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Don't hide board menu objects behind the textbox (#11) [adapts Board menu to 2957bce0a9
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2957bce0a9
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@ -9,7 +9,7 @@ BoardMenu::
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; refresh overworld sprites to hide those behind textbox before drawing new graphics
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; refresh overworld sprites to hide those behind textbox before drawing new graphics
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call UpdateSprites
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call UpdateSprites
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farcall LoadBoardMenuGFX
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farcall LoadBoardMenuGFX
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call DrawBoardMenuTiles
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call DrawBoardMenuTilesAndClearPriorityAttr
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call ApplyBoardMenuSpritePalette
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call ApplyBoardMenuSpritePalette
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; allow Pal update to complete, then apply the tilemap
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; allow Pal update to complete, then apply the tilemap
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call DelayFrame
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call DelayFrame
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@ -41,11 +41,15 @@ BoardMenu::
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ld [wScriptVar], a
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ld [wScriptVar], a
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ret
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ret
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DrawBoardMenuTiles:
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DrawBoardMenuTilesAndClearPriorityAttr:
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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ld a, BOARD_MENU_BG_FIRST_TILE
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ld a, BOARD_MENU_BG_FIRST_TILE
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lb bc, 3, 18
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lb bc, 3, 18
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jp FillBoxWithConsecutiveBytes
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call FillBoxWithConsecutiveBytes
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY, wAttrmap
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ld a, PAL_BG_TEXT
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lb bc, 3, 18
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jp FillBoxWithByte
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ApplyBoardMenuSpritePalette:
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ApplyBoardMenuSpritePalette:
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ld hl, BoardMenuItemPals
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ld hl, BoardMenuItemPals
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