Identified two magic numbers and cleaned up some comments (#783)

Improve the audio engine's comments and replace some magic numbers with constants
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aljohnston112 2020-12-07 11:44:16 -06:00 committed by GitHub
parent 5e9d43e39b
commit 7b9d8767d4
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3 changed files with 44 additions and 55 deletions

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@ -101,7 +101,7 @@ _UpdateSound::
ld hl, CHANNEL_NOTE_DURATION ld hl, CHANNEL_NOTE_DURATION
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $2 ; 1 or 0? cp 2 ; 1 or 0?
jr c, .noteover jr c, .noteover
dec [hl] dec [hl]
jr .continue_sound_update jr .continue_sound_update
@ -212,7 +212,7 @@ _UpdateSound::
UpdateChannels: UpdateChannels:
ld hl, .ChannelFnPtrs ld hl, .ChannelFnPtrs
ld a, [wCurChannel] ld a, [wCurChannel]
and $7 maskbits NUM_CHANNELS
add a add a
ld e, a ld e, a
ld d, 0 ld d, 0
@ -1141,7 +1141,6 @@ ParseMusic:
jr z, .sound_ret jr z, .sound_ret
cp FIRST_MUSIC_CMD cp FIRST_MUSIC_CMD
jr c, .readnote jr c, .readnote
; then it's a command
.readcommand .readcommand
call ParseMusicCommand call ParseMusicCommand
jr ParseMusic ; start over jr ParseMusic ; start over
@ -1366,39 +1365,39 @@ ParseMusicCommand:
MusicCommands: MusicCommands:
; entries correspond to audio constants (see macros/scripts/audio.asm) ; entries correspond to audio constants (see macros/scripts/audio.asm)
dw Music_Octave8 ; octave 8 dw Music_Octave8
dw Music_Octave7 ; octave 7 dw Music_Octave7
dw Music_Octave6 ; octave 6 dw Music_Octave6
dw Music_Octave5 ; octave 5 dw Music_Octave5
dw Music_Octave4 ; octave 4 dw Music_Octave4
dw Music_Octave3 ; octave 3 dw Music_Octave3
dw Music_Octave2 ; octave 2 dw Music_Octave2
dw Music_Octave1 ; octave 1 dw Music_Octave1
dw Music_NoteType ; note length + volume envelope dw Music_NoteType ; note length + volume envelope
dw Music_Transpose ; transpose dw Music_Transpose
dw Music_Tempo ; tempo dw Music_Tempo
dw Music_DutyCycle ; duty cycle dw Music_DutyCycle
dw Music_VolumeEnvelope ; volume envelope dw Music_VolumeEnvelope
dw Music_PitchSweep ; update pitch sweep dw Music_PitchSweep
dw Music_DutyCyclePattern ; duty cycle pattern dw Music_DutyCyclePattern
dw Music_ToggleSFX ; sound on/off dw Music_ToggleSFX
dw Music_PitchSlide ; pitch slide dw Music_PitchSlide
dw Music_Vibrato ; vibrato dw Music_Vibrato
dw MusicE2 ; unused dw MusicE2 ; unused
dw Music_ToggleNoise ; music noise sampling dw Music_ToggleNoise
dw Music_ForceStereoPanning ; force stereo panning dw Music_ForceStereoPanning
dw Music_Volume ; volume dw Music_Volume
dw Music_PitchOffset ; pitch offset dw Music_PitchOffset
dw MusicE7 ; unused dw MusicE7 ; unused
dw MusicE8 ; unused dw MusicE8 ; unused
dw Music_TempoRelative ; tempo adjust dw Music_TempoRelative
dw Music_RestartChannel ; restart current channel from header dw Music_RestartChannel
dw Music_NewSong ; new song dw Music_NewSong
dw Music_SFXPriorityOn ; sfx priority on dw Music_SFXPriorityOn
dw Music_SFXPriorityOff ; sfx priority off dw Music_SFXPriorityOff
dw MusicEE ; unused dw MusicEE ; unused
dw Music_StereoPanning ; stereo panning dw Music_StereoPanning
dw Music_SFXToggleNoise ; sfx noise sampling dw Music_SFXToggleNoise
dw MusicF1 ; nothing dw MusicF1 ; nothing
dw MusicF2 ; nothing dw MusicF2 ; nothing
dw MusicF3 ; nothing dw MusicF3 ; nothing
@ -1408,12 +1407,12 @@ MusicCommands:
dw MusicF7 ; nothing dw MusicF7 ; nothing
dw MusicF8 ; nothing dw MusicF8 ; nothing
dw MusicF9 ; unused dw MusicF9 ; unused
dw Music_SetCondition ; set condition dw Music_SetCondition
dw Music_JumpIf ; jumpif dw Music_JumpIf
dw Music_Jump ; jump dw Music_Jump
dw Music_Loop ; loop dw Music_Loop
dw Music_Call ; call dw Music_Call
dw Music_Ret ; return dw Music_Ret
MusicF1: MusicF1:
MusicF2: MusicF2:
@ -2107,29 +2106,23 @@ GetMusicByte:
; input: bc = start of current channel ; input: bc = start of current channel
push hl push hl
push de push de
; load address into de
ld hl, CHANNEL_MUSIC_ADDRESS ld hl, CHANNEL_MUSIC_ADDRESS
add hl, bc add hl, bc
ld a, [hli] ld a, [hli]
ld e, a ld e, a
ld d, [hl] ld d, [hl]
; load bank into a
ld hl, CHANNEL_MUSIC_BANK ld hl, CHANNEL_MUSIC_BANK
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
; get byte call _LoadMusicByte ; load data into [wCurMusicByte]
call _LoadMusicByte ; load data into wCurMusicByte
inc de ; advance to next byte for next time this is called inc de ; advance to next byte for next time this is called
; update channeldata address
ld hl, CHANNEL_MUSIC_ADDRESS ld hl, CHANNEL_MUSIC_ADDRESS
add hl, bc add hl, bc
ld a, e ld a, e
ld [hli], a ld [hli], a
ld [hl], d ld [hl], d
; cleanup
pop de pop de
pop hl pop hl
; store channeldata in a
ld a, [wCurMusicByte] ld a, [wCurMusicByte]
ret ret
@ -2191,7 +2184,6 @@ SetNoteDuration:
inc a inc a
ld e, a ld e, a
ld d, 0 ld d, 0
; store NoteLength in a
ld hl, CHANNEL_NOTE_LENGTH ld hl, CHANNEL_NOTE_LENGTH
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
@ -2306,7 +2298,6 @@ SetLRTracks:
maskbits NUM_MUSIC_CHANS maskbits NUM_MUSIC_CHANS
ld e, a ld e, a
ld d, 0 ld d, 0
; get this channel's lr tracks
call GetLRTracks call GetLRTracks
add hl, de ; de = channel 0-3 add hl, de ; de = channel 0-3
ld a, [hl] ld a, [hl]
@ -2396,7 +2387,7 @@ _PlayCry::
inc a inc a
.loop .loop
push af push af
call LoadChannel call LoadChannel ; bc = current channel
ld hl, CHANNEL_FLAGS1 ld hl, CHANNEL_FLAGS1
add hl, bc add hl, bc
@ -2439,7 +2430,7 @@ _PlayCry::
bit STEREO, a bit STEREO, a
jr z, .next jr z, .next
; [Tracks] &= [wCryTracks] ; [CHANNEL_TRACKS] &= [wCryTracks]
ld hl, CHANNEL_TRACKS ld hl, CHANNEL_TRACKS
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
@ -2671,13 +2662,11 @@ PlayStereoSFX::
ret ret
LoadChannel: LoadChannel:
; prep channel for use ; input: de = audio pointer
; input: ; sets bc to current channel pointer
; de:
; get pointer to current channel
call LoadMusicByte call LoadMusicByte
inc de inc de
and $7 ; bit 0-2 (current channel) maskbits NUM_CHANNELS
ld [wCurChannel], a ld [wCurChannel], a
ld c, a ld c, a
ld b, 0 ld b, 0

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@ -374,7 +374,7 @@ Pokedex_UpdateDexEntryScreen:
ld a, [wLastVolume] ld a, [wLastVolume]
and a and a
jr z, .max_volume jr z, .max_volume
ld a, $77 ld a, MAX_VOLUME
ld [wLastVolume], a ld [wLastVolume], a
.max_volume .max_volume

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@ -49,7 +49,7 @@ UpdateSound::
ret ret
_LoadMusicByte:: _LoadMusicByte::
; wCurMusicByte = [a:de] ; [wCurMusicByte] = [a:de]
ldh [hROMBank], a ldh [hROMBank], a
ld [MBC3RomBank], a ld [MBC3RomBank], a