mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
Remove redundant comments referencing labels (#921)
This commit is contained in:
parent
3648afda16
commit
73c020074e
@ -109,8 +109,6 @@ DoMove:
|
||||
|
||||
CheckTurn:
|
||||
BattleCommand_CheckTurn:
|
||||
; checkturn
|
||||
|
||||
; Repurposed as hardcoded turn handling. Useless as a command.
|
||||
|
||||
; Move $ff immediately ends the turn.
|
||||
@ -631,8 +629,6 @@ HitConfusion:
|
||||
jp BattleCommand_RaiseSub
|
||||
|
||||
BattleCommand_CheckObedience:
|
||||
; checkobedience
|
||||
|
||||
; Enemy can't disobey
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
@ -942,7 +938,6 @@ IgnoreSleepOnly:
|
||||
ret
|
||||
|
||||
BattleCommand_UsedMoveText:
|
||||
; usedmovetext
|
||||
farcall DisplayUsedMoveText
|
||||
ret
|
||||
|
||||
@ -1123,8 +1118,6 @@ CheckMimicUsed:
|
||||
ret
|
||||
|
||||
BattleCommand_Critical:
|
||||
; critical
|
||||
|
||||
; Determine whether this attack's hit will be critical.
|
||||
|
||||
xor a
|
||||
@ -1505,8 +1498,6 @@ INCLUDE "engine/battle/ai/switch.asm"
|
||||
INCLUDE "data/types/type_matchups.asm"
|
||||
|
||||
BattleCommand_DamageVariation:
|
||||
; damagevariation
|
||||
|
||||
; Modify the damage spread between 85% and 100%.
|
||||
|
||||
; Because of the method of division the probability distribution
|
||||
@ -1557,8 +1548,6 @@ BattleCommand_DamageVariation:
|
||||
ret
|
||||
|
||||
BattleCommand_CheckHit:
|
||||
; checkhit
|
||||
|
||||
call .DreamEater
|
||||
jp z, .Miss
|
||||
|
||||
@ -1864,8 +1853,6 @@ BattleCommand_CheckHit:
|
||||
INCLUDE "data/battle/accuracy_multipliers.asm"
|
||||
|
||||
BattleCommand_EffectChance:
|
||||
; effectchance
|
||||
|
||||
xor a
|
||||
ld [wEffectFailed], a
|
||||
call CheckSubstituteOpp
|
||||
@ -1893,8 +1880,6 @@ BattleCommand_EffectChance:
|
||||
ret
|
||||
|
||||
BattleCommand_LowerSub:
|
||||
; lowersub
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS4
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_SUBSTITUTE, a
|
||||
@ -1961,7 +1946,6 @@ BattleCommand_LowerSub:
|
||||
ret
|
||||
|
||||
BattleCommand_MoveAnim:
|
||||
; moveanim
|
||||
call BattleCommand_LowerSub
|
||||
call BattleCommand_MoveAnimNoSub
|
||||
jp BattleCommand_RaiseSub
|
||||
@ -2062,16 +2046,12 @@ BattleCommand_StatUpDownAnim:
|
||||
jp PlayFXAnimID
|
||||
|
||||
BattleCommand_SwitchTurn:
|
||||
; switchturn
|
||||
|
||||
ldh a, [hBattleTurn]
|
||||
xor 1
|
||||
ldh [hBattleTurn], a
|
||||
ret
|
||||
|
||||
BattleCommand_RaiseSub:
|
||||
; raisesub
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS4
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_SUBSTITUTE, a
|
||||
@ -2089,7 +2069,6 @@ BattleCommand_RaiseSub:
|
||||
jp LoadAnim
|
||||
|
||||
BattleCommand_FailureText:
|
||||
; failuretext
|
||||
; If the move missed or failed, load the appropriate
|
||||
; text, and end the effects of multi-turn or multi-
|
||||
; hit moves.
|
||||
@ -2131,8 +2110,6 @@ BattleCommand_FailureText:
|
||||
jp EndMoveEffect
|
||||
|
||||
BattleCommand_ApplyDamage:
|
||||
; applydamage
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS1_OPP
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_ENDURE, a
|
||||
@ -2301,7 +2278,6 @@ BattleCommand_BideFailText:
|
||||
jp PrintButItFailed
|
||||
|
||||
BattleCommand_CriticalText:
|
||||
; criticaltext
|
||||
; Prints the message for critical hits or one-hit KOs.
|
||||
|
||||
; If there is no message to be printed, wait 20 frames.
|
||||
@ -2332,8 +2308,6 @@ BattleCommand_CriticalText:
|
||||
dw OneHitKOText
|
||||
|
||||
BattleCommand_StartLoop:
|
||||
; startloop
|
||||
|
||||
ld hl, wPlayerRolloutCount
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
@ -2345,8 +2319,6 @@ BattleCommand_StartLoop:
|
||||
ret
|
||||
|
||||
BattleCommand_SuperEffectiveLoopText:
|
||||
; supereffectivelooptext
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS3
|
||||
call GetBattleVarAddr
|
||||
bit SUBSTATUS_IN_LOOP, a
|
||||
@ -2355,8 +2327,6 @@ BattleCommand_SuperEffectiveLoopText:
|
||||
; fallthrough
|
||||
|
||||
BattleCommand_SuperEffectiveText:
|
||||
; supereffectivetext
|
||||
|
||||
ld a, [wTypeModifier]
|
||||
and $7f
|
||||
cp EFFECTIVE
|
||||
@ -2368,8 +2338,6 @@ BattleCommand_SuperEffectiveText:
|
||||
jp StdBattleTextbox
|
||||
|
||||
BattleCommand_CheckFaint:
|
||||
; checkfaint
|
||||
|
||||
; Faint the opponent if its HP reached zero
|
||||
; and faint the user along with it if it used Destiny Bond.
|
||||
; Ends the move effect if the opponent faints.
|
||||
@ -2457,8 +2425,6 @@ BattleCommand_CheckFaint:
|
||||
jp EndMoveEffect
|
||||
|
||||
BattleCommand_BuildOpponentRage:
|
||||
; buildopponentrage
|
||||
|
||||
jp .start
|
||||
|
||||
.start
|
||||
@ -2488,8 +2454,6 @@ BattleCommand_BuildOpponentRage:
|
||||
jp BattleCommand_SwitchTurn
|
||||
|
||||
BattleCommand_RageDamage:
|
||||
; ragedamage
|
||||
|
||||
ld a, [wCurDamage]
|
||||
ld h, a
|
||||
ld b, a
|
||||
@ -2563,8 +2527,6 @@ DittoMetalPowder:
|
||||
ret
|
||||
|
||||
BattleCommand_DamageStats:
|
||||
; damagestats
|
||||
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jp nz, EnemyAttackDamage
|
||||
@ -2895,7 +2857,6 @@ EnemyAttackDamage:
|
||||
INCLUDE "engine/battle/move_effects/beat_up.asm"
|
||||
|
||||
BattleCommand_ClearMissDamage:
|
||||
; clearmissdamage
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
ret z
|
||||
@ -2939,8 +2900,6 @@ HitSelfInConfusion:
|
||||
ret
|
||||
|
||||
BattleCommand_DamageCalc:
|
||||
; damagecalc
|
||||
|
||||
; Return a damage value for move power d, player level e, enemy defense c and player attack b.
|
||||
|
||||
; Return 1 if successful, else 0.
|
||||
@ -3175,8 +3134,6 @@ DEF DAMAGE_CAP EQU MAX_DAMAGE - MIN_DAMAGE
|
||||
INCLUDE "data/types/type_boost_items.asm"
|
||||
|
||||
BattleCommand_ConstantDamage:
|
||||
; constantdamage
|
||||
|
||||
ld hl, wBattleMonLevel
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
@ -3349,7 +3306,6 @@ INCLUDE "engine/battle/move_effects/lock_on.asm"
|
||||
INCLUDE "engine/battle/move_effects/sketch.asm"
|
||||
|
||||
BattleCommand_DefrostOpponent:
|
||||
; defrostopponent
|
||||
; Thaw the opponent if frozen, and
|
||||
; raise the user's Attack one stage.
|
||||
|
||||
@ -3616,8 +3572,6 @@ UpdateMoveData:
|
||||
jp CopyName1
|
||||
|
||||
BattleCommand_SleepTarget:
|
||||
; sleeptarget
|
||||
|
||||
call GetOpponentItem
|
||||
ld a, b
|
||||
cp HELD_PREVENT_SLEEP
|
||||
@ -3715,8 +3669,6 @@ BattleCommand_SleepTarget:
|
||||
ret
|
||||
|
||||
BattleCommand_PoisonTarget:
|
||||
; poisontarget
|
||||
|
||||
call CheckSubstituteOpp
|
||||
ret nz
|
||||
ld a, BATTLE_VARS_STATUS_OPP
|
||||
@ -3750,8 +3702,6 @@ BattleCommand_PoisonTarget:
|
||||
ret
|
||||
|
||||
BattleCommand_Poison:
|
||||
; poison
|
||||
|
||||
ld hl, DoesntAffectText
|
||||
ld a, [wTypeModifier]
|
||||
and $7f
|
||||
@ -3878,13 +3828,11 @@ PoisonOpponent:
|
||||
jp UpdateOpponentInParty
|
||||
|
||||
BattleCommand_DrainTarget:
|
||||
; draintarget
|
||||
call SapHealth
|
||||
ld hl, SuckedHealthText
|
||||
jp StdBattleTextbox
|
||||
|
||||
BattleCommand_EatDream:
|
||||
; eatdream
|
||||
call SapHealth
|
||||
ld hl, DreamEatenText
|
||||
jp StdBattleTextbox
|
||||
@ -3983,8 +3931,6 @@ SapHealth:
|
||||
jp UpdateBattleMonInParty
|
||||
|
||||
BattleCommand_BurnTarget:
|
||||
; burntarget
|
||||
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
call CheckSubstituteOpp
|
||||
@ -4049,8 +3995,6 @@ Defrost:
|
||||
jp StdBattleTextbox
|
||||
|
||||
BattleCommand_FreezeTarget:
|
||||
; freezetarget
|
||||
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
call CheckSubstituteOpp
|
||||
@ -4102,8 +4046,6 @@ BattleCommand_FreezeTarget:
|
||||
ret
|
||||
|
||||
BattleCommand_ParalyzeTarget:
|
||||
; paralyzetarget
|
||||
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
call CheckSubstituteOpp
|
||||
@ -4138,77 +4080,62 @@ BattleCommand_ParalyzeTarget:
|
||||
jp CallBattleCore
|
||||
|
||||
BattleCommand_AttackUp:
|
||||
; attackup
|
||||
ld b, ATTACK
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_DefenseUp:
|
||||
; defenseup
|
||||
ld b, DEFENSE
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_SpeedUp:
|
||||
; speedup
|
||||
ld b, SPEED
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_SpecialAttackUp:
|
||||
; specialattackup
|
||||
ld b, SP_ATTACK
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_SpecialDefenseUp:
|
||||
; specialdefenseup
|
||||
ld b, SP_DEFENSE
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_AccuracyUp:
|
||||
; accuracyup
|
||||
ld b, ACCURACY
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_EvasionUp:
|
||||
; evasionup
|
||||
ld b, EVASION
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_AttackUp2:
|
||||
; attackup2
|
||||
ld b, $10 | ATTACK
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_DefenseUp2:
|
||||
; defenseup2
|
||||
ld b, $10 | DEFENSE
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_SpeedUp2:
|
||||
; speedup2
|
||||
ld b, $10 | SPEED
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_SpecialAttackUp2:
|
||||
; specialattackup2
|
||||
ld b, $10 | SP_ATTACK
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_SpecialDefenseUp2:
|
||||
; specialdefenseup2
|
||||
ld b, $10 | SP_DEFENSE
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_AccuracyUp2:
|
||||
; accuracyup2
|
||||
ld b, $10 | ACCURACY
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_EvasionUp2:
|
||||
; evasionup2
|
||||
ld b, $10 | EVASION
|
||||
jr BattleCommand_StatUp
|
||||
|
||||
BattleCommand_StatUp:
|
||||
; statup
|
||||
call RaiseStat
|
||||
ld a, [wFailedMessage]
|
||||
and a
|
||||
@ -4339,77 +4266,61 @@ MinimizeDropSub:
|
||||
jp BattleCommand_MoveDelay
|
||||
|
||||
BattleCommand_AttackDown:
|
||||
; attackdown
|
||||
ld a, ATTACK
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_DefenseDown:
|
||||
; defensedown
|
||||
ld a, DEFENSE
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_SpeedDown:
|
||||
; speeddown
|
||||
ld a, SPEED
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_SpecialAttackDown:
|
||||
; specialattackdown
|
||||
ld a, SP_ATTACK
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_SpecialDefenseDown:
|
||||
; specialdefensedown
|
||||
ld a, SP_DEFENSE
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_AccuracyDown:
|
||||
; accuracydown
|
||||
ld a, ACCURACY
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_EvasionDown:
|
||||
; evasiondown
|
||||
ld a, EVASION
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_AttackDown2:
|
||||
; attackdown2
|
||||
ld a, $10 | ATTACK
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_DefenseDown2:
|
||||
; defensedown2
|
||||
ld a, $10 | DEFENSE
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_SpeedDown2:
|
||||
; speeddown2
|
||||
ld a, $10 | SPEED
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_SpecialAttackDown2:
|
||||
; specialattackdown2
|
||||
ld a, $10 | SP_ATTACK
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_SpecialDefenseDown2:
|
||||
; specialdefensedown2
|
||||
ld a, $10 | SP_DEFENSE
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_AccuracyDown2:
|
||||
; accuracydown2
|
||||
ld a, $10 | ACCURACY
|
||||
jr BattleCommand_StatDown
|
||||
|
||||
BattleCommand_EvasionDown2:
|
||||
; evasiondown2
|
||||
ld a, $10 | EVASION
|
||||
|
||||
BattleCommand_StatDown:
|
||||
; statdown
|
||||
|
||||
ld [wLoweredStat], a
|
||||
|
||||
call CheckMist
|
||||
@ -4659,7 +4570,6 @@ TryLowerStat:
|
||||
ret
|
||||
|
||||
BattleCommand_StatUpFailText:
|
||||
; statupfailtext
|
||||
ld a, [wFailedMessage]
|
||||
and a
|
||||
ret z
|
||||
@ -4677,7 +4587,6 @@ BattleCommand_StatUpFailText:
|
||||
jp StdBattleTextbox
|
||||
|
||||
BattleCommand_StatDownFailText:
|
||||
; statdownfailtext
|
||||
ld a, [wFailedMessage]
|
||||
and a
|
||||
ret z
|
||||
@ -4719,8 +4628,6 @@ INCLUDE "data/battle/stat_names.asm"
|
||||
INCLUDE "data/battle/stat_multipliers.asm"
|
||||
|
||||
BattleCommand_AllStatsUp:
|
||||
; allstatsup
|
||||
|
||||
; Attack
|
||||
call ResetMiss
|
||||
call BattleCommand_AttackUp
|
||||
@ -4823,8 +4730,6 @@ LowerStat:
|
||||
ret
|
||||
|
||||
BattleCommand_TriStatusChance:
|
||||
; tristatuschance
|
||||
|
||||
call BattleCommand_EffectChance
|
||||
.loop
|
||||
; 1/3 chance of each status
|
||||
@ -4843,7 +4748,6 @@ BattleCommand_TriStatusChance:
|
||||
dw BattleCommand_BurnTarget ; burn
|
||||
|
||||
BattleCommand_Curl:
|
||||
; curl
|
||||
ld a, BATTLE_VARS_SUBSTATUS2
|
||||
call GetBattleVarAddr
|
||||
set SUBSTATUS_CURLED, [hl]
|
||||
@ -4984,8 +4888,6 @@ CalcBattleStats:
|
||||
INCLUDE "engine/battle/move_effects/bide.asm"
|
||||
|
||||
BattleCommand_CheckRampage:
|
||||
; checkrampage
|
||||
|
||||
ld de, wPlayerRolloutCount
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
@ -5021,8 +4923,6 @@ BattleCommand_CheckRampage:
|
||||
jp SkipToBattleCommand
|
||||
|
||||
BattleCommand_Rampage:
|
||||
; rampage
|
||||
|
||||
; No rampage during Sleep Talk.
|
||||
ld a, BATTLE_VARS_STATUS
|
||||
call GetBattleVar
|
||||
@ -5057,8 +4957,6 @@ SetBattleDraw:
|
||||
ret
|
||||
|
||||
BattleCommand_ForceSwitch:
|
||||
; forceswitch
|
||||
|
||||
ld a, [wBattleType]
|
||||
cp BATTLETYPE_SHINY
|
||||
jp z, .fail
|
||||
@ -5305,8 +5203,6 @@ CheckPlayerHasMonToSwitchTo:
|
||||
ret
|
||||
|
||||
BattleCommand_EndLoop:
|
||||
; endloop
|
||||
|
||||
; Loop back to 'critical'.
|
||||
|
||||
ld de, wPlayerRolloutCount
|
||||
@ -5523,8 +5419,6 @@ BattleCommand_HeldFlinch:
|
||||
ret
|
||||
|
||||
BattleCommand_OHKO:
|
||||
; ohko
|
||||
|
||||
call ResetDamage
|
||||
ld a, [wTypeModifier]
|
||||
and $7f
|
||||
@ -5569,8 +5463,6 @@ BattleCommand_OHKO:
|
||||
ret
|
||||
|
||||
BattleCommand_CheckCharge:
|
||||
; checkcharge
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS3
|
||||
call GetBattleVarAddr
|
||||
bit SUBSTATUS_CHARGED, [hl]
|
||||
@ -5582,8 +5474,6 @@ BattleCommand_CheckCharge:
|
||||
jp SkipToBattleCommand
|
||||
|
||||
BattleCommand_Charge:
|
||||
; charge
|
||||
|
||||
call BattleCommand_ClearText
|
||||
ld a, BATTLE_VARS_STATUS
|
||||
call GetBattleVar
|
||||
@ -5721,8 +5611,6 @@ BattleCommand_Unused3C:
|
||||
ret
|
||||
|
||||
BattleCommand_TrapTarget:
|
||||
; traptarget
|
||||
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
ret nz
|
||||
@ -5781,8 +5669,6 @@ INCLUDE "engine/battle/move_effects/mist.asm"
|
||||
INCLUDE "engine/battle/move_effects/focus_energy.asm"
|
||||
|
||||
BattleCommand_Recoil:
|
||||
; recoil
|
||||
|
||||
ld hl, wBattleMonMaxHP
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
@ -5845,8 +5731,6 @@ BattleCommand_Recoil:
|
||||
jp StdBattleTextbox
|
||||
|
||||
BattleCommand_ConfuseTarget:
|
||||
; confusetarget
|
||||
|
||||
call GetOpponentItem
|
||||
ld a, b
|
||||
cp HELD_PREVENT_CONFUSE
|
||||
@ -5865,8 +5749,6 @@ BattleCommand_ConfuseTarget:
|
||||
jr BattleCommand_FinishConfusingTarget
|
||||
|
||||
BattleCommand_Confuse:
|
||||
; confuse
|
||||
|
||||
call GetOpponentItem
|
||||
ld a, b
|
||||
cp HELD_PREVENT_CONFUSE
|
||||
@ -5948,8 +5830,6 @@ BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit:
|
||||
jp PrintDidntAffect2
|
||||
|
||||
BattleCommand_Paralyze:
|
||||
; paralyze
|
||||
|
||||
ld a, BATTLE_VARS_STATUS_OPP
|
||||
call GetBattleVar
|
||||
bit PAR, a
|
||||
@ -6065,7 +5945,6 @@ CheckMoveTypeMatchesTarget:
|
||||
INCLUDE "engine/battle/move_effects/substitute.asm"
|
||||
|
||||
BattleCommand_RechargeNextTurn:
|
||||
; rechargenextturn
|
||||
ld a, BATTLE_VARS_SUBSTATUS4
|
||||
call GetBattleVarAddr
|
||||
set SUBSTATUS_RECHARGE, [hl]
|
||||
@ -6082,7 +5961,6 @@ EndRechargeOpp:
|
||||
INCLUDE "engine/battle/move_effects/rage.asm"
|
||||
|
||||
BattleCommand_DoubleFlyingDamage:
|
||||
; doubleflyingdamage
|
||||
ld a, BATTLE_VARS_SUBSTATUS3_OPP
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_FLYING, a
|
||||
@ -6090,7 +5968,6 @@ BattleCommand_DoubleFlyingDamage:
|
||||
jr DoubleDamage
|
||||
|
||||
BattleCommand_DoubleUndergroundDamage:
|
||||
; doubleundergrounddamage
|
||||
ld a, BATTLE_VARS_SUBSTATUS3_OPP
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_UNDERGROUND, a
|
||||
@ -6124,8 +6001,6 @@ INCLUDE "engine/battle/move_effects/pay_day.asm"
|
||||
INCLUDE "engine/battle/move_effects/conversion.asm"
|
||||
|
||||
BattleCommand_ResetStats:
|
||||
; resetstats
|
||||
|
||||
ld a, BASE_STAT_LEVEL
|
||||
ld hl, wPlayerStatLevels
|
||||
call .Fill
|
||||
@ -6157,8 +6032,6 @@ BattleCommand_ResetStats:
|
||||
ret
|
||||
|
||||
BattleCommand_Heal:
|
||||
; heal
|
||||
|
||||
ld de, wBattleMonHP
|
||||
ld hl, wBattleMonMaxHP
|
||||
ldh a, [hBattleTurn]
|
||||
@ -6273,8 +6146,6 @@ ResetActorDisable:
|
||||
ret
|
||||
|
||||
BattleCommand_Screen:
|
||||
; screen
|
||||
|
||||
ld hl, wPlayerScreens
|
||||
ld bc, wPlayerLightScreenCount
|
||||
ldh a, [hBattleTurn]
|
||||
@ -6318,12 +6189,10 @@ BattleCommand_Screen:
|
||||
jp PrintButItFailed
|
||||
|
||||
PrintDoesntAffect:
|
||||
; 'it doesn't affect'
|
||||
ld hl, DoesntAffectText
|
||||
jp StdBattleTextbox
|
||||
|
||||
PrintNothingHappened:
|
||||
; 'but nothing happened!'
|
||||
ld hl, NothingHappenedText
|
||||
jp StdBattleTextbox
|
||||
|
||||
@ -6335,7 +6204,6 @@ TryPrintButItFailed:
|
||||
; fallthrough
|
||||
|
||||
PrintButItFailed:
|
||||
; 'but it failed!'
|
||||
ld hl, ButItFailedText
|
||||
jp StdBattleTextbox
|
||||
|
||||
@ -6349,7 +6217,6 @@ FailMimic:
|
||||
jp FailText_CheckOpponentProtect
|
||||
|
||||
PrintDidntAffect:
|
||||
; 'it didn't affect'
|
||||
ld hl, DidntAffect1Text
|
||||
jp StdBattleTextbox
|
||||
|
||||
@ -6417,8 +6284,6 @@ ResetTurn:
|
||||
INCLUDE "engine/battle/move_effects/thief.asm"
|
||||
|
||||
BattleCommand_ArenaTrap:
|
||||
; arenatrap
|
||||
|
||||
; Doesn't work on an absent opponent.
|
||||
|
||||
call CheckHiddenOpponent
|
||||
@ -6445,8 +6310,6 @@ BattleCommand_ArenaTrap:
|
||||
INCLUDE "engine/battle/move_effects/nightmare.asm"
|
||||
|
||||
BattleCommand_Defrost:
|
||||
; defrost
|
||||
|
||||
; Thaw the user.
|
||||
|
||||
ld a, BATTLE_VARS_STATUS
|
||||
@ -6521,7 +6384,6 @@ SafeCheckSafeguard:
|
||||
ret
|
||||
|
||||
BattleCommand_CheckSafeguard:
|
||||
; checksafeguard
|
||||
ld hl, wEnemyScreens
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
@ -6546,17 +6408,14 @@ INCLUDE "engine/battle/move_effects/pursuit.asm"
|
||||
INCLUDE "engine/battle/move_effects/rapid_spin.asm"
|
||||
|
||||
BattleCommand_HealMorn:
|
||||
; healmorn
|
||||
ld b, MORN_F
|
||||
jr BattleCommand_TimeBasedHealContinue
|
||||
|
||||
BattleCommand_HealDay:
|
||||
; healday
|
||||
ld b, DAY_F
|
||||
jr BattleCommand_TimeBasedHealContinue
|
||||
|
||||
BattleCommand_HealNite:
|
||||
; healnite
|
||||
ld b, NITE_F
|
||||
; fallthrough
|
||||
|
||||
@ -6655,8 +6514,6 @@ INCLUDE "engine/battle/move_effects/psych_up.asm"
|
||||
INCLUDE "engine/battle/move_effects/mirror_coat.asm"
|
||||
|
||||
BattleCommand_DoubleMinimizeDamage:
|
||||
; doubleminimizedamage
|
||||
|
||||
ld hl, wEnemyMinimized
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
@ -6850,14 +6707,11 @@ AnimateFailedMove:
|
||||
jp BattleCommand_RaiseSub
|
||||
|
||||
BattleCommand_MoveDelay:
|
||||
; movedelay
|
||||
; Wait 40 frames.
|
||||
ld c, 40
|
||||
jp DelayFrames
|
||||
|
||||
BattleCommand_ClearText:
|
||||
; cleartext
|
||||
|
||||
; Used in multi-hit moves.
|
||||
ld hl, .text
|
||||
jp BattleTextbox
|
||||
|
@ -1,5 +1,4 @@
|
||||
BattleCommand_Attract:
|
||||
; attract
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
jr nz, .failed
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_BatonPass:
|
||||
; batonpass
|
||||
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jp nz, .Enemy
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_BeatUp:
|
||||
; beatup
|
||||
|
||||
call ResetDamage
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
@ -198,8 +196,6 @@ BattleCommand_BeatUp:
|
||||
jp SkipToBattleCommand
|
||||
|
||||
BattleCommand_BeatUpFailText:
|
||||
; beatupfailtext
|
||||
|
||||
ld a, [wBeatUpHitAtLeastOnce]
|
||||
and a
|
||||
ret nz
|
||||
|
@ -1,5 +1,4 @@
|
||||
BattleCommand_BellyDrum:
|
||||
; bellydrum
|
||||
; This command is buggy because it raises the user's attack
|
||||
; before checking that it has enough HP to use the move.
|
||||
; Swap the order of these two blocks to fix.
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_StoreEnergy:
|
||||
; storeenergy
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS3
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_BIDE, a
|
||||
@ -70,8 +68,6 @@ BattleCommand_StoreEnergy:
|
||||
jp EndMoveEffect
|
||||
|
||||
BattleCommand_UnleashEnergy:
|
||||
; unleashenergy
|
||||
|
||||
ld de, wPlayerDamageTaken
|
||||
ld bc, wPlayerRolloutCount
|
||||
ldh a, [hBattleTurn]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Conversion:
|
||||
; conversion
|
||||
|
||||
ld hl, wBattleMonMoves
|
||||
ld de, wBattleMonType1
|
||||
ldh a, [hBattleTurn]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Conversion2:
|
||||
; conversion2
|
||||
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
jr nz, .failed
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Counter:
|
||||
; counter
|
||||
|
||||
ld a, 1
|
||||
ld [wAttackMissed], a
|
||||
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Curse:
|
||||
; curse
|
||||
|
||||
ld de, wBattleMonType1
|
||||
ld bc, wPlayerStatLevels
|
||||
ldh a, [hBattleTurn]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_DestinyBond:
|
||||
; destinybond
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS5
|
||||
call GetBattleVarAddr
|
||||
set SUBSTATUS_DESTINY_BOND, [hl]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Disable:
|
||||
; disable
|
||||
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
jr nz, .failed
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Encore:
|
||||
; encore
|
||||
|
||||
ld hl, wEnemyMonMoves
|
||||
ld de, wEnemyEncoreCount
|
||||
ldh a, [hBattleTurn]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Endure:
|
||||
; endure
|
||||
|
||||
; Endure shares code with Protect. See protect.asm.
|
||||
|
||||
call ProtectChance
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_FalseSwipe:
|
||||
; falseswipe
|
||||
|
||||
; Makes sure wCurDamage < MonHP
|
||||
|
||||
ld hl, wEnemyMonHP
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_FocusEnergy:
|
||||
; focusenergy
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS4
|
||||
call GetBattleVarAddr
|
||||
bit SUBSTATUS_FOCUS_ENERGY, [hl]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Foresight:
|
||||
; foresight
|
||||
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
jr nz, .failed
|
||||
|
@ -1,5 +1,4 @@
|
||||
BattleCommand_FrustrationPower:
|
||||
; frustrationpower
|
||||
push bc
|
||||
ld hl, wBattleMonHappiness
|
||||
ldh a, [hBattleTurn]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_FuryCutter:
|
||||
; furycutter
|
||||
|
||||
ld hl, wPlayerFuryCutterCount
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_CheckFutureSight:
|
||||
; checkfuturesight
|
||||
|
||||
ld hl, wPlayerFutureSightCount
|
||||
ld de, wPlayerFutureSightDamage
|
||||
ldh a, [hBattleTurn]
|
||||
@ -26,8 +24,6 @@ BattleCommand_CheckFutureSight:
|
||||
jp SkipToBattleCommand
|
||||
|
||||
BattleCommand_FutureSight:
|
||||
; futuresight
|
||||
|
||||
call CheckUserIsCharging
|
||||
jr nz, .AlreadyChargingFutureSight
|
||||
ld a, BATTLE_VARS_MOVE_ANIM
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_HealBell:
|
||||
; healbell
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS1
|
||||
call GetBattleVarAddr
|
||||
res SUBSTATUS_NIGHTMARE, [hl]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_HiddenPower:
|
||||
; hiddenpower
|
||||
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
ret nz
|
||||
|
@ -1,5 +1,4 @@
|
||||
BattleCommand_LeechSeed:
|
||||
; leechseed
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
jr nz, .evaded
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_LockOn:
|
||||
; lockon
|
||||
|
||||
call CheckSubstituteOpp
|
||||
jr nz, .fail
|
||||
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_GetMagnitude:
|
||||
; getmagnitude
|
||||
|
||||
push bc
|
||||
call BattleRandom
|
||||
ld b, a
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Metronome:
|
||||
; metronome
|
||||
|
||||
call ClearLastMove
|
||||
call CheckUserIsCharging
|
||||
jr nz, .charging
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Mimic:
|
||||
; mimic
|
||||
|
||||
call ClearLastMove
|
||||
call BattleCommand_MoveDelay
|
||||
ld a, [wAttackMissed]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_MirrorCoat:
|
||||
; mirrorcoat
|
||||
|
||||
ld a, 1
|
||||
ld [wAttackMissed], a
|
||||
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_MirrorMove:
|
||||
; mirrormove
|
||||
|
||||
call ClearLastMove
|
||||
|
||||
ld a, BATTLE_VARS_MOVE
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Mist:
|
||||
; mist
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS4
|
||||
call GetBattleVarAddr
|
||||
bit SUBSTATUS_MIST, [hl]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Nightmare:
|
||||
; nightmare
|
||||
|
||||
; Can't hit an absent opponent.
|
||||
|
||||
call CheckHiddenOpponent
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_PainSplit:
|
||||
; painsplit
|
||||
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
jp nz, .ButItFailed
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_PayDay:
|
||||
; payday
|
||||
|
||||
xor a
|
||||
ld hl, wStringBuffer1
|
||||
ld [hli], a
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_PerishSong:
|
||||
; perishsong
|
||||
|
||||
ld hl, wPlayerSubStatus1
|
||||
ld de, wEnemySubStatus1
|
||||
bit SUBSTATUS_PERISH, [hl]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Present:
|
||||
; present
|
||||
|
||||
ld a, [wLinkMode]
|
||||
cp LINK_COLOSSEUM
|
||||
jr z, .colosseum_skippush
|
||||
|
@ -1,5 +1,4 @@
|
||||
BattleCommand_Protect:
|
||||
; protect
|
||||
call ProtectChance
|
||||
ret c
|
||||
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_PsychUp:
|
||||
; psychup
|
||||
|
||||
ld hl, wEnemyStatLevels
|
||||
ld de, wPlayerStatLevels
|
||||
ldh a, [hBattleTurn]
|
||||
|
@ -1,5 +1,4 @@
|
||||
BattleCommand_Pursuit:
|
||||
; pursuit
|
||||
; Double damage if the opponent is switching.
|
||||
|
||||
ld hl, wEnemyIsSwitching
|
||||
|
@ -1,5 +1,4 @@
|
||||
BattleCommand_Rage:
|
||||
; rage
|
||||
ld a, BATTLE_VARS_SUBSTATUS4
|
||||
call GetBattleVarAddr
|
||||
set SUBSTATUS_RAGE, [hl]
|
||||
|
@ -1,5 +1,4 @@
|
||||
BattleCommand_StartRain:
|
||||
; startrain
|
||||
ld a, WEATHER_RAIN
|
||||
ld [wBattleWeather], a
|
||||
ld a, 5
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_ClearHazards:
|
||||
; clearhazards
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS4
|
||||
call GetBattleVarAddr
|
||||
bit SUBSTATUS_LEECH_SEED, [hl]
|
||||
|
@ -1,5 +1,4 @@
|
||||
BattleCommand_HappinessPower:
|
||||
; happinesspower
|
||||
push bc
|
||||
ld hl, wBattleMonHappiness
|
||||
ldh a, [hBattleTurn]
|
||||
|
@ -1,8 +1,6 @@
|
||||
DEF MAX_ROLLOUT_COUNT EQU 5
|
||||
|
||||
BattleCommand_CheckCurl:
|
||||
; checkcurl
|
||||
|
||||
ld de, wPlayerRolloutCount
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
@ -23,8 +21,6 @@ BattleCommand_CheckCurl:
|
||||
ret
|
||||
|
||||
BattleCommand_RolloutPower:
|
||||
; rolloutpower
|
||||
|
||||
ld a, BATTLE_VARS_STATUS
|
||||
call GetBattleVar
|
||||
and SLP
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Safeguard:
|
||||
; safeguard
|
||||
|
||||
ld hl, wPlayerScreens
|
||||
ld de, wPlayerSafeguardCount
|
||||
ldh a, [hBattleTurn]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_StartSandstorm:
|
||||
; startsandstorm
|
||||
|
||||
ld a, [wBattleWeather]
|
||||
cp WEATHER_SANDSTORM
|
||||
jr z, .failed
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Sketch:
|
||||
; sketch
|
||||
|
||||
call ClearLastMove
|
||||
; Don't sketch during a link battle
|
||||
ld a, [wLinkMode]
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_SleepTalk:
|
||||
; sleeptalk
|
||||
|
||||
call ClearLastMove
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
|
@ -1,5 +1,4 @@
|
||||
BattleCommand_Snore:
|
||||
; snore
|
||||
ld a, BATTLE_VARS_STATUS
|
||||
call GetBattleVar
|
||||
and SLP
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Spikes:
|
||||
; spikes
|
||||
|
||||
ld hl, wEnemyScreens
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Spite:
|
||||
; spite
|
||||
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
jp nz, .failed
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Substitute:
|
||||
; substitute
|
||||
|
||||
call BattleCommand_MoveDelay
|
||||
ld hl, wBattleMonMaxHP
|
||||
ld de, wPlayerSubstituteHP
|
||||
|
@ -1,5 +1,4 @@
|
||||
BattleCommand_StartSun:
|
||||
; startsun
|
||||
ld a, WEATHER_SUN
|
||||
ld [wBattleWeather], a
|
||||
ld a, 5
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Teleport:
|
||||
; teleport
|
||||
|
||||
ld a, [wBattleType]
|
||||
cp BATTLETYPE_SHINY
|
||||
jr z, .failed
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Thief:
|
||||
; thief
|
||||
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr nz, .enemy
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_ThunderAccuracy:
|
||||
; thunderaccuracy
|
||||
|
||||
ld a, BATTLE_VARS_MOVE_TYPE
|
||||
call GetBattleVarAddr
|
||||
inc hl
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_Transform:
|
||||
; transform
|
||||
|
||||
call ClearLastMove
|
||||
ld a, BATTLE_VARS_SUBSTATUS5_OPP
|
||||
call GetBattleVarAddr
|
||||
|
@ -1,6 +1,4 @@
|
||||
BattleCommand_TripleKick:
|
||||
; triplekick
|
||||
|
||||
ld a, [wBattleAnimParam]
|
||||
ld b, a
|
||||
inc b
|
||||
@ -27,8 +25,6 @@ BattleCommand_TripleKick:
|
||||
ret
|
||||
|
||||
BattleCommand_KickCounter:
|
||||
; kickcounter
|
||||
|
||||
ld hl, wBattleAnimParam
|
||||
inc [hl]
|
||||
ret
|
||||
|
@ -278,7 +278,6 @@ FlashFunction:
|
||||
ret
|
||||
|
||||
.CheckUseFlash:
|
||||
; Flash
|
||||
ld de, ENGINE_ZEPHYRBADGE
|
||||
farcall CheckBadge
|
||||
jr c, .nozephyrbadge
|
||||
@ -557,7 +556,6 @@ FlyFunction:
|
||||
dw .FailFly
|
||||
|
||||
.TryFly:
|
||||
; Fly
|
||||
ld de, ENGINE_STORMBADGE
|
||||
call CheckBadge
|
||||
jr c, .nostormbadge
|
||||
@ -637,7 +635,6 @@ WaterfallFunction:
|
||||
ret
|
||||
|
||||
.TryWaterfall:
|
||||
; Waterfall
|
||||
ld de, ENGINE_RISINGBADGE
|
||||
farcall CheckBadge
|
||||
ld a, $80
|
||||
@ -963,7 +960,6 @@ StrengthFunction:
|
||||
ret
|
||||
|
||||
.TryStrength:
|
||||
; Strength
|
||||
ld de, ENGINE_PLAINBADGE
|
||||
call CheckBadge
|
||||
jr c, .Failed
|
||||
|
@ -391,17 +391,17 @@ StubbedTrainerRankings_Unused3: ; unreferenced
|
||||
ld hl, sTrainerRankingUnused3
|
||||
jr StubbedTrainerRankings_Increment3Byte
|
||||
|
||||
StubbedTrainerRankings_ColosseumWins: ; win
|
||||
StubbedTrainerRankings_ColosseumWins:
|
||||
ret
|
||||
ld hl, sTrainerRankingColosseumWins
|
||||
jr StubbedTrainerRankings_Increment3Byte
|
||||
|
||||
StubbedTrainerRankings_ColosseumLosses: ; lose
|
||||
StubbedTrainerRankings_ColosseumLosses:
|
||||
ret
|
||||
ld hl, sTrainerRankingColosseumLosses
|
||||
jr StubbedTrainerRankings_Increment3Byte
|
||||
|
||||
StubbedTrainerRankings_ColosseumDraws: ; draw
|
||||
StubbedTrainerRankings_ColosseumDraws:
|
||||
ret
|
||||
ld hl, sTrainerRankingColosseumDraws
|
||||
jr StubbedTrainerRankings_Increment3Byte
|
||||
|
Loading…
Reference in New Issue
Block a user