PanicResetClock -> ClearClock

Funky name that only exists based on what it's used for, not so much
what it is.
This commit is contained in:
mid-kid 2020-02-16 12:20:20 +01:00
parent 26b8bf003e
commit 75a6bb5df6
3 changed files with 4 additions and 3 deletions

View File

@ -670,7 +670,7 @@ TryLoadSaveData:
ld de, wOptions ld de, wOptions
ld bc, wOptionsEnd - wOptions ld bc, wOptionsEnd - wOptions
call CopyBytes call CopyBytes
call PanicResetClock call ClearClock
ret ret
INCLUDE "data/default_options.asm" INCLUDE "data/default_options.asm"

View File

@ -14,6 +14,7 @@ ClearJoypad::
ret ret
Joypad:: Joypad::
; This is called automatically every frame in VBlank.
; Read the joypad register and translate it to something more ; Read the joypad register and translate it to something more
; workable for use in-game. There are 8 buttons, so we can use ; workable for use in-game. There are 8 buttons, so we can use
; one byte to contain all player input. ; one byte to contain all player input.

View File

@ -1,6 +1,6 @@
; Functions relating to the timer interrupt and the real-time-clock. ; Functions relating to the timer interrupt and the real-time-clock.
AskTimer:: Unreferenced_Timer::
push af push af
ldh a, [hMobile] ldh a, [hMobile]
and a and a
@ -195,7 +195,7 @@ InitTime::
farcall _InitTime farcall _InitTime
ret ret
PanicResetClock:: ClearClock::
call .ClearhRTC call .ClearhRTC
call SetClock call SetClock
ret ret