Move pic animation documentation to docs/

Move growth rates to a data/ table
Name more SECTIONs
This commit is contained in:
Remy Oukaour 2017-12-11 23:44:29 -05:00
parent 265d36c6b8
commit 79873a1bfc
9 changed files with 154 additions and 184 deletions

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@ -1,3 +1,5 @@
AIScoring: ; 38591
AI_Basic: ; 38591 AI_Basic: ; 38591
; Don't do anything redundant: ; Don't do anything redundant:
; -Using status-only moves if the player can't be statused ; -Using status-only moves if the player can't be statused

20
data/growth_rates.asm Normal file
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@ -0,0 +1,20 @@
growth_rate: MACRO
; [1]/[2]*n**3 + [3]*n**2 + [4]*n - [5]
dn \1, \2
if \3 & $80 ; signed
db -\3 | $80
else
db \3
endc
db \4, \5
ENDM
GrowthRates: ; 50efa
; entries correspond to base growth rate constants (see constants/pokemon_data_constants.asm)
growth_rate 1, 1, 0, 0, 0 ; Medium Fast
growth_rate 3, 4, 10, 0, 30 ; Slightly Fast
growth_rate 3, 4, 20, 0, 70 ; Slightly Slow
growth_rate 6, 5, -15, 100, 140 ; Medium Slow
growth_rate 4, 5, 0, 0, 0 ; Fast
growth_rate 5, 4, 0, 0, 0 ; Slow
; 50f12

28
docs/pic_animations.md Normal file
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@ -0,0 +1,28 @@
# Pic Animations
Pic animations are assembled in 3 parts:
- Top-level animations:
- `frame` *#*, *duration*: Frame 0 is the original pic (no change)
- `setrepeat` *#*: Sets the number of times to repeat
- `dorepeat` *#*: Repeats from command *#* (starting from 0)
- `end`
- Bitmasks:
Layered over the pic to designate affected tiles
- Frame definitions:
first byte is the bitmask used for this frame
following bytes are tile ids mapped to each bit in the mask
Animation data is in these files:
- gfx/pics/anims.asm:
Main animations (played everywhere)
- gfx/pics/extras.asm:
Extra animations, appended to the main animation.
Used in the status screen (blinking, tail wags etc.)
- gfx/pics/unown_anims.asm and gfx/pics/unown_extras.asm:
Unown has its own animation data despite having an entry in the main tables.

184
main.asm
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@ -629,7 +629,7 @@ INCLUDE "engine/breeding/egg.asm"
INCLUDE "tilesets/data.asm" INCLUDE "tilesets/data.asm"
SECTION "bank8", ROMX SECTION "Clock Reset", ROMX
INCLUDE "engine/clock_reset.asm" INCLUDE "engine/clock_reset.asm"
@ -1623,110 +1623,33 @@ INCLUDE "battle/effect_commands.asm"
SECTION "Enemy Trainers", ROMX SECTION "Enemy Trainers", ROMX
INCLUDE "battle/ai/items.asm" INCLUDE "battle/ai/items.asm"
AIScoring: ; 38591
INCLUDE "battle/ai/scoring.asm" INCLUDE "battle/ai/scoring.asm"
INCLUDE "trainers/read_attributes.asm"
GetTrainerClassName: ; 3952d
ld hl, RivalName
ld a, c
cp RIVAL1
jr z, .rival
ld [CurSpecies], a
ld a, TRAINER_NAME
ld [wNamedObjectTypeBuffer], a
call GetName
ld de, StringBuffer1
ret
.rival
ld de, StringBuffer1
push de
ld bc, NAME_LENGTH
call CopyBytes
pop de
ret
GetOTName: ; 39550
ld hl, OTPlayerName
ld a, [wLinkMode]
and a
jr nz, .ok
ld hl, RivalName
ld a, c
cp RIVAL1
jr z, .ok
ld [CurSpecies], a
ld a, TRAINER_NAME
ld [wNamedObjectTypeBuffer], a
call GetName
ld hl, StringBuffer1
.ok
ld bc, TRAINER_CLASS_NAME_LENGTH
ld de, OTClassName
push de
call CopyBytes
pop de
ret
GetTrainerAttributes: ; 3957b
ld a, [TrainerClass]
ld c, a
call GetOTName
ld a, [TrainerClass]
dec a
ld hl, TrainerClassAttributes + TRNATTR_ITEM1
ld bc, NUM_TRAINER_ATTRIBUTES
call AddNTimes
ld de, wEnemyTrainerItem1
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld a, [hl]
ld [wEnemyTrainerBaseReward], a
ret
INCLUDE "trainers/attributes.asm" INCLUDE "trainers/attributes.asm"
INCLUDE "trainers/read_party.asm" INCLUDE "trainers/read_party.asm"
INCLUDE "trainers/trainer_pointers.asm" INCLUDE "trainers/trainer_pointers.asm"
INCLUDE "trainers/trainers.asm" INCLUDE "trainers/trainers.asm"
SECTION "Battle Core", ROMX SECTION "Battle Core", ROMX
INCLUDE "battle/core.asm" INCLUDE "battle/core.asm"
INCLUDE "battle/effect_command_pointers.asm" INCLUDE "battle/effect_command_pointers.asm"
SECTION "bank10", ROMX SECTION "bank10", ROMX
INCLUDE "engine/pokedex.asm" INCLUDE "engine/pokedex.asm"
INCLUDE "battle/moves/moves.asm" INCLUDE "battle/moves/moves.asm"
INCLUDE "engine/evolve.asm" INCLUDE "engine/evolve.asm"
SECTION "bank11", ROMX SECTION "bank11", ROMX
INCLUDE "engine/fruit_trees.asm" INCLUDE "engine/fruit_trees.asm"
INCLUDE "battle/ai/move.asm" INCLUDE "battle/ai/move.asm"
INCLUDE "engine/pokedex_2.asm" INCLUDE "engine/pokedex_2.asm"
INCLUDE "data/pokedex/entry_pointers.asm" INCLUDE "data/pokedex/entry_pointers.asm"
INCLUDE "engine/mail.asm" INCLUDE "engine/mail.asm"
@ -2029,7 +1952,6 @@ ScrollBGMapPalettes:: ; 4c03f
INCLUDE "tilesets/palette_maps.asm" INCLUDE "tilesets/palette_maps.asm"
TileCollisionTable:: ; 4ce1f
INCLUDE "tilesets/collision.asm" INCLUDE "tilesets/collision.asm"
EmptyAllSRAMBanks: ; 4cf1f EmptyAllSRAMBanks: ; 4cf1f
@ -2151,10 +2073,8 @@ CheckSave:: ; 4cffe
ld c, $0 ld c, $0
ret ret
INCLUDE "data/map_triggers.asm" INCLUDE "data/map_triggers.asm"
_LoadMapPart:: ; 4d15b _LoadMapPart:: ; 4d15b
ld hl, wMisc ld hl, wMisc
ld a, [wMetatileStandingY] ld a, [wMetatileStandingY]
@ -2373,10 +2293,8 @@ LinkTextbox2: ; 4d35b
INCLUDE "engine/delete_save_change_clock.asm" INCLUDE "engine/delete_save_change_clock.asm"
INCLUDE "tilesets/tileset_headers.asm" INCLUDE "tilesets/tileset_headers.asm"
FlagPredef: ; 4d7c1 FlagPredef: ; 4d7c1
; Perform action b on flag c in flag array hl. ; Perform action b on flag c in flag array hl.
; If checking a flag, check flag array d:hl unless d is 0. ; If checking a flag, check flag array d:hl unless d is 0.
@ -2989,6 +2907,7 @@ SetEggMonCaughtData: ; 4dbb8 (13:5bb8)
ret ret
INCLUDE "engine/search2.asm" INCLUDE "engine/search2.asm"
INCLUDE "engine/stats_screen.asm" INCLUDE "engine/stats_screen.asm"
CatchTutorial:: ; 4e554 CatchTutorial:: ; 4e554
@ -4224,25 +4143,7 @@ CalcExpAtLevel: ; 50e47
ld [hMultiplier], a ld [hMultiplier], a
jp Multiply jp Multiply
GrowthRates: ; 50efa INCLUDE "data/growth_rates.asm"
growth_rate: MACRO
; [1]/[2]*n**3 + [3]*n**2 + [4]*n - [5]
dn \1, \2
if \3 & $80 ; signed
db -\3 | $80
else
db \3
endc
db \4, \5
ENDM
growth_rate 1, 1, 0, 0, 0 ; Medium Fast
growth_rate 3, 4, 10, 0, 30 ; Slightly Fast
growth_rate 3, 4, 20, 0, 70 ; Slightly Slow
growth_rate 6, 5, -15, 100, 140 ; Medium Slow
growth_rate 4, 5, 0, 0, 0 ; Fast
growth_rate 5, 4, 0, 0, 0 ; Slow
_SwitchPartyMons: _SwitchPartyMons:
ld a, [wd0e3] ld a, [wd0e3]
@ -4391,6 +4292,7 @@ _SwitchPartyMons:
ret ret
INCLUDE "gfx/load_pics.asm" INCLUDE "gfx/load_pics.asm"
INCLUDE "engine/move_mon_wo_mail.asm" INCLUDE "engine/move_mon_wo_mail.asm"
INCLUDE "data/base_stats.asm" INCLUDE "data/base_stats.asm"
@ -4416,7 +4318,7 @@ UnknownEggPic:: ; 53d9c
INCBIN "gfx/unknown/unknown_egg.2bpp.lz" INCBIN "gfx/unknown/unknown_egg.2bpp.lz"
SECTION "bank19", ROMX SECTION "Crystal Phone Text", ROMX
INCLUDE "text/phone/extra.asm" INCLUDE "text/phone/extra.asm"
@ -4424,22 +4326,16 @@ INCLUDE "text/phone/extra.asm"
SECTION "bank20", ROMX SECTION "bank20", ROMX
INCLUDE "engine/player_movement.asm" INCLUDE "engine/player_movement.asm"
INCLUDE "engine/engine_flags.asm" INCLUDE "engine/engine_flags.asm"
INCLUDE "engine/variables.asm" INCLUDE "engine/variables.asm"
INCLUDE "text/battle.asm" INCLUDE "text/battle.asm"
INCLUDE "engine/debug.asm" INCLUDE "engine/debug.asm"
SECTION "bank21", ROMX SECTION "bank21", ROMX
INCLUDE "engine/printer.asm" INCLUDE "engine/printer.asm"
INCLUDE "battle/anim_gfx.asm" INCLUDE "battle/anim_gfx.asm"
INCLUDE "event/halloffame.asm" INCLUDE "event/halloffame.asm"
@ -4748,7 +4644,6 @@ BattleStart_LoadEDTile: ; 8cf4f
ret ret
INCLUDE "engine/sprites.asm" INCLUDE "engine/sprites.asm"
INCLUDE "engine/mon_icons.asm" INCLUDE "engine/mon_icons.asm"
@ -4757,7 +4652,6 @@ SECTION "bank24", ROMX
INCLUDE "engine/phone.asm" INCLUDE "engine/phone.asm"
INCLUDE "engine/timeset.asm" INCLUDE "engine/timeset.asm"
INCLUDE "engine/pokegear.asm" INCLUDE "engine/pokegear.asm"
INCLUDE "engine/fish.asm" INCLUDE "engine/fish.asm"
INCLUDE "engine/slot_machine.asm" INCLUDE "engine/slot_machine.asm"
@ -4792,16 +4686,13 @@ INCLUDE "text/phone/erin_overworld.asm"
SECTION "bank2E", ROMX SECTION "bank2E", ROMX
INCLUDE "engine/events_3.asm" INCLUDE "engine/events_3.asm"
INCLUDE "engine/radio.asm" INCLUDE "engine/radio.asm"
INCLUDE "gfx/mail.asm" INCLUDE "gfx/mail.asm"
SECTION "bank2F", ROMX SECTION "bank2F", ROMX
INCLUDE "engine/std_scripts.asm" INCLUDE "engine/std_scripts.asm"
INCLUDE "engine/phone_scripts.asm" INCLUDE "engine/phone_scripts.asm"
TalkToTrainerScript:: ; 0xbe66a TalkToTrainerScript:: ; 0xbe66a
@ -4836,14 +4727,12 @@ StartBattleWithMapTrainerScript: ; 0xbe68a
AlreadyBeatenTrainerScript: AlreadyBeatenTrainerScript:
scripttalkafter scripttalkafter
INCLUDE "gfx/sprites.asm" INCLUDE "gfx/sprites.asm"
SECTION "bank32", ROMX SECTION "bank32", ROMX
INCLUDE "battle/bg_effects.asm" INCLUDE "battle/bg_effects.asm"
INCLUDE "battle/anims.asm" INCLUDE "battle/anims.asm"
LoadPoisonBGPals: ; cbcdd LoadPoisonBGPals: ; cbcdd
@ -4902,7 +4791,6 @@ INCBIN "gfx/credits/theend.2bpp"
SECTION "bank33", ROMX SECTION "bank33", ROMX
DisplayCaughtContestMonStats: ; cc000 DisplayCaughtContestMonStats: ; cc000
call ClearBGPalettes call ClearBGPalettes
call ClearTileMap call ClearTileMap
call ClearSprites call ClearSprites
@ -5011,45 +4899,20 @@ Predef39: ; cc0d5
ret ret
INCLUDE "battle/anim_commands.asm" INCLUDE "battle/anim_commands.asm"
INCLUDE "battle/anim_objects.asm" INCLUDE "battle/anim_objects.asm"
SECTION "Pic Animations 1", ROMX SECTION "Pic Animations 1", ROMX
INCLUDE "gfx/pics/animation.asm" INCLUDE "gfx/pics/animation.asm"
; Pic animations are assembled in 3 parts:
; Top-level animations:
; frame #, duration: Frame 0 is the original pic (no change)
; setrepeat #: Sets the number of times to repeat
; dorepeat #: Repeats from command # (starting from 0)
; end
; Bitmasks:
; Layered over the pic to designate affected tiles
; Frame definitions:
; first byte is the bitmask used for this frame
; following bytes are tile ids mapped to each bit in the mask
; Main animations (played everywhere)
INCLUDE "gfx/pics/anim_pointers.asm" INCLUDE "gfx/pics/anim_pointers.asm"
INCLUDE "gfx/pics/anims.asm" INCLUDE "gfx/pics/anims.asm"
; Extra animations, appended to the main animation
; Used in the status screen (blinking, tail wags etc.)
INCLUDE "gfx/pics/extra_pointers.asm" INCLUDE "gfx/pics/extra_pointers.asm"
INCLUDE "gfx/pics/extras.asm" INCLUDE "gfx/pics/extras.asm"
; Unown has its own animation data despite having an entry in the main tables
INCLUDE "gfx/pics/unown_anim_pointers.asm" INCLUDE "gfx/pics/unown_anim_pointers.asm"
INCLUDE "gfx/pics/unown_anims.asm" INCLUDE "gfx/pics/unown_anims.asm"
INCLUDE "gfx/pics/unown_extra_pointers.asm" INCLUDE "gfx/pics/unown_extra_pointers.asm"
INCLUDE "gfx/pics/unown_extras.asm" INCLUDE "gfx/pics/unown_extras.asm"
; Bitmasks
INCLUDE "gfx/pics/bitmask_pointers.asm" INCLUDE "gfx/pics/bitmask_pointers.asm"
INCLUDE "gfx/pics/bitmasks.asm" INCLUDE "gfx/pics/bitmasks.asm"
INCLUDE "gfx/pics/unown_bitmask_pointers.asm" INCLUDE "gfx/pics/unown_bitmask_pointers.asm"
@ -5062,9 +4925,10 @@ INCLUDE "gfx/pics/frame_pointers.asm"
INCLUDE "gfx/pics/kanto_frames.asm" INCLUDE "gfx/pics/kanto_frames.asm"
SECTION "bank36", ROMX SECTION "Font Inversed", ROMX
FontInversed: INCBIN "gfx/font/font_inversed.1bpp" FontInversed:
INCBIN "gfx/font/font_inversed.1bpp"
SECTION "Pic Animations 3", ROMX SECTION "Pic Animations 3", ROMX
@ -5217,22 +5081,18 @@ INCLUDE "gfx/font.asm"
INCLUDE "engine/time_capsule/conversion.asm" INCLUDE "engine/time_capsule/conversion.asm"
INCLUDE "engine/unowndex.asm" INCLUDE "engine/unowndex.asm"
INCLUDE "event/magikarp.asm" INCLUDE "event/magikarp.asm"
INCLUDE "battle/hidden_power.asm" INCLUDE "battle/hidden_power.asm"
INCLUDE "battle/misc.asm" INCLUDE "battle/misc.asm"
SECTION "bank3F", ROMX SECTION "bank3F", ROMX
INCLUDE "tilesets/animations.asm" INCLUDE "tilesets/animations.asm"
INCLUDE "engine/npctrade.asm" INCLUDE "engine/npctrade.asm"
INCLUDE "event/mom_phone.asm" INCLUDE "event/mom_phone.asm"
SECTION "bank40", ROMX SECTION "mobile_40", ROMX
INCLUDE "misc/mobile_40.asm" INCLUDE "misc/mobile_40.asm"
@ -5242,11 +5102,8 @@ SECTION "bank41", ROMX
INCLUDE "misc/gfx_41.asm" INCLUDE "misc/gfx_41.asm"
INCLUDE "engine/warp_connection.asm" INCLUDE "engine/warp_connection.asm"
INCLUDE "engine/mysterygift.asm" INCLUDE "engine/mysterygift.asm"
INCLUDE "battle/used_move_text.asm" INCLUDE "battle/used_move_text.asm"
INCLUDE "misc/mobile_41.asm" INCLUDE "misc/mobile_41.asm"
LoadOverworldFont:: ; 106594 LoadOverworldFont:: ; 106594
@ -5267,7 +5124,7 @@ INCBIN "gfx/font/overworld.2bpp"
INCBIN "gfx/font/space.2bpp" INCBIN "gfx/font/space.2bpp"
SECTION "bank42", ROMX SECTION "mobile_42", ROMX
INCLUDE "misc/mobile_42.asm" INCLUDE "misc/mobile_42.asm"
@ -5281,14 +5138,12 @@ INCBIN "gfx/intro/logo.2bpp.lz"
SECTION "bank43", ROMX SECTION "bank43", ROMX
INCLUDE "misc/unused_title.asm" INCLUDE "misc/unused_title.asm"
INCLUDE "engine/title.asm" INCLUDE "engine/title.asm"
INCLUDE "misc/mobile_45.asm" INCLUDE "misc/mobile_45.asm"
INCLUDE "misc/mobile_46.asm" INCLUDE "misc/mobile_46.asm"
SECTION "bank47", ROMX SECTION "battle_tower_47", ROMX
INCLUDE "misc/battle_tower_47.asm" INCLUDE "misc/battle_tower_47.asm"
@ -5299,14 +5154,14 @@ INCLUDE "misc/mobile_5b.asm"
INCLUDE "engine/link_trade.asm" INCLUDE "engine/link_trade.asm"
SECTION "bank5C", ROMX SECTION "mobile_5c", ROMX
INCLUDE "misc/mobile_5c.asm" INCLUDE "misc/mobile_5c.asm"
SECTION "bank5D", ROMX SECTION "Crystal Phone Text 2", ROMX
INCLUDE "text/phone/extra3.asm" INCLUDE "text/phone/extra2.asm"
SECTION "bank5E", ROMX SECTION "bank5E", ROMX
@ -5340,7 +5195,7 @@ INCLUDE "text/phone/ralph_overworld.asm"
INCLUDE "text/phone/liz_overworld.asm" INCLUDE "text/phone/liz_overworld.asm"
SECTION "bank6D", ROMX SECTION "Special Phone Text", ROMX
INCLUDE "text/phone/mom.asm" INCLUDE "text/phone/mom.asm"
INCLUDE "text/phone/bill.asm" INCLUDE "text/phone/bill.asm"
@ -5351,11 +5206,8 @@ INCLUDE "text/phone/trainers1.asm"
SECTION "bank72", ROMX SECTION "bank72", ROMX
INCLUDE "items/item_names.asm" INCLUDE "items/item_names.asm"
INCLUDE "items/item_descriptions.asm" INCLUDE "items/item_descriptions.asm"
INCLUDE "battle/move_names.asm" INCLUDE "battle/move_names.asm"
INCLUDE "engine/landmarks.asm" INCLUDE "engine/landmarks.asm"
@ -5805,12 +5657,12 @@ LeggiPostaInglese:
ret ret
SECTION "bank7B", ROMX SECTION "Battle Tower Text", ROMX
INCLUDE "text/battle_tower.asm" INCLUDE "text/battle_tower.asm"
SECTION "bank7C", ROMX SECTION "Battle Tower Trainer Data", ROMX
INCLUDE "data/battle_tower_2.asm" INCLUDE "data/battle_tower_2.asm"

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@ -45,7 +45,7 @@ ROMX $07
"Tileset Data 2" "Tileset Data 2"
"Extra Songs 1" "Extra Songs 1"
ROMX $08 ROMX $08
"bank8" "Clock Reset"
"Tileset Data 3" "Tileset Data 3"
"Egg Moves" "Egg Moves"
ROMX $09 ROMX $09
@ -82,7 +82,7 @@ ROMX $17
ROMX $18 ROMX $18
"Map Scripts 4" "Map Scripts 4"
ROMX $19 ROMX $19
"bank19" "Crystal Phone Text"
ROMX $1a ROMX $1a
"Map Scripts 5" "Map Scripts 5"
ROMX $1b ROMX $1b
@ -142,7 +142,7 @@ ROMX $34
ROMX $35 ROMX $35
"Pic Animations 2" "Pic Animations 2"
ROMX $36 ROMX $36
"bank36" "Font Inversed"
"Pic Animations 3" "Pic Animations 3"
ROMX $37 ROMX $37
"Tileset Data 6" "Tileset Data 6"
@ -166,7 +166,7 @@ ROMX $3e
ROMX $3f ROMX $3f
"bank3F" "bank3F"
ROMX $40 ROMX $40
"bank40" "mobile_40"
"tetsuji" "tetsuji"
"bank40_2" "bank40_2"
"ascii 10186f" "ascii 10186f"
@ -175,7 +175,7 @@ ROMX $41
"bank41" "bank41"
"bank41_2" "bank41_2"
ROMX $42 ROMX $42
"bank42" "mobile_42"
"Intro Logo" "Intro Logo"
"Credits" "Credits"
ROMX $43 ROMX $43
@ -189,7 +189,7 @@ ROMX $46
"bank46" "bank46"
"bank46_2" "bank46_2"
ROMX $47 ROMX $47
"bank47" "battle_tower_47"
ROMX $48 ROMX $48
org $4000 org $4000
"Pic Pointers" "Pic Pointers"
@ -236,9 +236,9 @@ ROMX $5a
ROMX $5b ROMX $5b
"bank5B" "bank5B"
ROMX $5c ROMX $5c
"bank5C" "mobile_5c"
ROMX $5d ROMX $5d
"bank5D" "Crystal Phone Text 2"
ROMX $5e ROMX $5e
"bank5E" "bank5E"
"Songs 5" "Songs 5"
@ -275,7 +275,7 @@ ROMX $6c
"Common Text 1" "Common Text 1"
"Map Scripts 25" "Map Scripts 25"
ROMX $6d ROMX $6d
"bank6D" "Special Phone Text"
ROMX $6e ROMX $6e
"Pokedex Entries 065-128" "Pokedex Entries 065-128"
ROMX $6f ROMX $6f
@ -297,9 +297,9 @@ ROMX $77
ROMX $78 ROMX $78
"Tileset Data 8" "Tileset Data 8"
ROMX $7b ROMX $7b
"bank7B" "Battle Tower Text"
ROMX $7c ROMX $7c
"bank7C" "Battle Tower Trainer Data"
ROMX $7d ROMX $7d
"bank7D" "bank7D"
ROMX $7e ROMX $7e
@ -332,11 +332,11 @@ WRAMX 5
org $d300 org $d300
"Battle Animations" "Battle Animations"
org $d800 org $d800
"WRAM 5 MOBILE" "Mobile RAM"
WRAMX 6 WRAMX 6
"WRAM 6" "Scratch RAM"
WRAMX 7 WRAMX 7
"WRAM 7" "Stack RAM"
VRAM $00 VRAM $00
"VRAM0" "VRAM0"
VRAM $01 VRAM $01

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@ -1,5 +1,8 @@
NONTALKABLE EQUS "db" NONTALKABLE EQUS "db"
TALKABLE EQUS "db TALK +" TALKABLE EQUS "db TALK +"
TileCollisionTable:: ; 4ce1f
; entries correspond to collision ids
NONTALKABLE LANDTILE ; 00 NONTALKABLE LANDTILE ; 00
NONTALKABLE LANDTILE ; 01 NONTALKABLE LANDTILE ; 01
NONTALKABLE LANDTILE ; 02 NONTALKABLE LANDTILE ; 02
@ -256,3 +259,4 @@ TALKABLE EQUS "db TALK +"
NONTALKABLE LANDTILE ; fd NONTALKABLE LANDTILE ; fd
NONTALKABLE LANDTILE ; fe NONTALKABLE LANDTILE ; fe
NONTALKABLE WALLTILE ; ff NONTALKABLE WALLTILE ; ff
; 4cf1f

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@ -0,0 +1,64 @@
GetTrainerClassName: ; 3952d
ld hl, RivalName
ld a, c
cp RIVAL1
jr z, .rival
ld [CurSpecies], a
ld a, TRAINER_NAME
ld [wNamedObjectTypeBuffer], a
call GetName
ld de, StringBuffer1
ret
.rival
ld de, StringBuffer1
push de
ld bc, NAME_LENGTH
call CopyBytes
pop de
ret
GetOTName: ; 39550
ld hl, OTPlayerName
ld a, [wLinkMode]
and a
jr nz, .ok
ld hl, RivalName
ld a, c
cp RIVAL1
jr z, .ok
ld [CurSpecies], a
ld a, TRAINER_NAME
ld [wNamedObjectTypeBuffer], a
call GetName
ld hl, StringBuffer1
.ok
ld bc, TRAINER_CLASS_NAME_LENGTH
ld de, OTClassName
push de
call CopyBytes
pop de
ret
GetTrainerAttributes: ; 3957b
ld a, [TrainerClass]
ld c, a
call GetOTName
ld a, [TrainerClass]
dec a
ld hl, TrainerClassAttributes + TRNATTR_ITEM1
ld bc, NUM_TRAINER_ATTRIBUTES
call AddNTimes
ld de, wEnemyTrainerItem1
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld a, [hl]
ld [wEnemyTrainerBaseReward], a
ret

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@ -2995,7 +2995,7 @@ wBattleAnimEnd::
ENDU ; d462 ENDU ; d462
SECTION "WRAM 5 MOBILE", WRAMX SECTION "Mobile RAM", WRAMX
w5_d800:: ds $200 w5_d800:: ds $200
w5_da00:: ds $200 w5_da00:: ds $200
@ -3008,7 +3008,7 @@ w5_MobileOpponentBattleWinMessage:: ds $c ; dc32
w5_MobileOpponentBattleLossMessage:: ds $c ; dc3e w5_MobileOpponentBattleLossMessage:: ds $c ; dc3e
SECTION "WRAM 6", WRAMX SECTION "Scratch RAM", WRAMX
UNION ; d000 UNION ; d000
wScratchTileMap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT wScratchTileMap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
@ -3020,7 +3020,7 @@ wDecompressEnemyFrontpic:: ds $80 tiles
ENDU ; e000 ENDU ; e000
SECTION "WRAM 7", WRAMX SECTION "Stack RAM", WRAMX
wWindowStack:: ds $1000 - 1 wWindowStack:: ds $1000 - 1
wWindowStackBottom:: ds 1 wWindowStackBottom:: ds 1