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Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15)
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@@ -110,8 +110,6 @@ EnterMap:
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ld [wXYComparePointer], a
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ld [wXYComparePointer + 1], a
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call SetUpFiveStepWildEncounterCooldown
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ld hl, wTextboxFlags
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set TEXT_2BPP_F, [hl]
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farcall RunMapSetupScript
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call DisableEvents
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@@ -128,9 +126,6 @@ EnterMap:
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ld [wPoisonStepCount], a
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.dontresetpoison
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call ConstructOverworldHUDTilemap
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call EnableOverworldHUD
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xor a ; end map entry
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ldh [hMapEntryMethod], a
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ld a, MAPSTATUS_HANDLE
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