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Get rid of LANDMARK_SPECIAL (#1)
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@ -1,7 +1,6 @@
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; Landmarks indexes (see data/maps/landmarks.asm)
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; Landmarks indexes (see data/maps/landmarks.asm)
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const_def
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const_def
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const LANDMARK_SPECIAL ; 00
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const LANDMARK_LEVEL_1 ; 00
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const LANDMARK_LEVEL_1 ; 01
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DEF NUM_LANDMARKS EQU const_value
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DEF NUM_LANDMARKS EQU const_value
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; used in CaughtData
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; used in CaughtData
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@ -7,9 +7,7 @@ ENDM
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Landmarks:
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Landmarks:
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; entries correspond to constants/landmark_constants.asm
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; entries correspond to constants/landmark_constants.asm
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table_width 4, Landmarks
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table_width 4, Landmarks
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landmark -8, -16, SpecialLandmarkName
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landmark 140, 100, Level1LandmarkName
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landmark 140, 100, Level1LandmarkName
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assert_table_length NUM_LANDMARKS
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assert_table_length NUM_LANDMARKS
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SpecialLandmarkName: db "SPECIAL@"
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Level1LandmarkName: db "LEVEL 1@"
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Level1LandmarkName: db "LEVEL 1@"
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@ -60,16 +60,12 @@ InitMapNameSign::
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ld c, a
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ld c, a
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ld a, [wPrevLandmark]
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ld a, [wPrevLandmark]
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cp c
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cp c
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ret z
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cp LANDMARK_SPECIAL
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ret
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ret
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.CheckSpecialMap:
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.CheckSpecialMap:
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; These landmarks do not get pop-up signs.
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; These landmarks do not get pop-up signs.
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cp -1
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cp -1
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ret z
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ret z
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cp LANDMARK_SPECIAL ; redundant check
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ret z
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ld a, 1
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ld a, 1
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and a
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and a
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ret
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ret
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@ -167,17 +167,6 @@ Pokedex_GetLandmark:
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ld a, [wMapNumber]
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ld a, [wMapNumber]
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ld c, a
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ld c, a
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call GetWorldMapLocation
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call GetWorldMapLocation
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cp LANDMARK_SPECIAL
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jr nz, .load
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ld a, [wBackupMapGroup]
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ld b, a
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ld a, [wBackupMapNumber]
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ld c, a
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call GetWorldMapLocation
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.load
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ld [wDexCurLocation], a
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ld [wDexCurLocation], a
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ret
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ret
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@ -185,13 +185,6 @@ TownMap_GetCurrentLandmark:
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ld a, [wMapNumber]
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ld a, [wMapNumber]
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ld c, a
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ld c, a
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call GetWorldMapLocation
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call GetWorldMapLocation
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cp LANDMARK_SPECIAL
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ret nz
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ld a, [wBackupMapGroup]
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ld b, a
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ld a, [wBackupMapNumber]
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ld c, a
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call GetWorldMapLocation
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ret
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ret
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TownMap_InitCursorAndPlayerIconPositions:
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TownMap_InitCursorAndPlayerIconPositions:
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@ -200,14 +193,6 @@ TownMap_InitCursorAndPlayerIconPositions:
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ld a, [wMapNumber]
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ld a, [wMapNumber]
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ld c, a
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ld c, a
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call GetWorldMapLocation
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call GetWorldMapLocation
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cp LANDMARK_SPECIAL
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jr nz, .LoadLandmark
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ld a, [wBackupMapGroup]
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ld b, a
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ld a, [wBackupMapNumber]
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ld c, a
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call GetWorldMapLocation
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.LoadLandmark:
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ld [wPokegearMapPlayerIconLandmark], a
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ld [wPokegearMapPlayerIconLandmark], a
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ld [wPokegearMapCursorLandmark], a
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ld [wPokegearMapCursorLandmark], a
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ret
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ret
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@ -2126,16 +2111,6 @@ FlyMap:
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ld a, [wMapNumber]
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ld a, [wMapNumber]
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ld c, a
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ld c, a
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call GetWorldMapLocation
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call GetWorldMapLocation
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; If we're not in a valid location, i.e. Pokecenter floor 2F,
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; the backup map information is used.
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cp LANDMARK_SPECIAL
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jr nz, .CheckRegion
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ld a, [wBackupMapGroup]
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ld b, a
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ld a, [wBackupMapNumber]
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ld c, a
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call GetWorldMapLocation
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.CheckRegion:
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; Johto fly map
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; Johto fly map
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push af
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push af
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ld a, FLY_1 ; first Johto flypoint
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ld a, FLY_1 ; first Johto flypoint
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