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More usage docs
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@@ -1,6 +1,6 @@
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; at normal speed:
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; each color takes around 3.2 scanlines to fade
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; up to 10 (11?) colors can be faded per frame
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; up to 10 (11?) palettes can be faded per frame
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FadeStepColorsToBlack:
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.loop
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@@ -44,7 +44,7 @@ ReanchorBGMap_NoOAMUpdate::
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ldh [rSTAT], a
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ldh [hBGMapMode], a
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ldh [hWY], a
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farcall HDMATransfer_FillBGMap0WithBlack ; no need to farcall
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call HDMATransfer_FillBGMap0WithBlack
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ld a, HIGH(vBGMap0)
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call .LoadBGMapAddrIntoHRAM
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xor a ; LOW(vBGMap0)
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