBJ_99
battleanimobj $21, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, $02, $23 battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, PAL_BATTLE_GRAY, $23
; ANIM_OBJ_9A ; ANIM_OBJ_9A
battleanimobj $21, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, $03, $23 battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, PAL_BATTLE_YELLOW, $23
; ANIM_OBJ_9B ; ANIM_OBJ_9B
battleanimobj $21, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, $02, $25 battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, PAL_BATTLE_GRAY, $25
; ANIM_OBJ_9C ; ANIM_OBJ_9C
battleanimobj $21, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, $03, $24 battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, PAL_BATTLE_YELLOW, $24
; ANIM_OBJ_9D ; ANIM_OBJ_9D
battleanimobj $01, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, $02, $24 battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $24
; ANIM_OBJ_9E ; ANIM_OBJ_9E
battleanimobj $01, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, $03, $24 battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $24
; ANIM_OBJ_9F ; ANIM_OBJ_9F
battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, $04, $12 battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, PAL_BATTLE_RED, $12
; ANIM_OBJ_A0 ; ANIM_OBJ_A0
battleanimobj $21, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, $02, $02 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
; ANIM_OBJ_A1 ; ANIM_OBJ_A1
battleanimobj $21, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, $02, $02 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
; ANIM_OBJ_A2 ; ANIM_OBJ_A2
battleanimobj $21, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, $07, $0f battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, PAL_BATTLE_BROWN, $0f
; ANIM_OBJ_A3 ; ANIM_OBJ_A3
battleanimobj $21, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, $03, $05 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, PAL_BATTLE_YELLOW, $05
; ANIM_OBJ_A4 ; ANIM_OBJ_A4
battleanimobj $21, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, $02, $25 battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, PAL_BATTLE_GRAY, $25
; ANIM_OBJ_A5 ; ANIM_OBJ_A5
battleanimobj $61, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, $02, $23 battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, PAL_BATTLE_GRAY, $23
; ANIM_OBJ_PERISH_SONG ; ANIM_OBJ_PERISH_SONG
battleanimobj $00, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, $02, $0e battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, PAL_BATTLE_GRAY, $0e
; ANIM_OBJ_A7 ; ANIM_OBJ_A7
battleanimobj $01, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, $02, $24 battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $24
; ANIM_OBJ_A8 ; ANIM_OBJ_A8
battleanimobj $21, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, $02, $13 battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, PAL_BATTLE_GRAY, $13
; ANIM_OBJ_A9 ; ANIM_OBJ_A9
battleanimobj $21, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, $02, $13 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, PAL_BATTLE_GRAY, $13
; ANIM_OBJ_AA ; ANIM_OBJ_AA
battleanimobj $01, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_AB ; ANIM_OBJ_AB
battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, $02, $0e battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, PAL_BATTLE_GRAY, $0e
; ANIM_OBJ_AC ; ANIM_OBJ_AC
battleanimobj $01, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, $06, $17 battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $17
; ANIM_OBJ_AD ; ANIM_OBJ_AD
battleanimobj $01, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, $02, $01 battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, PAL_BATTLE_GRAY, $01
; ANIM_OBJ_AE ; ANIM_OBJ_AE
battleanimobj $21, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, $03, $11 battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, PAL_BATTLE_YELLOW, $11
; ANIM_OBJ_AF ; ANIM_OBJ_AF
battleanimobj $21, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, $02, $04 battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, PAL_BATTLE_GRAY, $04
; ANIM_OBJ_B0 ; ANIM_OBJ_B0
battleanimobj $00, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, $04, $1c battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, PAL_BATTLE_RED, $1c
; ANIM_OBJ_B1 ; ANIM_OBJ_B1
battleanimobj $01, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, $02, $19 battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, PAL_BATTLE_GRAY, $19
; ANIM_OBJ_B2 ; ANIM_OBJ_B2
battleanimobj $01, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, $07, $09 battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, PAL_BATTLE_BROWN, $09
; ANIM_OBJ_B3 ; ANIM_OBJ_B3
battleanimobj $61, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, $03, $27 battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $27
; ANIM_OBJ_B4 ; ANIM_OBJ_B4
battleanimobj $61, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, $06, $15 battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, PAL_BATTLE_BLUE, $15
; ANIM_OBJ_B5 ; ANIM_OBJ_B5
battleanimobj $21, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, $07, $09 battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, PAL_BATTLE_BROWN, $09
; ANIM_OBJ_FLOWER ; ANIM_OBJ_FLOWER
battleanimobj $01, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, $04, $1e battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, PAL_BATTLE_RED, $1e
; ANIM_OBJ_COTTON ; ANIM_OBJ_COTTON
battleanimobj $01, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, $04, $1f battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, PAL_BATTLE_RED, $1f
; ANIM_OBJ_PLAYERFEETFOLLOW ; ANIM_OBJ_PLAYERFEETFOLLOW
battleanimobj $00, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, $00, $28 battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_ENEMY, $28
; ANIM_OBJ_ENEMYFEETFOLLOW ; ANIM_OBJ_ENEMYFEETFOLLOW
battleanimobj $00, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, $01, $29 battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_PLAYER, $29
; ANIM_OBJ_BA ; ANIM_OBJ_BA
battleanimobj $00, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, $00, $28 battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_ENEMY, $28
; ANIM_OBJ_BB ; ANIM_OBJ_BB
battleanimobj $00, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, $01, $29 battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_PLAYER, $29
; ccfbe ; ccfbe

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@ -451,18 +451,18 @@ GetBallAnimPal: ; cd249 (33:5249)
; cd26c (33:526c) ; cd26c (33:526c)
.balls .balls
db MASTER_BALL, 5 db MASTER_BALL, PAL_BATTLE_GREEN
db ULTRA_BALL, 3 db ULTRA_BALL, PAL_BATTLE_YELLOW
db GREAT_BALL, 6 db GREAT_BALL, PAL_BATTLE_BLUE
db POKE_BALL, 4 db POKE_BALL, PAL_BATTLE_RED
db HEAVY_BALL, 2 db HEAVY_BALL, PAL_BATTLE_GRAY
db LEVEL_BALL, 7 db LEVEL_BALL, PAL_BATTLE_BROWN
db LURE_BALL, 6 db LURE_BALL, PAL_BATTLE_BLUE
db FAST_BALL, 6 db FAST_BALL, PAL_BATTLE_BLUE
db FRIEND_BALL, 3 db FRIEND_BALL, PAL_BATTLE_YELLOW
db MOON_BALL, 2 db MOON_BALL, PAL_BATTLE_GRAY
db LOVE_BALL, 4 db LOVE_BALL, PAL_BATTLE_RED
db -1, 2 db -1, PAL_BATTLE_GRAY
; cd284 ; cd284
BattleAnimFunction_10: ; cd284 (33:5284) BattleAnimFunction_10: ; cd284 (33:5284)
call BattleAnim_AnonJumptable call BattleAnim_AnonJumptable

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@ -823,3 +823,14 @@ const_value SET 1
const BG_EFFECT_STRUCT_JT_INDEX const BG_EFFECT_STRUCT_JT_INDEX
const BG_EFFECT_STRUCT_BATTLE_TURN const BG_EFFECT_STRUCT_BATTLE_TURN
const BG_EFFECT_STRUCT_03 const BG_EFFECT_STRUCT_03
; animation object palettes
const_def
const PAL_BATTLE_ENEMY ; 0
const PAL_BATTLE_PLAYER ; 1
const PAL_BATTLE_GRAY ; 2
const PAL_BATTLE_YELLOW ; 3
const PAL_BATTLE_RED ; 4
const PAL_BATTLE_GREEN ; 5
const PAL_BATTLE_BLUE ; 6
const PAL_BATTLE_BROWN ; 7