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Add constants for battle object colors
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@@ -451,18 +451,18 @@ GetBallAnimPal: ; cd249 (33:5249)
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; cd26c (33:526c)
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; cd26c (33:526c)
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.balls
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.balls
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db MASTER_BALL, 5
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db MASTER_BALL, PAL_BATTLE_GREEN
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db ULTRA_BALL, 3
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db ULTRA_BALL, PAL_BATTLE_YELLOW
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db GREAT_BALL, 6
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db GREAT_BALL, PAL_BATTLE_BLUE
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db POKE_BALL, 4
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db POKE_BALL, PAL_BATTLE_RED
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db HEAVY_BALL, 2
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db HEAVY_BALL, PAL_BATTLE_GRAY
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db LEVEL_BALL, 7
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db LEVEL_BALL, PAL_BATTLE_BROWN
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db LURE_BALL, 6
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db LURE_BALL, PAL_BATTLE_BLUE
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db FAST_BALL, 6
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db FAST_BALL, PAL_BATTLE_BLUE
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db FRIEND_BALL, 3
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db FRIEND_BALL, PAL_BATTLE_YELLOW
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db MOON_BALL, 2
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db MOON_BALL, PAL_BATTLE_GRAY
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db LOVE_BALL, 4
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db LOVE_BALL, PAL_BATTLE_RED
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db -1, 2
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db -1, PAL_BATTLE_GRAY
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; cd284
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; cd284
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BattleAnimFunction_10: ; cd284 (33:5284)
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BattleAnimFunction_10: ; cd284 (33:5284)
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call BattleAnim_AnonJumptable
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call BattleAnim_AnonJumptable
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@@ -823,3 +823,14 @@ const_value SET 1
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const BG_EFFECT_STRUCT_JT_INDEX
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const BG_EFFECT_STRUCT_JT_INDEX
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const BG_EFFECT_STRUCT_BATTLE_TURN
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const BG_EFFECT_STRUCT_BATTLE_TURN
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const BG_EFFECT_STRUCT_03
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const BG_EFFECT_STRUCT_03
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; animation object palettes
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const_def
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const PAL_BATTLE_ENEMY ; 0
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const PAL_BATTLE_PLAYER ; 1
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const PAL_BATTLE_GRAY ; 2
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const PAL_BATTLE_YELLOW ; 3
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const PAL_BATTLE_RED ; 4
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const PAL_BATTLE_GREEN ; 5
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const PAL_BATTLE_BLUE ; 6
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const PAL_BATTLE_BROWN ; 7
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