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Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15)
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@ -13,6 +13,7 @@
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const MAPSETUP_SUBMENU ; fa
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const MAPSETUP_BADWARP ; fb
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const MAPSETUP_FLY ; fc
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const MAPSETUP_ENTERLEVEL ; fd
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DEF NUM_MAPSETUP_SCRIPTS EQU const_value - $f1
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; callback types
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@ -49,3 +49,5 @@ MapSetupCommands:
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add_mapsetup SuspendMapAnims ; 2a
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add_mapsetup ApplyMapPalettes ; 2b
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add_mapsetup EnableTextAcceleration ; 2c
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add_mapsetup ConstructAndEnableOverworldHUD ; 2d
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add_mapsetup EnableOverworldHUD ; 2e
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@ -13,6 +13,7 @@ MapSetupScripts:
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dw MapSetupScript_Submenu
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dw MapSetupScript_BadWarp
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dw MapSetupScript_Fly
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dw MapSetupScript_EnterLevel
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assert_table_length NUM_MAPSETUP_SCRIPTS
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; valid commands are listed in MapSetupCommands (see data/maps/setup_script_pointers.asm)
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@ -20,6 +21,33 @@ MACRO mapsetup
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db (\1_MapSetupCmd - MapSetupCommands) / 3
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ENDM
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MapSetupScript_EnterLevel:
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; same as MapSetupScript_Warp, but includes ConstructAndEnableOverworldHUD
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mapsetup DisableLCD
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mapsetup InitSound
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mapsetup EnterMapSpawnPoint
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mapsetup LoadMapAttributes
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mapsetup HandleNewMap
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mapsetup SpawnPlayer
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mapsetup RefreshPlayerCoords
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mapsetup GetMapScreenCoords
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mapsetup LoadBlockData
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mapsetup BufferScreen
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mapsetup LoadMapGraphics
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mapsetup LoadMapTimeOfDay
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mapsetup ConstructAndEnableOverworldHUD
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mapsetup LoadMapObjects
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mapsetup EnableLCD
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mapsetup LoadMapPalettes
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mapsetup SpawnInFacingDown
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mapsetup RefreshMapSprites
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mapsetup PlayMapMusicBike
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mapsetup FadeInToMusic
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mapsetup FadeInPalettesFromWhite
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mapsetup ActivateMapAnims
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mapsetup LoadWildMonData
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db -1 ; end
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MapSetupScript_Teleport:
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mapsetup ResetPlayerObjectAction
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MapSetupScript_Fly:
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@ -128,6 +156,7 @@ MapSetupScript_ReloadMap:
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mapsetup LoadConnectionBlockData
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mapsetup LoadMapGraphics
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mapsetup LoadMapTimeOfDay
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mapsetup EnableOverworldHUD
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mapsetup EnableLCD
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mapsetup LoadMapPalettes
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mapsetup RefreshMapSprites
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@ -167,6 +196,7 @@ MapSetupScript_Continue:
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mapsetup BufferScreen
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mapsetup LoadMapGraphics
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mapsetup LoadMapTimeOfDay
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mapsetup ConstructAndEnableOverworldHUD
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mapsetup EnableLCD
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mapsetup LoadMapPalettes
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mapsetup RefreshMapSprites
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@ -327,7 +327,7 @@ Continue:
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call DelayFrames
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farcall JumpRoamMons
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ld a, [wSpawnAfterChampion]
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cp SPAWN_LEVEL_1
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cp SPAWN_N_A
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jr z, .SpawnAfterE4
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ld a, MAPSETUP_CONTINUE
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ldh [hMapEntryMethod], a
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@ -378,7 +378,7 @@ FinishContinueFunction:
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res GAME_TIMER_MOBILE_F, [hl]
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farcall OverworldLoop
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ld a, [wSpawnAfterChampion]
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cp SPAWN_LEVEL_1
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cp SPAWN_N_A
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jr z, .AfterRed
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jp Reset
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@ -141,7 +141,7 @@ LevelSelectionMenu::
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ld a, [wLevelSelectionMenuCurrentLandmark]
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call LevelSelectionMenu_GetLandmarkSpawnPoint
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ld [wDefaultSpawnpoint], a
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ld a, MAPSETUP_WARP
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ld a, MAPSETUP_ENTERLEVEL
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ld [hMapEntryMethod], a
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xor a
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ld [wDontPlayMapMusicOnReload], a ; play map music
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@ -110,8 +110,6 @@ EnterMap:
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ld [wXYComparePointer], a
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ld [wXYComparePointer + 1], a
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call SetUpFiveStepWildEncounterCooldown
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ld hl, wTextboxFlags
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set TEXT_2BPP_F, [hl]
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farcall RunMapSetupScript
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call DisableEvents
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@ -128,9 +126,6 @@ EnterMap:
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ld [wPoisonStepCount], a
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.dontresetpoison
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call ConstructOverworldHUDTilemap
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call EnableOverworldHUD
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xor a ; end map entry
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ldh [hMapEntryMethod], a
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ld a, MAPSTATUS_HANDLE
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@ -117,3 +117,10 @@ endr
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pop af
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ld [rVBK], a
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ret
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ConstructAndEnableOverworldHUD::
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; map setup command used by MAPSETUP_ENTERLEVEL and MAPSETUP_CONTINUE
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ld hl, wTextboxFlags
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set TEXT_2BPP_F, [hl]
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call ConstructOverworldHUDTilemap
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jp EnableOverworldHUD
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@ -67,6 +67,7 @@ OpenText1bpp::
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ld a, BANK(ReanchorBGMap_NoOAMUpdate) ; aka BANK(LoadFont_NoOAMUpdate)
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rst Bankswitch
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; note: 1bpp text is NOT compatible with the overworld HUD enabled because it uses 2bpp font tiles.
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ld hl, wTextboxFlags
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res TEXT_2BPP_F, [hl]
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