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urlencode special characters like 'é' in documentation link anchors (#976)
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@ -16,49 +16,49 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
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## Contents
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## Contents
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- [Multi-player battle engine](#multi-player-battle-engine)
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- [Multi-player battle engine](#multi-player-battle-engine)
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- [Perish Song and Spikes can leave a Pokémon with 0 HP and not faint](#perish-song-and-spikes-can-leave-a-pokémon-with-0-hp-and-not-faint)
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- [Perish Song and Spikes can leave a Pokémon with 0 HP and not faint](#perish-song-and-spikes-can-leave-a-pok%C3%A9mon-with-0-hp-and-not-faint)
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- [Thick Club and Light Ball can make (Special) Attack wrap around above 1024](#thick-club-and-light-ball-can-make-special-attack-wrap-around-above-1024)
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- [Thick Club and Light Ball can make (Special) Attack wrap around above 1024](#thick-club-and-light-ball-can-make-special-attack-wrap-around-above-1024)
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- [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense)
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- [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense)
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- [Reflect and Light Screen can make (Special) Defense wrap around above 1024](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024)
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- [Reflect and Light Screen can make (Special) Defense wrap around above 1024](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024)
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- [Moves with a 100% secondary effect chance will not trigger it in 1/256 uses](#moves-with-a-100-secondary-effect-chance-will-not-trigger-it-in-1256-uses)
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- [Moves with a 100% secondary effect chance will not trigger it in 1/256 uses](#moves-with-a-100-secondary-effect-chance-will-not-trigger-it-in-1256-uses)
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- [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp)
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- [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp)
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- [Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count](#berserk-genes-confusion-lasts-for-256-turns-or-the-previous-pokémons-confusion-count)
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- [Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count](#berserk-genes-confusion-lasts-for-256-turns-or-the-previous-pok%C3%A9mons-confusion-count)
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- [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling)
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- [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling)
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- [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute)
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- [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute)
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- [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item)
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- [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item)
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- [A Disabled but PP Up–enhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle)
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- [A Disabled but PP Up–enhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle)
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- [A Pokémon that fainted from Pursuit will have its old status condition when revived](#a-pokémon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived)
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- [A Pokémon that fainted from Pursuit will have its old status condition when revived](#a-pok%C3%A9mon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived)
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- [Lock-On and Mind Reader don't always bypass Fly and Dig](#lock-on-and-mind-reader-dont-always-bypass-fly-and-dig)
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- [Lock-On and Mind Reader don't always bypass Fly and Dig](#lock-on-and-mind-reader-dont-always-bypass-fly-and-dig)
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- [Beat Up can desynchronize link battles](#beat-up-can-desynchronize-link-battles)
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- [Beat Up can desynchronize link battles](#beat-up-can-desynchronize-link-battles)
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- [Beat Up works incorrectly with only one Pokémon in the party](#beat-up-works-incorrectly-with-only-one-pokémon-in-the-party)
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- [Beat Up works incorrectly with only one Pokémon in the party](#beat-up-works-incorrectly-with-only-one-pok%C3%A9mon-in-the-party)
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- [Beat Up may fail to raise Substitute](#beat-up-may-fail-to-raise-substitute)
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- [Beat Up may fail to raise Substitute](#beat-up-may-fail-to-raise-substitute)
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- [Beat Up may trigger King's Rock even if it failed](#beat-up-may-trigger-kings-rock-even-if-it-failed)
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- [Beat Up may trigger King's Rock even if it failed](#beat-up-may-trigger-kings-rock-even-if-it-failed)
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- [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles)
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- [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles)
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- [Return and Frustration deal no damage when the user's happiness is low or high, respectively](#return-and-frustration-deal-no-damage-when-the-users-happiness-is-low-or-high-respectively)
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- [Return and Frustration deal no damage when the user's happiness is low or high, respectively](#return-and-frustration-deal-no-damage-when-the-users-happiness-is-low-or-high-respectively)
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- [Dragon Scale, not Dragon Fang, boosts Dragon-type moves](#dragon-scale-not-dragon-fang-boosts-dragon-type-moves)
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- [Dragon Scale, not Dragon Fang, boosts Dragon-type moves](#dragon-scale-not-dragon-fang-boosts-dragon-type-moves)
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- [Switching out or switching against a Pokémon with max HP below 4 freezes the game](#switching-out-or-switching-against-a-pokémon-with-max-HP-below-4-freezes-the-game)
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- [Switching out or switching against a Pokémon with max HP below 4 freezes the game](#switching-out-or-switching-against-a-pok%C3%A9mon-with-max-HP-below-4-freezes-the-game)
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- [Moves that do damage and increase your stats do not increase stats after a KO](#moves-that-do-damage-and-increase-your-stats-do-not-increase-stats-after-a-ko)
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- [Moves that do damage and increase your stats do not increase stats after a KO](#moves-that-do-damage-and-increase-your-stats-do-not-increase-stats-after-a-ko)
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- [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp)
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- [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp)
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- [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp)
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- [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp)
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- [Single-player battle engine](#single-player-battle-engine)
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- [Single-player battle engine](#single-player-battle-engine)
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- [A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves](#a-transformed-pokémon-can-use-sketch-and-learn-otherwise-unobtainable-moves)
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- [A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves](#a-transformed-pok%C3%A9mon-can-use-sketch-and-learn-otherwise-unobtainable-moves)
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- [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pokémon-always-catches-a-ditto)
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- [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pok%C3%A9mon-always-catches-a-ditto)
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- [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pokémon-with-medium-slow-growth-rate)
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- [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pok%C3%A9mon-with-medium-slow-growth-rate)
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- [The Dude's catching tutorial may crash if his Poké Ball can't be used](#the-dudes-catching-tutorial-may-crash-if-his-poké-ball-cant-be-used)
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- [The Dude's catching tutorial may crash if his Poké Ball can't be used](#the-dudes-catching-tutorial-may-crash-if-his-pok%C3%A9-ball-cant-be-used)
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- [BRN/PSN/PAR do not affect catch rate](#brnpsnpar-do-not-affect-catch-rate)
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- [BRN/PSN/PAR do not affect catch rate](#brnpsnpar-do-not-affect-catch-rate)
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- [Moon Ball does not boost catch rate](#moon-ball-does-not-boost-catch-rate)
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- [Moon Ball does not boost catch rate](#moon-ball-does-not-boost-catch-rate)
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- [Love Ball boosts catch rate for the wrong gender](#love-ball-boosts-catch-rate-for-the-wrong-gender)
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- [Love Ball boosts catch rate for the wrong gender](#love-ball-boosts-catch-rate-for-the-wrong-gender)
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- [Fast Ball only boosts catch rate for three Pokémon](#fast-ball-only-boosts-catch-rate-for-three-pokémon)
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- [Fast Ball only boosts catch rate for three Pokémon](#fast-ball-only-boosts-catch-rate-for-three-pok%C3%A9mon)
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- [Heavy Ball uses wrong weight value for three Pokémon](#heavy-ball-uses-wrong-weight-value-for-three-pokémon)
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- [Heavy Ball uses wrong weight value for three Pokémon](#heavy-ball-uses-wrong-weight-value-for-three-pok%C3%A9mon)
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- [Glacier Badge may not boost Special Defense depending on the value of Special Attack](#glacier-badge-may-not-boost-special-defense-depending-on-the-value-of-special-attack)
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- [Glacier Badge may not boost Special Defense depending on the value of Special Attack](#glacier-badge-may-not-boost-special-defense-depending-on-the-value-of-special-attack)
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- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
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- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pok%C3%A9mon-is-badly-poisoned)
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- ["Smart" AI discourages Conversion2 after the first turn](#smart-ai-discourages-conversion2-after-the-first-turn)
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- ["Smart" AI discourages Conversion2 after the first turn](#smart-ai-discourages-conversion2-after-the-first-turn)
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- ["Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day](#smart-ai-does-not-encourage-solar-beam-flame-wheel-or-moonlight-during-sunny-day)
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- ["Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day](#smart-ai-does-not-encourage-solar-beam-flame-wheel-or-moonlight-during-sunny-day)
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- [AI does not discourage Future Sight when it's already been used](#ai-does-not-discourage-future-sight-when-its-already-been-used)
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- [AI does not discourage Future Sight when it's already been used](#ai-does-not-discourage-future-sight-when-its-already-been-used)
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- [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup)
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- [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup)
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- [AI use of Full Heal or Full Restore does not cure Nightmare status](#ai-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
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- [AI use of Full Heal or Full Restore does not cure Nightmare status](#ai-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
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- [AI use of Full Heal does not cure confusion status](#ai-use-of-full-heal-does-not-cure-confusion-status)
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- [AI use of Full Heal does not cure confusion status](#ai-use-of-full-heal-does-not-cure-confusion-status)
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- [Wild Pokémon can always Teleport regardless of level difference](#wild-pokémon-can-always-teleport-regardless-of-level-difference)
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- [Wild Pokémon can always Teleport regardless of level difference](#wild-pok%C3%A9mon-can-always-teleport-regardless-of-level-difference)
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- [`RIVAL2` has lower DVs than `RIVAL1`](#rival2-has-lower-dvs-than-rival1)
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- [`RIVAL2` has lower DVs than `RIVAL1`](#rival2-has-lower-dvs-than-rival1)
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- [`HELD_CATCH_CHANCE` has no effect](#held_catch_chance-has-no-effect)
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- [`HELD_CATCH_CHANCE` has no effect](#held_catch_chance-has-no-effect)
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- [Credits sequence changes move selection menu behavior](#credits-sequence-changes-move-selection-menu-behavior)
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- [Credits sequence changes move selection menu behavior](#credits-sequence-changes-move-selection-menu-behavior)
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@ -66,7 +66,7 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
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- [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks)
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- [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks)
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- [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map)
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- [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map)
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- [Swimming NPCs aren't limited by their movement radius](#swimming-npcs-arent-limited-by-their-movement-radius)
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- [Swimming NPCs aren't limited by their movement radius](#swimming-npcs-arent-limited-by-their-movement-radius)
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- [Pokémon deposited in the Day-Care might lose experience](#pokémon-deposited-in-the-day-care-might-lose-experience)
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- [Pokémon deposited in the Day-Care might lose experience](#pok%C3%A9mon-deposited-in-the-day-care-might-lose-experience)
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- [Graphics](#graphics)
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- [Graphics](#graphics)
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- [In-battle “`…`” ellipsis is too high](#in-battle--ellipsis-is-too-high)
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- [In-battle “`…`” ellipsis is too high](#in-battle--ellipsis-is-too-high)
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- [Two tiles in the `port` tileset are drawn incorrectly](#two-tiles-in-the-port-tileset-are-drawn-incorrectly)
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- [Two tiles in the `port` tileset are drawn incorrectly](#two-tiles-in-the-port-tileset-are-drawn-incorrectly)
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@ -79,7 +79,7 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
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- [Slot machine payout sound effects cut each other off](#slot-machine-payout-sound-effects-cut-each-other-off)
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- [Slot machine payout sound effects cut each other off](#slot-machine-payout-sound-effects-cut-each-other-off)
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- [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists)
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- [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists)
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- [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e)
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- [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e)
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- [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pokédex-cry-can-distort-raikous-and-suicunes)
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- [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pok%C3%A9dex-cry-can-distort-raikous-and-suicunes)
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- [Text](#text)
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- [Text](#text)
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- [Five-digit experience gain is printed incorrectly](#five-digit-experience-gain-is-printed-incorrectly)
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- [Five-digit experience gain is printed incorrectly](#five-digit-experience-gain-is-printed-incorrectly)
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- [Only the first three evolution entries can have Stone compatibility reported correctly](#only-the-first-three-evolution-entries-can-have-stone-compatibility-reported-correctly)
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- [Only the first three evolution entries can have Stone compatibility reported correctly](#only-the-first-three-evolution-entries-can-have-stone-compatibility-reported-correctly)
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@ -98,7 +98,7 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
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- [Saves corrupted by mid-save shutoff are not handled](#saves-corrupted-by-mid-save-shutoff-are-not-handled)
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- [Saves corrupted by mid-save shutoff are not handled](#saves-corrupted-by-mid-save-shutoff-are-not-handled)
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- [`ScriptCall` can overflow `wScriptStack` and crash](#scriptcall-can-overflow-wscriptstack-and-crash)
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- [`ScriptCall` can overflow `wScriptStack` and crash](#scriptcall-can-overflow-wscriptstack-and-crash)
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- [`LoadSpriteGFX` does not limit the capacity of `UsedSprites`](#loadspritegfx-does-not-limit-the-capacity-of-usedsprites)
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- [`LoadSpriteGFX` does not limit the capacity of `UsedSprites`](#loadspritegfx-does-not-limit-the-capacity-of-usedsprites)
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- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species)
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- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pok%C3%A9mon-species)
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- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
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- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
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- [`ReadObjectEvents` overflows into `wObjectMasks`](#readobjectevents-overflows-into-wobjectmasks)
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- [`ReadObjectEvents` overflows into `wObjectMasks`](#readobjectevents-overflows-into-wobjectmasks)
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- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
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- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
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@ -1,6 +1,6 @@
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# Design Flaws
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# Design Flaws
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These are parts of the code that do not work *incorrectly*, like [bugs and glitches](https://github.com/pret/pokecrystal/blob/master/docs/bugs_and_glitches.md), but that clearly exist just to work around a problem. In other words, with a slightly different design, the code would not need to exist at all. Design flaws may be exceptions to a usual rule, such as "tables of pointers in different banks use `dba`" ([one exception](#pic-banks-are-offset-by-pics_fix), [and another](#pokédex-entry-banks-are-derived-from-their-species-ids)) or "graphics used as a unit are stored and loaded contiguously" ([a notable exception](#footprints-are-split-into-top-and-bottom-halves)).
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These are parts of the code that do not work *incorrectly*, like [bugs and glitches](https://github.com/pret/pokecrystal/blob/master/docs/bugs_and_glitches.md), but that clearly exist just to work around a problem. In other words, with a slightly different design, the code would not need to exist at all. Design flaws may be exceptions to a usual rule, such as "tables of pointers in different banks use `dba`" ([one exception](#pic-banks-are-offset-by-pics_fix), [and another](#pok%C3%A9dex-entry-banks-are-derived-from-their-species-ids)) or "graphics used as a unit are stored and loaded contiguously" ([a notable exception](#footprints-are-split-into-top-and-bottom-halves)).
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## Contents
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## Contents
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@ -10,7 +10,7 @@ These are parts of the code that do not work *incorrectly*, like [bugs and glitc
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- [Footprints are split into top and bottom halves](#footprints-are-split-into-top-and-bottom-halves)
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- [Footprints are split into top and bottom halves](#footprints-are-split-into-top-and-bottom-halves)
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- [Music IDs $64 and $80 or above have special behavior](#music-ids-64-and-80-or-above-have-special-behavior)
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- [Music IDs $64 and $80 or above have special behavior](#music-ids-64-and-80-or-above-have-special-behavior)
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- [`ITEM_C3` and `ITEM_DC` break up the continuous sequence of TM items](#item_c3-and-item_dc-break-up-the-continuous-sequence-of-tm-items)
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- [`ITEM_C3` and `ITEM_DC` break up the continuous sequence of TM items](#item_c3-and-item_dc-break-up-the-continuous-sequence-of-tm-items)
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- [Pokédex entry banks are derived from their species IDs](#pokédex-entry-banks-are-derived-from-their-species-ids)
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- [Pokédex entry banks are derived from their species IDs](#pok%C3%A9dex-entry-banks-are-derived-from-their-species-ids)
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- [The 6-bit caught level can only record up to level 63](#the-6-bit-caught-level-can-only-record-up-to-level-63)
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- [The 6-bit caught level can only record up to level 63](#the-6-bit-caught-level-can-only-record-up-to-level-63)
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- [Identical sine wave code and data is repeated five times](#identical-sine-wave-code-and-data-is-repeated-five-times)
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- [Identical sine wave code and data is repeated five times](#identical-sine-wave-code-and-data-is-repeated-five-times)
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- [`GetForestTreeFrame` works, but it's still bad](#getforesttreeframe-works-but-its-still-bad)
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- [`GetForestTreeFrame` works, but it's still bad](#getforesttreeframe-works-but-its-still-bad)
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import sys
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import sys
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import re
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import re
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from collections import namedtuple
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from collections import namedtuple
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from urllib.parse import quote
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toc_name = 'Contents'
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toc_name = 'Contents'
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valid_toc_headings = {'## TOC', '##TOC'}
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valid_toc_headings = {'## TOC', '##TOC'}
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anchor = re.sub(punctuation_regexp, '', anchor) # remove punctuation
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anchor = re.sub(punctuation_regexp, '', anchor) # remove punctuation
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anchor = anchor.replace(' ', '-') # replace spaces with dash
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anchor = anchor.replace(' ', '-') # replace spaces with dash
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anchor = re.sub(specialchar_regexp, '', anchor) # remove misc special chars
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anchor = re.sub(specialchar_regexp, '', anchor) # remove misc special chars
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anchor = quote(anchor) # url encode
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return anchor
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return anchor
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def get_toc_index(lines):
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def get_toc_index(lines):
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