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split wram constants out of constants.asm
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@ -6,77 +6,11 @@ JumpTable EQU $28
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INCLUDE "macros.asm"
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; wram constants
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; MonType: ; cf5f
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PARTYMON EQU 0
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OTPARTYMON EQU 1
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BOXMON EQU 2
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WILDMON EQU 4
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; WalkingDirection: ; d043
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STANDING EQU -1
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DOWN EQU 0
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UP EQU 1
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LEFT EQU 2
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RIGHT EQU 3
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; FacingDirection: ; d044
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FACE_CURRENT EQU 0
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FACE_DOWN EQU 8
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FACE_UP EQU 4
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FACE_LEFT EQU 2
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FACE_RIGHT EQU 1
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; TimeOfDay: ; d269
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MORN EQU 0
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DAY EQU 1
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NITE EQU 2
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DARKNESS EQU 3
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; ScriptFlags: ; d434
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SCRIPT_RUNNING EQU 2
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; ScriptMode: ; d437
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SCRIPT_OFF EQU 0
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SCRIPT_READ EQU 1
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SCRIPT_WAIT_MOVEMENT EQU 2
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SCRIPT_WAIT EQU 3
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; CurDay: ; d4cb
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SUNDAY EQU 0
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MONDAY EQU 1
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TUESDAY EQU 2
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WEDNESDAY EQU 3
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THURSDAY EQU 4
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FRIDAY EQU 5
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SATURDAY EQU 6
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; MapObjects: ; d71e
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PLAYER_OBJECT EQU 0
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NUM_OBJECTS EQU $10
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OBJECT_LENGTH EQU $10
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; InputType: ; c2c7
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AUTO_INPUT EQU $ff
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; WhichRegisteredItem: ; d95b
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REGISTERED_POCKET EQU %11000000
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REGISTERED_NUMBER EQU %00111111
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; PlayerState: ; d95d
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PLAYER_NORMAL EQU 0
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PLAYER_BIKE EQU 1
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PLAYER_SLIP EQU 2
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PLAYER_SURF EQU 4
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PLAYER_SURF_PIKA EQU 8
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INCLUDE "gbhw.asm"
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INCLUDE "hram.asm"
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INCLUDE "constants/wram_constants.asm"
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INCLUDE "constants/pokemon_constants.asm"
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INCLUDE "constants/move_constants.asm"
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INCLUDE "constants/battle_constants.asm"
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66
constants/wram_constants.asm
Normal file
66
constants/wram_constants.asm
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@ -0,0 +1,66 @@
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; MonType: ; cf5f
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PARTYMON EQU 0
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OTPARTYMON EQU 1
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BOXMON EQU 2
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WILDMON EQU 4
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; WalkingDirection: ; d043
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STANDING EQU -1
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DOWN EQU 0
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UP EQU 1
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LEFT EQU 2
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RIGHT EQU 3
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; FacingDirection: ; d044
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FACE_CURRENT EQU 0
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FACE_DOWN EQU 8
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FACE_UP EQU 4
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FACE_LEFT EQU 2
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FACE_RIGHT EQU 1
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; TimeOfDay: ; d269
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MORN EQU 0
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DAY EQU 1
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NITE EQU 2
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DARKNESS EQU 3
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; ScriptFlags: ; d434
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SCRIPT_RUNNING EQU 2
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; ScriptMode: ; d437
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SCRIPT_OFF EQU 0
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SCRIPT_READ EQU 1
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SCRIPT_WAIT_MOVEMENT EQU 2
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SCRIPT_WAIT EQU 3
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; CurDay: ; d4cb
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SUNDAY EQU 0
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MONDAY EQU 1
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TUESDAY EQU 2
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WEDNESDAY EQU 3
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THURSDAY EQU 4
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FRIDAY EQU 5
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SATURDAY EQU 6
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; MapObjects: ; d71e
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PLAYER_OBJECT EQU 0
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NUM_OBJECTS EQU $10
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OBJECT_LENGTH EQU $10
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; InputType: ; c2c7
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AUTO_INPUT EQU $ff
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; WhichRegisteredItem: ; d95b
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REGISTERED_POCKET EQU %11000000
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REGISTERED_NUMBER EQU %00111111
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; PlayerState: ; d95d
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PLAYER_NORMAL EQU 0
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PLAYER_BIKE EQU 1
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PLAYER_SLIP EQU 2
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PLAYER_SURF EQU 4
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PLAYER_SURF_PIKA EQU 8
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