Finish function labels in battle core

This commit is contained in:
PikalaxALT 2016-01-13 00:39:41 -05:00
parent 2ed6c357af
commit 7cc2571529
4 changed files with 149 additions and 142 deletions

View File

@ -2158,14 +2158,14 @@ HandleEnemyMonFaint: ; 3cd55
ld a, $1 ld a, $1
ld [wPlayerAction], a ld [wPlayerAction], a
call Function3cf4a call HandleEnemySwitch
jp z, WildFled_EnemyFled_LinkBattleCanceled jp z, WildFled_EnemyFled_LinkBattleCanceled
jr DoubleSwitch jr DoubleSwitch
.player_mon_not_fainted .player_mon_not_fainted
ld a, $1 ld a, $1
ld [wPlayerAction], a ld [wPlayerAction], a
call Function3cf4a call HandleEnemySwitch
jp z, WildFled_EnemyFled_LinkBattleCanceled jp z, WildFled_EnemyFled_LinkBattleCanceled
xor a xor a
ld [wPlayerAction], a ld [wPlayerAction], a
@ -2406,7 +2406,7 @@ CheckEnemyTrainerDefeated: ; 3cf35
ret ret
; 3cf4a ; 3cf4a
Function3cf4a: ; 3cf4a HandleEnemySwitch: ; 3cf4a
ld hl, EnemyHPPal ld hl, EnemyHPPal
ld e, HP_BAR_LENGTH_PX ld e, HP_BAR_LENGTH_PX
call UpdateHPPal call UpdateHPPal
@ -2442,15 +2442,13 @@ EnemyPartyMonEntrance: ; 3cf78
call BreakAttraction call BreakAttraction
pop af pop af
and a and a
jr nz, .asm_3cf8f jr nz, .set
call EnemySwitch call EnemySwitch
jr .asm_3cf92 jr .done_switch
.asm_3cf8f .set
call EnemySwitch_SetMode call EnemySwitch_SetMode
.done_switch
.asm_3cf92
call ResetBattleParticipants call ResetBattleParticipants
call SetEnemyTurn call SetEnemyTurn
call SpikesDamage call SpikesDamage
@ -2499,7 +2497,7 @@ WinTrainerBattle: ; 3cfa4
call PrintWinLossText call PrintWinLossText
.skip_win_loss_text .skip_win_loss_text
jp Function3d02b jp HandleBattleReward
.mobile .mobile
call BattleWinSlideInEnemyTrainerFrontpic call BattleWinSlideInEnemyTrainerFrontpic
@ -2528,7 +2526,7 @@ WinTrainerBattle: ; 3cfa4
ret ret
; 3d02b ; 3d02b
Function3d02b: ; 3d02b HandleBattleReward: ; 3d02b
ld a, [wAmuletCoin] ld a, [wAmuletCoin]
and a and a
call nz, .DoubleReward call nz, .DoubleReward
@ -2809,7 +2807,7 @@ HandlePlayerMonFaint: ; 3d14e
ret nz ret nz
ld a, $1 ld a, $1
ld [wPlayerAction], a ld [wPlayerAction], a
call Function3cf4a call HandleEnemySwitch
jp z, WildFled_EnemyFled_LinkBattleCanceled jp z, WildFled_EnemyFled_LinkBattleCanceled
jp DoubleSwitch jp DoubleSwitch
; 3d1aa ; 3d1aa
@ -2999,7 +2997,7 @@ SetUpBattlePartyMenu: ; switch to fullscreen menu?
ret ret
; 3d313 ; 3d313
Function3d313: ; 3d313 JumpToPartyMenuAndPrintText: ; 3d313
callba WritePartyMenuTilemap callba WritePartyMenuTilemap
callba PrintPartyMenuText callba PrintPartyMenuText
call WaitBGMap call WaitBGMap
@ -3008,14 +3006,14 @@ Function3d313: ; 3d313
ret ret
; 3d329 ; 3d329
Function3d329: ; 3d329 SelectBattleMon: ; 3d329
call IsMobileBattle call IsMobileBattle
jr z, .mobile jr z, .mobile
callba PartyMenuSelect callba PartyMenuSelect
ret ret
.mobile .mobile
callba Function100cb5 callba Mobile_PartyMenuSelect
ret ret
; 3d33c ; 3d33c
@ -3023,8 +3021,8 @@ PickPartyMonInBattle: ; 3d33c
.loop .loop
ld a, $2 ; Which PKMN? ld a, $2 ; Which PKMN?
ld [PartyMenuActionText], a ld [PartyMenuActionText], a
call Function3d313 call JumpToPartyMenuAndPrintText
call Function3d329 call SelectBattleMon
ret c ret c
call CheckIfPartyHasPkmnToBattleWith call CheckIfPartyHasPkmnToBattleWith
jr z, .loop jr z, .loop
@ -3434,7 +3432,7 @@ FindPkmnInOTPartyToSwitchIntoBattle: ; 3d599
ld a, $1 ld a, $1
ld [Buffer1], a ld [Buffer1], a
ld [Buffer2], a ld [Buffer2], a
.asm_3d5a3 .loop
ld hl, Buffer1 ld hl, Buffer1
sla [hl] sla [hl]
inc hl inc hl
@ -3442,10 +3440,10 @@ FindPkmnInOTPartyToSwitchIntoBattle: ; 3d599
inc b inc b
ld a, [OTPartyCount] ld a, [OTPartyCount]
cp b cp b
jp z, Function3d672 jp z, ScoreMonTypeMatchups
ld a, [CurOTMon] ld a, [CurOTMon]
cp b cp b
jr z, .asm_3d5d0 jr z, .discourage
ld hl, OTPartyMon1HP ld hl, OTPartyMon1HP
push bc push bc
ld a, b ld a, b
@ -3455,15 +3453,15 @@ FindPkmnInOTPartyToSwitchIntoBattle: ; 3d599
ld a, [hl] ld a, [hl]
or c or c
pop bc pop bc
jr z, .asm_3d5d0 jr z, .discourage
call LookUpTheEffectivenessOfEveryMove call LookUpTheEffectivenessOfEveryMove
call IsThePlayerPkmnTypesEffectiveAgainstOTPkmn call IsThePlayerPkmnTypesEffectiveAgainstOTPkmn
jr .asm_3d5a3 jr .loop
.asm_3d5d0 .discourage
ld hl, Buffer2 ld hl, Buffer2
set 0, [hl] set 0, [hl]
jr .asm_3d5a3 jr .loop
; 3d5d7 ; 3d5d7
LookUpTheEffectivenessOfEveryMove: ; 3d5d7 LookUpTheEffectivenessOfEveryMove: ; 3d5d7
@ -3517,7 +3515,7 @@ IsThePlayerPkmnTypesEffectiveAgainstOTPkmn: ; 3d618
ld a, [hl] ld a, [hl]
dec a dec a
ld hl, BaseData + 7 ; type ld hl, BaseData + 7 ; type
ld bc, $20 ld bc, BaseData1 - BaseData0
call AddNTimes call AddNTimes
ld de, EnemyMonType ld de, EnemyMonType
ld bc, 2 ld bc, 2
@ -3529,80 +3527,80 @@ IsThePlayerPkmnTypesEffectiveAgainstOTPkmn: ; 3d618
callab BattleCheckTypeMatchup callab BattleCheckTypeMatchup
ld a, [wd265] ld a, [wd265]
cp 10 + 1 ; 1.0 + 0.1 cp 10 + 1 ; 1.0 + 0.1
jr nc, .asm_3d663 jr nc, .super_effective
ld a, [BattleMonType2] ld a, [BattleMonType2]
ld [wPlayerMoveStruct + MOVE_TYPE], a ld [wPlayerMoveStruct + MOVE_TYPE], a
callab BattleCheckTypeMatchup callab BattleCheckTypeMatchup
ld a, [wd265] ld a, [wd265]
cp 10 + 1 ; 1.0 + 0.1 cp 10 + 1 ; 1.0 + 0.1
jr nc, .asm_3d663 jr nc, .super_effective
pop bc pop bc
ret ret
.asm_3d663 .super_effective
pop bc pop bc
ld hl, Buffer1 ld hl, Buffer1
bit 0, [hl] bit 0, [hl]
jr nz, .asm_3d66f jr nz, .reset
inc hl inc hl
set 0, [hl] set 0, [hl]
ret ret
.asm_3d66f .reset
res 0, [hl] res 0, [hl]
ret ret
; 3d672 ; 3d672
Function3d672: ; 3d672 ScoreMonTypeMatchups: ; 3d672
.asm_3d672 .loop1
ld hl, Buffer1 ld hl, Buffer1
sla [hl] sla [hl]
inc hl inc hl
sla [hl] sla [hl]
jr nc, .asm_3d672 jr nc, .loop1
ld a, [OTPartyCount] ld a, [OTPartyCount]
ld b, a ld b, a
ld c, [hl] ld c, [hl]
.asm_3d681 .loop2
sla c sla c
jr nc, .asm_3d68a jr nc, .okay
dec b dec b
jr z, .asm_3d6a7 jr z, .loop5
jr .asm_3d681 jr .loop2
.asm_3d68a .okay
ld a, [Buffer1] ld a, [Buffer1]
and a and a
jr z, .asm_3d69a jr z, .okay2
ld b, $ff ld b, $ff
ld c, a ld c, a
.asm_3d693 .loop3
inc b inc b
sla c sla c
jr nc, .asm_3d693 jr nc, .loop3
jr .asm_3d6c9 jr .quit
.asm_3d69a .okay2
ld b, $ff ld b, $ff
ld a, [Buffer2] ld a, [Buffer2]
ld c, a ld c, a
.asm_3d6a0 .loop4
inc b inc b
sla c sla c
jr c, .asm_3d6a0 jr c, .loop4
jr .asm_3d6c9 jr .quit
.asm_3d6a7 .loop5
ld a, [OTPartyCount] ld a, [OTPartyCount]
ld b, a ld b, a
call BattleRandom call BattleRandom
and $7 and $7
cp b cp b
jr nc, .asm_3d6a7 jr nc, .loop5
ld b, a ld b, a
ld a, [CurOTMon] ld a, [CurOTMon]
cp b cp b
jr z, .asm_3d6a7 jr z, .loop5
ld hl, OTPartyMon1HP ld hl, OTPartyMon1HP
push bc push bc
ld a, b ld a, b
@ -3612,9 +3610,9 @@ Function3d672: ; 3d672
ld c, a ld c, a
ld a, [hl] ld a, [hl]
or c or c
jr z, .asm_3d6a7 jr z, .loop5
.asm_3d6c9 .quit
ret ret
; 3d6ca ; 3d6ca
@ -4163,7 +4161,7 @@ ResetPlayerStatLevels: ; 3dab1
; 3dabd ; 3dabd
Function3dabd: ; 3dabd InitEnemyMon: ; 3dabd
ld a, [CurPartyMon] ld a, [CurPartyMon]
ld hl, OTPartyMon1Species ld hl, OTPartyMon1Species
call GetPartyLocation call GetPartyLocation
@ -4205,12 +4203,12 @@ endr
ld hl, BaseStats ld hl, BaseStats
ld de, EnemyMonBaseStats ld de, EnemyMonBaseStats
ld b, 5 ld b, 5
.asm_3db25 .loop
ld a, [hli] ld a, [hli]
ld [de], a ld [de], a
inc de inc de
dec b dec b
jr nz, .asm_3db25 jr nz, .loop
ld a, [CurPartyMon] ld a, [CurPartyMon]
ld [CurOTMon], a ld [CurOTMon], a
ret ret
@ -4452,7 +4450,7 @@ PursuitSwitch: ; 3dc5b
ret ret
; 3dce6 ; 3dce6
Function3dce6: ; 3dce6 RecallPlayerMon: ; 3dce6
ld a, [hBattleTurn] ld a, [hBattleTurn]
push af push af
xor a xor a
@ -5322,7 +5320,7 @@ BattleMenu_Pack: ; 3e1c7
BattleMenu_PKMN: ; 3e28d BattleMenu_PKMN: ; 3e28d
call LoadStandardMenuDataHeader call LoadStandardMenuDataHeader
Function3e290: BattleMenuPKMN_ReturnFromStats:
call ExitMenu call ExitMenu
call LoadStandardMenuDataHeader call LoadStandardMenuDataHeader
call ClearBGPalettes call ClearBGPalettes
@ -5330,8 +5328,8 @@ BattleMenuPKMN_Loop:
call SetUpBattlePartyMenu call SetUpBattlePartyMenu
xor a xor a
ld [PartyMenuActionText], a ld [PartyMenuActionText], a
call Function3d313 call JumpToPartyMenuAndPrintText
call Function3d329 call SelectBattleMon
jr c, .Cancel jr c, .Cancel
.loop .loop
callba FreezeMonIcons callba FreezeMonIcons
@ -5356,7 +5354,7 @@ BattleMenuPKMN_Loop:
call Battle_StatsScreen call Battle_StatsScreen
call CheckMobileBattleError call CheckMobileBattleError
jr c, .Cancel jr c, .Cancel
jp Function3e290 jp BattleMenuPKMN_ReturnFromStats
.Cancel .Cancel
call ClearSprites call ClearSprites
@ -5519,7 +5517,7 @@ BattleMonEntrance: ; 3e40b
call SetEnemyTurn call SetEnemyTurn
call PursuitSwitch call PursuitSwitch
jr c, .ok jr c, .ok
call Function3dce6 call RecallPlayerMon
.ok .ok
hlcoord 9, 7 hlcoord 9, 7
@ -6258,12 +6256,12 @@ LoadEnemyMon: ; 3e8eb
; We don't need to be here if we're in a link battle ; We don't need to be here if we're in a link battle
ld a, [wLinkMode] ld a, [wLinkMode]
and a and a
jp nz, Function3dabd jp nz, InitEnemyMon
; and also not in a BattleTower-Battle ; and also not in a BattleTower-Battle
ld a, [InBattleTowerBattle] ; ???? ld a, [InBattleTowerBattle] ; ????
bit 0, a bit 0, a
jp nz, Function3dabd jp nz, InitEnemyMon
; Make sure everything knows what species we're working with ; Make sure everything knows what species we're working with
ld a, [TempEnemyMonSpecies] ld a, [TempEnemyMonSpecies]
@ -6848,7 +6846,8 @@ CheckUnownLetter: ; 3eb75
; 3ebc7 ; 3ebc7
Function3ebc7: ; 3ebc7 SwapBattlerLevels: ; 3ebc7
; unreferenced
push bc push bc
ld a, [BattleMonLevel] ld a, [BattleMonLevel]
ld b, a ld b, a
@ -8184,7 +8183,7 @@ TextJump_GoodComeBack: ; 3f352
db "@" db "@"
; 3f357 ; 3f357
Function_TextJump_ComeBack: ; 3f357 UnusedFunction_TextJump_ComeBack: ; 3f357
; this function doesn't seem to be used ; this function doesn't seem to be used
ld hl, TextJump_ComeBack ld hl, TextJump_ComeBack
ret ret
@ -8648,6 +8647,7 @@ InitEnemyWildmon: ; 3f607
; 3f662 ; 3f662
Function3f662: ; 3f662 Function3f662: ; 3f662
; XXX
ld hl, EnemyMonMoves ld hl, EnemyMonMoves
ld de, wListMoves_MoveIndicesBuffer ld de, wListMoves_MoveIndicesBuffer
ld b, NUM_MOVES ld b, NUM_MOVES
@ -8852,8 +8852,8 @@ DetermineMobileBattleResult: ; 3f77c
ld a, BANK(sLinkBattleStats) ld a, BANK(sLinkBattleStats)
call GetSRAMBank call GetSRAMBank
call Function3fa42 call AddLastMobileBattleToLinkRecord
call Function3f85f call ReadAndPrintLinkBattleRecord
call CloseSRAM call CloseSRAM
@ -8905,7 +8905,7 @@ DisplayLinkRecord: ; 3f836
ld a, BANK(sLinkBattleStats) ld a, BANK(sLinkBattleStats)
call GetSRAMBank call GetSRAMBank
call Function3f85f call ReadAndPrintLinkBattleRecord
call CloseSRAM call CloseSRAM
hlcoord 0, 0, AttrMap hlcoord 0, 0, AttrMap
@ -8916,86 +8916,85 @@ DisplayLinkRecord: ; 3f836
ld b, SCGB_08 ld b, SCGB_08
call GetSGBLayout call GetSGBLayout
call SetPalettes call SetPalettes
ld c, $8 ld c, 8
call DelayFrames call DelayFrames
call WaitPressAorB_BlinkCursor call WaitPressAorB_BlinkCursor
ret ret
; 3f85f ; 3f85f
Function3f85f: ; 3f85f ReadAndPrintLinkBattleRecord: ; 3f85f
call ClearTileMap call ClearTileMap
call ClearSprites call ClearSprites
call .asm_3f8e0 call .PrintBattleRecord
hlcoord 0, 8 hlcoord 0, 8
ld b, $5 ld b, 5
ld de, sLinkBattleStats + $8 ld de, sLinkBattleRecord + 2
.asm_3f870 .loop
push bc push bc
push hl push hl
push de push de
ld a, [de] ld a, [de]
and a and a
jr z, .asm_3f8c9 jr z, .PrintFormatString
ld a, [wSavedAtLeastOnce] ld a, [wSavedAtLeastOnce]
and a and a
jr z, .asm_3f8c9 jr z, .PrintFormatString
push hl push hl
push hl push hl
ld h, d ld h, d
ld l, e ld l, e
ld de, wd002 ld de, wd002
ld bc, $000a ld bc, 10
call CopyBytes call CopyBytes
ld a, $50 ld a, "@"
ld [de], a ld [de], a
inc de inc de
ld bc, $0006 ld bc, 6
call CopyBytes call CopyBytes
ld de, wd002 ld de, wd002
pop hl pop hl
call PlaceString call PlaceString
pop hl pop hl
ld de, $001a ld de, 26
add hl, de add hl, de
push hl push hl
ld de, wd00d ld de, wd00d
lb bc, 2, 4 lb bc, 2, 4
call PrintNum call PrintNum
pop hl pop hl
ld de, $0005 ld de, 5
add hl, de add hl, de
push hl push hl
ld de, wd00f ld de, wd00f
lb bc, 2, 4 lb bc, 2, 4
call PrintNum call PrintNum
pop hl pop hl
ld de, $0005 ld de, 5
add hl, de add hl, de
ld de, wd011 ld de, wd011
lb bc, 2, 4 lb bc, 2, 4
call PrintNum call PrintNum
jr .asm_3f8cf jr .next
.asm_3f8c9 .PrintFormatString
ld de, .Format ld de, .Format
call PlaceString call PlaceString
.next
.asm_3f8cf
pop hl pop hl
ld bc, $0012 ld bc, 18
add hl, bc add hl, bc
ld d, h ld d, h
ld e, l ld e, l
pop hl pop hl
ld bc, $0028 ld bc, 2 * SCREEN_WIDTH
add hl, bc add hl, bc
pop bc pop bc
dec b dec b
jr nz, .asm_3f870 jr nz, .loop
ret ret
.asm_3f8e0 .PrintBattleRecord
hlcoord 1, 0 hlcoord 1, 0
ld de, .Record ld de, .Record
call PlaceString call PlaceString
@ -9010,30 +9009,30 @@ Function3f85f: ; 3f85f
hlcoord 6, 4 hlcoord 6, 4
ld de, sLinkBattleWins ld de, sLinkBattleWins
call .asm_3f92b call .PrintZerosIfNoSaveFileExists
jr c, .asm_3f92a jr c, .quit
lb bc, 2, 4 lb bc, 2, 4
call PrintNum call PrintNum
hlcoord 11, 4 hlcoord 11, 4
ld de, sLinkBattleLosses ld de, sLinkBattleLosses
call .asm_3f92b call .PrintZerosIfNoSaveFileExists
lb bc, 2, 4 lb bc, 2, 4
call PrintNum call PrintNum
hlcoord 16, 4 hlcoord 16, 4
ld de, sLinkBattleDraws ld de, sLinkBattleDraws
call .asm_3f92b call .PrintZerosIfNoSaveFileExists
lb bc, 2, 4 lb bc, 2, 4
call PrintNum call PrintNum
.asm_3f92a .quit
ret ret
.asm_3f92b .PrintZerosIfNoSaveFileExists
ld a, [wSavedAtLeastOnce] ld a, [wSavedAtLeastOnce]
and a and a
ret nz ret nz
@ -9048,7 +9047,8 @@ Function3f85f: ; 3f85f
; 3f947 ; 3f947
.Format ; 3f947 .Format ; 3f947
db " --- <LNBRK> - - -@" db " --- <LNBRK>"
db " - - -@"
.Record ; 3f964 .Record ; 3f964
db "<PLAYER>'s RECORD@" db "<PLAYER>'s RECORD@"
.Result ; 3f96e .Result ; 3f96e
@ -9166,17 +9166,17 @@ GetRoamMonSpecies: ; 3fa31
; 3fa42 ; 3fa42
Function3fa42: ; 3fa42 AddLastMobileBattleToLinkRecord: ; 3fa42
ld hl, OTPlayerID ld hl, OTPlayerID
ld de, StringBuffer1 ld de, StringBuffer1
ld bc, 2 ld bc, 2
call CopyBytes call CopyBytes
ld hl, OTPlayerName ld hl, OTPlayerName
ld bc, 10 ld bc, NAME_LENGTH - 1
call CopyBytes call CopyBytes
ld hl, s1_b254 ld hl, sLinkBattleResults
call Function3faa0 call .StoreResult
ld hl, s1_b266 ld hl, sLinkBattleRecord
ld d, 5 ld d, 5
.loop .loop
push hl push hl
@ -9218,24 +9218,22 @@ Function3fa42: ; 3fa42
pop hl pop hl
.done .done
call Function3faa0 call .StoreResult
call Function3fac8 call .FindOpponentAndAppendRecord
ret ret
; 3faa0 ; 3faa0
.StoreResult: ; 3faa0
Function3faa0: ; 3faa0
ld a, [wBattleResult] ld a, [wBattleResult]
and $f and $f
cp $1 cp $1
ld bc, 13 ld bc, sLinkBattleWins + 1 - sLinkBattleResults
jr c, .okay jr c, .okay
ld bc, 15 ld bc, sLinkBattleLosses + 1 - sLinkBattleResults
jr z, .okay jr z, .okay
ld bc, 17 ld bc, sLinkBattleDraws + 1 - sLinkBattleResults
.okay .okay
add hl, bc add hl, bc
call Function3fabe call .CheckOverflow
ret nc ret nc
inc [hl] inc [hl]
ret nz ret nz
@ -9244,26 +9242,26 @@ Function3faa0: ; 3faa0
ret ret
; 3fabe ; 3fabe
Function3fabe: ; 3fabe .CheckOverflow: ; 3fabe
dec hl dec hl
ld a, [hl] ld a, [hl]
inc hl inc hl
cp $27 cp 9999 / $100
ret c ret c
ld a, [hl] ld a, [hl]
cp $f cp 9999 % $100
ret ret
; 3fac8 ; 3fac8
Function3fac8: ; 3fac8 .FindOpponentAndAppendRecord: ; 3fac8
ld b, $5 ld b, 5
ld hl, s1_b277 ld hl, sLinkBattleRecord + 17
ld de, wd002 ld de, wd002
.loop .loop3
push bc push bc
push de push de
push hl push hl
call Function3fb54 call .LoadPointer
pop hl pop hl
ld a, e ld a, e
pop de pop de
@ -9279,10 +9277,10 @@ Function3fac8: ; 3fac8
add hl, bc add hl, bc
pop bc pop bc
dec b dec b
jr nz, .loop jr nz, .loop3
ld b, $0 ld b, $0
ld c, $1 ld c, $1
.loop2 .loop4
ld a, b ld a, b
add b add b
add b add b
@ -9302,30 +9300,30 @@ Function3fac8: ; 3fac8
ld e, l ld e, l
pop hl pop hl
push bc push bc
ld c, $3 ld c, 3
call StringCmp call StringCmp
pop bc pop bc
jr z, .equal jr z, .equal
jr nc, .done jr nc, .done2
.equal .equal
inc c inc c
ld a, c ld a, c
cp $5 cp $5
jr nz, .loop2 jr nz, .loop4
inc b inc b
ld c, b ld c, b
inc c inc c
ld a, b ld a, b
cp $4 cp $4
jr nz, .loop2 jr nz, .loop4
ret ret
.done .done2
push bc push bc
ld a, b ld a, b
ld bc, 18 ld bc, 18
ld hl, s1_b266 ld hl, sLinkBattleRecord
call AddNTimes call AddNTimes
push hl push hl
ld de, wd002 ld de, wd002
@ -9336,7 +9334,7 @@ Function3fac8: ; 3fac8
push hl push hl
ld a, c ld a, c
ld bc, 18 ld bc, 18
ld hl, s1_b266 ld hl, sLinkBattleRecord
call AddNTimes call AddNTimes
pop de pop de
push hl push hl
@ -9349,7 +9347,7 @@ Function3fac8: ; 3fac8
ret ret
; 3fb54 ; 3fb54
Function3fb54: ; 3fb54 .LoadPointer: ; 3fb54
ld e, $0 ld e, $0
ld a, [hld] ld a, [hld]
ld c, a ld c, a
@ -9361,10 +9359,10 @@ Function3fb54: ; 3fb54
ld a, [hld] ld a, [hld]
adc b adc b
ld b, a ld b, a
jr nc, .okay jr nc, .okay2
inc e inc e
.okay .okay2
ld a, [hld] ld a, [hld]
add c add c
ld c, a ld c, a
@ -9497,7 +9495,7 @@ CopyBackpic: ; 3fc30
call Get2bpp call Get2bpp
pop af pop af
ld [rSVBK], a ld [rSVBK], a
call Function3fc5b call .LoadTrainerBackpicAsOAM
ld a, $31 ld a, $31
ld [hGraphicStartTile], a ld [hGraphicStartTile], a
hlcoord 2, 6 hlcoord 2, 6
@ -9506,15 +9504,15 @@ CopyBackpic: ; 3fc30
ret ret
; 3fc5b ; 3fc5b
Function3fc5b: ; 3fc5b .LoadTrainerBackpicAsOAM: ; 3fc5b
ld hl, Sprites ld hl, Sprites
xor a xor a
ld [hMapObjectIndexBuffer], a ld [hMapObjectIndexBuffer], a
ld b, $6 ld b, $6
ld e, $a8 ld e, 21 * 8
.outer_loop .outer_loop
ld c, $3 ld c, $3
ld d, $40 ld d, 8 * 8
.inner_loop .inner_loop
ld [hl], d ld [hl], d
inc hl inc hl

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@ -2005,7 +2005,7 @@ Function100c98: ; 100c98
dn 2, 0 dn 2, 0
db D_UP | D_DOWN | A_BUTTON | B_BUTTON db D_UP | D_DOWN | A_BUTTON | B_BUTTON
Function100cb5: ; 100cb5 Mobile_PartyMenuSelect: ; 100cb5
call Function100dd8 call Function100dd8
ret c ret c
ld hl, w2DMenuFlags1 ld hl, w2DMenuFlags1

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@ -122,16 +122,25 @@ s1_ad0f:: ds 1 ; loaded with 0x7f, used to check save corruption
; b160 ; b160
ds $f4 ds $f4
s1_b254:: ds $c sLinkBattleResults:: ds $c
sLinkBattleStats:: ; b260 sLinkBattleStats:: ; b260
sLinkBattleWins:: ds 2 sLinkBattleWins:: ds 2
sLinkBattleLosses:: ds 2 ; b262 sLinkBattleLosses:: ds 2 ; b262
sLinkBattleDraws:: ds 2 ; b264 sLinkBattleDraws:: ds 2 ; b264
s1_b266:: link_battle_record: MACRO
ds 17 \1Name:: ds NAME_LENGTH +- 1
s1_b277:: \1ID:: ds 2
ds 73 \1Wins:: ds 2
\1Losses:: ds 2
\1Draws:: ds 2
endm
sLinkBattleRecord::
sLinkBattleRecord1:: link_battle_record sLinkBattleRecord1
sLinkBattleRecord2:: link_battle_record sLinkBattleRecord2
sLinkBattleRecord3:: link_battle_record sLinkBattleRecord3
sLinkBattleRecord4:: link_battle_record sLinkBattleRecord4
sLinkBattleRecord5:: link_battle_record sLinkBattleRecord5
sLinkBattleStatsEnd:: sLinkBattleStatsEnd::
sHallOfFame:: ; b2c0 sHallOfFame:: ; b2c0

View File

@ -2173,8 +2173,8 @@ wd271:: ds 5
; SECTION "Enemy Party", WRAMX, BANK [1] ; SECTION "Enemy Party", WRAMX, BANK [1]
OTPlayerName:: ds NAME_LENGTH OTPlayerName:: ds NAME_LENGTH ; d26b
OTPlayerID:: ds 2 OTPlayerID:: ds 2 ; d276
ds 8 ds 8
OTPartyCount:: ds 1 ; d280 OTPartyCount:: ds 1 ; d280
OTPartySpecies:: ds PARTY_LENGTH ; d281 OTPartySpecies:: ds PARTY_LENGTH ; d281