Avoid "+- 1" at every maskbits

This commit is contained in:
Remy Oukaour
2018-01-16 17:27:50 -05:00
parent 8048082114
commit 7b3de85a06
32 changed files with 79 additions and 76 deletions

View File

@@ -27,12 +27,12 @@ Function_LoadOpponentTrainerAndPokemons: ; 1f8000
add b
ld b, a ; b contains the nr of the trainer
if DEF(_CRYSTAL11)
maskbits BATTLETOWER_NUM_UNIQUE_TRAINERS +- 1
maskbits BATTLETOWER_NUM_UNIQUE_TRAINERS
cp BATTLETOWER_NUM_UNIQUE_TRAINERS
else
; Crystal 1.0 used the wrong constant here, so only the first 21
; trainers in BattleTowerTrainers can be sampled.
maskbits BATTLETOWER_NUM_UNIQUE_PKMN +- 1
maskbits BATTLETOWER_NUM_UNIQUE_PKMN
cp BATTLETOWER_NUM_UNIQUE_PKMN
endc
jr nc, .resample
@@ -115,7 +115,7 @@ Function_LoadRandomBattleTowerPkmn: ; 1f8081
ld a, [hRandomAdd]
add b
ld b, a
maskbits BATTLETOWER_NUM_UNIQUE_PKMN +- 1
maskbits BATTLETOWER_NUM_UNIQUE_PKMN
cp BATTLETOWER_NUM_UNIQUE_PKMN
jr nc, .resample
; in register 'a' is the chosen Pkmn of the LevelGroup