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Revert the broken CheckTypeMatchup bugfix simplification from 5728d01417
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@ -901,8 +901,12 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
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ld hl, wEnemyMonType1
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ldh a, [hBattleTurn]
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and a
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jr z, CheckTypeMatchup
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- jr z, CheckTypeMatchup
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+ jr z, .get_type
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ld hl, wBattleMonType1
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+.get_type
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+ ld a, BATTLE_VARS_MOVE_TYPE
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+ call GetBattleVar ; preserves hl, de, and bc
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CheckTypeMatchup:
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-; There is an incorrect assumption about this function made in the AI related code: when
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-; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
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@ -910,8 +914,6 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
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-; this assumption is incorrect. A simple fix would be to load the move type for the
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-; current move into a in BattleCheckTypeMatchup, before falling through, which is
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-; consistent with how the rest of the code assumes this code works like.
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+ ld a, BATTLE_VARS_MOVE_TYPE
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+ call GetBattleVar ; preserves hl, de, and bc
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push hl
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push de
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push bc
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