Consistent constants for radio data table sizes (could still be better)

This commit is contained in:
Rangi 2020-08-13 13:47:50 -04:00
parent f65448a4c0
commit 7729dcd204
6 changed files with 24 additions and 18 deletions

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@ -106,6 +106,9 @@
const MAPRADIO_LETS_ALL_SING
const MAPRADIO_ROCKET
; OaksPKMNTalkRoutes size (see data/radio/oaks_pkmn_talk_routes.asm)
NUM_OAKS_POKEMON_TALK_ROUTES EQU 15
; These tables in engine/pokegear/radio.asm are all sized to a power of 2
; so there's no need for a rejection sampling loop
NUM_OAKS_POKEMON_TALK_ADVERBS EQU 16 ; OaksPKMNTalk8.Adverbs
@ -117,6 +120,9 @@ NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives
NUM_PASSWORD_CATEGORIES EQU 11
NUM_PASSWORDS_PER_CATEGORY EQU 3
; BuenaPrizeItems size (see data/items/buena_prizes.asm)
NUM_BUENA_PRIZES EQU 9
; GetBuenasPassword.StringFunctionJumpTable indexes (see engine/pokegear/radio.asm)
const_def
const BUENA_MON

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@ -1,5 +1,5 @@
BuenaPrizeItems:
; there are NUM_BUENA_PRIZES items (see engine/events/buena.asm)
; there are NUM_BUENA_PRIZES entries
db ULTRA_BALL, 2
db FULL_RESTORE, 2
db NUGGET, 3
@ -9,4 +9,3 @@ BuenaPrizeItems:
db CARBOS, 5
db CALCIUM, 5
db HP_UP, 5
.End

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@ -1,6 +1,7 @@
; Oak's Pokémon Talk will list wild Pokémon on these maps.
OaksPKMNTalkRoutes:
; there are NUM_OAKS_POKEMON_TALK_ROUTES entries
map_id ROUTE_29
map_id ROUTE_46
map_id ROUTE_30
@ -16,4 +17,3 @@ OaksPKMNTalkRoutes:
map_id ROUTE_45
map_id ROUTE_36
map_id ROUTE_31
.End

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@ -262,9 +262,7 @@ Buena_PrizeMenu:
dba .prizeitem
dba .prizepoints
NUM_BUENA_PRIZES EQU 9 ; ((BuenaPrizeItems.End - BuenaPrizeItems) / 2)
.indices
.indices:
db NUM_BUENA_PRIZES
x = 1
rept NUM_BUENA_PRIZES
@ -273,7 +271,7 @@ x = x + 1
endr
db -1
.prizeitem
.prizeitem:
ld a, [wMenuSelection]
call Buena_getprize
ld a, [hl]
@ -284,7 +282,7 @@ endr
call PlaceString
ret
.prizepoints
.prizepoints:
ld a, [wMenuSelection]
call Buena_getprize
inc hl

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@ -705,11 +705,14 @@ JumpRoamMons:
JumpRoamMon:
.loop
ld hl, RoamMaps
.innerloop1 ; This loop happens to be unnecessary.
call Random ; Choose a random number.
maskbits NUM_ROAMMON_MAPS ; Mask the number to limit it between 0 and 15.
cp NUM_ROAMMON_MAPS ; If the number is not less than 16, try again.
jr nc, .innerloop1 ; I'm sure you can guess why this check is bogus.
.innerloop1
; 0-15 are all valid indexes into RoamMaps,
; so this retry loop is unnecessary
; since NUM_ROAMMON_MAPS happens to be 16
call Random
maskbits NUM_ROAMMON_MAPS
cp NUM_ROAMMON_MAPS
jr nc, .innerloop1
inc a
ld b, a
.innerloop2 ; Loop to get hl to the address of the chosen roam map.

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@ -194,10 +194,10 @@ OaksPKMNTalk4:
; Choose a random route, and a random Pokemon from that route.
.sample
call Random
and %11111
cp (OaksPKMNTalkRoutes.End - OaksPKMNTalkRoutes) / 2
and %11111 ; maskbits NUM_OAKS_POKEMON_TALK_ROUTES would be more efficient
cp NUM_OAKS_POKEMON_TALK_ROUTES
jr nc, .sample
; We now have a number between 0 and 14.
; We now have a number between 0 and NUM_OAKS_POKEMON_TALK_ROUTES - 1.
ld hl, OaksPKMNTalkRoutes
ld c, a
ld b, 0