Merge pull request #433 from roukaour/master

More code cleanup
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yenatch 2017-12-25 19:01:36 -05:00 committed by GitHub
commit 73db02d3cd
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106 changed files with 997 additions and 1009 deletions

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@ -539,7 +539,7 @@ PlayDanger: ; e8307
ld a, [Danger] ld a, [Danger]
bit DANGER_ON_F, a bit DANGER_ON_F, a
ret z ret z
and $ff - (1 << DANGER_ON_F) and $ff ^ (1 << DANGER_ON_F)
ld d, a ld d, a
call _CheckSFX call _CheckSFX
jr c, .asm_e8335 jr c, .asm_e8335
@ -2297,9 +2297,9 @@ SetNoteDuration: ; e8a8d
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
; multiply NoteLength by delay units ; multiply NoteLength by delay units
ld l, 0; just multiply ld l, 0 ; just multiply
call .Multiply call .Multiply
ld a, l ; % $100 ld a, l ; low
; store Tempo in de ; store Tempo in de
ld hl, Channel1Tempo - Channel1 ld hl, Channel1Tempo - Channel1
add hl, bc add hl, bc
@ -2310,7 +2310,7 @@ SetNoteDuration: ; e8a8d
ld hl, Channel1Field0x16 - Channel1 ld hl, Channel1Field0x16 - Channel1
add hl, bc add hl, bc
ld l, [hl] ld l, [hl]
; multiply Tempo by last result (NoteLength * delay % $100) ; multiply Tempo by last result (NoteLength * LOW(delay))
call .Multiply call .Multiply
; copy result to de ; copy result to de
ld e, l ld e, l

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@ -141,7 +141,7 @@ AI_Setup: ; 385e0
.discourage .discourage
call Random call Random
cp 30 cp 12 percent
jr c, .checkmove jr c, .checkmove
inc [hl] inc [hl]
inc [hl] inc [hl]
@ -453,7 +453,7 @@ AI_Smart_LeechHit: ; 387f7
.asm_38815 .asm_38815
call Random call Random
cp 100 cp 39 percent + 1
ret c ret c
inc [hl] inc [hl]
@ -594,7 +594,7 @@ AI_Smart_Selfdestruct: ; 388a6
; If enemy's HP is between 25% and 50%, ; If enemy's HP is between 25% and 50%,
; over 90% chance to greatly discourage this move. ; over 90% chance to greatly discourage this move.
call Random call Random
cp 20 cp 9 percent - 2
ret c ret c
.asm_388c6 .asm_388c6
@ -610,7 +610,7 @@ AI_Smart_DreamEater: ; 388ca
; The AI_Basic layer will make sure that ; The AI_Basic layer will make sure that
; Dream Eater is only used against sleeping targets. ; Dream Eater is only used against sleeping targets.
call Random call Random
cp 25 cp 10 percent
ret c ret c
dec [hl] dec [hl]
dec [hl] dec [hl]
@ -637,7 +637,7 @@ AI_Smart_EvasionUp: ; 388d4
; ...70% chance to greatly encourage this move if player is not badly poisoned. ; ...70% chance to greatly encourage this move if player is not badly poisoned.
call Random call Random
cp $b2 cp 70 percent
jr nc, .asm_38911 jr nc, .asm_38911
.asm_388ef .asm_388ef
@ -653,7 +653,7 @@ AI_Smart_EvasionUp: ; 388d4
; If enemy's HP is above 25% but not full, 4% chance to greatly encourage this move. ; If enemy's HP is above 25% but not full, 4% chance to greatly encourage this move.
call Random call Random
cp $a cp 4 percent
jr c, .asm_388ef jr c, .asm_388ef
; If enemy's HP is between 25% and 50%,... ; If enemy's HP is between 25% and 50%,...
@ -710,11 +710,11 @@ AI_Smart_EvasionUp: ; 388d4
ret ret
; Player is badly poisoned. ; Player is badly poisoned.
; 80% chance to greatly encourage this move. ; 70% chance to greatly encourage this move.
; This would counter any previous discouragement. ; This would counter any previous discouragement.
.asm_38938 .asm_38938
call Random call Random
cp $50 cp 31 percent + 1
ret c ret c
dec [hl] dec [hl]
dec [hl] dec [hl]
@ -791,7 +791,7 @@ AI_Smart_MirrorMove: ; 3895b
ret nc ret nc
call Random call Random
cp $19 cp 10 percent
ret c ret c
dec [hl] dec [hl]
@ -816,7 +816,7 @@ AI_Smart_AccuracyDown: ; 38985
; ...70% chance to greatly encourage this move if player is not badly poisoned. ; ...70% chance to greatly encourage this move if player is not badly poisoned.
call Random call Random
cp $b2 cp 70 percent
jr nc, .asm_389bf jr nc, .asm_389bf
.asm_3899d .asm_3899d
@ -832,7 +832,7 @@ AI_Smart_AccuracyDown: ; 38985
; If player's HP is above 25% but not full, 4% chance to greatly encourage this move. ; If player's HP is above 25% but not full, 4% chance to greatly encourage this move.
call Random call Random
cp $a cp 4 percent
jr c, .asm_3899d jr c, .asm_3899d
; If player's HP is between 25% and 50%,... ; If player's HP is between 25% and 50%,...
@ -884,11 +884,11 @@ AI_Smart_AccuracyDown: ; 38985
ret ret
; Player is badly poisoned. ; Player is badly poisoned.
; 80% chance to greatly encourage this move. ; 70% chance to greatly encourage this move.
; This would counter any previous discouragement. ; This would counter any previous discouragement.
.asm_389e6 .asm_389e6
call Random call Random
cp $50 cp 31 percent + 1
ret c ret c
dec [hl] dec [hl]
dec [hl] dec [hl]
@ -934,7 +934,7 @@ AI_Smart_ResetStats: ; 389f5
.asm_38a12 .asm_38a12
pop hl pop hl
call Random call Random
cp $28 cp 16 percent
ret c ret c
dec [hl] dec [hl]
ret ret
@ -955,7 +955,7 @@ AI_Smart_Bide: ; 38a1e
call AICheckEnemyMaxHP call AICheckEnemyMaxHP
ret c ret c
call Random call Random
cp $19 cp 10 percent
ret c ret c
inc [hl] inc [hl]
ret ret
@ -997,7 +997,7 @@ AI_Smart_Moonlight: ; 38a3a
.asm_38a45 .asm_38a45
call Random call Random
cp $19 cp 10 percent
ret c ret c
dec [hl] dec [hl]
dec [hl] dec [hl]
@ -1023,7 +1023,7 @@ AI_Smart_Reflect: ; 38a54
call AICheckEnemyMaxHP call AICheckEnemyMaxHP
ret c ret c
call Random call Random
cp $14 cp 8 percent
ret c ret c
inc [hl] inc [hl]
ret ret
@ -1126,7 +1126,7 @@ AI_Smart_Unused2B: ; 38a9c
.asm_38acd .asm_38acd
call Random call Random
cp $c8 cp 79 percent - 1
ret c ret c
.asm_38ad3 .asm_38ad3
@ -1148,7 +1148,7 @@ AI_Smart_Confuse: ; 38adb
call AICheckPlayerHalfHP call AICheckPlayerHalfHP
ret c ret c
call Random call Random
cp $19 cp 10 percent
jr c, .asm_38ae7 jr c, .asm_38ae7
inc [hl] inc [hl]
@ -1272,7 +1272,7 @@ AI_Smart_SpeedDownHit: ; 38b40
call AICompareSpeed call AICompareSpeed
ret c ret c
call Random call Random
cp 30 cp 12 percent
ret c ret c
dec [hl] dec [hl]
dec [hl] dec [hl]
@ -1304,7 +1304,7 @@ AI_Smart_HyperBeam: ; 38b63
.asm_38b72 .asm_38b72
; If enemy's HP is above 50%, discourage this move at random ; If enemy's HP is above 50%, discourage this move at random
call Random call Random
cp 40 cp 16 percent
ret c ret c
inc [hl] inc [hl]
call AI_50_50 call AI_50_50
@ -1457,7 +1457,7 @@ AI_Smart_Counter: ; 38bf1
.asm_38c30 .asm_38c30
call Random call Random
cp $64 cp 39 percent + 1
jr c, .asm_38c38 jr c, .asm_38c38
dec [hl] dec [hl]
@ -1510,7 +1510,7 @@ AI_Smart_Encore: ; 38c3b
.asm_38c78 .asm_38c78
call Random call Random
cp $46 cp 28 percent - 1
ret c ret c
dec [hl] dec [hl]
dec [hl] dec [hl]
@ -1657,7 +1657,7 @@ AI_Smart_Spite: ; 38cd5
jr nc, .asm_38d0b jr nc, .asm_38d0b
call Random call Random
cp $64 cp 39 percent + 1
ret nc ret nc
.asm_38d0b .asm_38d0b
@ -1666,7 +1666,7 @@ AI_Smart_Spite: ; 38cd5
.asm_38d0d .asm_38d0d
call Random call Random
cp $64 cp 39 percent + 1
ret c ret c
dec [hl] dec [hl]
dec [hl] dec [hl]
@ -1827,7 +1827,7 @@ AI_Smart_Conversion2: ; 38d98
.asm_38dc9 .asm_38dc9
call Random call Random
cp 25 cp 10 percent
ret c ret c
inc [hl] inc [hl]
ret ret
@ -1848,7 +1848,7 @@ AI_Smart_Disable: ; 38dd1
jr nc, .asm_38dee jr nc, .asm_38dee
call Random call Random
cp 100 cp 39 percent + 1
ret c ret c
dec [hl] dec [hl]
ret ret
@ -1860,7 +1860,7 @@ AI_Smart_Disable: ; 38dd1
.asm_38df3 .asm_38df3
call Random call Random
cp 20 cp 8 percent
ret c ret c
inc [hl] inc [hl]
ret ret
@ -2096,7 +2096,7 @@ AI_Smart_Protect: ; 38ed2
.asm_38f14 .asm_38f14
call Random call Random
cp 20 cp 8 percent
ret c ret c
inc [hl] inc [hl]
inc [hl] inc [hl]
@ -2120,14 +2120,14 @@ AI_Smart_Foresight: ; 38f1d
jr z, .asm_38f41 jr z, .asm_38f41
call Random call Random
cp 20 cp 8 percent
ret c ret c
inc [hl] inc [hl]
ret ret
.asm_38f41 .asm_38f41
call Random call Random
cp 100 cp 39 percent + 1
ret c ret c
dec [hl] dec [hl]
dec [hl] dec [hl]
@ -2317,7 +2317,7 @@ AI_Smart_Rollout: ; 38fef
; Otherwise, 80% chance to greatly encourage this move. ; Otherwise, 80% chance to greatly encourage this move.
call Random call Random
cp 200 cp 79 percent - 1
ret nc ret nc
dec [hl] dec [hl]
dec [hl] dec [hl]
@ -2347,7 +2347,7 @@ AI_Smart_Attract: ; 39026
.first_turn .first_turn
call Random call Random
cp 200 cp 79 percent - 1
ret nc ret nc
dec [hl] dec [hl]
ret ret
@ -2850,7 +2850,7 @@ AI_Smart_Solarbeam: ; 3920b
ret nz ret nz
call Random call Random
cp 25 ; 1/10 cp 10 percent
ret c ret c
inc [hl] inc [hl]
@ -2875,7 +2875,7 @@ AI_Smart_Thunder: ; 39225
ret nz ret nz
call Random call Random
cp 25 ; 1/10 cp 10 percent
ret c ret c
inc [hl] inc [hl]
@ -3387,7 +3387,7 @@ AI_Cautious: ; 39418
jr nc, .asm_39425 jr nc, .asm_39425
call Random call Random
cp 230 cp 90 percent + 1
ret nc ret nc
inc [hl] inc [hl]
@ -3513,7 +3513,7 @@ AI_Risky: ; 394a9
; Else, 80% chance to exclude them. ; Else, 80% chance to exclude them.
call Random call Random
cp 200 ; 1/5 cp 79 percent - 1
jr c, .nextmove jr c, .nextmove
.checkko .checkko
@ -3586,13 +3586,13 @@ AIGetEnemyMove: ; 39508
AI_80_20: ; 39521 AI_80_20: ; 39521
call Random call Random
cp 50 ; 1/5 cp 20 percent - 1
ret ret
; 39527 ; 39527
AI_50_50: ; 39527 AI_50_50: ; 39527
call Random call Random
cp $80 ; 1/2 cp 50 percent + 1
ret ret
; 3952d ; 3952d

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@ -237,16 +237,16 @@ Functioncc220: ; cc220
; Appears to be unused. ; Appears to be unused.
xor a xor a
ld [hBGMapMode], a ld [hBGMapMode], a
ld a, (VBGMap0 tile $28) % $100 ld a, LOW(VBGMap0 tile $28)
ld [hBGMapAddress], a ld [hBGMapAddress], a
ld a, (VBGMap0 tile $28) / $100 ld a, HIGH(VBGMap0 tile $28)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
call WaitBGMap2 call WaitBGMap2
ld a, $60 ld a, $60
ld [hWY], a ld [hWY], a
xor a xor a ; LOW(VBGMap0)
ld [hBGMapAddress], a ld [hBGMapAddress], a
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
call BattleAnimDelayFrame call BattleAnimDelayFrame
ret ret
@ -1501,10 +1501,10 @@ BattleAnim_UpdateOAM_All: ; cc96e
jr nz, .loop jr nz, .loop
ld a, [wBattleAnimOAMPointerLo] ld a, [wBattleAnimOAMPointerLo]
ld l, a ld l, a
ld h, Sprites / $100 ld h, HIGH(Sprites)
.loop2 .loop2
ld a, l ld a, l
cp SpritesEnd % $100 cp LOW(SpritesEnd)
jr nc, .done jr nc, .done
xor a xor a
ld [hli], a ld [hli], a

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@ -1223,7 +1223,7 @@ BattleBGEffect_DoubleTeam: ; c8689 (32:4689)
xor $ff xor $ff
inc a inc a
ld d, a ld d, a
ld h, LYOverridesBackup / $100 ld h, HIGH(LYOverridesBackup)
ld a, [hLYOverrideStart] ld a, [hLYOverrideStart]
ld l, a ld l, a
ld a, [hLYOverrideEnd] ld a, [hLYOverrideEnd]
@ -1264,7 +1264,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
ld e, [hl] ld e, [hl]
ld d, 2 ld d, 2
call Functionc8f2e call Functionc8f2e
ld h, LYOverridesBackup / $100 ld h, HIGH(LYOverridesBackup)
ld a, [hLYOverrideEnd] ld a, [hLYOverrideEnd]
ld l, a ld l, a
ld [hl], $0 ld [hl], $0
@ -1275,7 +1275,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
.one .one
ld a, [hLYOverrideEnd] ld a, [hLYOverrideEnd]
ld l, a ld l, a
ld h, LYOverridesBackup / $100 ld h, HIGH(LYOverridesBackup)
ld e, l ld e, l
ld d, h ld d, h
dec de dec de
@ -1554,7 +1554,7 @@ Functionc88a5: ; c88a5 (32:48a5)
ld a, [hLYOverrideEnd] ld a, [hLYOverrideEnd]
sub d sub d
ld d, a ld d, a
ld h, LYOverridesBackup / $100 ld h, HIGH(LYOverridesBackup)
ld a, [hSCY] ld a, [hSCY]
or a or a
jr nz, .skip1 jr nz, .skip1
@ -1846,7 +1846,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
ld [hLYOverrideEnd], a ld [hLYOverrideEnd], a
ld a, [hLYOverrideStart] ld a, [hLYOverrideStart]
ld l, a ld l, a
ld h, LYOverridesBackup / $100 ld h, HIGH(LYOverridesBackup)
.loop .loop
ld a, [hLYOverrideEnd] ld a, [hLYOverrideEnd]
cp l cp l
@ -1900,7 +1900,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
ld a, [hLYOverrideEnd] ld a, [hLYOverrideEnd]
sub l sub l
srl a srl a
ld h, LYOverridesBackup / $100 ld h, HIGH(LYOverridesBackup)
.loop2 .loop2
ld [hl], e ld [hl], e
inc hl inc hl
@ -2851,7 +2851,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
ld l, a ld l, a
inc a inc a
ld e, a ld e, a
ld h, LYOverridesBackup / $100 ld h, HIGH(LYOverridesBackup)
ld d, h ld d, h
ld a, [hLYOverrideEnd] ld a, [hLYOverrideEnd]
sub l sub l
@ -2874,7 +2874,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
BGEffect_FillLYOverridesBackup: ; c900b (32:500b) BGEffect_FillLYOverridesBackup: ; c900b (32:500b)
push af push af
ld h, LYOverridesBackup / $100 ld h, HIGH(LYOverridesBackup)
ld a, [hLYOverrideStart] ld a, [hLYOverrideStart]
ld l, a ld l, a
ld a, [hLYOverrideEnd] ld a, [hLYOverrideEnd]
@ -2897,7 +2897,7 @@ BGEffect_DisplaceLYOverridesBackup: ; c901b (32:501b)
sub l sub l
sub e sub e
ld d, a ld d, a
ld h, LYOverridesBackup / $100 ld h, HIGH(LYOverridesBackup)
ld a, [hLYOverrideStart] ld a, [hLYOverrideStart]
ld l, a ld l, a
ld a, $90 ld a, $90

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@ -2573,11 +2573,11 @@ WinTrainerBattle: ; 3cfa4
.CheckMaxedOutMomMoney: ; 3d0b1 .CheckMaxedOutMomMoney: ; 3d0b1
ld hl, wMomsMoney + 2 ld hl, wMomsMoney + 2
ld a, [hld] ld a, [hld]
cp MAX_MONEY % $100 cp LOW(MAX_MONEY)
ld a, [hld] ld a, [hld]
sbc MAX_MONEY / $100 % $100 sbc HIGH(MAX_MONEY) ; mid
ld a, [hl] ld a, [hl]
sbc MAX_MONEY / $10000 % $100 sbc HIGH(MAX_MONEY >> 8)
ret ret
; 3d0be ; 3d0be
@ -2602,17 +2602,17 @@ AddBattleMoneyToAccount: ; 3d0be
jr nz, .loop jr nz, .loop
pop hl pop hl
ld a, [hld] ld a, [hld]
cp MAX_MONEY % $100 cp LOW(MAX_MONEY)
ld a, [hld] ld a, [hld]
sbc MAX_MONEY / $100 % $100 sbc HIGH(MAX_MONEY) ; mid
ld a, [hl] ld a, [hl]
sbc MAX_MONEY / $10000 % $100 sbc HIGH(MAX_MONEY >> 8)
ret c ret c
ld [hl], MAX_MONEY / $10000 % $100 ld [hl], HIGH(MAX_MONEY >> 8)
inc hl inc hl
ld [hl], MAX_MONEY / $100 % $100 ld [hl], HIGH(MAX_MONEY) ; mid
inc hl inc hl
ld [hl], MAX_MONEY % $100 ld [hl], LOW(MAX_MONEY)
ret ret
; 3d0ea ; 3d0ea
@ -6384,25 +6384,25 @@ LoadEnemyMon: ; 3e8eb
; We're clear if the length is < 1536 ; We're clear if the length is < 1536
ld a, [wMagikarpLength] ld a, [wMagikarpLength]
cp $06 ; $600 = 1536 cp HIGH(1536)
jr nz, .CheckMagikarpArea jr nz, .CheckMagikarpArea
; 5% chance of skipping size checks ; 5% chance of skipping both size checks
call Random call Random
cp $0c ; / $100 cp 5 percent
jr c, .CheckMagikarpArea jr c, .CheckMagikarpArea
; Try again if > 1614 ; Try again if > 1614
ld a, [wMagikarpLength + 1] ld a, [wMagikarpLength + 1]
cp $50 cp LOW(1614) + 2
jr nc, .GenerateDVs jr nc, .GenerateDVs
; 20% chance of skipping this check ; 20% chance of skipping this check
call Random call Random
cp $32 ; / $100 cp 20 percent - 1
jr c, .CheckMagikarpArea jr c, .CheckMagikarpArea
; Try again if > 1598 ; Try again if > 1598
ld a, [wMagikarpLength + 1] ld a, [wMagikarpLength + 1]
cp $40 cp LOW(1598) + 2
jr nc, .GenerateDVs jr nc, .GenerateDVs
.CheckMagikarpArea: .CheckMagikarpArea:
@ -6423,11 +6423,11 @@ LoadEnemyMon: ; 3e8eb
jr z, .Happiness jr z, .Happiness
; 40% chance of not flooring ; 40% chance of not flooring
call Random call Random
cp $64 ; / $100 cp 40 percent - 2
jr c, .Happiness jr c, .Happiness
; Floor at length 1024 ; Floor at length 1024
ld a, [wMagikarpLength] ld a, [wMagikarpLength]
cp 1024 >> 8 cp HIGH(1024)
jr c, .GenerateDVs ; try again jr c, .GenerateDVs ; try again
; Finally done with DVs ; Finally done with DVs
@ -6462,7 +6462,7 @@ LoadEnemyMon: ; 3e8eb
.TreeMon: .TreeMon:
; If we're headbutting trees, some monsters enter battle asleep ; If we're headbutting trees, some monsters enter battle asleep
call CheckSleepingTreeMon call CheckSleepingTreeMon
ld a, SLP ; Asleep for 7 turns ld a, TREEMON_SLEEP_TURNS
jr c, .UpdateStatus jr c, .UpdateStatus
; Otherwise, no status ; Otherwise, no status
xor a xor a
@ -7009,14 +7009,14 @@ ApplyStatLevelMultiplier: ; 3ecb7
; Cap at 999. ; Cap at 999.
ld a, [hQuotient + 2] ld a, [hQuotient + 2]
sub MAX_STAT_VALUE % $100 sub LOW(MAX_STAT_VALUE)
ld a, [hQuotient + 1] ld a, [hQuotient + 1]
sbc MAX_STAT_VALUE / $100 sbc HIGH(MAX_STAT_VALUE)
jp c, .okay3 jp c, .okay3
ld a, MAX_STAT_VALUE / $100 ld a, HIGH(MAX_STAT_VALUE)
ld [hQuotient + 1], a ld [hQuotient + 1], a
ld a, MAX_STAT_VALUE % $100 ld a, LOW(MAX_STAT_VALUE)
ld [hQuotient + 2], a ld [hQuotient + 2], a
.okay3 .okay3
@ -7132,13 +7132,13 @@ BoostStat: ; 3ed7c
; Cap at 999. ; Cap at 999.
ld a, [hld] ld a, [hld]
sub MAX_STAT_VALUE % $100 sub LOW(MAX_STAT_VALUE)
ld a, [hl] ld a, [hl]
sbc MAX_STAT_VALUE / $100 sbc HIGH(MAX_STAT_VALUE)
ret c ret c
ld a, MAX_STAT_VALUE / $100 ld a, HIGH(MAX_STAT_VALUE)
ld [hli], a ld [hli], a
ld a, MAX_STAT_VALUE % $100 ld a, LOW(MAX_STAT_VALUE)
ld [hld], a ld [hld], a
ret ret
; 3ed9f ; 3ed9f
@ -7217,7 +7217,7 @@ _BattleRandom:: ; 3edd8
ld b, 10 ; number of seeds ld b, 10 ; number of seeds
; Generate next number in the sequence for each seed ; Generate next number in the sequence for each seed
; The algorithm takes the form *5 + 1 % 256 ; a[n+1] = (a[n] * 5 + 1) % 256
.loop .loop
; get last # ; get last #
ld a, [hl] ld a, [hl]
@ -9135,10 +9135,10 @@ AddLastMobileBattleToLinkRecord: ; 3fa42
dec hl dec hl
ld a, [hl] ld a, [hl]
inc hl inc hl
cp MAX_LINK_RECORD / $100 cp HIGH(MAX_LINK_RECORD)
ret c ret c
ld a, [hl] ld a, [hl]
cp MAX_LINK_RECORD % $100 cp LOW(MAX_LINK_RECORD)
ret ret
; 3fac8 ; 3fac8

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@ -3576,14 +3576,14 @@ BattleCommand_DamageCalc: ; 35612
jr nz, .Cap jr nz, .Cap
ld a, [hProduct + 2] ld a, [hProduct + 2]
cp 998 / $100 cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr c, .dont_cap_2 jr c, .dont_cap_2
cp 998 / $100 + 1 cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
jr nc, .Cap jr nc, .Cap
ld a, [hProduct + 3] ld a, [hProduct + 3]
cp 998 % $100 cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr nc, .Cap jr nc, .Cap
.dont_cap_2 .dont_cap_2
@ -3601,21 +3601,21 @@ BattleCommand_DamageCalc: ; 35612
jr c, .Cap jr c, .Cap
ld a, [hl] ld a, [hl]
cp 998 / $100 cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr c, .dont_cap_3 jr c, .dont_cap_3
cp 998 / $100 + 1 cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
jr nc, .Cap jr nc, .Cap
inc hl inc hl
ld a, [hld] ld a, [hld]
cp 998 % $100 cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr c, .dont_cap_3 jr c, .dont_cap_3
.Cap: .Cap:
ld a, 997 / $100 ld a, HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
ld [hli], a ld [hli], a
ld a, 997 % $100 ld a, LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
ld [hld], a ld [hld], a
@ -3623,7 +3623,7 @@ BattleCommand_DamageCalc: ; 35612
; Minimum neutral damage is 2 (bringing the cap to 999). ; Minimum neutral damage is 2 (bringing the cap to 999).
inc hl inc hl
ld a, [hl] ld a, [hl]
add 2 add MIN_NEUTRAL_DAMAGE
ld [hld], a ld [hld], a
jr nc, .dont_floor jr nc, .dont_floor
inc [hl] inc [hl]
@ -5651,10 +5651,10 @@ CheckIfStatCanBeRaised: ; 361ef
.no_carry .no_carry
pop bc pop bc
ld a, [hld] ld a, [hld]
sub MAX_STAT_VALUE % $100 sub LOW(MAX_STAT_VALUE)
jr nz, .not_already_max jr nz, .not_already_max
ld a, [hl] ld a, [hl]
sbc MAX_STAT_VALUE / $100 sbc HIGH(MAX_STAT_VALUE)
jp z, .stats_already_max jp z, .stats_already_max
.not_already_max .not_already_max
ld a, [hBattleTurn] ld a, [hBattleTurn]
@ -6417,14 +6417,14 @@ CalcStats: ; 3661d
.check_maxed_out .check_maxed_out
ld a, [hQuotient + 2] ld a, [hQuotient + 2]
cp MAX_STAT_VALUE % $100 cp LOW(MAX_STAT_VALUE)
ld a, b ld a, b
sbc MAX_STAT_VALUE / $100 sbc HIGH(MAX_STAT_VALUE)
jr c, .not_maxed_out jr c, .not_maxed_out
ld a, MAX_STAT_VALUE % $100 ld a, LOW(MAX_STAT_VALUE)
ld [hQuotient + 2], a ld [hQuotient + 2], a
ld a, MAX_STAT_VALUE / $100 ld a, HIGH(MAX_STAT_VALUE)
ld [hQuotient + 1], a ld [hQuotient + 1], a
.not_maxed_out .not_maxed_out
@ -8367,7 +8367,7 @@ BattleCommand_Heal: ; 3713e
call GetBattleVarAddr call GetBattleVarAddr
ld a, [hl] ld a, [hl]
and a and a
ld [hl], REST_TURNS + 1 ld [hl], REST_SLEEP_TURNS + 1
ld hl, WentToSleepText ld hl, WentToSleepText
jr z, .no_status_to_heal jr z, .no_status_to_heal
ld hl, RestedText ld hl, RestedText

View File

@ -106,7 +106,7 @@ BattleAnimOAMUpdate: ; cca09
ld l, a ld l, a
ld a, [wBattleAnimOAMPointerLo] ld a, [wBattleAnimOAMPointerLo]
ld e, a ld e, a
ld d, Sprites / $100 ld d, HIGH(Sprites)
.loop .loop
ld a, [wBattleAnimTempYCoord] ld a, [wBattleAnimTempYCoord]
ld b, a ld b, a

View File

@ -10,8 +10,12 @@ NUM_MOVES EQU 4
BASE_STAT_LEVEL EQU 7 BASE_STAT_LEVEL EQU 7
MAX_STAT_LEVEL EQU 13 MAX_STAT_LEVEL EQU 13
; turns that Rest sleep lasts ; minimum damage before type effectiveness
REST_TURNS EQU 2 MIN_NEUTRAL_DAMAGE EQU 2
; turns that sleep lasts
REST_SLEEP_TURNS EQU 2
TREEMON_SLEEP_TURNS EQU 7
; PlayerStatLevels and EnemyStatLevels indexes ; PlayerStatLevels and EnemyStatLevels indexes
; used for GetStatName ; used for GetStatName

View File

@ -120,3 +120,5 @@ const_value = 1
const HAPPINESS_REVIVALHERB ; 11 const HAPPINESS_REVIVALHERB ; 11
const HAPPINESS_MASSAGE ; 12 const HAPPINESS_MASSAGE ; 12
const HAPPINESS_GAINLEVELATHOME ; 13 const HAPPINESS_GAINLEVELATHOME ; 13
MAX_DAY_CARE_EXP EQU $500000

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@ -0,0 +1,35 @@
EnvironmentColorsPointers:
; entries correspond to environment constants (see constants/map_constants.asm)
dw .OutdoorColors ; unused
dw .OutdoorColors ; TOWN
dw .OutdoorColors ; ROUTE
dw .IndoorColors ; INDOOR
dw .DungeonColors ; CAVE
dw .Env5Colors ; ENVIRONMENT_5
dw .IndoorColors ; GATE
dw .DungeonColors ; DUNGEON
; Valid indices: $00 - $29
.OutdoorColors:
db $00, $01, $02, $28, $04, $05, $06, $07 ; morn
db $08, $09, $0a, $28, $0c, $0d, $0e, $0f ; day
db $10, $11, $12, $29, $14, $15, $16, $17 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark
.IndoorColors:
db $20, $21, $22, $23, $24, $25, $26, $07 ; morn
db $20, $21, $22, $23, $24, $25, $26, $07 ; day
db $10, $11, $12, $13, $14, $15, $16, $07 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $07 ; dark
.DungeonColors:
db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark
.Env5Colors:
db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark

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@ -1,6 +1,5 @@
; valid roofs: 0, 1, 2, 3, 4, or -1 for none
MapGroupRoofs: ; 1c021i MapGroupRoofs: ; 1c021i
; entries correspond to Roofs (see below)
db -1 ; group 0 (unused) db -1 ; group 0 (unused)
db 3 ; group 1 (Olivine) db 3 ; group 1 (Olivine)
db 2 ; group 2 (Mahogany) db 2 ; group 2 (Mahogany)
@ -29,3 +28,11 @@ MapGroupRoofs: ; 1c021i
db -1 ; group 25 db -1 ; group 25
db 0 ; group 26 (Cherrygrove) db 0 ; group 26 (Cherrygrove)
; 1c03c ; 1c03c
Roofs: ; 1c03c
INCBIN "gfx/tilesets/roofs/0.2bpp"
INCBIN "gfx/tilesets/roofs/1.2bpp"
INCBIN "gfx/tilesets/roofs/2.2bpp"
INCBIN "gfx/tilesets/roofs/3.2bpp"
INCBIN "gfx/tilesets/roofs/4.2bpp"
; 1c30c

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@ -1,28 +1,29 @@
; gray
RGB 31, 31, 31 RGB 31, 31, 31
RGB 25, 25, 25 RGB 25, 25, 25
RGB 13, 13, 13 RGB 13, 13, 13
RGB 00, 00, 00 RGB 00, 00, 00
; yellow
RGB 31, 31, 31 RGB 31, 31, 31
RGB 31, 31, 07 RGB 31, 31, 07
RGB 31, 16, 01 RGB 31, 16, 01
RGB 00, 00, 00 RGB 00, 00, 00
; red
RGB 31, 31, 31 RGB 31, 31, 31
RGB 31, 19, 24 RGB 31, 19, 24
RGB 30, 10, 06 RGB 30, 10, 06
RGB 00, 00, 00 RGB 00, 00, 00
; green
RGB 31, 31, 31 RGB 31, 31, 31
RGB 12, 25, 01 RGB 12, 25, 01
RGB 05, 14, 00 RGB 05, 14, 00
RGB 00, 00, 00 RGB 00, 00, 00
; blue
RGB 31, 31, 31 RGB 31, 31, 31
RGB 08, 12, 31 RGB 08, 12, 31
RGB 01, 04, 31 RGB 01, 04, 31
RGB 00, 00, 00 RGB 00, 00, 00
; brown
RGB 31, 31, 31 RGB 31, 31, 31
RGB 24, 18, 07 RGB 24, 18, 07
RGB 20, 15, 03 RGB 20, 15, 03

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@ -0,0 +1,40 @@
BlkPacket_9a86:
db $21, $01, $03, $00, $00, $00, $13, $11, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9a96:
db $21, $01, $07, $05, $00, $0a, $13, $0d, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9aa6:
db $22, $05, $07, $0a, $00, $0c, $13, $11, $03, $05, $01, $00, $0a, $03, $03, $00
db $0a, $08, $13, $0a, $03, $0a, $00, $04, $08, $0b, $03, $0f, $0b, $00, $13, $07
BlkPacket_9ac6:
db $21, $01, $07, $05, $00, $01, $07, $07, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9ad6:
db $21, $01, $07, $05, $0b, $01, $13, $02, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9ae6:
db $21, $01, $07, $05, $01, $01, $08, $08, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9af6:
db $21, $01, $07, $05, $07, $05, $0d, $0b, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9b06:
db $22, $05, $03, $05, $00, $00, $13, $0b, $03, $0a, $00, $04, $13, $09, $02, $0f
db $00, $06, $13, $07, $03, $00, $04, $04, $0f, $09, $03, $00, $00, $0c, $13, $11
BlkPacket_9b26:
db $23, $07, $07, $10, $00, $00, $02, $0c, $02, $00, $0c, $00, $12, $01, $02, $00
db $0c, $02, $12, $03, $02, $00, $0c, $04, $12, $05, $02, $00, $0c, $06, $12, $07
db $02, $00, $0c, $08, $12, $09, $02, $00, $0c, $0a, $12, $0b, $00, $00, $00, $00
BlkPacket_9b56:
db $22, $03, $07, $20, $00, $00, $13, $04, $03, $0f, $00, $06, $13, $11, $03, $05
db $0f, $01, $12, $04, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9b76:
db $21, $01, $07, $10, $00, $00, $13, $05, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9b86:
db $21, $02, $07, $0a, $00, $04, $13, $0d, $03, $05, $00, $06, $13, $0b, $00, $00

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@ -0,0 +1,3 @@
; blue
RGB 30, 26, 15
RGB 04, 17, 31

9
data/palettes/hp_bar.pal Normal file
View File

@ -0,0 +1,9 @@
; green
RGB 30, 26, 15
RGB 00, 23, 00
; yellow
RGB 30, 26, 15
RGB 31, 21, 00
; red
RGB 30, 26, 15
RGB 31, 00, 00

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@ -0,0 +1,4 @@
RGB 31, 31, 31
RGB 08, 19, 28
RGB 05, 05, 16
RGB 00, 00, 00

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@ -1,4 +1,4 @@
; morn ; morn
RGB 28,31,16, 31,19,10, 31,07,01, 00,00,00 ; red RGB 28,31,16, 31,19,10, 31,07,01, 00,00,00 ; red
RGB 28,31,16, 31,19,10, 10,09,31, 00,00,00 ; blue RGB 28,31,16, 31,19,10, 10,09,31, 00,00,00 ; blue
RGB 28,31,16, 31,19,10, 07,23,03, 00,00,00 ; green RGB 28,31,16, 31,19,10, 07,23,03, 00,00,00 ; green
@ -8,7 +8,7 @@
RGB 22,31,10, 12,25,01, 05,14,00, 07,07,07 ; tree RGB 22,31,10, 12,25,01, 05,14,00, 07,07,07 ; tree
RGB 28,31,16, 24,18,07, 20,15,03, 07,07,07 ; rock RGB 28,31,16, 24,18,07, 20,15,03, 07,07,07 ; rock
; day ; day
RGB 27,31,27, 31,19,10, 31,07,01, 00,00,00 ; red RGB 27,31,27, 31,19,10, 31,07,01, 00,00,00 ; red
RGB 27,31,27, 31,19,10, 10,09,31, 00,00,00 ; blue RGB 27,31,27, 31,19,10, 10,09,31, 00,00,00 ; blue
RGB 27,31,27, 31,19,10, 07,23,03, 00,00,00 ; green RGB 27,31,27, 31,19,10, 07,23,03, 00,00,00 ; green
@ -18,7 +18,7 @@
RGB 22,31,10, 12,25,01, 05,14,00, 07,07,07 ; tree RGB 22,31,10, 12,25,01, 05,14,00, 07,07,07 ; tree
RGB 27,31,27, 24,18,07, 20,15,03, 07,07,07 ; rock RGB 27,31,27, 24,18,07, 20,15,03, 07,07,07 ; rock
; nite ; nite
RGB 15,14,24, 31,19,10, 31,07,01, 00,00,00 ; red RGB 15,14,24, 31,19,10, 31,07,01, 00,00,00 ; red
RGB 15,14,24, 31,19,10, 10,09,31, 00,00,00 ; blue RGB 15,14,24, 31,19,10, 10,09,31, 00,00,00 ; blue
RGB 15,14,24, 31,19,10, 07,23,03, 00,00,00 ; green RGB 15,14,24, 31,19,10, 07,23,03, 00,00,00 ; green
@ -28,7 +28,7 @@
RGB 15,14,24, 08,13,19, 00,11,13, 00,00,00 ; tree RGB 15,14,24, 08,13,19, 00,11,13, 00,00,00 ; tree
RGB 15,14,24, 12,09,15, 08,04,05, 00,00,00 ; rock RGB 15,14,24, 12,09,15, 08,04,05, 00,00,00 ; rock
; dark ; dark
RGB 01,01,02, 31,19,10, 31,07,01, 00,00,00 ; red RGB 01,01,02, 31,19,10, 31,07,01, 00,00,00 ; red
RGB 01,01,02, 31,19,10, 10,09,31, 00,00,00 ; blue RGB 01,01,02, 31,19,10, 10,09,31, 00,00,00 ; blue
RGB 01,01,02, 31,19,10, 07,23,03, 00,00,00 ; green RGB 01,01,02, 31,19,10, 07,23,03, 00,00,00 ; green

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@ -0,0 +1,61 @@
; morn
RGB 28,31,16, 21,21,21, 13,13,13, 07,07,07 ; gray
RGB 28,31,16, 31,19,24, 30,10,06, 07,07,07 ; red
RGB 22,31,10, 12,25,01, 05,14,00, 07,07,07 ; green
RGB 31,31,31, 08,12,31, 01,04,31, 07,07,07 ; water
RGB 28,31,16, 31,31,07, 31,16,01, 07,07,07 ; yellow
RGB 28,31,16, 24,18,07, 20,15,03, 07,07,07 ; brown
RGB 28,31,16, 15,31,31, 05,17,31, 07,07,07 ; roof
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
; day
RGB 27,31,27, 21,21,21, 13,13,13, 07,07,07 ; gray
RGB 27,31,27, 31,19,24, 30,10,06, 07,07,07 ; red
RGB 22,31,10, 12,25,01, 05,14,00, 07,07,07 ; green
RGB 31,31,31, 08,12,31, 01,04,31, 07,07,07 ; water
RGB 27,31,27, 31,31,07, 31,16,01, 07,07,07 ; yellow
RGB 27,31,27, 24,18,07, 20,15,03, 07,07,07 ; brown
RGB 27,31,27, 15,31,31, 05,17,31, 07,07,07 ; roof
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
; nite
RGB 15,14,24, 11,11,19, 07,07,12, 00,00,00 ; gray
RGB 15,14,24, 14,07,17, 13,00,08, 00,00,00 ; red
RGB 15,14,24, 08,13,19, 00,11,13, 00,00,00 ; green
RGB 15,14,24, 05,05,17, 03,03,10, 00,00,00 ; water
RGB 30,30,11, 16,14,18, 16,14,10, 00,00,00 ; yellow
RGB 15,14,24, 12,09,15, 08,04,05, 00,00,00 ; brown
RGB 15,14,24, 13,12,23, 11,09,20, 00,00,00 ; roof
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
; dark
RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; gray
RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; red
RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; green
RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; water
RGB 30,30,11, 00,00,00, 00,00,00, 00,00,00 ; yellow
RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; brown
RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; roof
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
; indoor
RGB 30,28,26, 19,19,19, 13,13,13, 07,07,07 ; gray
RGB 30,28,26, 31,19,24, 30,10,06, 07,07,07 ; red
RGB 18,24,09, 15,20,01, 09,13,00, 07,07,07 ; green
RGB 30,28,26, 15,16,31, 09,09,31, 07,07,07 ; water
RGB 30,28,26, 31,31,07, 31,16,01, 07,07,07 ; yellow
RGB 26,24,17, 21,17,07, 16,13,03, 07,07,07 ; brown
RGB 30,28,26, 17,19,31, 14,16,31, 07,07,07 ; roof
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
; overworld water
; morn/day
RGB 23, 23, 31
RGB 18, 19, 31
RGB 13, 12, 31
RGB 07, 07, 07
; nite
RGB 15, 13, 27
RGB 10, 09, 20
RGB 04, 03, 18
RGB 00, 00, 00

View File

@ -0,0 +1,113 @@
PalPacket_9b96:
db $51, $48, $00, $49, $00, $4a, $00, $4b, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9ba6:
db $51, $2b, $00, $24, $00, $20, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9bb6:
db $51, $41, $00, $42, $00, $43, $00, $44, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9bc6:
db $51, $4c, $00, $4c, $00, $4c, $00, $4c, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9bd6:
db $51, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9be6:
db $51, $36, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9bf6:
db $51, $37, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c06:
db $51, $38, $00, $39, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c16:
db $51, $3a, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c26:
db $51, $3b, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c36:
db $51, $3c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c46:
db $51, $39, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c56:
db $51, $2e, $00, $2f, $00, $30, $00, $31, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c66:
db $51, $1a, $00, $1a, $00, $1a, $00, $1a, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c76:
db $51, $32, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c86:
db $51, $3c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c96:
db $51, $3d, $00, $3e, $00, $3f, $00, $40, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9ca6:
db $51, $33, $00, $34, $00, $1b, $00, $1f, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9cb6:
db $51, $1b, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9cc6:
db $51, $1c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9cd6:
db $51, $35, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9ce6:
db $01, $ff, $7f, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9cf6:
db $09, $ff, $7f, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d06:
db $59, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d16:
db $89, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d26:
db $89, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d36:
db $99, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d46:
db $a1, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d56:
db $b9, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d66:
db $b9, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d76:
db $79, $5d, $08, $00, $0b, $8c, $d0, $f4, $60, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d86:
db $79, $52, $08, $00, $0b, $a9, $e7, $9f, $01, $c0, $7e, $e8, $e8, $e8, $e8, $e0
PalPacket_9d96:
db $79, $47, $08, $00, $0b, $c4, $d0, $16, $a5, $cb, $c9, $05, $d0, $10, $a2, $28
PalPacket_9da6:
db $79, $3c, $08, $00, $0b, $f0, $12, $a5, $c9, $c9, $c8, $d0, $1c, $a5, $ca, $c9
PalPacket_9db6:
db $79, $31, $08, $00, $0b, $0c, $a5, $ca, $c9, $7e, $d0, $06, $a5, $cb, $c9, $7e
PalPacket_9dc6:
db $79, $26, $08, $00, $0b, $39, $cd, $48, $0c, $d0, $34, $a5, $c9, $c9, $80, $d0
PalPacket_9dd6:
db $79, $1b, $08, $00, $0b, $ea, $ea, $ea, $ea, $ea, $a9, $01, $cd, $4f, $0c, $d0
PalPacket_9de6:
db $79, $10, $08, $00, $0b, $4c, $20, $08, $ea, $ea, $ea, $ea, $ea, $60, $ea, $ea

View File

@ -1,393 +1,394 @@
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; $12
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; $13
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; $15
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; $17
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; $18
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; $19
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; $21
RGB 31, 31, 31 RGB 31, 31, 31
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RGB 09, 20, 11 RGB 09, 20, 11
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; $22
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; $23
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RGB 31, 28, 14 RGB 31, 28, 14
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; $24
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; $25
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RGB 00, 00, 00 RGB 00, 00, 00
; $26
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RGB 10, 12, 18 RGB 10, 12, 18
RGB 00, 00, 00 RGB 00, 00, 00
; $27
RGB 31, 31, 31 RGB 31, 31, 31
RGB 22, 15, 16 RGB 22, 15, 16
RGB 17, 02, 05 RGB 17, 02, 05
RGB 00, 00, 00 RGB 00, 00, 00
; $28
RGB 31, 31, 31 RGB 31, 31, 31
RGB 15, 20, 20 RGB 15, 20, 20
RGB 05, 16, 16 RGB 05, 16, 16
RGB 00, 00, 00 RGB 00, 00, 00
; $29
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; $2a
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RGB 20, 17, 18 RGB 20, 17, 18
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RGB 00, 00, 00 RGB 00, 00, 00
; $2b
RGB 31, 31, 31 RGB 31, 31, 31
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RGB 00, 00, 00 RGB 00, 00, 00
; $2c
RGB 31, 31, 31 RGB 31, 31, 31
RGB 21, 25, 29 RGB 21, 25, 29
RGB 30, 22, 24 RGB 30, 22, 24
RGB 00, 00, 00 RGB 00, 00, 00
; $2d
RGB 31, 31, 31 RGB 31, 31, 31
RGB 26, 23, 16 RGB 26, 23, 16
RGB 29, 14, 09 RGB 29, 14, 09
RGB 00, 00, 00 RGB 00, 00, 00
; $2e
RGB 31, 31, 31 RGB 31, 31, 31
RGB 18, 18, 18 RGB 18, 18, 18
RGB 10, 10, 10 RGB 10, 10, 10
RGB 00, 00, 00 RGB 00, 00, 00
; $2f
RGB 31, 31, 31 RGB 31, 31, 31
RGB 30, 26, 15 RGB 30, 26, 15
RGB 00, 23, 00 RGB 00, 23, 00
RGB 00, 00, 00 RGB 00, 00, 00
; $30
RGB 31, 31, 31 RGB 31, 31, 31
RGB 30, 26, 15 RGB 30, 26, 15
RGB 31, 23, 00 RGB 31, 23, 00
RGB 00, 00, 00 RGB 00, 00, 00
; $31
RGB 31, 31, 31 RGB 31, 31, 31
RGB 30, 26, 15 RGB 30, 26, 15
RGB 31, 00, 00 RGB 31, 00, 00
RGB 00, 00, 00 RGB 00, 00, 00
; $32
RGB 31, 31, 31 RGB 31, 31, 31
RGB 29, 26, 19 RGB 29, 26, 19
RGB 27, 20, 14 RGB 27, 20, 14
RGB 00, 00, 00 RGB 00, 00, 00
; $33
RGB 31, 31, 31 RGB 31, 31, 31
RGB 24, 20, 10 RGB 24, 20, 10
RGB 21, 00, 04 RGB 21, 00, 04
RGB 00, 00, 00 RGB 00, 00, 00
; $34
RGB 31, 31, 31 RGB 31, 31, 31
RGB 31, 20, 10 RGB 31, 20, 10
RGB 21, 00, 04 RGB 21, 00, 04
RGB 00, 00, 00 RGB 00, 00, 00
; $35
RGB 31, 31, 31 RGB 31, 31, 31
RGB 30, 26, 16 RGB 30, 26, 16
RGB 16, 12, 09 RGB 16, 12, 09
RGB 00, 00, 00 RGB 00, 00, 00
; $36
RGB 31, 31, 31 RGB 31, 31, 31
RGB 15, 28, 26 RGB 15, 28, 26
RGB 12, 22, 26 RGB 12, 22, 26
RGB 03, 16, 14 RGB 03, 16, 14
; $37
RGB 31, 31, 31 RGB 31, 31, 31
RGB 15, 28, 26 RGB 15, 28, 26
RGB 23, 24, 24 RGB 23, 24, 24
RGB 00, 00, 00 RGB 00, 00, 00
; $38
RGB 31, 31, 24 RGB 31, 31, 24
RGB 07, 27, 19 RGB 07, 27, 19
RGB 26, 20, 10 RGB 26, 20, 10
RGB 19, 12, 08 RGB 19, 12, 08
; $39
RGB 31, 31, 31 RGB 31, 31, 31
RGB 31, 28, 14 RGB 31, 28, 14
RGB 31, 13, 31 RGB 31, 13, 31
RGB 00, 00, 00 RGB 00, 00, 00
; $3a
RGB 31, 31, 31 RGB 31, 31, 31
RGB 16, 18, 21 RGB 16, 18, 21
RGB 10, 12, 18 RGB 10, 12, 18
RGB 00, 00, 00 RGB 00, 00, 00
; $3b
RGB 31, 31, 31 RGB 31, 31, 31
RGB 23, 21, 16 RGB 23, 21, 16
RGB 12, 12, 10 RGB 12, 12, 10
RGB 00, 00, 00 RGB 00, 00, 00
; $3c
RGB 31, 31, 31 RGB 31, 31, 31
RGB 31, 14, 00 RGB 31, 14, 00
RGB 07, 11, 15 RGB 07, 11, 15
RGB 00, 00, 00 RGB 00, 00, 00
; $3d
RGB 31, 31, 31 RGB 31, 31, 31
RGB 26, 21, 22 RGB 26, 21, 22
RGB 26, 10, 06 RGB 26, 10, 06
RGB 00, 00, 00 RGB 00, 00, 00
; $3e
RGB 31, 31, 31 RGB 31, 31, 31
RGB 30, 27, 04 RGB 30, 27, 04
RGB 24, 20, 11 RGB 24, 20, 11
RGB 00, 00, 00 RGB 00, 00, 00
; $3f
RGB 31, 31, 31 RGB 31, 31, 31
RGB 31, 13, 25 RGB 31, 13, 25
RGB 24, 20, 11 RGB 24, 20, 11
RGB 00, 00, 00 RGB 00, 00, 00
; $40
RGB 31, 31, 31 RGB 31, 31, 31
RGB 16, 19, 29 RGB 16, 19, 29
RGB 24, 20, 11 RGB 24, 20, 11
RGB 00, 00, 00 RGB 00, 00, 00
; $41
RGB 31, 31, 31 RGB 31, 31, 31
RGB 30, 22, 24 RGB 30, 22, 24
RGB 18, 18, 18 RGB 18, 18, 18
RGB 16, 10, 07 RGB 16, 10, 07
; $42
RGB 31, 31, 31 RGB 31, 31, 31
RGB 21, 25, 29 RGB 21, 25, 29
RGB 18, 18, 18 RGB 18, 18, 18
RGB 16, 10, 07 RGB 16, 10, 07
; $43
RGB 31, 31, 31 RGB 31, 31, 31
RGB 20, 26, 16 RGB 20, 26, 16
RGB 18, 18, 18 RGB 18, 18, 18
RGB 16, 10, 07 RGB 16, 10, 07
; $44
RGB 31, 31, 31 RGB 31, 31, 31
RGB 31, 28, 14 RGB 31, 28, 14
RGB 18, 18, 18 RGB 18, 18, 18
RGB 16, 10, 07 RGB 16, 10, 07
; $45
RGB 31, 31, 31 RGB 31, 31, 31
RGB 18, 18, 18 RGB 18, 18, 18
RGB 26, 10, 06 RGB 26, 10, 06
RGB 00, 00, 00 RGB 00, 00, 00
; $46
RGB 31, 31, 31 RGB 31, 31, 31
RGB 30, 22, 24 RGB 30, 22, 24
RGB 28, 15, 21 RGB 28, 15, 21
RGB 00, 00, 00 RGB 00, 00, 00
; $47
RGB 31, 31, 31 RGB 31, 31, 31
RGB 26, 20, 00 RGB 26, 20, 00
RGB 16, 19, 29 RGB 16, 19, 29
RGB 00, 00, 00 RGB 00, 00, 00
; $48
RGB 31, 31, 31 RGB 31, 31, 31
RGB 16, 02, 30 RGB 16, 02, 30
RGB 15, 20, 31 RGB 15, 20, 31
RGB 00, 00, 00 RGB 00, 00, 00
; $49
RGB 31, 31, 31 RGB 31, 31, 31
RGB 16, 13, 04 RGB 16, 13, 04
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RGB 00, 00, 00 RGB 00, 00, 00
; $4a
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; $4b
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; $4c
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; $4d
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RGB 31, 31, 31 RGB 31, 31, 31
RGB 25, 30, 00 RGB 25, 30, 00
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; $4e
RGB 00, 00, 00 RGB 00, 00, 00
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View File

@ -1,227 +0,0 @@
; morn
; gray
RGB 28, 31, 16
RGB 21, 21, 21
RGB 13, 13, 13
RGB 07, 07, 07
; red
RGB 28, 31, 16
RGB 31, 19, 24
RGB 30, 10, 06
RGB 07, 07, 07
; green
RGB 22, 31, 10
RGB 12, 25, 01
RGB 05, 14, 00
RGB 07, 07, 07
; water
RGB 31, 31, 31
RGB 08, 12, 31
RGB 01, 04, 31
RGB 07, 07, 07
; yellow
RGB 28, 31, 16
RGB 31, 31, 07
RGB 31, 16, 01
RGB 07, 07, 07
; brown
RGB 28, 31, 16
RGB 24, 18, 07
RGB 20, 15, 03
RGB 07, 07, 07
; roof
RGB 28, 31, 16
RGB 15, 31, 31
RGB 05, 17, 31
RGB 07, 07, 07
; text
RGB 31, 31, 16
RGB 31, 31, 16
RGB 14, 09, 00
RGB 00, 00, 00
; day
; gray
RGB 27, 31, 27
RGB 21, 21, 21
RGB 13, 13, 13
RGB 07, 07, 07
; red
RGB 27, 31, 27
RGB 31, 19, 24
RGB 30, 10, 06
RGB 07, 07, 07
; green
RGB 22, 31, 10
RGB 12, 25, 01
RGB 05, 14, 00
RGB 07, 07, 07
; water
RGB 31, 31, 31
RGB 08, 12, 31
RGB 01, 04, 31
RGB 07, 07, 07
; yellow
RGB 27, 31, 27
RGB 31, 31, 07
RGB 31, 16, 01
RGB 07, 07, 07
; brown
RGB 27, 31, 27
RGB 24, 18, 07
RGB 20, 15, 03
RGB 07, 07, 07
; roof
RGB 27, 31, 27
RGB 15, 31, 31
RGB 05, 17, 31
RGB 07, 07, 07
; text
RGB 31, 31, 16
RGB 31, 31, 16
RGB 14, 09, 00
RGB 00, 00, 00
; nite
; gray
RGB 15, 14, 24
RGB 11, 11, 19
RGB 07, 07, 12
RGB 00, 00, 00
; red
RGB 15, 14, 24
RGB 14, 07, 17
RGB 13, 00, 08
RGB 00, 00, 00
; green
RGB 15, 14, 24
RGB 08, 13, 19
RGB 00, 11, 13
RGB 00, 00, 00
; water
RGB 15, 14, 24
RGB 05, 05, 17
RGB 03, 03, 10
RGB 00, 00, 00
; yellow
RGB 30, 30, 11
RGB 16, 14, 18
RGB 16, 14, 10
RGB 00, 00, 00
; brown
RGB 15, 14, 24
RGB 12, 09, 15
RGB 08, 04, 05
RGB 00, 00, 00
; roof
RGB 15, 14, 24
RGB 13, 12, 23
RGB 11, 09, 20
RGB 00, 00, 00
; text
RGB 31, 31, 16
RGB 31, 31, 16
RGB 14, 09, 00
RGB 00, 00, 00
; dark
; gray
RGB 01, 01, 02
RGB 00, 00, 00
RGB 00, 00, 00
RGB 00, 00, 00
; red
RGB 01, 01, 02
RGB 00, 00, 00
RGB 00, 00, 00
RGB 00, 00, 00
; green
RGB 01, 01, 02
RGB 00, 00, 00
RGB 00, 00, 00
RGB 00, 00, 00
; water
RGB 01, 01, 02
RGB 00, 00, 00
RGB 00, 00, 00
RGB 00, 00, 00
; yellow
RGB 30, 30, 11
RGB 00, 00, 00
RGB 00, 00, 00
RGB 00, 00, 00
; brown
RGB 01, 01, 02
RGB 00, 00, 00
RGB 00, 00, 00
RGB 00, 00, 00
; roof
RGB 01, 01, 02
RGB 00, 00, 00
RGB 00, 00, 00
RGB 00, 00, 00
; text
RGB 31, 31, 16
RGB 31, 31, 16
RGB 14, 09, 00
RGB 00, 00, 00
; indoor
; gray
RGB 30, 28, 26
RGB 19, 19, 19
RGB 13, 13, 13
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; red
RGB 30, 28, 26
RGB 31, 19, 24
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; green
RGB 18, 24, 09
RGB 15, 20, 01
RGB 09, 13, 00
RGB 07, 07, 07
; water
RGB 30, 28, 26
RGB 15, 16, 31
RGB 09, 09, 31
RGB 07, 07, 07
; yellow
RGB 30, 28, 26
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RGB 07, 07, 07
; brown
RGB 26, 24, 17
RGB 21, 17, 07
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RGB 07, 07, 07
; roof
RGB 30, 28, 26
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RGB 14, 16, 31
RGB 07, 07, 07
; text
RGB 31, 31, 16
RGB 31, 31, 16
RGB 14, 09, 00
RGB 00, 00, 00
; overworld water
; morn/day
RGB 23, 23, 31
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; nite
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View File

@ -0,0 +1,15 @@
db $ab, $03, $57, $24, $ac, $0e, $13, $32
db $be, $30, $5b, $4c, $47, $60, $ed, $f2
db $ab, $03, $55, $26, $aa, $0a, $13, $3a
db $be, $28, $33, $24, $6e, $71, $df, $b0
db $a8, $00, $e5, $e0, $9a, $fc, $f4, $2c
db $fe, $4c, $a3, $5e, $c6, $3a, $ab, $4d
db $a8, $00, $b5, $b0, $de, $e8, $fc, $1c
db $ba, $66, $f7, $0e, $ba, $5e, $43, $bd

View File

@ -1,4 +1,4 @@
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View File

@ -38,15 +38,15 @@ UnownWords: ; fba5a
dw UnownWord26 dw UnownWord26
; fba90 ; fba90
UnownWord1: unownword "ANGRY" UnownWord1: unownword "ANGRY"
UnownWord2: unownword "BEAR" UnownWord2: unownword "BEAR"
UnownWord3: unownword "CHASE" UnownWord3: unownword "CHASE"
UnownWord4: unownword "DIRECT" UnownWord4: unownword "DIRECT"
UnownWord5: unownword "ENGAGE" UnownWord5: unownword "ENGAGE"
UnownWord6: unownword "FIND" UnownWord6: unownword "FIND"
UnownWord7: unownword "GIVE" UnownWord7: unownword "GIVE"
UnownWord8: unownword "HELP" UnownWord8: unownword "HELP"
UnownWord9: unownword "INCREASE" UnownWord9: unownword "INCREASE"
UnownWord10: unownword "JOIN" UnownWord10: unownword "JOIN"
UnownWord11: unownword "KEEP" UnownWord11: unownword "KEEP"
UnownWord12: unownword "LAUGH" UnownWord12: unownword "LAUGH"

View File

@ -1,13 +1,19 @@
# Assembly Programming # Assembly Programming
- [**RGBDS documentation**][rgbds-doc]: Includes information on the RGBDS tools and the assembly language syntax. - [**RGBDS documentation**][rgbds-doc]: Includes information on the RGBDS tools and the assembly language syntax.
- [**GBZ80 instructions**][gbz80-instructions]: List of CPU instructions and their effects.
- [**RGBASM features**][rgbasm-features]: How to use the assembler features: constants, labels, sections, macros, etc.
- [**RGBLINK features**][rgblink-features]: How to use the linker, including the [pokecrystal.link](/pokecrystal.link) linkerscript.
- [**Pan Docs**][pan-docs]: Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask). - [**Pan Docs**][pan-docs]: Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask).
- [**GameBoy Programming Manual][gb-manual]: The official GameBoy programming and hardware manual by Nintendo. - [**GameBoy Programming Manual**][gb-manual]: The official GameBoy programming and hardware manual by Nintendo.
- [**GameBoy Opcode Summary**][gb-opcodes]: Describes the opcodes of GameBoy assembly language. - [**GameBoy Opcode Summary**][gb-opcodes]: Describes the opcodes of GameBoy assembly language.
- [**GameBoy Memory Map**][gb-memory-map]: Describes the GameBoy Color address space. - [**GameBoy Memory Map**][gb-memory-map]: Describes the GameBoy Color address space.
- [**awesome-gbdev**][awesome-gbdev]: A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. - [**awesome-gbdev**][awesome-gbdev]: A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
[rgbds-doc]: https://rednex.github.io/ [rgbds-doc]: https://rednex.github.io/
[rgbasm-features]: https://rednex.github.io/rgbds/rgbasm.5.html
[rgblink-features]: https://rednex.github.io/rgbds/rgblink.5.html
[gbz80-instructions]: https://rednex.github.io/rgbds/gbz80.7.html
[pan-docs]: http://bgb.bircd.org/pandocs.htm [pan-docs]: http://bgb.bircd.org/pandocs.htm
[gb-manual]: https://ia801906.us.archive.org/19/items/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf [gb-manual]: https://ia801906.us.archive.org/19/items/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf
[gb-opcodes]: http://www.devrs.com/gb/files/opcodes.html [gb-opcodes]: http://www.devrs.com/gb/files/opcodes.html

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@ -72,16 +72,16 @@ This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](/battle/ef
sla l sla l
rl h rl h
ld a, 999 / $100 ld a, HIGH(MAX_STAT_VALUE)
cp h cp h
jr c, .cap jr c, .cap
ld a, 999 % $100 ld a, LOW(MAX_STAT_VALUE)
cp l cp l
ret nc ret nc
.cap .cap
ld h, 999 / $100 ld h, HIGH(MAX_STAT_VALUE)
ld l, 999 % $100 ld l, LOW(MAX_STAT_VALUE)
ret ret
``` ```
@ -128,16 +128,16 @@ This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](/battle/ef
scf scf
rr c rr c
ld a, 999 / $100 ld a, HIGH(MAX_STAT_VALUE)
cp b cp b
jr c, .cap jr c, .cap
ld a, 999 % $100 ld a, LOW(MAX_STAT_VALUE)
cp c cp c
ret nc ret nc
.cap .cap
ld b, 999 / $100 ld b, HIGH(MAX_STAT_VALUE)
ld c, 999 % $100 ld c, LOW(MAX_STAT_VALUE)
ret ret
``` ```
@ -1398,7 +1398,7 @@ ClearWRAM:: ; 25a
push af push af
ld [rSVBK], a ld [rSVBK], a
xor a xor a
ld hl, $d000 ld hl, wRAM1Start
ld bc, $1000 ld bc, $1000
call ByteFill call ByteFill
pop af pop af

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@ -5,7 +5,26 @@ Defined in [macros/scripts/move_anim.asm](/macros/scripts/move_anim.asm) and [ba
## `$00``$EF`: `anim_wait` *length* ## `$00``$EF`: `anim_wait` *length*
## `$D0`: `anim_obj` *object*, *x*, *y*, *param* ## `$D0`: `anim_obj` *object*, *x1*, *x2*, *y1*, *y2*, *param*
The *x1*/*x2* and *y1*/*y2* pairs specify the position on screen of the animation object.
*x1*/*y1* specify a tile position, and *x2*/*y2* specify a pixel offset from that tile.
Values for *x2*/*y2* are in the 0-7 range, since 8 pixels make a tile.
Values for *x1* are between -16 to 31. In practice *x1* starts between 0 to 15, then between -16 to -10. Negative values are relative to the opponent, while positive values are relative to the player. Useful values are between 14 to -10 (for the opponent) and between 0 to 13 (for the player).
Some sample values are:
- 0: player left border
- 6: player center
- -15: enemy center
- -10: enemy right border
Values for *y1* are also between -16 to 31; the useful range is between 2 to 14.
Values between 2 to 8 will be in the opponent's area (2 being the top border and 8 being the
bottom border), and values between 8 to 14 will be in the player's area (again, 8 being the top border and 14 being the bottom border).
The center of the body is often 2 to 4 tiles away from the border (i.e., 5-6 for the opponent or 10-11 for the player).
## `$D1`: `anim_1gfx` *gfx* ## `$D1`: `anim_1gfx` *gfx*

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@ -2,99 +2,131 @@
Defined in [macros/scripts/audio.asm](/macros/scripts/audio.asm) and [audio/engine.asm:MusicCommands](/audio/engine.asm). Defined in [macros/scripts/audio.asm](/macros/scripts/audio.asm) and [audio/engine.asm:MusicCommands](/audio/engine.asm).
See also: [Sound Engine Commands](https://github.com/pret/pokecrystal/wiki/Sound-Engine-Commands)
## `musicheader` *n*, *index*, *address* ## `musicheader` *n*, *index*, *address*
## `cry_header` *n*, *index*, *address* ## `cry_header` *n*, *index*, *address*
## `note` *pitch*, *length* ## `note` *pitch*, *length*
(Used on all channels)
The high nibble is the note to play, 0 is rest, 1 is C_ 2 is C# ...etc... $C is B_ (Used on all channels)
The low nibble is the length of the note. 1 gets added to this, so 0 still has a length.
The high nibble is the note to play. 0 is rest, 1 is `C_`, 2 is `C#`, etc; `$C` is `B_`.
The low nibble is the length of the note. 1 gets added to this, so 0 still has a length.
## `sound` *pitch*, *octave*, *intensity*, *frequency* ## `sound` *pitch*, *octave*, *intensity*, *frequency*
## `noise` *pitch*, *duration*, *intensity*, *frequency* ## `noise` *pitch*, *duration*, *intensity*, *frequency*
## `$D0``$D7`: `octave` *n* ## `$D0``$D7`: `octave` *n*
(Used in channels 1-3)
Sets the octave for the notes played on the channel. (Used in channels 1-3)
$D7 is the lowest octave, where as $D0 is the highest.
Sets the octave for the notes played on the channel.
`$D7` is the lowest octave, whereas `$D0` is the highest.
## `$D8`: `notetype` *length*[, *intensity*] ## `$D8`: `notetype` *length*[, *intensity*]
(Used in channels 1-4)(When using in channel 4, the intensity byte is not needed)
Sets the length multiplier of notes on the channel, and the envelope for channels 1-3 (see "intensity") (Used in channels 1-4) (When using in channel 4, the *intensity* byte is not needed)
The first byte only reads the lower 4-bits, and multiplies it to the note length. A larger number means slower playback/longer notes. $C is commonly used for a normal timeframe.
The second byte is identical to the first byte in the intensity command. Sets the length multiplier of notes on the channel, and the envelope for channels 1-3 (see `intensity`).
The first byte only reads the lower 4 bits, and multiplies it by the note length. A larger number means slower playback/longer notes. `$C` is commonly used for a normal timeframe.
The second byte is identical to the first byte in the `intensity` command.
## `$D9`: `pitchoffset` *octave*, *key* ## `$D9`: `pitchoffset` *octave*, *key*
(Used in channels 1-3)
Transposes all notes played on the channel by a value. (Used in channels 1-3)
The high nibble determins how many octaves to subtract, while the low nibble is how many note values to add.
Ex: Setting a value of $13 would make a C_4 play as a D#3 Transposes all notes played on the channel by a value.
The high nibble determins how many octaves to subtract, while the low nibble is how many note values to add.
Ex: Setting a value of `$13` would make a `C_`4 play as a `D#`3.
## `$DA`: `tempo` *tempo* ## `$DA`: `tempo` *tempo*
Sets the tempo for all playing channels. This should only be called on channel 1.
The formula to convert from this tempo to BPM is: BPM = 19200 / Tempo (Used in channel 1)
This formula also works backwards to convert BPM to tempo: Tempo = 19200 / BPM
Only set or change this value when all playing channels are triggering a note or rest at the same time, otherwise desyncs may happen. Sets the tempo for all playing channels. This should only be called on channel 1.
The formula to convert from this tempo to BPM is: BPM = 19200 / Tempo
This formula also works backwards to convert BPM to tempo: Tempo = 19200 / BPM
Only set or change this value when all playing channels are triggering a note or rest at the same time, otherwise desyncs may happen.
## `$DB`: `dutycycle` *duty_cycle* ## `$DB`: `dutycycle` *duty_cycle*
(Used on channels 1&2)
Sets the square duty (sound) for the current channel. To change the sound for channel 3, use intensity. Only accepted values are 0-3. (Used on channels 1&2)
0=12.5% waveform _______-
1=25% waveform ______-- Sets the square duty (sound) for the current channel. To change the sound for channel 3, use intensity. The only accepted values are 0-3.
2=50% waveform ____----
3=75% waveform __------ (Sounds the same as 25%) - 0 = 12.5% waveform: `_______¯`
- 1 = 25% waveform: `______¯¯`
- 2 = 50% waveform: `____¯¯¯¯`
- 3 = 75% waveform: `__¯¯¯¯¯¯` (sounds the same as 25%)
## `$DC`: `intensity` *intensity* ## `$DC`: `intensity` *intensity*
(Used on channels 1-3)(Used to set instrument on channel 3)
For channels 1&2: (Used on channels 1-3) (Used to set instrument on channel 3)
This sets the volume and fade of the notes. The high nibble is the starting volume, 0 is mute, $F is max. Bit 3 determines the fade direction (0=Fade to silence, 1=Fade to max volume). The last 3 bits is how fast the fade happens. 0 is no fade, 1 is fastest fade, 7 is slowest fade.
For channel 3: For channels 1&2:
The high nibble sets the volume of channel 3. Only 4 values are accepted (0=Mute, 1=100% volume, 2=50% volume, 3=25% volume). The low nibble sets the instrument/waveform for channel 3 to play. Crystal natively has 10 instruments, values 0-9. This sets the volume and fade of the notes. The high nibble is the starting volume, 0 is mute, $F is max. Bit 3 determines the fade direction (0=Fade to silence, 1=Fade to max volume). The last 3 bits is how fast the fade happens. 0 is no fade, 1 is fastest fade, 7 is slowest fade.
For channel 3:
The high nibble sets the volume of channel 3. Only 4 values are accepted (0=Mute, 1=100% volume, 2=50% volume, 3=25% volume). The low nibble sets the instrument/waveform for channel 3 to play. Crystal natively has 10 instruments, values 0-9.
## `$DD`: `soundinput` *input* ## `$DD`: `soundinput` *input*
## `$DE`: `sound_duty` *a*, *b*, *c*, *d* ## `$DE`: `sound_duty` *a*, *b*, *c*, *d*
(Used on channels 1&2)
This cycles the channel through 4 duty definitions, one per frame. (Used on channels 1&2)
Each pair of bits defines a duty, same as the dutycycle command.
This is mostly only used in cries, sfx, and Jigglypuff's song in RBY. This cycles the channel through 4 duty definitions, one per frame.
Each pair of bits defines a duty, same as the `dutycycle` command.
This is mostly only used in cries, SFX, and Jigglypuff's song in RBY.
## `$DF`: `togglesfx` ## `$DF`: `togglesfx`
## `$E0`: `slidepitchto` *duration*, *octave*, *pitch* ## `$E0`: `slidepitchto` *duration*, *octave*, *pitch*
(Used on channel 1)
This bends the pitch of the note played next, and only that note. (Used on channel 1)
The first byte tells how many frames to play the destination note for, before the length of the note is up.
The high nibble of the second byte is the octave of the destination note. This bends the pitch of the note played next, and only that note.
The low nibble of the second byte is the destination note. If rest is used as the destination note, then the whole destination pitch becomes $0000 (the lowest pitch). The first byte tells how many frames to play the destination note for, before the length of the note is up.
The high nibble of the second byte is the octave of the destination note.
The low nibble of the second byte is the destination note. If rest is used as the destination note, then the whole destination pitch becomes `$0000` (the lowest pitch).
## `$E1`: `vibrato` *delay*, *extent* ## `$E1`: `vibrato` *delay*, *extent*
(Used on channels 1-3)
Modifies pitch after the timer runs out, making notes sound less "flat" (Used on channels 1-3)
First byte will set the delay, decrementing by one each frame. When it tries subtracting from 0, it starts decrementing from the speed timer.
Second byte, high nibble is the speed timer. It will decrement by one each frame, when it tries decrementing from 0, it mods the frequencey by half of pitch depth, and resets itself to it's initial value. Modifies pitch after the timer runs out, making notes sound less "flat".
Second byte, low nibble is the pitch depth. Half of this value will alternate between adding to the pitch, and subtracting from the pitch each time speed timer resets. When this is an odd number, the value added to the pitch will be greater than the value subtracted from the pitch. First byte will set the delay, decrementing by one each frame. When it tries subtracting from 0, it starts decrementing from the speed timer.
EX. normal pitch of 405, if pitch depth=3, it will alternate between 407 and 404. Speed timer does NOT reset when a new note is played. only when the song stops or changes. (also, because a timer counts 0, a timer of 5 will take 6 frames to change) Second byte, high nibble is the speed timer. It will decrement by one each frame, when it tries decrementing from 0, it mods the frequencey by half of pitch depth, and resets itself to it's initial value.
Second byte, low nibble is the pitch depth. Half of this value will alternate between adding to the pitch, and subtracting from the pitch each time speed timer resets. When this is an odd number, the value added to the pitch will be greater than the value subtracted from the pitch.
Ex: normal pitch of 405, if pitch depth = 3, it will alternate between 407 and 404. Speed timer does NOT reset when a new note is played. only when the song stops or changes. (Also, because a timer counts 0, a timer of 5 will take 6 frames to change.)
## `$E2`: `unknownmusic0xe2` *unknown* ## `$E2`: `unknownmusic0xe2` *unknown*
## `$E3`: `togglenoise` *id* ## `$E3`: `togglenoise` *id*
(Used on channel 4)
Sets the "drum kit" to be used. This needs to be called before channel 4 can make any noise. (Used on channel 4)
Calling it more than once in a song will mute the channel. (Keep it out of loops!)
Sets the "drum kit" to be used. This needs to be called before channel 4 can make any noise.
Calling it more than once in a song will mute the channel. (Keep it out of loops!)
## `$E4`: `panning` *tracks* ## `$E4`: `panning` *tracks*
## `$E5`: `volume` *volume* ## `$E5`: `volume` *volume*
## `$E6`: `tone` *tone* ## `$E6`: `tone` *tone*
(Used on channel 1-3)
This modifies the pitch of the notes (fine tuning). (Used on channel 1-3)
It makes notes sound better if multiple channels play the same note simultaniously.
A lot of GSC songs set the main melody channel with a value of 1, and the secondary channel (not bass) as 2. This modifies the pitch of the notes (fine tuning).
It makes notes sound better if multiple channels play the same note simultaneously.
A lot of GSC songs set the main melody channel with a value of 1, and the secondary channel (not bass) as 2.
## `$E7`: `unknownmusic0xe7` *unknown* ## `$E7`: `unknownmusic0xe7` *unknown*

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@ -719,7 +719,7 @@ EggHatch_AnimationSequence: ; 1728f (5:728f)
call PlayMusic call PlayMusic
call EnableLCD call EnableLCD
hlcoord 7, 4 hlcoord 7, 4
ld b, VBGMap0 / $100 ld b, HIGH(VBGMap0)
ld c, $31 ; Egg tiles start here ld c, $31 ; Egg tiles start here
ld a, EGG ld a, EGG
call Hatch_UpdateFrontpicBGMapCenter call Hatch_UpdateFrontpicBGMapCenter
@ -768,7 +768,7 @@ EggHatch_AnimationSequence: ; 1728f (5:728f)
call ClearSprites call ClearSprites
call Hatch_InitShellFragments call Hatch_InitShellFragments
hlcoord 6, 3 hlcoord 6, 3
ld b, VBGMap0 / $100 ld b, HIGH(VBGMap0)
ld c, $00 ; Hatchling tiles start here ld c, $00 ; Hatchling tiles start here
ld a, [wJumptableIndex] ld a, [wJumptableIndex]
call Hatch_UpdateFrontpicBGMapCenter call Hatch_UpdateFrontpicBGMapCenter

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@ -644,10 +644,10 @@ CardFlip_BlankDiscardedCardSlot: ; e0534
ld a, e ld a, e
and $1c ; get level and $1c ; get level
srl a srl a
add .Jumptable % $100 add LOW(.Jumptable)
ld l, a ld l, a
ld a, 0 ld a, 0
adc .Jumptable / $100 adc HIGH(.Jumptable)
ld h, a ld h, a
ld a, [hli] ld a, [hli]
ld h, [hl] ld h, [hl]
@ -1185,14 +1185,14 @@ CardFlip_CheckWinCondition: ; e0637
.IsCoinCaseFull: ; e0833 .IsCoinCaseFull: ; e0833
ld a, [Coins] ld a, [Coins]
cp MAX_COINS / $100 cp HIGH(MAX_COINS)
jr c, .less jr c, .less
jr z, .check_low jr z, .check_low
jr .more jr .more
.check_low .check_low
ld a, [Coins + 1] ld a, [Coins + 1]
cp MAX_COINS % $100 cp LOW(MAX_COINS)
jr c, .less jr c, .less
.more .more

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@ -145,7 +145,7 @@ _CGB_FinishBattleScreenLayout: ; 8e23
ld bc, 6 * SCREEN_WIDTH ld bc, 6 * SCREEN_WIDTH
ld a, PAL_BATTLE_BG_TEXT ld a, PAL_BATTLE_BG_TEXT
call ByteFill call ByteFill
ld hl, Palettes_979c ld hl, BattleObjectPals
ld de, UnknOBPals palette PAL_BATTLE_OB_GRAY ld de, UnknOBPals palette PAL_BATTLE_OB_GRAY
ld bc, 6 palettes ld bc, 6 palettes
ld a, BANK(UnknOBPals) ld a, BANK(UnknOBPals)
@ -621,8 +621,8 @@ _CGB_Evolution: ; 91e4
ld a, [PlayerHPPal] ld a, [PlayerHPPal]
call GetPlayerOrMonPalettePointer call GetPlayerOrMonPalettePointer
call LoadPalette_White_Col1_Col2_Black call LoadPalette_White_Col1_Col2_Black
ld hl, Palettes_979c ld hl, BattleObjectPals
ld de, UnknOBPals palette 2 ld de, UnknOBPals palette PAL_BATTLE_OB_GRAY
ld bc, 6 palettes ld bc, 6 palettes
ld a, BANK(UnknOBPals) ld a, BANK(UnknOBPals)
call FarCopyWRAM call FarCopyWRAM

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@ -43,6 +43,7 @@ CheckShininess:
and a and a
ret ret
; unreferenced
CheckContestMon: CheckContestMon:
; Check a mon's DVs at hl in the bug catching contest. ; Check a mon's DVs at hl in the bug catching contest.
; Return carry if its DVs are good enough to place in the contest. ; Return carry if its DVs are good enough to place in the contest.
@ -108,7 +109,8 @@ InitPartyMenuPalettes:
call WipeAttrMap call WipeAttrMap
ret ret
SGB_ApplyPartyMenuHPPals: ; 8ade SGB layout $fc ; SGB layout for SCGB_PARTY_MENU_HP_PALS
SGB_ApplyPartyMenuHPPals: ; 8ade
ld hl, wHPPals ld hl, wHPPals
ld a, [wSGBPals] ld a, [wSGBPals]
ld e, a ld e, a
@ -343,11 +345,11 @@ ApplyHPBarPals:
ret ret
.Enemy: .Enemy:
ld de, BGPals + 2 palettes + 2 ld de, BGPals palette PAL_BATTLE_BG_ENEMY_HP + 2
jr .okay jr .okay
.Player: .Player:
ld de, BGPals + 3 palettes + 2 ld de, BGPals palette PAL_BATTLE_BG_PLAYER_HP + 2
.okay .okay
ld l, c ld l, c
@ -395,11 +397,11 @@ LoadStatsScreenPals:
ld a, $5 ld a, $5
ld [rSVBK], a ld [rSVBK], a
ld a, [hli] ld a, [hli]
ld [UnknBGPals], a ld [UnknBGPals palette 0], a
ld [UnknBGPals + 8 * 2], a ld [UnknBGPals palette 2], a
ld a, [hl] ld a, [hl]
ld [UnknBGPals + 1], a ld [UnknBGPals palette 0 + 1], a
ld [UnknBGPals + 8 * 2 + 1], a ld [UnknBGPals palette 2 + 1], a
pop af pop af
ld [rSVBK], a ld [rSVBK], a
call ApplyPals call ApplyPals
@ -457,7 +459,7 @@ Function95f0:
; XXX ; XXX
ld hl, .Palette ld hl, .Palette
ld de, UnknBGPals ld de, UnknBGPals
ld bc, 8 ld bc, 1 palettes
ld a, $5 ld a, $5
call FarCopyWRAM call FarCopyWRAM
call ApplyPals call ApplyPals
@ -521,10 +523,10 @@ LoadPalette_White_Col1_Col2_Black:
ld a, $5 ld a, $5
ld [rSVBK], a ld [rSVBK], a
ld a, $7fff % $100 ld a, LOW(palred 31 + palgreen 31 + palblue 31)
ld [de], a ld [de], a
inc de inc de
ld a, $7fff / $100 ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
ld [de], a ld [de], a
inc de inc de
@ -574,7 +576,7 @@ ResetBGPals:
ld [rSVBK], a ld [rSVBK], a
ld hl, UnknBGPals ld hl, UnknBGPals
ld c, 8 ld c, 1 palettes
.loop .loop
ld a, $ff ld a, $ff
ld [hli], a ld [hli], a
@ -655,7 +657,8 @@ ApplyAttrMap:
ld [rVBK], a ld [rVBK], a
ret ret
CGB_ApplyPartyMenuHPPals: ; 96f3 CGB layout $fc ; CGB layout for SCGB_PARTY_MENU_HP_PALS
CGB_ApplyPartyMenuHPPals: ; 96f3
ld hl, wHPPals ld hl, wHPPals
ld a, [wSGBPals] ld a, [wSGBPals]
ld e, a ld e, a
@ -746,7 +749,7 @@ GetMonPalettePointer_:
Function9779: mobile Function9779: mobile
call CheckCGB call CheckCGB
ret z ret z
ld hl, Palettes_979c ld hl, BattleObjectPals
ld a, $90 ld a, $90
ld [rOBPI], a ld [rOBPI], a
ld c, 6 palettes ld c, 6 palettes
@ -755,15 +758,15 @@ Function9779: mobile
ld [rOBPD], a ld [rOBPD], a
dec c dec c
jr nz, .loop jr nz, .loop
ld hl, Palettes_979c ld hl, BattleObjectPals
ld de, UnknOBPals palette 2 ld de, UnknOBPals palette 2
ld bc, 2 palettes ld bc, 2 palettes
ld a, $5 ld a, $5
call FarCopyWRAM call FarCopyWRAM
ret ret
Palettes_979c: BattleObjectPals:
INCLUDE "data/palettes/979c.pal" INCLUDE "data/palettes/battle_objects.pal"
Function97cc: Function97cc:
; XXX ; XXX
@ -909,9 +912,9 @@ InitCGBPals::
ld [rBGPI], a ld [rBGPI], a
ld c, 4 * 8 ld c, 4 * 8
.bgpals_loop .bgpals_loop
ld a, $7fff % $100 ld a, LOW(palred 31 + palgreen 31 + palblue 31)
ld [rBGPD], a ld [rBGPD], a
ld a, $7fff / $100 ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
ld [rBGPD], a ld [rBGPD], a
dec c dec c
jr nz, .bgpals_loop jr nz, .bgpals_loop
@ -919,9 +922,9 @@ InitCGBPals::
ld [rOBPI], a ld [rOBPI], a
ld c, 4 * 8 ld c, 4 * 8
.obpals_loop .obpals_loop
ld a, $7fff % $100 ld a, LOW(palred 31 + palgreen 31 + palblue 31)
ld [rOBPD], a ld [rOBPD], a
ld a, $7fff / $100 ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
ld [rOBPD], a ld [rOBPD], a
dec c dec c
jr nz, .obpals_loop jr nz, .obpals_loop
@ -940,9 +943,9 @@ InitCGBPals::
.LoadWhitePals: .LoadWhitePals:
ld c, 4 * 16 ld c, 4 * 16
.loop .loop
ld a, $7fff % $100 ld a, LOW(palred 31 + palgreen 31 + palblue 31)
ld [hli], a ld [hli], a
ld a, $7fff / $100 ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
ld [hli], a ld [hli], a
dec c dec c
jr nz, .loop jr nz, .loop
@ -1006,7 +1009,7 @@ PushSGBBorder:
SGB_ClearVRAM: SGB_ClearVRAM:
ld hl, VTiles0 ld hl, VTiles0
ld bc, $2000 ld bc, VRAM_End - VTiles0
xor a xor a
call ByteFill call ByteFill
ret ret
@ -1067,7 +1070,7 @@ SGBBorder_PushBGPals:
ld [rBGP], a ld [rBGP], a
ld hl, PredefPals ld hl, PredefPals
ld de, VTiles1 ld de, VTiles1
ld bc, $1000 ld bc, $100 tiles
call CopyData call CopyData
call DrawDefaultTiles call DrawDefaultTiles
ld a, $e3 ld a, $e3
@ -1194,90 +1197,13 @@ SGBDelayCycles:
jr nz, .wait jr nz, .wait
ret ret
BlkPacket_9a86: INCLUDE "data/palettes/blk_packets.asm"
db $21, $01, $03, $00, $00, $00, $13, $11, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9a96: INCLUDE "data/palettes/pal_packets.asm"
db $21, $01, $07, $05, $00, $0a, $13, $0d, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9aa6:
db $22, $05, $07, $0a, $00, $0c, $13, $11, $03, $05, $01, $00, $0a, $03, $03, $00
db $0a, $08, $13, $0a, $03, $0a, $00, $04, $08, $0b, $03, $0f, $0b, $00, $13, $07
BlkPacket_9ac6:
db $21, $01, $07, $05, $00, $01, $07, $07, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9ad6:
db $21, $01, $07, $05, $0b, $01, $13, $02, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9ae6:
db $21, $01, $07, $05, $01, $01, $08, $08, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9af6:
db $21, $01, $07, $05, $07, $05, $0d, $0b, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9b06:
db $22, $05, $03, $05, $00, $00, $13, $0b, $03, $0a, $00, $04, $13, $09, $02, $0f
db $00, $06, $13, $07, $03, $00, $04, $04, $0f, $09, $03, $00, $00, $0c, $13, $11
BlkPacket_9b26:
db $23, $07, $07, $10, $00, $00, $02, $0c, $02, $00, $0c, $00, $12, $01, $02, $00
db $0c, $02, $12, $03, $02, $00, $0c, $04, $12, $05, $02, $00, $0c, $06, $12, $07
db $02, $00, $0c, $08, $12, $09, $02, $00, $0c, $0a, $12, $0b, $00, $00, $00, $00
BlkPacket_9b56:
db $22, $03, $07, $20, $00, $00, $13, $04, $03, $0f, $00, $06, $13, $11, $03, $05
db $0f, $01, $12, $04, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9b76:
db $21, $01, $07, $10, $00, $00, $13, $05, $00, $00, $00, $00, $00, $00, $00, $00
BlkPacket_9b86:
db $21, $02, $07, $0a, $00, $04, $13, $0d, $03, $05, $00, $06, $13, $0b, $00, $00
PalPacket_9b96: db $51, $48, $00, $49, $00, $4a, $00, $4b, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9ba6: db $51, $2b, $00, $24, $00, $20, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9bb6: db $51, $41, $00, $42, $00, $43, $00, $44, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9bc6: db $51, $4c, $00, $4c, $00, $4c, $00, $4c, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9bd6: db $51, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9be6: db $51, $36, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9bf6: db $51, $37, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c06: db $51, $38, $00, $39, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c16: db $51, $3a, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c26: db $51, $3b, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c36: db $51, $3c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c46: db $51, $39, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c56: db $51, $2e, $00, $2f, $00, $30, $00, $31, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c66: db $51, $1a, $00, $1a, $00, $1a, $00, $1a, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c76: db $51, $32, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c86: db $51, $3c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9c96: db $51, $3d, $00, $3e, $00, $3f, $00, $40, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9ca6: db $51, $33, $00, $34, $00, $1b, $00, $1f, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9cb6: db $51, $1b, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9cc6: db $51, $1c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9cd6: db $51, $35, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9ce6: db $01, $ff, $7f, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9cf6: db $09, $ff, $7f, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d06: db $59, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d16: db $89, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d26: db $89, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d36: db $99, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d46: db $a1, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d56: db $b9, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d66: db $b9, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d76: db $79, $5d, $08, $00, $0b, $8c, $d0, $f4, $60, $00, $00, $00, $00, $00, $00, $00
PalPacket_9d86: db $79, $52, $08, $00, $0b, $a9, $e7, $9f, $01, $c0, $7e, $e8, $e8, $e8, $e8, $e0
PalPacket_9d96: db $79, $47, $08, $00, $0b, $c4, $d0, $16, $a5, $cb, $c9, $05, $d0, $10, $a2, $28
PalPacket_9da6: db $79, $3c, $08, $00, $0b, $f0, $12, $a5, $c9, $c9, $c8, $d0, $1c, $a5, $ca, $c9
PalPacket_9db6: db $79, $31, $08, $00, $0b, $0c, $a5, $ca, $c9, $7e, $d0, $06, $a5, $cb, $c9, $7e
PalPacket_9dc6: db $79, $26, $08, $00, $0b, $39, $cd, $48, $0c, $d0, $34, $a5, $c9, $c9, $80, $d0
PalPacket_9dd6: db $79, $1b, $08, $00, $0b, $ea, $ea, $ea, $ea, $ea, $a9, $01, $cd, $4f, $0c, $d0
PalPacket_9de6: db $79, $10, $08, $00, $0b, $4c, $20, $08, $ea, $ea, $ea, $ea, $ea, $60, $ea, $ea
PredefPals: PredefPals:
INCLUDE "data/palettes/predef.pal" INCLUDE "data/palettes/predef.pal"
SGBBorderMap:
INCLUDE "data/sgb_border_map.asm" INCLUDE "data/sgb_border_map.asm"
SGBBorderPalettes: SGBBorderPalettes:
@ -1287,20 +1213,10 @@ SGBBorder:
INCBIN "gfx/sgb/sgb_border.2bpp" INCBIN "gfx/sgb/sgb_border.2bpp"
HPBarPals: HPBarPals:
; green INCLUDE "data/palettes/hp_bar.pal"
RGB 30, 26, 15
RGB 00, 23, 00
; yellow
RGB 30, 26, 15
RGB 31, 21, 00
; red
RGB 30, 26, 15
RGB 31, 00, 00
ExpBarPalette: ExpBarPalette:
; blue INCLUDE "data/palettes/exp_bar.pal"
RGB 30, 26, 15
RGB 04, 17, 31
INCLUDE "gfx/pics/palette_pointers.asm" INCLUDE "gfx/pics/palette_pointers.asm"
INCLUDE "gfx/trainer_palettes.asm" INCLUDE "gfx/trainer_palettes.asm"
@ -1314,7 +1230,7 @@ LoadMapPals:
and 7 and 7
ld e, a ld e, a
ld d, 0 ld d, 0
ld hl, .TilesetColorsPointers ld hl, EnvironmentColorsPointers
add hl, de add hl, de
add hl, de add hl, de
ld a, [hli] ld a, [hli]
@ -1405,40 +1321,7 @@ endr
call FarCopyWRAM call FarCopyWRAM
ret ret
.TilesetColorsPointers: INCLUDE "data/maps/environment_colors.asm"
dw .OutdoorColors ; unused
dw .OutdoorColors ; TOWN
dw .OutdoorColors ; ROUTE
dw .IndoorColors ; INDOOR
dw .DungeonColors ; CAVE
dw .Perm5Colors ; ENVIRONMENT_5
dw .IndoorColors ; GATE
dw .DungeonColors ; DUNGEON
; Valid indices: $00 - $29
.OutdoorColors:
db $00, $01, $02, $28, $04, $05, $06, $07 ; morn
db $08, $09, $0a, $28, $0c, $0d, $0e, $0f ; day
db $10, $11, $12, $29, $14, $15, $16, $17 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark
.IndoorColors:
db $20, $21, $22, $23, $24, $25, $26, $07 ; morn
db $20, $21, $22, $23, $24, $25, $26, $07 ; day
db $10, $11, $12, $13, $14, $15, $16, $07 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $07 ; dark
.DungeonColors:
db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark
.Perm5Colors:
db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark
Palette_b309: ; b309 mobile Palette_b309: ; b309 mobile
RGB 31, 31, 31 RGB 31, 31, 31
@ -1453,13 +1336,13 @@ Palette_b311: ; b311 not mobile
RGB 00, 00, 00 RGB 00, 00, 00
TilesetBGPalette: TilesetBGPalette:
INCLUDE "data/palettes/tileset_bg.pal" INCLUDE "data/palettes/overworld/tileset_bg.pal"
MapObjectPals:: MapObjectPals::
INCLUDE "data/palettes/map_objects.pal" INCLUDE "data/palettes/overworld/map_objects.pal"
RoofPals: RoofPals:
INCLUDE "data/palettes/roofs.pal" INCLUDE "data/palettes/overworld/roofs.pal"
DiplomaPalettes: DiplomaPalettes:
INCLUDE "data/palettes/diploma.pal" INCLUDE "data/palettes/diploma.pal"
@ -1468,10 +1351,10 @@ PartyMenuOBPals:
INCLUDE "data/palettes/party_menu.pal" INCLUDE "data/palettes/party_menu.pal"
Palettes_b6f1: Palettes_b6f1:
INCLUDE "data/palettes/b6f1.pal" INCLUDE "data/palettes/unknown/b6f1.pal"
Palettes_b719: Palettes_b719:
INCLUDE "data/palettes/b719.pal" INCLUDE "data/palettes/unknown/b719.pal"
MalePokegearPals: MalePokegearPals:
INCLUDE "data/palettes/pokegear.pal" INCLUDE "data/palettes/pokegear.pal"
@ -1480,7 +1363,7 @@ FemalePokegearPals:
INCLUDE "data/palettes/pokegear_f.pal" INCLUDE "data/palettes/pokegear_f.pal"
Palettes_b789: Palettes_b789:
INCLUDE "data/palettes/b789.pal" INCLUDE "data/palettes/unknown/b789.pal"
SlotMachinePals: SlotMachinePals:
INCLUDE "data/palettes/slot_machine.pal" INCLUDE "data/palettes/slot_machine.pal"

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@ -193,9 +193,9 @@ Credits_UpdateGFXRequestPath: ; 109964 (42:5964)
ld [Requested2bppSource], a ld [Requested2bppSource], a
ld a, h ld a, h
ld [Requested2bppSource + 1], a ld [Requested2bppSource + 1], a
ld a, VTiles2 % $100 ld a, LOW(VTiles2)
ld [Requested2bppDest], a ld [Requested2bppDest], a
ld a, VTiles2 / $100 ld a, HIGH(VTiles2)
ld [Requested2bppDest + 1], a ld [Requested2bppDest + 1], a
jr Credits_RequestGFX jr Credits_RequestGFX
@ -374,9 +374,9 @@ ParseCredits: ; 1099aa
set 7, [hl] set 7, [hl]
ld a, 32 ld a, 32
ld [MusicFade], a ld [MusicFade], a
ld a, MUSIC_POST_CREDITS % $100 ld a, LOW(MUSIC_POST_CREDITS)
ld [MusicFadeID], a ld [MusicFadeID], a
ld a, MUSIC_POST_CREDITS / $100 ld a, HIGH(MUSIC_POST_CREDITS)
ld [MusicFadeID + 1], a ld [MusicFadeID + 1], a
ret ret
@ -523,20 +523,20 @@ GetCreditsPalette: ; 109b2c
; Update the first three colors in both palette buffers. ; Update the first three colors in both palette buffers.
push af push af
push hl push hl
add UnknBGPals % $100 add LOW(UnknBGPals)
ld e, a ld e, a
ld a, 0 ld a, 0
adc UnknBGPals / $100 adc HIGH(UnknBGPals)
ld d, a ld d, a
ld bc, 24 ld bc, 24
call CopyBytes call CopyBytes
pop hl pop hl
pop af pop af
add BGPals % $100 add LOW(BGPals)
ld e, a ld e, a
ld a, 0 ld a, 0
adc BGPals / $100 adc HIGH(BGPals)
ld d, a ld d, a
ld bc, 24 ld bc, 24
call CopyBytes call CopyBytes

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@ -126,10 +126,7 @@ LoadOW_BGPal7:: ; 49409
; 49418 ; 49418
Palette_TextBG7: ; 49418 Palette_TextBG7: ; 49418
RGB 31, 31, 31 INCLUDE "data/palettes/overworld/bg_text.pal"
RGB 08, 19, 28
RGB 05, 05, 16
RGB 00, 00, 00
; 49420 ; 49420
Function49420:: ; 49420 (12:5420) Function49420:: ; 49420 (12:5420)
@ -144,7 +141,7 @@ Function49420:: ; 49420 (12:5420)
MG_Mobile_Layout01: ; 4942f MG_Mobile_Layout01: ; 4942f
call MG_Mobile_Layout_LoadPals call MG_Mobile_Layout_LoadPals
ld de, UnknBGPals palette PAL_BG_TEXT ld de, UnknBGPals palette PAL_BG_TEXT
ld hl, Palette_49478 ld hl, .Palette_49478
ld bc, 1 palettes ld bc, 1 palettes
ld a, BANK(UnknBGPals) ld a, BANK(UnknBGPals)
call FarCopyWRAM call FarCopyWRAM
@ -174,7 +171,7 @@ MG_Mobile_Layout01: ; 4942f
ret ret
; 49478 ; 49478
Palette_49478: ; 49478 .Palette_49478: ; 49478
RGB 31, 31, 31 RGB 31, 31, 31
RGB 26, 31, 00 RGB 26, 31, 00
RGB 20, 16, 03 RGB 20, 16, 03
@ -210,7 +207,7 @@ Function49496: ; 49496
INCLUDE "tilesets/special_palettes.asm" INCLUDE "tilesets/special_palettes.asm"
MG_Mobile_Layout02: ; 49706 MG_Mobile_Layout02: ; 49706
ld hl, Palette_49732 ld hl, .Palette_49732
ld de, UnknBGPals ld de, UnknBGPals
ld bc, 1 palettes ld bc, 1 palettes
ld a, BANK(UnknBGPals) ld a, BANK(UnknBGPals)
@ -218,7 +215,7 @@ MG_Mobile_Layout02: ; 49706
farcall ApplyPals farcall ApplyPals
call MG_Mobile_Layout_WipeAttrMap call MG_Mobile_Layout_WipeAttrMap
farcall ApplyAttrMap farcall ApplyAttrMap
ld hl, Palette_4973a ld hl, .Palette_4973a
ld de, UnknOBPals ld de, UnknOBPals
ld bc, 1 palettes ld bc, 1 palettes
ld a, BANK(UnknOBPals) ld a, BANK(UnknOBPals)
@ -226,14 +223,14 @@ MG_Mobile_Layout02: ; 49706
ret ret
; 49732 ; 49732
Palette_49732: ; 49732 .Palette_49732: ; 49732
RGB 31, 31, 31 RGB 31, 31, 31
RGB 23, 16, 07 RGB 23, 16, 07
RGB 23, 07, 07 RGB 23, 07, 07
RGB 03, 07, 20 RGB 03, 07, 20
; 4973a ; 4973a
Palette_4973a: ; 4973a .Palette_4973a: ; 4973a
RGB 00, 00, 00 RGB 00, 00, 00
RGB 07, 05, 31 RGB 07, 05, 31
RGB 14, 18, 31 RGB 14, 18, 31
@ -241,17 +238,17 @@ Palette_4973a: ; 4973a
; 49742 ; 49742
Function49742: ; 49742 Function49742: ; 49742
ld hl, Palette_49757 ld hl, .Palette_49757
ld de, UnknBGPals ld de, UnknBGPals
ld bc, $40 ld bc, 8 palettes
ld a, $5 ld a, $5
call FarCopyWRAM call FarCopyWRAM
farcall ApplyPals farcall ApplyPals
ret ret
; 49757 ; 49757
Palette_49757: ; 49757 .Palette_49757: ; 49757
INCLUDE "data/palettes/49757.pal" INCLUDE "data/palettes/unknown/49757.pal"
; 49797 ; 49797
_InitMG_Mobile_LinkTradePalMap: ; 49797 _InitMG_Mobile_LinkTradePalMap: ; 49797
@ -326,11 +323,4 @@ InitMG_Mobile_LinkTradePalMap: ; 49856
; 4985a ; 4985a
Unknown_4985a: ; unreferenced Unknown_4985a: ; unreferenced
db $ab, $03, $57, $24, $ac, $0e, $13, $32 INCLUDE "data/palettes/unknown/4985a.asm"
db $be, $30, $5b, $4c, $47, $60, $ed, $f2
db $ab, $03, $55, $26, $aa, $0a, $13, $3a
db $be, $28, $33, $24, $6e, $71, $df, $b0
db $a8, $00, $e5, $e0, $9a, $fc, $f4, $2c
db $fe, $4c, $a3, $5e, $c6, $3a, $ab, $4d
db $a8, $00, $b5, $b0, $de, $e8, $fc, $1c
db $ba, $66, $f7, $0e, $ba, $5e, $43, $bd

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@ -3,9 +3,9 @@ Copyright_GFPresents: ; e4579
call PlayMusic call PlayMusic
call ClearBGPalettes call ClearBGPalettes
call ClearTileMap call ClearTileMap
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
xor a xor a ; LOW(VBGMap0)
ld [hBGMapAddress], a ld [hBGMapAddress], a
ld [hJoyDown], a ld [hJoyDown], a
ld [hSCX], a ld [hSCX], a
@ -1922,9 +1922,9 @@ Intro_RustleGrass: ; e546d (39:546d)
ld [Requested2bppSource], a ld [Requested2bppSource], a
ld a, [hli] ld a, [hli]
ld [Requested2bppSource + 1], a ld [Requested2bppSource + 1], a
ld a, (VTiles2 tile $09) % $100 ld a, LOW(VTiles2 tile $09)
ld [Requested2bppDest], a ld [Requested2bppDest], a
ld a, (VTiles2 tile $09) / $100 ld a, HIGH(VTiles2 tile $09)
ld [Requested2bppDest + 1], a ld [Requested2bppDest + 1], a
ld a, 4 ld a, 4
ld [Requested2bppSize], a ld [Requested2bppSize], a

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@ -1069,7 +1069,7 @@ TilesetColorTest:
ld hl, VTiles1 ld hl, VTiles1
lb bc, BANK(DebugColorTestGFX), 1 lb bc, BANK(DebugColorTestGFX), 1
call Request2bpp call Request2bpp
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
hlcoord 0, 0 hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT ld bc, SCREEN_WIDTH * SCREEN_HEIGHT

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@ -300,7 +300,7 @@ DoBikeStep:: ; 97db3
; If we've taken at least 1024 steps, have the bike ; If we've taken at least 1024 steps, have the bike
; shop owner try to call us. ; shop owner try to call us.
ld a, d ld a, d
cp 1024 >> 8 cp HIGH(1024)
jr c, .NoCall jr c, .NoCall
; If a call has already been queued, don't overwrite ; If a call has already been queued, don't overwrite

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@ -6,7 +6,7 @@ CalcLevel: ; 50e1b
.next_level .next_level
inc d inc d
ld a, d ld a, d
cp (MAX_LEVEL + 1) % $100 cp LOW(MAX_LEVEL + 1)
jr z, .got_level jr z, .got_level
call CalcExpAtLevel call CalcExpAtLevel
push hl push hl

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@ -46,9 +46,9 @@ InitDisplayForRedCredits: ; 4e8c2
ld hl, UnknBGPals ld hl, UnknBGPals
ld c, 4 tiles ld c, 4 tiles
.load_white_palettes .load_white_palettes
ld a, (palred 31 + palgreen 31 + palblue 31) % $100 ld a, LOW(palred 31 + palgreen 31 + palblue 31)
ld [hli], a ld [hli], a
ld a, (palred 31 + palgreen 31 + palblue 31) / $100 ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
ld [hli], a ld [hli], a
dec c dec c
jr nz, .load_white_palettes jr nz, .load_white_palettes

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@ -27,7 +27,7 @@ ReanchorBGMap_NoOAMUpdate:: ; 6454
ld a, $90 ld a, $90
ld [hWY], a ld [hWY], a
call OverworldTextModeSwitch call OverworldTextModeSwitch
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
call .LoadBGMapAddrIntoHRAM call .LoadBGMapAddrIntoHRAM
call _OpenAndCloseMenu_HDMATransferTileMapAndAttrMap call _OpenAndCloseMenu_HDMATransferTileMapAndAttrMap
farcall LoadOW_BGPal7 farcall LoadOW_BGPal7
@ -38,11 +38,11 @@ ReanchorBGMap_NoOAMUpdate:: ; 6454
ld [hBGMapMode], a ld [hBGMapMode], a
ld [hWY], a ld [hWY], a
farcall HDMATransfer_FillBGMap0WithBlack ; no need to farcall farcall HDMATransfer_FillBGMap0WithBlack ; no need to farcall
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
call .LoadBGMapAddrIntoHRAM call .LoadBGMapAddrIntoHRAM
xor a xor a ; LOW(VBGMap0)
ld [wBGMapAnchor], a ld [wBGMapAnchor], a
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [wBGMapAnchor + 1], a ld [wBGMapAnchor + 1], a
xor a xor a
ld [hSCX], a ld [hSCX], a
@ -86,13 +86,13 @@ HDMATransfer_FillBGMap0WithBlack: ; 64db
ld hl, wDecompressScratch ld hl, wDecompressScratch
ld bc, wScratchAttrMap - wDecompressScratch ld bc, wScratchAttrMap - wDecompressScratch
call ByteFill call ByteFill
ld a, wDecompressScratch / $100 ld a, HIGH(wDecompressScratch)
ld [rHDMA1], a ld [rHDMA1], a
ld a, wDecompressScratch % $100 ld a, LOW(wDecompressScratch)
ld [rHDMA2], a ld [rHDMA2], a
ld a, (VBGMap0 % $8000) / $100 ld a, HIGH(VBGMap0 % $8000)
ld [rHDMA3], a ld [rHDMA3], a
ld a, (VBGMap0 % $8000) % $100 ld a, LOW(VBGMap0 % $8000)
ld [rHDMA4], a ld [rHDMA4], a
ld a, $3f ld a, $3f
ld [hDMATransfer], a ld [hDMATransfer], a

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@ -199,24 +199,24 @@ _ResetWRAM: ; 5bae
ld [Coins], a ld [Coins], a
ld [Coins + 1], a ld [Coins + 1], a
IF START_MONEY / $10000 IF START_MONEY >= $10000
ld a, START_MONEY / $10000 ld a, HIGH(START_MONEY >> 8)
ENDC ENDC
ld [Money], a ld [Money], a
ld a, START_MONEY / $100 % $100 ld a, HIGH(START_MONEY) ; mid
ld [Money + 1], a ld [Money + 1], a
ld a, START_MONEY % $100 ld a, LOW(START_MONEY)
ld [Money + 2], a ld [Money + 2], a
xor a xor a
ld [wWhichMomItem], a ld [wWhichMomItem], a
ld hl, MomItemTriggerBalance ld hl, MomItemTriggerBalance
ld [hl], MOM_MONEY / $10000 ld [hl], HIGH(MOM_MONEY >> 8)
inc hl inc hl
ld [hl], MOM_MONEY / $100 % $100 ld [hl], HIGH(MOM_MONEY) ; mid
inc hl inc hl
ld [hl], MOM_MONEY % $100 ld [hl], LOW(MOM_MONEY)
call InitializeNPCNames call InitializeNPCNames
@ -372,9 +372,9 @@ Continue: ; 5d65
.Check2Pass: .Check2Pass:
ld a, $8 ld a, $8
ld [MusicFade], a ld [MusicFade], a
ld a, MUSIC_NONE % $100 ld a, LOW(MUSIC_NONE)
ld [MusicFadeID], a ld [MusicFadeID], a
ld a, MUSIC_NONE / $100 ld a, HIGH(MUSIC_NONE)
ld [MusicFadeID + 1], a ld [MusicFadeID + 1], a
call ClearBGPalettes call ClearBGPalettes
call Continue_MobileAdapterMenu call Continue_MobileAdapterMenu
@ -426,9 +426,9 @@ Continue_MobileAdapterMenu: ; 5df0
ret nz ret nz
ld a, 5 ld a, 5
ld [MusicFade], a ld [MusicFade], a
ld a, MUSIC_MOBILE_ADAPTER_MENU % $100 ld a, LOW(MUSIC_MOBILE_ADAPTER_MENU)
ld [MusicFadeID], a ld [MusicFadeID], a
ld a, MUSIC_MOBILE_ADAPTER_MENU / $100 ld a, HIGH(MUSIC_MOBILE_ADAPTER_MENU)
ld [MusicFadeID + 1], a ld [MusicFadeID + 1], a
ld c, 20 ld c, 20
call DelayFrames call DelayFrames
@ -437,9 +437,9 @@ Continue_MobileAdapterMenu: ; 5df0
farcall _SaveData farcall _SaveData
ld a, 8 ld a, 8
ld [MusicFade], a ld [MusicFade], a
ld a, MUSIC_NONE % $100 ld a, LOW(MUSIC_NONE)
ld [MusicFadeID], a ld [MusicFadeID], a
ld a, MUSIC_NONE / $100 ld a, HIGH(MUSIC_NONE)
ld [MusicFadeID + 1], a ld [MusicFadeID + 1], a
ld c, 35 ld c, 35
call DelayFrames call DelayFrames
@ -1405,9 +1405,9 @@ GameInit:: ; 642e
call ClearWindowData call ClearWindowData
call ClearBGPalettes call ClearBGPalettes
call ClearTileMap call ClearTileMap
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
xor a xor a ; LOW(VBGMap0)
ld [hBGMapAddress], a ld [hBGMapAddress], a
ld [hJoyDown], a ld [hJoyDown], a
ld [hSCX], a ld [hSCX], a

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@ -861,7 +861,7 @@ HeavyBallMultiplier:
.compare .compare
ld c, a ld c, a
cp 1024 >> 8 ; 102.4 kg cp HIGH(1024) ; 102.4 kg
jr c, .lightmon jr c, .lightmon
ld hl, .WeightsTable ld hl, .WeightsTable
@ -892,10 +892,10 @@ HeavyBallMultiplier:
.WeightsTable: .WeightsTable:
; weight factor, boost ; weight factor, boost
db 2048 >> 8, 0 db HIGH(2048), 0
db 3072 >> 8, 20 db HIGH(3072), 20
db 4096 >> 8, 30 db HIGH(4096), 30
db 65280 >> 8, 40 db HIGH(65280), 40
LureBallMultiplier: LureBallMultiplier:
; multiply catch rate by 3 if this is a fishing rod battle ; multiply catch rate by 3 if this is a fishing rod battle

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@ -124,28 +124,28 @@ _CheckItem:: ; d244
DoesHLEqualNumItems: ; d27b DoesHLEqualNumItems: ; d27b
ld a, l ld a, l
cp NumItems % $100 cp LOW(NumItems)
ret nz ret nz
ld a, h ld a, h
cp NumItems / $100 cp HIGH(NumItems)
ret ret
GetPocketCapacity: ; d283 GetPocketCapacity: ; d283
ld c, MAX_ITEMS ld c, MAX_ITEMS
ld a, e ld a, e
cp NumItems % $100 cp LOW(NumItems)
jr nz, .not_bag jr nz, .not_bag
ld a, d ld a, d
cp NumItems / $100 cp HIGH(NumItems)
ret z ret z
.not_bag .not_bag
ld c, MAX_PC_ITEMS ld c, MAX_PC_ITEMS
ld a, e ld a, e
cp PCItems % $100 cp LOW(PCItems)
jr nz, .not_pc jr nz, .not_pc
ld a, d ld a, d
cp PCItems / $100 cp HIGH(PCItems)
ret z ret z
.not_pc .not_pc

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@ -162,9 +162,9 @@ TimeCapsule: ; 2805d
ld [de], a ld [de], a
ld hl, wTimeCapsulePartyMon1Species ld hl, wTimeCapsulePartyMon1Species
call Function2868a call Function2868a
ld a, OTPartyMonOT % $100 ld a, LOW(OTPartyMonOT)
ld [wUnusedD102], a ld [wUnusedD102], a
ld a, OTPartyMonOT / $100 ld a, HIGH(OTPartyMonOT)
ld [wUnusedD102 + 1], a ld [wUnusedD102 + 1], a
ld de, MUSIC_NONE ld de, MUSIC_NONE
call PlayMusic call PlayMusic
@ -333,10 +333,10 @@ Gen2ToGen2LinkComms: ; 28177
push bc push bc
ld bc, MAIL_MSG_LENGTH + 1 ld bc, MAIL_MSG_LENGTH + 1
call CopyBytes call CopyBytes
ld a, (MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1)) % $100 ld a, LOW(MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1))
add e add e
ld e, a ld e, a
ld a, (MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1)) / $100 ld a, HIGH(MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1))
adc d adc d
ld d, a ld d, a
pop bc pop bc
@ -346,10 +346,10 @@ Gen2ToGen2LinkComms: ; 28177
ld b, PARTY_LENGTH ld b, PARTY_LENGTH
.copy_author_loop .copy_author_loop
push bc push bc
ld a, (MAIL_MSG_LENGTH + 1) % $100 ld a, LOW(MAIL_MSG_LENGTH + 1)
add e add e
ld e, a ld e, a
ld a, (MAIL_MSG_LENGTH + 1) / $100 ld a, HIGH(MAIL_MSG_LENGTH + 1)
adc d adc d
ld d, a ld d, a
ld bc, MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1) ld bc, MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1)
@ -403,9 +403,9 @@ Gen2ToGen2LinkComms: ; 28177
ld de, OTPartyMons ld de, OTPartyMons
ld bc, OTPartyDataEnd - OTPartyMons ld bc, OTPartyDataEnd - OTPartyMons
call CopyBytes call CopyBytes
ld a, OTPartyMonOT % $100 ld a, LOW(OTPartyMonOT)
ld [wUnusedD102], a ld [wUnusedD102], a
ld a, OTPartyMonOT / $100 ld a, HIGH(OTPartyMonOT)
ld [wUnusedD102 + 1], a ld [wUnusedD102 + 1], a
ld de, MUSIC_NONE ld de, MUSIC_NONE
call PlayMusic call PlayMusic

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@ -2812,7 +2812,7 @@ _UpdateSprites:: ; 5920
.fill .fill
ld a, [VramState] ld a, [VramState]
bit 1, a bit 1, a
ld b, SpritesEnd % $100 ld b, LOW(SpritesEnd)
jr z, .ok jr z, .ok
ld b, 28 * 4 ld b, 28 * 4
.ok .ok
@ -2820,7 +2820,7 @@ _UpdateSprites:: ; 5920
cp b cp b
ret nc ret nc
ld l, a ld l, a
ld h, Sprites / $100 ld h, HIGH(Sprites)
ld de, 4 ld de, 4
ld a, b ld a, b
ld c, SCREEN_HEIGHT_PX + 16 ld c, SCREEN_HEIGHT_PX + 16
@ -3032,11 +3032,11 @@ PRIORITY_HIGH EQU $30
ld l, a ld l, a
ld a, [hUsedSpriteIndex] ld a, [hUsedSpriteIndex]
ld c, a ld c, a
ld b, Sprites / $100 ld b, HIGH(Sprites)
ld a, [hli] ld a, [hli]
ld [hUsedSpriteTile], a ld [hUsedSpriteTile], a
add c add c
cp SpritesEnd % $100 cp LOW(SpritesEnd)
jr nc, .full jr nc, .full
.addsprite .addsprite
ld a, [hFFC0] ld a, [hFFC0]

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@ -1570,18 +1570,18 @@ CalcPkmnStatC: ; e17b
.no_overflow_4 .no_overflow_4
ld a, [hQuotient + 1] ld a, [hQuotient + 1]
cp (1000 / $100) + 1 cp HIGH(MAX_STAT_VALUE + 1) + 1
jr nc, .max_stat jr nc, .max_stat
cp 1000 / $100 cp HIGH(MAX_STAT_VALUE + 1)
jr c, .stat_value_okay jr c, .stat_value_okay
ld a, [hQuotient + 2] ld a, [hQuotient + 2]
cp 1000 % $100 cp LOW(MAX_STAT_VALUE + 1)
jr c, .stat_value_okay jr c, .stat_value_okay
.max_stat .max_stat
ld a, MAX_STAT_VALUE / $100 ld a, HIGH(MAX_STAT_VALUE)
ld [hMultiplicand + 1], a ld [hMultiplicand + 1], a
ld a, MAX_STAT_VALUE % $100 ld a, LOW(MAX_STAT_VALUE)
ld [hMultiplicand + 2], a ld [hMultiplicand + 2], a
.stat_value_okay .stat_value_okay
@ -1702,9 +1702,9 @@ GivePoke:: ; e277
ld hl, PartyMon1ID ld hl, PartyMon1ID
ld bc, PARTYMON_STRUCT_LENGTH ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes call AddNTimes
ld a, 01001 / $100 ld a, HIGH(01001)
ld [hli], a ld [hli], a
ld [hl], 01001 % $100 ld [hl], LOW(01001)
pop bc pop bc
farcall SetGiftPartyMonCaughtData farcall SetGiftPartyMonCaughtData
jr .skip_nickname jr .skip_nickname

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@ -264,7 +264,7 @@ Function104a95: ; 104a95 (41:4a95)
ld a, [rLY] ld a, [rLY]
cp $90 cp $90
jr c, .ly_loop jr c, .ly_loop
ld c, rRP % $100 ld c, LOW(rRP)
ld a, $c0 ld a, $c0
ld [$ff00+c], a ld [$ff00+c], a
ld b, 240 ; This might have been intended as a 4-second timeout buffer. ld b, 240 ; This might have been intended as a 4-second timeout buffer.
@ -274,7 +274,7 @@ Function104a95: ; 104a95 (41:4a95)
call MysteryGift_ReadJoypad call MysteryGift_ReadJoypad
ld b, $2 ld b, $2
ld c, rRP % $100 ld c, LOW(rRP)
; Delay frame ; Delay frame
.ly_loop2 .ly_loop2
ld a, [$ff00+c] ld a, [$ff00+c]
@ -715,7 +715,7 @@ Function104ddd: ; 104ddd (41:4ddd)
.loop .loop
call MysteryGift_ReadJoypad call MysteryGift_ReadJoypad
ld b, $2 ld b, $2
ld c, rRP % $100 ld c, LOW(rRP)
ld a, [hMGJoypadReleased] ld a, [hMGJoypadReleased]
bit B_BUTTON_F, a bit B_BUTTON_F, a
jr z, .next jr z, .next
@ -731,7 +731,7 @@ Function104ddd: ; 104ddd (41:4ddd)
jr nz, .loop jr nz, .loop
Function104dfe: ; 104dfe (41:4dfe) Function104dfe: ; 104dfe (41:4dfe)
ld c, rRP % $100 ld c, LOW(rRP)
ld d, $0 ld d, $0
ld e, d ld e, d
call Function104db7 call Function104db7
@ -771,7 +771,7 @@ Function104e3a: ; 104e3a (41:4e3a)
Function104e46: ; 104e46 (41:4e46) Function104e46: ; 104e46 (41:4e46)
ld a, $2 ld a, $2
ld [hPrintNum9], a ld [hPrintNum9], a
ld c, rRP % $100 ld c, LOW(rRP)
ld d, $0 ld d, $0
ld e, d ld e, d
ld d, $3d ld d, $3d
@ -812,7 +812,7 @@ Function104e93: ; 104e93 (41:4e93)
ld [hPrintNum6], a ld [hPrintNum6], a
push hl push hl
push bc push bc
ld c, rRP % $100 ld c, LOW(rRP)
ld d, $3d ld d, $3d
call Function104dd1 call Function104dd1
ld hl, hPrintNum2 ld hl, hPrintNum2
@ -844,7 +844,7 @@ Function104e93: ; 104e93 (41:4e93)
ret ret
Function104ed6: ; 104ed6 (41:4ed6) Function104ed6: ; 104ed6 (41:4ed6)
ld c, rRP % $100 ld c, LOW(rRP)
ld d, $5 ld d, $5
call Function104dd1 call Function104dd1
ld d, $5 ld d, $5
@ -981,7 +981,7 @@ Function104f57: ; 104f57 (41:4f57)
ret ret
Function104faf: ; 104faf (41:4faf) Function104faf: ; 104faf (41:4faf)
ld c, rRP % $100 ld c, LOW(rRP)
ld d, $0 ld d, $0
call Function104db7 call Function104db7
jp z, Function104f42 jp z, Function104f42

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@ -235,10 +235,10 @@ NamingScreen: ; 116c1
pop de pop de
ld b, SPRITE_ANIM_INDEX_RED_WALK ld b, SPRITE_ANIM_INDEX_RED_WALK
ld a, d ld a, d
cp KrisSpriteGFX / $100 cp HIGH(KrisSpriteGFX)
jr nz, .not_kris jr nz, .not_kris
ld a, e ld a, e
cp KrisSpriteGFX % $100 cp LOW(KrisSpriteGFX)
jr nz, .not_kris jr nz, .not_kris
ld b, SPRITE_ANIM_INDEX_BLUE_WALK ld b, SPRITE_ANIM_INDEX_BLUE_WALK
.not_kris .not_kris

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@ -15,10 +15,10 @@ GiveOddEgg: ; 1fb4b6
; Break on $ffff. ; Break on $ffff.
ld a, d ld a, d
cp $ffff / $100 cp HIGH($ffff)
jr nz, .not_done jr nz, .not_done
ld a, e ld a, e
cp $ffff % $100 cp LOW($ffff)
jr z, .done jr z, .done
.not_done .not_done
@ -60,14 +60,14 @@ GiveOddEgg: ; 1fb4b6
ld [wMobileMonSpeciesBuffer], a ld [wMobileMonSpeciesBuffer], a
; load pointer to (wMobileMonSpeciesBuffer - 1) in wMobileMonSpeciesPointerBuffer ; load pointer to (wMobileMonSpeciesBuffer - 1) in wMobileMonSpeciesPointerBuffer
ld a, (wMobileMonSpeciesBuffer - 1) % $100 ld a, LOW(wMobileMonSpeciesBuffer - 1)
ld [wMobileMonSpeciesPointerBuffer], a ld [wMobileMonSpeciesPointerBuffer], a
ld a, (wMobileMonSpeciesBuffer - 1) / $100 ld a, HIGH(wMobileMonSpeciesBuffer - 1)
ld [wMobileMonSpeciesPointerBuffer + 1], a ld [wMobileMonSpeciesPointerBuffer + 1], a
; load pointer to OddEggSpecies in wMobileMonStructurePointerBuffer ; load pointer to OddEggSpecies in wMobileMonStructurePointerBuffer
ld a, OddEggSpecies % $100 ld a, LOW(OddEggSpecies)
ld [wMobileMonStructurePointerBuffer], a ld [wMobileMonStructurePointerBuffer], a
ld a, OddEggSpecies / $100 ld a, HIGH(OddEggSpecies)
ld [wMobileMonStructurePointerBuffer + 1], a ld [wMobileMonStructurePointerBuffer + 1], a
; load Odd Egg Name in wTempOddEggNickname ; load Odd Egg Name in wTempOddEggNickname
@ -77,14 +77,14 @@ GiveOddEgg: ; 1fb4b6
call CopyBytes call CopyBytes
; load pointer to wTempOddEggNickname in wMobileMonOTNamePointerBuffer ; load pointer to wTempOddEggNickname in wMobileMonOTNamePointerBuffer
ld a, wTempOddEggNickname % $100 ld a, LOW(wTempOddEggNickname)
ld [wMobileMonOTNamePointerBuffer], a ld [wMobileMonOTNamePointerBuffer], a
ld a, wTempOddEggNickname / $100 ld a, HIGH(wTempOddEggNickname)
ld [wMobileMonOTNamePointerBuffer + 1], a ld [wMobileMonOTNamePointerBuffer + 1], a
; load pointer to wOddEggName in wMobileMonNicknamePointerBuffer ; load pointer to wOddEggName in wMobileMonNicknamePointerBuffer
ld a, wOddEggName % $100 ld a, LOW(wOddEggName)
ld [wMobileMonNicknamePointerBuffer], a ld [wMobileMonNicknamePointerBuffer], a
ld a, wOddEggName / $100 ld a, HIGH(wOddEggName)
ld [wMobileMonNicknamePointerBuffer + 1], a ld [wMobileMonNicknamePointerBuffer + 1], a
farcall AddMobileMonToParty farcall AddMobileMonToParty
ret ret

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@ -663,10 +663,10 @@ rept 4
add hl, hl add hl, hl
endr endr
ld a, l ld a, l
add VTiles0 % $100 add LOW(VTiles0)
ld l, a ld l, a
ld a, h ld a, h
adc VTiles0 / $100 adc HIGH(VTiles0)
ld h, a ld h, a
ret ret
; 14418 ; 14418

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@ -587,10 +587,10 @@ PlacePartyMonMobileBattleSelection: ; 50307
PartyMenuCheckEgg: ; 50389 PartyMenuCheckEgg: ; 50389
ld a, PartySpecies % $100 ld a, LOW(PartySpecies)
add b add b
ld e, a ld e, a
ld a, PartySpecies / $100 ld a, HIGH(PartySpecies)
adc 0 adc 0
ld d, a ld d, a
ld a, [de] ld a, [de]

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@ -156,7 +156,7 @@ UpdateOverworldMap: ; d536 (3:5536)
ld a, [wBGMapAnchor + 1] ld a, [wBGMapAnchor + 1]
inc a inc a
and $3 and $3
or VBGMap0 / $100 or HIGH(VBGMap0)
ld [wBGMapAnchor + 1], a ld [wBGMapAnchor + 1], a
.not_overflowed .not_overflowed
ld hl, wMetatileStandingY ld hl, wMetatileStandingY
@ -187,7 +187,7 @@ UpdateOverworldMap: ; d536 (3:5536)
ld a, [wBGMapAnchor + 1] ld a, [wBGMapAnchor + 1]
dec a dec a
and $3 and $3
or VBGMap0 / $100 or HIGH(VBGMap0)
ld [wBGMapAnchor + 1], a ld [wBGMapAnchor + 1], a
.not_underflowed .not_underflowed
ld hl, wMetatileStandingY ld hl, wMetatileStandingY

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@ -35,9 +35,9 @@ PokeGear: ; 90b8d (24:4b8d)
pop af pop af
ld [Options], a ld [Options], a
call ClearBGPalettes call ClearBGPalettes
xor a xor a ; LOW(VBGMap0)
ld [hBGMapAddress], a ld [hBGMapAddress], a
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
ld a, $90 ld a, $90
ld [hWY], a ld [hWY], a
@ -243,18 +243,18 @@ InitPokegearTilemap: ; 90da8 (24:4da8)
ld a, [wcf65] ld a, [wcf65]
and a and a
jr nz, .kanto_0 jr nz, .kanto_0
xor a xor a ; LOW(VBGMap0)
ld [hBGMapAddress], a ld [hBGMapAddress], a
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
call .UpdateBGMap call .UpdateBGMap
ld a, $90 ld a, $90
jr .finish jr .finish
.kanto_0 .kanto_0
xor a xor a ; LOW(VBGMap1)
ld [hBGMapAddress], a ld [hBGMapAddress], a
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
call .UpdateBGMap call .UpdateBGMap
xor a xor a
@ -2161,9 +2161,9 @@ _FlyMap: ; 91af3
call ClearBGPalettes call ClearBGPalettes
ld a, $90 ld a, $90
ld [hWY], a ld [hWY], a
xor a xor a ; LOW(VBGMap0)
ld [hBGMapAddress], a ld [hBGMapAddress], a
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
ld a, [wTownMapPlayerIconLandmark] ld a, [wTownMapPlayerIconLandmark]
ld e, a ld e, a
@ -3003,9 +3003,9 @@ INCBIN "gfx/pokegear/flymap_label_border.1bpp"
call ClearBGPalettes call ClearBGPalettes
ld a, $90 ld a, $90
ld [hWY], a ld [hWY], a
xor a xor a ; LOW(VBGMap0)
ld [hBGMapAddress], a ld [hBGMapAddress], a
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
ld a, [wTownMapPlayerIconLandmark] ld a, [wTownMapPlayerIconLandmark]
ld e, a ld e, a

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@ -109,9 +109,9 @@ Printer_StartTransmittingTilemap: ; 84099 (21:4099)
call Printer_CopyPacket call Printer_CopyPacket
; prepare to send 40 tiles ; prepare to send 40 tiles
call Printer_Convert2RowsTo2bpp call Printer_Convert2RowsTo2bpp
ld a, (40 tiles) % $100 ld a, LOW(40 tiles)
ld [wPrinterSendByteCounter], a ld [wPrinterSendByteCounter], a
ld a, (40 tiles) / $100 ld a, HIGH(40 tiles)
ld [wPrinterSendByteCounter + 1], a ld [wPrinterSendByteCounter + 1], a
; compute the checksum ; compute the checksum
call Printer_ComputeChecksum call Printer_ComputeChecksum
@ -142,9 +142,9 @@ Printer_SignalSendHeader: ; 840de (21:40de)
call Printer_CopyPacket call Printer_CopyPacket
; prepare to send 1 tile ; prepare to send 1 tile
call Printer_StageHeaderForSend call Printer_StageHeaderForSend
ld a, 4 % $100 ld a, LOW(4)
ld [wPrinterSendByteCounter], a ld [wPrinterSendByteCounter], a
ld a, 4 / $100 ld a, HIGH(4)
ld [wPrinterSendByteCounter + 1], a ld [wPrinterSendByteCounter + 1], a
; compute the checksum ; compute the checksum
call Printer_ComputeChecksum call Printer_ComputeChecksum

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@ -80,51 +80,51 @@ _PrintNum:: ; c4c7
jr z, .six jr z, .six
.seven .seven
ld a, 1000000 / $10000 % $100 ld a, HIGH(1000000 >> 8)
ld [hPrintNum5], a ld [hPrintNum5], a
ld a, 1000000 / $100 % $100 ld a, HIGH(1000000) ; mid
ld [hPrintNum6], a ld [hPrintNum6], a
ld a, 1000000 % $100 ld a, LOW(1000000)
ld [hPrintNum7], a ld [hPrintNum7], a
call .PrintDigit call .PrintDigit
call .AdvancePointer call .AdvancePointer
.six .six
ld a, 100000 / $10000 % $100 ld a, HIGH(100000 >> 8)
ld [hPrintNum5], a ld [hPrintNum5], a
ld a, 100000 / $100 % $100 ld a, HIGH(100000) ; mid
ld [hPrintNum6], a ld [hPrintNum6], a
ld a, 100000 % $100 ld a, LOW(100000)
ld [hPrintNum7], a ld [hPrintNum7], a
call .PrintDigit call .PrintDigit
call .AdvancePointer call .AdvancePointer
.five .five
xor a xor a ; HIGH(10000 >> 8)
ld [hPrintNum5], a ld [hPrintNum5], a
ld a, 10000 / $100 ld a, HIGH(10000) ; mid
ld [hPrintNum6], a ld [hPrintNum6], a
ld a, 10000 % $100 ld a, LOW(10000)
ld [hPrintNum7], a ld [hPrintNum7], a
call .PrintDigit call .PrintDigit
call .AdvancePointer call .AdvancePointer
.four .four
xor a xor a ; HIGH(1000 >> 8)
ld [hPrintNum5], a ld [hPrintNum5], a
ld a, 1000 / $100 ld a, HIGH(1000) ; mid
ld [hPrintNum6], a ld [hPrintNum6], a
ld a, 1000 % $100 ld a, LOW(1000)
ld [hPrintNum7], a ld [hPrintNum7], a
call .PrintDigit call .PrintDigit
call .AdvancePointer call .AdvancePointer
.three .three
xor a xor a ; HIGH(100 >> 8)
ld [hPrintNum5], a ld [hPrintNum5], a
xor a xor a ; HIGH(100) ; mid
ld [hPrintNum6], a ld [hPrintNum6], a
ld a, 100 ld a, LOW(100)
ld [hPrintNum7], a ld [hPrintNum7], a
call .PrintDigit call .PrintDigit
call .AdvancePointer call .AdvancePointer

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@ -11,7 +11,7 @@ LoadPushOAM:: ; 4031
ret ret
.PushOAM: ; 403f .PushOAM: ; 403f
ld a, Sprites / $100 ld a, HIGH(Sprites)
ld [rDMA], a ld [rDMA], a
ld a, (SpritesEnd - Sprites) / 4 ; 40 ld a, (SpritesEnd - Sprites) / 4 ; 40
.pushoam_loop .pushoam_loop

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@ -50,7 +50,7 @@ PhoneRing_CopyTilemapAtOnce: ; 4d188
ld a, SCREEN_HEIGHT ld a, SCREEN_HEIGHT
ld [hTilesPerCycle], a ld [hTilesPerCycle], a
ld b, 1 << 1 ; not in v/hblank ld b, 1 << 1 ; not in v/hblank
ld c, rSTAT % $100 ld c, LOW(rSTAT)
.loop .loop
rept SCREEN_WIDTH / 2 rept SCREEN_WIDTH / 2

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@ -47,7 +47,7 @@ SaveMenu_CopyTilemapAtOnce: ; 4cf45 (13:4f45)
ld a, SCREEN_HEIGHT ld a, SCREEN_HEIGHT
ld [hTilesPerCycle], a ld [hTilesPerCycle], a
ld b, 1 << 1 ld b, 1 << 1
ld c, rSTAT % $100 ld c, LOW(rSTAT)
.loop .loop
rept SCREEN_WIDTH / 2 rept SCREEN_WIDTH / 2

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@ -471,10 +471,10 @@ Slots_LoadReelState: ; 929f6 (24:69f6)
Slot_CheckCoinCaseFull: ; 92a04 (24:6a04) Slot_CheckCoinCaseFull: ; 92a04 (24:6a04)
ld a, d ld a, d
cp MAX_COINS / $100 cp HIGH(MAX_COINS)
jr c, .not_full jr c, .not_full
ld a, e ld a, e
cp MAX_COINS % $100 cp LOW(MAX_COINS)
jr c, .not_full jr c, .not_full
scf scf
ret ret
@ -771,10 +771,10 @@ Function92bbe: ; 92bbe
push hl push hl
srl a srl a
srl a srl a
add .Unknown_92bce % $100 add LOW(.Unknown_92bce)
ld l, a ld l, a
ld a, 0 ld a, 0
adc .Unknown_92bce / $100 adc HIGH(.Unknown_92bce)
ld h, a ld h, a
ld a, [hl] ld a, [hl]
pop hl pop hl

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@ -617,9 +617,9 @@ SpecialGameboyCheck: ; c478
Special_FadeOutMusic: ; c48f Special_FadeOutMusic: ; c48f
ld a, MUSIC_NONE % $100 ld a, LOW(MUSIC_NONE)
ld [MusicFadeID], a ld [MusicFadeID], a
ld a, MUSIC_NONE / $100 ld a, HIGH(MUSIC_NONE)
ld [MusicFadeID + 1], a ld [MusicFadeID + 1], a
ld a, $2 ld a, $2
ld [MusicFade], a ld [MusicFade], a

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@ -23,7 +23,7 @@ PlaySpriteAnimations: ; 8cf69
push bc push bc
push af push af
ld a, Sprites % $100 ld a, LOW(Sprites)
ld [wCurrSpriteOAMAddr], a ld [wCurrSpriteOAMAddr], a
call DoNextFrameForAllSprites call DoNextFrameForAllSprites
@ -60,11 +60,11 @@ DoNextFrameForAllSprites: ; 8cf7a
ld a, [wCurrSpriteOAMAddr] ld a, [wCurrSpriteOAMAddr]
ld l, a ld l, a
ld h, Sprites / $100 ld h, HIGH(Sprites)
.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> SpritesEnd) .loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> SpritesEnd)
ld a, l ld a, l
cp SpritesEnd % $100 cp LOW(SpritesEnd)
jr nc, .done jr nc, .done
xor a xor a
ld [hli], a ld [hli], a
@ -100,11 +100,11 @@ DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
ld a, [wCurrSpriteOAMAddr] ld a, [wCurrSpriteOAMAddr]
ld l, a ld l, a
ld h, (Sprites + $40) / $100 ld h, HIGH(Sprites + 16 * 4)
.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> Sprites + $40) .loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> Sprites + $40)
ld a, l ld a, l
cp (Sprites + 16 * 4) % $100 cp LOW(Sprites + 16 * 4)
jr nc, .done jr nc, .done
xor a xor a
ld [hli], a ld [hli], a
@ -253,7 +253,7 @@ UpdateAnimFrame: ; 8d04c
push bc push bc
ld a, [wCurrSpriteOAMAddr] ld a, [wCurrSpriteOAMAddr]
ld e, a ld e, a
ld d, Sprites / $100 ld d, HIGH(Sprites)
ld a, [hli] ld a, [hli]
ld c, a ; number of objects ld c, a ; number of objects
.loop .loop
@ -302,7 +302,7 @@ UpdateAnimFrame: ; 8d04c
inc de inc de
ld a, e ld a, e
ld [wCurrSpriteOAMAddr], a ld [wCurrSpriteOAMAddr], a
cp SpritesEnd % $100 cp LOW(SpritesEnd)
jr nc, .reached_the_end jr nc, .reached_the_end
dec c dec c
jr nz, .loop jr nz, .loop

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@ -191,7 +191,7 @@ ClearBattleRAM: ; 2ef18
call ClearWindowData call ClearWindowData
ld hl, hBGMapAddress ld hl, hBGMapAddress
xor a xor a ; LOW(VBGMap0)
ld [hli], a ld [hli], a
ld [hl], VBGMap0 / $100 ld [hl], HIGH(VBGMap0)
ret ret

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@ -9,9 +9,9 @@ InitClock: ; 90672 (24:4672)
ld [wSpriteUpdatesEnabled], a ld [wSpriteUpdatesEnabled], a
ld a, $10 ld a, $10
ld [MusicFade], a ld [MusicFade], a
ld a, MUSIC_NONE % $100 ld a, LOW(MUSIC_NONE)
ld [MusicFadeID], a ld [MusicFadeID], a
ld a, MUSIC_NONE / $100 ld a, HIGH(MUSIC_NONE)
ld [MusicFadeID + 1], a ld [MusicFadeID + 1], a
ld c, 8 ld c, 8
call DelayFrames call DelayFrames

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@ -627,7 +627,7 @@ TradeAnim_PlaceTrademonStatsOnTubeAnim: ; 292f6
push af push af
call ClearBGPalettes call ClearBGPalettes
call WaitTop call WaitTop
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
call ClearTileMap call ClearTileMap
hlcoord 0, 0 hlcoord 0, 0
@ -657,7 +657,7 @@ TradeAnim_PlaceTrademonStatsOnTubeAnim: ; 292f6
call ByteFill call ByteFill
call WaitBGMap call WaitBGMap
call WaitTop call WaitTop
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
call ClearTileMap call ClearTileMap
ret ret
@ -776,7 +776,7 @@ TradeAnim_TextboxScrollStart: ; 293de
TradeAnim_ScrollOutRight: ; 293ea TradeAnim_ScrollOutRight: ; 293ea
call WaitTop call WaitTop
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
call WaitBGMap call WaitBGMap
ld a, $7 ld a, $7
@ -785,7 +785,7 @@ TradeAnim_ScrollOutRight: ; 293ea
ld [hWY], a ld [hWY], a
call DelayFrame call DelayFrame
call WaitTop call WaitTop
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
call ClearTileMap call ClearTileMap
call TradeAnim_IncrementJumptableIndex call TradeAnim_IncrementJumptableIndex
@ -802,14 +802,14 @@ TradeAnim_ScrollOutRight2: ; 2940c
ret ret
.done .done
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
call WaitBGMap call WaitBGMap
ld a, $7 ld a, $7
ld [hWX], a ld [hWX], a
ld a, $90 ld a, $90
ld [hWY], a ld [hWY], a
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
call TradeAnim_AdvanceScriptPointer call TradeAnim_AdvanceScriptPointer
ret ret
@ -1009,7 +1009,7 @@ ShowOTTrademonStats: ; 29549
TrademonStats_MonTemplate: ; 29573 TrademonStats_MonTemplate: ; 29573
call WaitTop call WaitTop
call TradeAnim_BlankTileMap call TradeAnim_BlankTileMap
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
hlcoord 3, 0 hlcoord 3, 0
ld b, $6 ld b, $6
@ -1032,7 +1032,7 @@ TrademonStats_MonTemplate: ; 29573
TrademonStats_Egg: ; 295a1 TrademonStats_Egg: ; 295a1
call WaitTop call WaitTop
call TradeAnim_BlankTileMap call TradeAnim_BlankTileMap
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
hlcoord 3, 0 hlcoord 3, 0
ld b, 6 ld b, 6
@ -1055,7 +1055,7 @@ TrademonStats_Egg: ; 295a1
TrademonStats_WaitBGMap: ; 295d8 TrademonStats_WaitBGMap: ; 295d8
call WaitBGMap call WaitBGMap
call WaitTop call WaitTop
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
ret ret

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@ -233,9 +233,9 @@ LoadMapTimeOfDay: ; 104750
ret ret
.ClearBGMap: ; 104770 (41:4770) .ClearBGMap: ; 104770 (41:4770)
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [wBGMapAnchor + 1], a ld [wBGMapAnchor + 1], a
xor a xor a ; LOW(VBGMap0)
ld [wBGMapAnchor], a ld [wBGMapAnchor], a
ld [hSCY], a ld [hSCY], a
ld [hSCX], a ld [hSCX], a

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@ -36,9 +36,9 @@ HallOfFame:: ; 0x8640e
; 0x86455 ; 0x86455
RedCredits:: ; 86455 RedCredits:: ; 86455
ld a, MUSIC_NONE % $100 ld a, LOW(MUSIC_NONE)
ld [MusicFadeID], a ld [MusicFadeID], a
ld a, MUSIC_NONE / $100 ld a, HIGH(MUSIC_NONE)
ld [MusicFadeID + 1], a ld [MusicFadeID + 1], a
ld a, 10 ld a, 10
ld [MusicFade], a ld [MusicFade], a
@ -59,9 +59,9 @@ RedCredits:: ; 86455
; 8648e ; 8648e
HallOfFame_FadeOutMusic: ; 8648e HallOfFame_FadeOutMusic: ; 8648e
ld a, MUSIC_NONE % $100 ld a, LOW(MUSIC_NONE)
ld [MusicFadeID], a ld [MusicFadeID], a
ld a, MUSIC_NONE / $100 ld a, HIGH(MUSIC_NONE)
ld [MusicFadeID + 1], a ld [MusicFadeID + 1], a
ld a, 10 ld a, 10
ld [MusicFade], a ld [MusicFade], a

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@ -159,9 +159,9 @@ DayCareStep:: ; 7282
dec hl dec hl
inc [hl] inc [hl]
ld a, [hl] ld a, [hl]
cp 5242880 / $10000 cp HIGH(MAX_DAY_CARE_EXP >> 8)
jr c, .day_care_lady jr c, .day_care_lady
ld a, 5242880 / $10000 ld a, HIGH(MAX_DAY_CARE_EXP >> 8)
ld [hl], a ld [hl], a
.day_care_lady .day_care_lady
@ -181,9 +181,9 @@ DayCareStep:: ; 7282
dec hl dec hl
inc [hl] inc [hl]
ld a, [hl] ld a, [hl]
cp 5242880 / $10000 cp HIGH(MAX_DAY_CARE_EXP >> 8)
jr c, .check_egg jr c, .check_egg
ld a, 5242880 / $10000 ld a, HIGH(MAX_DAY_CARE_EXP >> 8)
ld [hl], a ld [hl], a
.check_egg .check_egg
@ -199,7 +199,7 @@ DayCareStep:: ; 7282
callfar CheckBreedmonCompatibility callfar CheckBreedmonCompatibility
ld a, [wd265] ld a, [wd265]
cp 230 cp 230
ld b, -1 + 32 percent ld b, 32 percent - 1
jr nc, .okay jr nc, .okay
ld a, [wd265] ld a, [wd265]
cp 170 cp 170

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@ -127,7 +127,7 @@ CalcMagikarpLength: ; fbbfc
; if bc < 10: [wMagikarpLength] = c + 190 ; if bc < 10: [wMagikarpLength] = c + 190
; if bc ≥ $ff00: [wMagikarpLength] = c + 1370 ; if bc ≥ $ff00: [wMagikarpLength] = c + 1370
; else: [wMagikarpLength] = z × 100 + (bc x) / y ; else: [wMagikarpLength] = z * 100 + (bc - x) / y
; X, Y, and Z depend on the value of b as follows: ; X, Y, and Z depend on the value of b as follows:

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@ -83,11 +83,11 @@ CheckBalance_MomItem2: ; fd044
.check_have_2300 .check_have_2300
ld hl, hMoneyTemp ld hl, hMoneyTemp
ld [hl], MOM_MONEY / $10000 ld [hl], HIGH(MOM_MONEY >> 8)
inc hl inc hl
ld [hl], MOM_MONEY / $100 % $100 ld [hl], HIGH(MOM_MONEY) ; mid
inc hl inc hl
ld [hl], MOM_MONEY % $100 ld [hl], LOW(MOM_MONEY)
.loop .loop
ld de, MomItemTriggerBalance ld de, MomItemTriggerBalance
ld bc, wMomsMoney ld bc, wMomsMoney

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@ -32,9 +32,9 @@ LoadPoisonBGPals: ; cbcdd
ld c, $20 ld c, $20
.loop .loop
; RGB 28, 21, 31 ; RGB 28, 21, 31
ld a, (palred 28 + palgreen 21 + palblue 31) % $100 ld a, LOW(palred 28 + palgreen 21 + palblue 31)
ld [hli], a ld [hli], a
ld a, (palred 28 + palgreen 21 + palblue 31) / $100 ld a, HIGH(palred 28 + palgreen 21 + palblue 31)
ld [hli], a ld [hli], a
dec c dec c
jr nz, .loop jr nz, .loop

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@ -85,10 +85,10 @@ SpecialReturnShuckle: ; 737e
; OT ID ; OT ID
ld a, [hli] ld a, [hli]
cp 00518 / $100 cp HIGH(00518)
jr nz, .DontReturn jr nz, .DontReturn
ld a, [hl] ld a, [hl]
cp 00518 % $100 cp LOW(00518)
jr nz, .DontReturn jr nz, .DontReturn
; OT ; OT

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@ -59,10 +59,10 @@ SpecialAerodactylChamber: ; 8ae30
call GetSecondaryMapHeaderPointer call GetSecondaryMapHeaderPointer
ld a, h ld a, h
cp RuinsOfAlphAerodactylChamber_SecondMapHeader / $100 cp HIGH(RuinsOfAlphAerodactylChamber_SecondMapHeader)
jr nz, .nope jr nz, .nope
ld a, l ld a, l
cp RuinsOfAlphAerodactylChamber_SecondMapHeader % $100 cp LOW(RuinsOfAlphAerodactylChamber_SecondMapHeader)
jr nz, .nope jr nz, .nope
ld de, EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER ld de, EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER
@ -87,10 +87,10 @@ SpecialKabutoChamber: ; 8ae4e
call GetSecondaryMapHeaderPointer call GetSecondaryMapHeaderPointer
ld a, h ld a, h
cp RuinsOfAlphKabutoChamber_SecondMapHeader / $100 cp HIGH(RuinsOfAlphKabutoChamber_SecondMapHeader)
jr nz, .done jr nz, .done
ld a, l ld a, l
cp RuinsOfAlphKabutoChamber_SecondMapHeader % $100 cp LOW(RuinsOfAlphKabutoChamber_SecondMapHeader)
jr nz, .done jr nz, .done
ld de, EVENT_WALL_OPENED_IN_KABUTO_CHAMBER ld de, EVENT_WALL_OPENED_IN_KABUTO_CHAMBER

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@ -606,7 +606,7 @@ CopyTilemapAtOnce:: ; 323d
ld a, SCREEN_HEIGHT ld a, SCREEN_HEIGHT
ld [hTilesPerCycle], a ld [hTilesPerCycle], a
ld b, 1 << 1 ; not in v/hblank ld b, 1 << 1 ; not in v/hblank
ld c, rSTAT % $100 ld c, LOW(rSTAT)
.loop .loop
rept SCREEN_WIDTH / 2 rept SCREEN_WIDTH / 2
@ -1350,14 +1350,14 @@ PushLYOverrides:: ; 3b0c
and a and a
ret z ret z
ld a, LYOverridesBackup % $100 ld a, LOW(LYOverridesBackup)
ld [Requested2bppSource], a ld [Requested2bppSource], a
ld a, LYOverridesBackup / $100 ld a, HIGH(LYOverridesBackup)
ld [Requested2bppSource + 1], a ld [Requested2bppSource + 1], a
ld a, LYOverrides % $100 ld a, LOW(LYOverrides)
ld [Requested2bppDest], a ld [Requested2bppDest], a
ld a, LYOverrides / $100 ld a, HIGH(LYOverrides)
ld [Requested2bppDest + 1], a ld [Requested2bppDest + 1], a
ld a, (LYOverridesEnd - LYOverrides) / 16 ld a, (LYOverridesEnd - LYOverrides) / 16

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@ -72,16 +72,16 @@ OldDMATransfer:: ; dfd
call DelayFrame call DelayFrame
; add $100 to hl and de ; add $100 to hl and de
ld a, l ld a, l
add $100 % $100 add LOW($100)
ld l, a ld l, a
ld a, h ld a, h
adc $100 / $100 adc HIGH($100)
ld h, a ld h, a
ld a, e ld a, e
add $100 % $100 add LOW($100)
ld e, a ld e, a
ld a, d ld a, d
adc $100 / $100 adc HIGH($100)
ld d, a ld d, a
jr .loop jr .loop

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@ -106,11 +106,11 @@ UpdateGameTimer:: ; 20ad
; Cap the timer after 1000 hours. ; Cap the timer after 1000 hours.
ld a, h ld a, h
cp 1000 / $100 cp HIGH(1000)
jr c, .ok jr c, .ok
ld a, l ld a, l
cp 1000 % $100 cp LOW(1000)
jr c, .ok jr c, .ok
ld hl, GameTimeCap ld hl, GameTimeCap

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@ -141,9 +141,9 @@ Init:: ; 17d
farcall InitCGBPals farcall InitCGBPals
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
xor a ; VBGMap1 % $100 xor a ; LOW(VBGMap1)
ld [hBGMapAddress], a ld [hBGMapAddress], a
farcall StartClock farcall StartClock
@ -201,7 +201,7 @@ ClearWRAM:: ; 25a
push af push af
ld [rSVBK], a ld [rSVBK], a
xor a xor a
ld hl, $d000 ld hl, wRAM1Start
ld bc, $1000 ld bc, $1000
call ByteFill call ByteFill
pop af pop af

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@ -23,7 +23,7 @@ LCD:: ; 552
push bc push bc
ld a, [rLY] ld a, [rLY]
ld c, a ld c, a
ld b, LYOverrides >> 8 ld b, HIGH(LYOverrides)
ld a, [bc] ld a, [bc]
ld b, a ld b, a
ld a, [hLCDCPointer] ld a, [hLCDCPointer]

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@ -1241,10 +1241,10 @@ ScrollMapUp:: ; 2748
ld h, a ld h, a
ld bc, $0200 ld bc, $0200
add hl, bc add hl, bc
; cap d at VBGMap1 / $100 ; cap d at HIGH(VBGMap0)
ld a, h ld a, h
and %00000011 and %00000011
or VBGMap0 / $100 or HIGH(VBGMap0)
ld e, l ld e, l
ld d, a ld d, a
call UpdateBGMapRow call UpdateBGMapRow
@ -1369,10 +1369,10 @@ UpdateBGMapColumn:: ; 27f8
ld e, a ld e, a
jr nc, .skip jr nc, .skip
inc d inc d
; cap d at VBGMap1 / $100 ; cap d at HIGH(VBGMap0)
ld a, d ld a, d
and $3 and $3
or VBGMap0 / $100 or HIGH(VBGMap0)
ld d, a ld d, a
.skip .skip

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@ -4,9 +4,9 @@ InitMovementBuffer:: ; 1b1e
ld [wMovementBufferCount], a ld [wMovementBufferCount], a
ld a, $0 ; useless ld a, $0 ; useless
ld [wUnusedMovementBufferBank], a ld [wUnusedMovementBufferBank], a
ld a, MovementBuffer % $100 ld a, LOW(MovementBuffer)
ld [wUnusedMovementBufferPointer], a ld [wUnusedMovementBufferPointer], a
ld a, MovementBuffer / $100 ld a, HIGH(MovementBuffer)
ld [wUnusedMovementBufferPointer + 1], a ld [wUnusedMovementBufferPointer + 1], a
ret ret
; 1b35 ; 1b35

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@ -24,18 +24,18 @@ ForceUpdateCGBPals:: ; c37
ld a, [rSVBK] ld a, [rSVBK]
push af push af
ld a, 5 ; BANK(BGPals) ld a, BANK(BGPals)
ld [rSVBK], a ld [rSVBK], a
ld hl, BGPals ; 5:d080 ld hl, BGPals
; copy 8 pals to bgpd ; copy 8 pals to bgpd
ld a, %10000000 ; auto increment, index 0 ld a, %10000000 ; auto increment, index 0
ld [rBGPI], a ld [rBGPI], a
ld c, rBGPD % $100 ld c, LOW(rBGPD)
ld b, 4 ; NUM_PALS / 2 ld b, 8 / 2
.bgp .bgp
rept 2 palettes rept (1 palettes) * 2
ld a, [hli] ld a, [hli]
ld [$ff00+c], a ld [$ff00+c], a
endr endr
@ -43,15 +43,15 @@ endr
dec b dec b
jr nz, .bgp jr nz, .bgp
; hl is now 5:d0c0 OBPals ; hl is now OBPals
; copy 8 pals to obpd ; copy 8 pals to obpd
ld a, %10000000 ; auto increment, index 0 ld a, %10000000 ; auto increment, index 0
ld [rOBPI], a ld [rOBPI], a
ld c, rOBPD % $100 ld c, LOW(rOBPD)
ld b, 4 ; NUM_PALS / 2 ld b, 8 / 2
.obp .obp
rept 2 palettes rept (1 palettes) * 2
ld a, [hli] ld a, [hli]
ld [$ff00+c], a ld [$ff00+c], a
endr endr
@ -90,7 +90,7 @@ DmgToCgbBGPals:: ; c9f
ld a, [rSVBK] ld a, [rSVBK]
push af push af
ld a, 5 ; gfx ld a, BANK(BGPals)
ld [rSVBK], a ld [rSVBK], a
; copy & reorder bg pal buffer ; copy & reorder bg pal buffer
@ -138,7 +138,7 @@ DmgToCgbObjPals:: ; ccb
ld a, [rSVBK] ld a, [rSVBK]
push af push af
ld a, 5 ld a, BANK(OBPals)
ld [rSVBK], a ld [rSVBK], a
; copy & reorder obj pal buffer ; copy & reorder obj pal buffer
@ -178,11 +178,11 @@ DmgToCgbObjPal0:: ; cf8
ld a, [rSVBK] ld a, [rSVBK]
push af push af
ld a, 5 ; gfx ld a, BANK(OBPals)
ld [rSVBK], a ld [rSVBK], a
ld hl, OBPals ld hl, OBPals palette 0
ld de, UnknOBPals ld de, UnknOBPals palette 0
ld a, [rOBP0] ld a, [rOBP0]
ld b, a ld b, a
ld c, 1 ld c, 1
@ -216,11 +216,11 @@ DmgToCgbObjPal1:: ; d24
ld a, [rSVBK] ld a, [rSVBK]
push af push af
ld a, 5 ; gfx ld a, BANK(OBPals)
ld [rSVBK], a ld [rSVBK], a
ld hl, OBPals + 1 palettes ld hl, OBPals palette 1
ld de, UnknOBPals + 1 palettes ld de, UnknOBPals palette 1
ld a, [rOBP1] ld a, [rOBP1]
ld b, a ld b, a
ld c, 1 ld c, 1
@ -325,10 +325,10 @@ Special_ReloadSpritesNoPalettes:: ; d91
ret z ret z
ld a, [rSVBK] ld a, [rSVBK]
push af push af
ld a, 5 ; BANK(BGPals) ld a, BANK(BGPals)
ld [rSVBK], a ld [rSVBK], a
ld hl, BGPals ld hl, BGPals
ld bc, $40 + $10 ld bc, (8 palettes) + (2 palettes)
xor a xor a
call ByteFill call ByteFill
pop af pop af

View File

@ -143,9 +143,9 @@ UpdateBGMap:: ; 164c
ld h, a ld h, a
push hl push hl
xor a xor a ; LOW(VBGMap1)
ld [hBGMapAddress], a ld [hBGMapAddress], a
ld a, VBGMap1 >> 8 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
ld a, [hBGMapMode] ld a, [hBGMapMode]

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@ -108,10 +108,10 @@ Function110030:: ; 110030 (44:4030)
ld a, [$c988] ld a, [$c988]
ld l, a ld l, a
push hl push hl
ld a, Function110236 % $100 ld a, LOW(Function110236)
cp l cp l
jr nz, .okay jr nz, .okay
ld a, Function110236 / $100 ld a, HIGH(Function110236)
cp h cp h
.okay .okay
call nz, Function1100b4 call nz, Function1100b4
@ -615,7 +615,7 @@ Function11032c: ; 11032c
; 110393 ; 110393
Function110393: ; 110393 Function110393: ; 110393
ld c, rIE % $100 ld c, LOW(rIE)
ld a, [$ff00+c] ld a, [$ff00+c]
or $c or $c
ld [$ff00+c], a ld [$ff00+c], a
@ -1969,11 +1969,11 @@ Function110d37: ; 110d37
push de push de
ld b, 0 ld b, 0
.check_under_10k .check_under_10k
ld a, 10000 / $100 ld a, HIGH(10000)
cp h cp h
jr c, .subtract_10k jr c, .subtract_10k
jr nz, .done_10k jr nz, .done_10k
ld a, 10000 % $100 ld a, LOW(10000)
cp l cp l
jr z, .subtract_10k jr z, .subtract_10k
jr nc, .done_10k jr nc, .done_10k
@ -1993,11 +1993,11 @@ Function110d37: ; 110d37
inc de inc de
ld b, 0 ld b, 0
.check_under_1k .check_under_1k
ld a, 1000 / $100 ld a, HIGH(1000)
cp h cp h
jr c, .subtract_1k jr c, .subtract_1k
jr nz, .done_1k jr nz, .done_1k
ld a, 1000 % $100 ld a, LOW(1000)
cp l cp l
jr z, .subtract_1k jr z, .subtract_1k
jr nc, .done_1k jr nc, .done_1k
@ -2017,10 +2017,10 @@ Function110d37: ; 110d37
inc de inc de
ld b, 0 ld b, 0
.check_under_100 .check_under_100
ld a, 100 / $100 ld a, HIGH(100)
cp h cp h
jr nz, .subtract_100 jr nz, .subtract_100
ld a, 100 % $100 ld a, LOW(100)
cp l cp l
jr z, .subtract_100 jr z, .subtract_100
jr nc, .check_under_10 jr nc, .check_under_10
@ -8521,14 +8521,14 @@ Function1136c1: ; 1136c1
.asm_113734 .asm_113734
ld hl, $cc0c ld hl, $cc0c
ld a, Unknown_113b8e % $100 ld a, LOW(Unknown_113b8e)
ld [hli], a ld [hli], a
ld a, Unknown_113b8e / $100 ld a, HIGH(Unknown_113b8e)
ld [hl], a ld [hl], a
ld hl, $cc0e ld hl, $cc0e
ld a, Unknown_113a70 % $100 ld a, LOW(Unknown_113a70)
ld [hli], a ld [hli], a
ld a, Unknown_113a70 / $100 ld a, HIGH(Unknown_113a70)
ld [hl], a ld [hl], a
ld hl, $cbe7 ld hl, $cbe7
ld de, $cc18 ld de, $cc18
@ -8610,7 +8610,7 @@ endr
ld [$cc0d], a ld [$cc0d], a
ld a, l ld a, l
ld [$cc0c], a ld [$cc0c], a
cp $8e ; XXX (Unknown_113b8e + $100) % $100 ??? cp $8e ; XXX ; LOW(Unknown_113b8e + $100) ???
jp nz, .asm_113751 jp nz, .asm_113751
ld de, $cc18 ld de, $cc18
ld hl, $cbe7 ld hl, $cbe7

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@ -19,7 +19,6 @@ INCLUDE "macros/scripts/move_anim.asm"
INCLUDE "macros/scripts/trade_anim.asm" INCLUDE "macros/scripts/trade_anim.asm"
INCLUDE "macros/scripts/gfx_anim.asm" INCLUDE "macros/scripts/gfx_anim.asm"
percent EQUS "* $ff / 100" percent EQUS "* $ff / 100"
tiles EQUS "* LEN_2BPP_TILE" tiles EQUS "* LEN_2BPP_TILE"

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@ -95,7 +95,7 @@ dsprite: MACRO
; conditional segment is there because not every instance of ; conditional segment is there because not every instance of
; this macro is directly OAM ; this macro is directly OAM
if _NARG >= 7 ; y tile, y pxl, x tile, x pxl, vtile offset, flags, palette if _NARG >= 7 ; y tile, y pxl, x tile, x pxl, vtile offset, flags, palette
db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, (\6 << 3) + (\7 & 7) db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, (\6 << 3) + (\7 & PALETTE_MASK)
else else
db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, \6 db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, \6
endc endc

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@ -85,9 +85,16 @@ INCLUDE "event/daycare.asm"
INCLUDE "event/print_unown.asm" INCLUDE "event/print_unown.asm"
INCLUDE "event/print_photo.asm" INCLUDE "event/print_photo.asm"
INCLUDE "engine/breeding.asm" INCLUDE "engine/breeding.asm"
INCLUDE "tilesets/data.asm" INCLUDE "tilesets/data.asm"
SECTION "Roofs", ROMX
INCLUDE "tilesets/roofs.asm"
SECTION "Clock Reset", ROMX SECTION "Clock Reset", ROMX
INCLUDE "engine/clock_reset.asm" INCLUDE "engine/clock_reset.asm"

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@ -116,13 +116,13 @@ Function170139: ; 170139
ld a, c ld a, c
ld [de], a ld [de], a
inc de inc de
ld a, PartyMons % $100 ld a, LOW(PartyMons)
ld [wcd49], a ld [wcd49], a
ld a, PartyMons / $100 ld a, HIGH(PartyMons)
ld [wcd4a], a ld [wcd4a], a
ld a, PartyMonNicknames % $100 ld a, LOW(PartyMonNicknames)
ld [wcd4b], a ld [wcd4b], a
ld a, PartyMonNicknames / $100 ld a, HIGH(PartyMonNicknames)
ld [wcd4c], a ld [wcd4c], a
ld a, 3 ld a, 3
.CopyLoop: .CopyLoop:
@ -355,9 +355,9 @@ ReadBTTrainerParty: ; 1702b7
ld hl, wBT_OTTempTrainerClass ld hl, wBT_OTTempTrainerClass
ld a, [hli] ld a, [hli]
ld [OtherTrainerClass], a ld [OtherTrainerClass], a
ld a, OTPartyMonNicknames % $100 ld a, LOW(OTPartyMonNicknames)
ld [BGMapBuffer], a ld [BGMapBuffer], a
ld a, OTPartyMonNicknames / $100 ld a, HIGH(OTPartyMonNicknames)
ld [BGMapBuffer + 1], a ld [BGMapBuffer + 1], a
; Copy Pkmn into Memory from the address in hl ; Copy Pkmn into Memory from the address in hl

View File

@ -3015,26 +3015,26 @@ EZChat_GetSeenPokemonByKana: ; 11d3ba
ld a, [rSVBK] ld a, [rSVBK]
push af push af
ld hl, $c648 ld hl, $c648
ld a, w5_d800 % $100 ld a, LOW(w5_d800)
ld [wcd2d], a ld [wcd2d], a
ld [hli], a ld [hli], a
ld a, w5_d800 / $100 ld a, HIGH(w5_d800)
ld [wcd2e], a ld [wcd2e], a
ld [hl], a ld [hl], a
ld a, SortedPokemon % $100 ld a, LOW(SortedPokemon)
ld [wcd2f], a ld [wcd2f], a
ld a, SortedPokemon / $100 ld a, HIGH(SortedPokemon)
ld [wcd30], a ld [wcd30], a
ld a, $c6a8 % $100 ld a, LOW($c6a8)
ld [wcd31], a ld [wcd31], a
ld a, $c6a8 / $100 ld a, HIGH($c6a8)
ld [wcd32], a ld [wcd32], a
ld a, $c64a % $100 ld a, LOW($c64a)
ld [wcd33], a ld [wcd33], a
ld a, $c64a / $100 ld a, HIGH($c64a)
ld [wcd34], a ld [wcd34], a
ld hl, EZChat_SortedWords ld hl, EZChat_SortedWords

View File

@ -39,9 +39,9 @@ InitMobileProfile: ; 4802f (12:402f)
.asm_4808a .asm_4808a
ld a, $5 ld a, $5
ld [MusicFade], a ld [MusicFade], a
ld a, MUSIC_MOBILE_ADAPTER_MENU % $100 ld a, LOW(MUSIC_MOBILE_ADAPTER_MENU)
ld [MusicFadeID], a ld [MusicFadeID], a
ld a, MUSIC_MOBILE_ADAPTER_MENU / $100 ld a, HIGH(MUSIC_MOBILE_ADAPTER_MENU)
ld [MusicFadeID + 1], a ld [MusicFadeID + 1], a
ld c, 20 ld c, 20
call DelayFrames call DelayFrames

View File

@ -2736,9 +2736,9 @@ LoadSelectedPartiesForColosseum: ; 1010f2
.ContinueCopy: .ContinueCopy:
; Copy, via wc608... ; Copy, via wc608...
ld a, wc608 % $100 ld a, LOW(wc608)
ld [StringBuffer2], a ld [StringBuffer2], a
ld a, wc608 / $100 ld a, HIGH(wc608)
ld [StringBuffer2 + 1], a ld [StringBuffer2 + 1], a
; ... bc bytes... ; ... bc bytes...
ld a, c ld a, c
@ -7237,9 +7237,9 @@ Function1030cd: ; 1030cd
add a add a
add a add a
add Unknown_10327a % $100 add LOW(Unknown_10327a)
ld l, a ld l, a
ld a, Unknown_10327a / $100 ld a, HIGH(Unknown_10327a)
adc 0 adc 0
ld h, a ld h, a

View File

@ -1297,7 +1297,7 @@ MobileTradeAnim_DisplayReceivedMon:
MobileTradeAnim_DisplayEggData MobileTradeAnim_DisplayEggData
call WaitTop call WaitTop
call MobileTradeAnim_ClearTilemap call MobileTradeAnim_ClearTilemap
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
hlcoord 5, 0 hlcoord 5, 0
ld b, 6 ld b, 6
@ -1320,7 +1320,7 @@ MobileTradeAnim_DisplayEggData
Function108a33: ; 108a33 Function108a33: ; 108a33
call WaitTop call WaitTop
call MobileTradeAnim_ClearTilemap call MobileTradeAnim_ClearTilemap
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
hlcoord 5, 0 hlcoord 5, 0
ld b, 6 ld b, 6
@ -1340,7 +1340,7 @@ Function108a33: ; 108a33
MobileTradeAnim_LoadMonTemplate: ; 108a5b MobileTradeAnim_LoadMonTemplate: ; 108a5b
call WaitTop call WaitTop
call MobileTradeAnim_ClearTilemap call MobileTradeAnim_ClearTilemap
ld a, VBGMap1 / $100 ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
hlcoord 4, 0 hlcoord 4, 0
ld b, 6 ld b, 6
@ -1363,7 +1363,7 @@ MobileTradeAnim_LoadMonTemplate: ; 108a5b
MobileTradeAnim_MonDisplay_UpdateBGMap: ; 108a87 MobileTradeAnim_MonDisplay_UpdateBGMap: ; 108a87
call WaitBGMap call WaitBGMap
call WaitTop call WaitTop
ld a, VBGMap0 / $100 ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a ld [hBGMapAddress + 1], a
ret ret
; 108a92 ; 108a92

View File

@ -1,4 +1,3 @@
SECTION "bank45", ROMX SECTION "bank45", ROMX
charmap " ", $20 ; revert to ascii charmap " ", $20 ; revert to ascii
@ -7613,9 +7612,9 @@ Function117c4a:
ld c, 8 ld c, 8
.loop .loop
push hl push hl
ld a, $7fff % $100 ld a, LOW(palred 31 + palgreen 31 + palblue 31)
ld [hli], a ld [hli], a
ld a, $7fff / $100 ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
ld [hl], a ld [hl], a
pop hl pop hl
add hl, de add hl, de

View File

@ -1901,17 +1901,17 @@ Function118f68:
and a and a
jr z, .asm_118fba jr z, .asm_118fba
ld hl, $c346 ld hl, $c346
ld a, $c608 % $100 ld a, LOW($c608)
ld [hli], a ld [hli], a
ld a, $c608 / $100 ld a, HIGH($c608)
ld [hli], a ld [hli], a
ld a, [wcd4b] ld a, [wcd4b]
ld [hli], a ld [hli], a
ld a, [wcd4c] ld a, [wcd4c]
ld [hli], a ld [hli], a
ld a, $c708 % $100 ld a, LOW($c708)
ld [hli], a ld [hli], a
ld a, $c708 / $100 ld a, HIGH($c708)
ld [hli], a ld [hli], a
ld a, $60 ld a, $60
ld [hli], a ld [hli], a
@ -2530,17 +2530,17 @@ Function1193a0:
ld [wcd3c], a ld [wcd3c], a
call BattleTowerRoomMenu2 call BattleTowerRoomMenu2
ld hl, $c346 ld hl, $c346
ld a, wd000 % $100 ld a, LOW(wd000)
ld [hli], a ld [hli], a
ld a, wd000 / $100 ld a, HIGH(wd000)
ld [hli], a ld [hli], a
ld a, [wcd3b] ld a, [wcd3b]
ld [hli], a ld [hli], a
xor a xor a
ld [hli], a ld [hli], a
ld a, $c708 % $100 ld a, LOW($c708)
ld [hli], a ld [hli], a
ld a, $c708 / $100 ld a, HIGH($c708)
ld [hli], a ld [hli], a
ld a, $60 ld a, $60
ld [hli], a ld [hli], a
@ -3358,17 +3358,17 @@ Function1198f7:
ld hl, $c608 + 2 ld hl, $c608 + 2
call Function119940 call Function119940
ld hl, w3_d800 ld hl, w3_d800
ld a, $c608 % $100 ld a, LOW($c608)
ld [hli], a ld [hli], a
ld a, $c608 / $100 ld a, HIGH($c608)
ld [hli], a ld [hli], a
ld a, $f6 ld a, $f6
ld [hli], a ld [hli], a
xor a xor a
ld [hli], a ld [hli], a
ld a, $c708 % $100 ld a, LOW($c708)
ld [hli], a ld [hli], a
ld a, $c708 / $100 ld a, HIGH($c708)
ld [hli], a ld [hli], a
ld a, [wcd51] ld a, [wcd51]
ld [hli], a ld [hli], a
@ -3794,10 +3794,10 @@ Function119b6b: ; 119b6b
cp $d cp $d
jr nz, .asm_119b93 jr nz, .asm_119b93
ld a, l ld a, l
cp (w3_d869) % $100 cp LOW(w3_d869)
jr nz, .asm_119be3 jr nz, .asm_119be3
ld a, h ld a, h
cp (w3_d869) / $100 cp HIGH(w3_d869)
jr nz, .asm_119be3 jr nz, .asm_119be3
ld a, $5 ld a, $5
call GetSRAMBank call GetSRAMBank
@ -5497,9 +5497,9 @@ Function11a90f: ; 11a90f
.asm_11a94f .asm_11a94f
xor a xor a
ld [$c31f], a ld [$c31f], a
ld a, $c320 % $100 ld a, LOW($c320)
ld [$c31b], a ld [$c31b], a
ld a, $c320 / $100 ld a, HIGH($c320)
ld [$c31c], a ld [$c31c], a
hlcoord 1, 14 hlcoord 1, 14
ld a, l ld a, l
@ -7456,29 +7456,29 @@ Function11b6b4: ; 11b6b4
ld a, [wcd31] ld a, [wcd31]
ld [$c709], a ld [$c709], a
ld a, $c708 % $100 ld a, LOW($c708) ; Species
ld [wMobileMonSpeciesPointerBuffer], a ld [wMobileMonSpeciesPointerBuffer], a
ld a, $c708 / $100 ld a, HIGH($c708)
ld [wMobileMonSpeciesPointerBuffer + 1], a ld [wMobileMonSpeciesPointerBuffer + 1], a
ld a, $c60d % $100 ; Partymon Struct ld a, LOW($c60d) ; Partymon Struct
ld [wMobileMonStructurePointerBuffer], a ld [wMobileMonStructurePointerBuffer], a
ld a, $c60d / $100 ld a, HIGH($c60d)
ld [wMobileMonStructurePointerBuffer + 1], a ld [wMobileMonStructurePointerBuffer + 1], a
ld a, $c63d % $100 ; OT ld a, LOW($c63d) ; OT
ld [wMobileMonOTNamePointerBuffer], a ld [wMobileMonOTNamePointerBuffer], a
ld a, $c63d / $100 ld a, HIGH($c63d)
ld [wMobileMonOTNamePointerBuffer + 1], a ld [wMobileMonOTNamePointerBuffer + 1], a
ld a, $c642 % $100 ; Nickname ld a, LOW($c642) ; Nickname
ld [wMobileMonNicknamePointerBuffer], a ld [wMobileMonNicknamePointerBuffer], a
ld a, $c642 / $100 ld a, HIGH($c642)
ld [wMobileMonNicknamePointerBuffer + 1], a ld [wMobileMonNicknamePointerBuffer + 1], a
ld a, $c647 % $100 ; ??? ld a, LOW($c647) ; Mail
ld [wMobileMonMailPointerBuffer], a ld [wMobileMonMailPointerBuffer], a
ld a, $c647 / $100 ld a, HIGH($c647)
ld [wMobileMonMailPointerBuffer + 1], a ld [wMobileMonMailPointerBuffer + 1], a
ld a, $46 ld a, $46
@ -7762,29 +7762,29 @@ Function11b93b: ; 11b93b
call CopyBytes call CopyBytes
call CloseSRAM call CloseSRAM
ld a, $c608 % $100 ld a, LOW($c608)
ld [wMobileMonSpeciesPointerBuffer], a ld [wMobileMonSpeciesPointerBuffer], a
ld a, $c608 / $100 ld a, HIGH($c608)
ld [wMobileMonSpeciesPointerBuffer + 1], a ld [wMobileMonSpeciesPointerBuffer + 1], a
ld a, $c611 % $100 ld a, LOW($c611)
ld [wMobileMonStructurePointerBuffer], a ld [wMobileMonStructurePointerBuffer], a
ld a, $c611 / $100 ld a, HIGH($c611)
ld [wMobileMonStructurePointerBuffer + 1], a ld [wMobileMonStructurePointerBuffer + 1], a
ld a, $c641 % $100 ld a, LOW($c641)
ld [wMobileMonOTNamePointerBuffer], a ld [wMobileMonOTNamePointerBuffer], a
ld a, $c641 / $100 ld a, HIGH($c641)
ld [wMobileMonOTNamePointerBuffer + 1], a ld [wMobileMonOTNamePointerBuffer + 1], a
ld a, $c646 % $100 ld a, LOW($c646)
ld [wMobileMonNicknamePointerBuffer], a ld [wMobileMonNicknamePointerBuffer], a
ld a, $c646 / $100 ld a, HIGH($c646)
ld [wMobileMonNicknamePointerBuffer + 1], a ld [wMobileMonNicknamePointerBuffer + 1], a
ld a, $c64b % $100 ld a, LOW($c64b)
ld [wMobileMonMailPointerBuffer], a ld [wMobileMonMailPointerBuffer], a
ld a, $c64b / $100 ld a, HIGH($c64b)
ld [wMobileMonMailPointerBuffer + 1], a ld [wMobileMonMailPointerBuffer + 1], a
call AddMobileMonToParty call AddMobileMonToParty
farcall SaveAfterLinkTrade farcall SaveAfterLinkTrade

View File

@ -1,4 +1,3 @@
_AnimateTileset:: ; fc000 _AnimateTileset:: ; fc000
; Iterate over a given pointer array of ; Iterate over a given pointer array of
; animation functions (one per frame). ; animation functions (one per frame).
@ -476,10 +475,10 @@ AnimateWaterTile: ; fc402
add a add a
add a add a
add WaterTileFrames % $100 add LOW(WaterTileFrames)
ld l, a ld l, a
ld a, 0 ld a, 0
adc WaterTileFrames / $100 adc HIGH(WaterTileFrames)
ld h, a ld h, a
; Stack now points to the start of the tile for this frame. ; Stack now points to the start of the tile for this frame.
@ -514,10 +513,10 @@ ForestTreeLeftAnimation: ; fc45c
add a add a
add a add a
add a add a
add ForestTreeLeftFrames % $100 add LOW(ForestTreeLeftFrames)
ld l, a ld l, a
ld a, 0 ld a, 0
adc ForestTreeLeftFrames / $100 adc HIGH(ForestTreeLeftFrames)
ld h, a ld h, a
.asm_fc47d .asm_fc47d
@ -556,10 +555,10 @@ ForestTreeRightAnimation: ; fc4c4
add a add a
add a add a
add a add a
add ForestTreeLeftFrames % $100 add LOW(ForestTreeLeftFrames)
ld l, a ld l, a
ld a, 0 ld a, 0
adc ForestTreeLeftFrames / $100 adc HIGH(ForestTreeLeftFrames)
ld h, a ld h, a
push bc push bc
ld bc, ForestTreeRightFrames - ForestTreeLeftFrames ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
@ -592,10 +591,10 @@ ForestTreeLeftAnimation2: ; fc4f2
add a add a
add a add a
add a add a
add ForestTreeLeftFrames % $100 add LOW(ForestTreeLeftFrames)
ld l, a ld l, a
ld a, 0 ld a, 0
adc ForestTreeLeftFrames / $100 adc HIGH(ForestTreeLeftFrames)
ld h, a ld h, a
.asm_fc515 .asm_fc515
@ -624,10 +623,10 @@ ForestTreeRightAnimation2: ; fc51c
add a add a
add a add a
add a add a
add ForestTreeLeftFrames % $100 add LOW(ForestTreeLeftFrames)
ld l, a ld l, a
ld a, 0 ld a, 0
adc ForestTreeLeftFrames / $100 adc HIGH(ForestTreeLeftFrames)
ld h, a ld h, a
push bc push bc
ld bc, ForestTreeRightFrames - ForestTreeLeftFrames ld bc, ForestTreeRightFrames - ForestTreeLeftFrames

View File

@ -1,8 +1,3 @@
SECTION "Roofs", ROMX
INCLUDE "tilesets/roofs.asm"
SECTION "Tileset Data 1", ROMX SECTION "Tileset Data 1", ROMX
TilesetKantoGFX: ; 0x18000 TilesetKantoGFX: ; 0x18000

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