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Use constants for bit/set/res more
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@ -1081,7 +1081,7 @@ HandleNoise: ; e858c
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ret z
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; are we in a sfx channel?
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ld a, [wCurChannel]
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bit 2, a ; sfx
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bit NOISE_CHAN_F, a
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jr nz, .next
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; is ch8 on? (noise)
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ld hl, wChannel8Flags
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@ -1330,7 +1330,7 @@ GetNoiseSample: ; e86c5
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call SetNoteDuration
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; check current channel
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ld a, [wCurChannel]
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bit 2, a ; are we in a sfx channel?
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bit NOISE_CHAN_F, a
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jr nz, .sfx
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ld hl, wChannel8Flags
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bit SOUND_CHANNEL_ON, [hl] ; is ch8 on? (noise)
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@ -31,6 +31,8 @@ NUM_NOISE_CHANS EQU const_value
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const CHAN8 ; 7
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NUM_CHANNELS EQU const_value
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NOISE_CHAN_F EQU 2 ; bit set in CHAN5-CHAN7
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; Flags1
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const_def
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const SOUND_CHANNEL_ON ; 0
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@ -157,7 +157,7 @@ SLP EQU %111 ; 0-7 turns
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const FRZ
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const PAR
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ALL_STATUS EQU (1 << PSN) + (1 << BRN) + (1 << FRZ) + (1 << PAR) + SLP
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ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
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; wPlayerSubStatus1 or wEnemySubStatus1 bit flags
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enum_start 7, -1
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@ -248,3 +248,7 @@ SUBSTATUS_CURLED EQU 0
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const WIN
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const LOSE
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const DRAW
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BATTLERESULT_CAUGHT_CELEBI EQU 6
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BATTLERESULT_BOX_FULL EQU 7
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BATTLERESULT_BITMASK EQU (1 << BATTLERESULT_CAUGHT_CELEBI) | (1 << BATTLERESULT_BOX_FULL)
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@ -949,18 +949,18 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
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add 3
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ld hl, wEnemyMonLevel
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cp [hl]
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jr nc, .okay
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set 0, e
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.okay
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jr nc, .not_stronger
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set TRANS_STRONGER_F, e
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.not_stronger
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ld a, [wEnvironment]
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cp CAVE
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jr z, .okay2
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jr z, .cave
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cp ENVIRONMENT_5
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jr z, .okay2
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jr z, .cave
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cp DUNGEON
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jr z, .okay2
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set 1, e
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.okay2
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jr z, .cave
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set TRANS_NO_CAVE_F, e
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.cave
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ld hl, .StartingPoints
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add hl, de
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ld a, [hl]
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@ -969,8 +969,11 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
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; 8c38f (23:438f)
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.StartingPoints: ; 8c38f
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db 1, 9
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db 16, 24
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; entries correspond to TRANS_* constants
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db BATTLETRANSITION_CAVE
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db BATTLETRANSITION_CAVE_STRONGER
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db BATTLETRANSITION_NO_CAVE
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db BATTLETRANSITION_NO_CAVE_STRONGER
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; 8c393
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```
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@ -1,3 +1,11 @@
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; BattleTransitionJumptable.Jumptable indexes
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BATTLETRANSITION_CAVE EQU $01
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BATTLETRANSITION_CAVE_STRONGER EQU $09
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BATTLETRANSITION_NO_CAVE EQU $10
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BATTLETRANSITION_NO_CAVE_STRONGER EQU $18
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BATTLETRANSITION_FINISH EQU $20
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BATTLETRANSITION_END EQU $80
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DoBattleTransition: ; 8c20f
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call .InitGFX
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ld a, [rBGP]
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@ -14,7 +22,7 @@ DoBattleTransition: ; 8c20f
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.loop
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ld a, [wJumptableIndex]
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bit 7, a
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bit 7, a ; BATTLETRANSITION_END?
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jr nz, .done
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call BattleTransitionJumptable
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call DelayFrame
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@ -145,13 +153,13 @@ INCBIN "gfx/overworld/trainer_battle_pokeball_tiles.2bpp"
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BattleTransitionJumptable: ; 8c314
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jumptable .dw, wJumptableIndex
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jumptable .Jumptable, wJumptableIndex
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; 8c323
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.dw ; 8c323 (23:4323)
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.Jumptable ; 8c323 (23:4323)
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dw StartTrainerBattle_DetermineWhichAnimation ; 00
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; Animation 1: cave
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; BATTLETRANSITION_CAVE
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dw StartTrainerBattle_LoadPokeBallGraphics ; 01
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dw StartTrainerBattle_SetUpBGMap ; 02
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dw StartTrainerBattle_Flash ; 03
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@ -161,7 +169,7 @@ BattleTransitionJumptable: ; 8c314
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dw StartTrainerBattle_SetUpForWavyOutro ; 07
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dw StartTrainerBattle_SineWave ; 08
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; Animation 2: cave, stronger
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; BATTLETRANSITION_CAVE_STRONGER
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dw StartTrainerBattle_LoadPokeBallGraphics ; 09
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dw StartTrainerBattle_SetUpBGMap ; 0a
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dw StartTrainerBattle_Flash ; 0b
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@ -171,7 +179,7 @@ BattleTransitionJumptable: ; 8c314
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; There is no setup for this one
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dw StartTrainerBattle_ZoomToBlack ; 0f
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; Animation 3: no cave
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; BATTLETRANSITION_NO_CAVE
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dw StartTrainerBattle_LoadPokeBallGraphics ; 10
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dw StartTrainerBattle_SetUpBGMap ; 11
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dw StartTrainerBattle_Flash ; 12
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@ -181,7 +189,7 @@ BattleTransitionJumptable: ; 8c314
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dw StartTrainerBattle_SetUpForSpinOutro ; 16
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dw StartTrainerBattle_SpinToBlack ; 17
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; Animation 4: no cave, stronger
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; BATTLETRANSITION_NO_CAVE_STRONGER
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dw StartTrainerBattle_LoadPokeBallGraphics ; 18
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dw StartTrainerBattle_SetUpBGMap ; 19
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dw StartTrainerBattle_Flash ; 1a
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@ -191,9 +199,19 @@ BattleTransitionJumptable: ; 8c314
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dw StartTrainerBattle_SetUpForRandomScatterOutro ; 1e
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dw StartTrainerBattle_SpeckleToBlack ; 1f
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; All animations jump to here.
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; BATTLETRANSITION_FINISH
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dw StartTrainerBattle_Finish ; 20
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; transition animations
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const_def
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const TRANS_CAVE
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const TRANS_CAVE_STRONGER
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const TRANS_NO_CAVE
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const TRANS_NO_CAVE_STRONGER
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; transition animation bits
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TRANS_STRONGER_F EQU 0 ; bit set in TRANS_CAVE_STRONGER and TRANS_NO_CAVE_STRONGER
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TRANS_NO_CAVE_F EQU 1 ; bit set in TRANS_NO_CAVE and TRANS_NO_CAVE_STRONGER
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StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
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; The screen flashes a different number of times depending on the level of
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@ -205,18 +223,18 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
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add 3
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ld hl, wEnemyMonLevel
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cp [hl]
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jr nc, .okay
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set 0, e
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.okay
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jr nc, .not_stronger
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set TRANS_STRONGER_F, e
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.not_stronger
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ld a, [wEnvironment]
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cp CAVE
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jr z, .okay2
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jr z, .cave
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cp ENVIRONMENT_5
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jr z, .okay2
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jr z, .cave
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cp DUNGEON
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jr z, .okay2
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set 1, e
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.okay2
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jr z, .cave
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set TRANS_NO_CAVE_F, e
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.cave
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ld hl, .StartingPoints
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add hl, de
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ld a, [hl]
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@ -225,13 +243,16 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
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; 8c38f (23:438f)
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.StartingPoints: ; 8c38f
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db 1, 9
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db 16, 24
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; entries correspond to TRANS_* constants
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db BATTLETRANSITION_CAVE
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db BATTLETRANSITION_CAVE_STRONGER
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db BATTLETRANSITION_NO_CAVE
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db BATTLETRANSITION_NO_CAVE_STRONGER
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; 8c393
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StartTrainerBattle_Finish: ; 8c393 (23:4393)
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call ClearSprites
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ld a, $80
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ld a, BATTLETRANSITION_END
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ld [wJumptableIndex], a
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ret
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@ -322,7 +343,7 @@ StartTrainerBattle_SineWave: ; 8c408 (23:4408)
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ret
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.end
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ld a, $20
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ld a, BATTLETRANSITION_FINISH
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ld [wJumptableIndex], a
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ret
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@ -394,7 +415,7 @@ endr
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call DelayFrame
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xor a
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ld [hBGMapMode], a
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ld a, $20
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ld a, BATTLETRANSITION_FINISH
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ld [wJumptableIndex], a
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ret
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; 8c490 (23:4490)
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@ -406,6 +427,10 @@ endr
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const LOWER_LEFT
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const LOWER_RIGHT
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; quadrant bits
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RIGHT_QUADRANT_F EQU 0 ; bit set in UPPER_RIGHT and LOWER_RIGHT
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LOWER_QUADRANT_F EQU 1 ; bit set in LOWER_LEFT and LOWER_RIGHT
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.spintable ; 8c490
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spintable_entry: MACRO
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db \1
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@ -451,7 +476,7 @@ ENDM
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.loop1
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ld [hl], $ff
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ld a, [wcf65]
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bit 0, a
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bit RIGHT_QUADRANT_F, a
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jr z, .leftside
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inc hl
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jr .okay1
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@ -462,7 +487,7 @@ ENDM
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jr nz, .loop1
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pop hl
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ld a, [wcf65]
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bit 1, a
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bit LOWER_QUADRANT_F, a
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ld bc, SCREEN_WIDTH
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jr z, .upper
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ld bc, -SCREEN_WIDTH
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@ -477,7 +502,7 @@ ENDM
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ld c, a
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.loop2
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ld a, [wcf65]
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bit 0, a
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bit RIGHT_QUADRANT_F, a
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jr z, .leftside2
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dec hl
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jr .okay2
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@ -530,7 +555,7 @@ StartTrainerBattle_SpeckleToBlack: ; 8c58f (23:458f)
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call DelayFrame
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xor a
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ld [hBGMapMode], a
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ld a, $20
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ld a, BATTLETRANSITION_FINISH
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ld [wJumptableIndex], a
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ret
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@ -778,7 +803,7 @@ StartTrainerBattle_ZoomToBlack: ; 8c768 (23:4768)
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jr .loop
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.done
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ld a, $20
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ld a, BATTLETRANSITION_FINISH
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ld [wJumptableIndex], a
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ret
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; 8c792 (23:4792)
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@ -119,8 +119,8 @@ DoBattle: ; 3c000
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WildFled_EnemyFled_LinkBattleCanceled: ; 3c0e5
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call Call_LoadTempTileMapToTileMap
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ld a, [wBattleResult]
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and $c0
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add $2
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and BATTLERESULT_BITMASK
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add DRAW
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ld [wBattleResult], a
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ld a, [wLinkMode]
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and a
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@ -128,8 +128,8 @@ WildFled_EnemyFled_LinkBattleCanceled: ; 3c0e5
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jr z, .print_text
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ld a, [wBattleResult]
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and $c0
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ld [wBattleResult], a
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and BATTLERESULT_BITMASK
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ld [wBattleResult], a ; WIN
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ld hl, BattleText_EnemyFled
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call CheckMobileBattleError
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jr nc, .print_text
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@ -575,8 +575,8 @@ CheckContestBattleOver: ; 3c3f5
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and a
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jr nz, .contest_not_over
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ld a, [wBattleResult]
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and $c0
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add $2
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and BATTLERESULT_BITMASK
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add DRAW
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ld [wBattleResult], a
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scf
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ret
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@ -2199,8 +2199,8 @@ UpdateBattleStateAndExperienceAfterEnemyFaint: ; 3ce01
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call EmptyBattleTextBox
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call LoadTileMapToTempTileMap
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ld a, [wBattleResult]
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and $c0
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ld [wBattleResult], a
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and BATTLERESULT_BITMASK
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ld [wBattleResult], a ; WIN
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call IsAnyMonHoldingExpShare
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jr z, .skip_exp
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ld hl, wEnemyMonBaseStats
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@ -2745,8 +2745,8 @@ PlayerMonFaintHappinessMod: ; 3d1aa
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ld [wCurPartyMon], a
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callfar ChangeHappiness
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ld a, [wBattleResult]
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and %11000000
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add $1
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and BATTLERESULT_BITMASK
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add LOSE
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ld [wBattleResult], a
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ld a, [wWhichMonFaintedFirst]
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and a
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@ -3050,8 +3050,8 @@ LostBattle: ; 3d38e
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jr nz, .not_tied
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ld hl, TiedAgainstText
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ld a, [wBattleResult]
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and $c0
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add 2
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and BATTLERESULT_BITMASK
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add DRAW
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ld [wBattleResult], a
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jr .text
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@ -3928,11 +3928,11 @@ TryToRunAwayFromBattle: ; 3d8b3
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cp BATTLEACTION_FORFEIT
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ld a, DRAW
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jr z, .fled
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dec a
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dec a ; LOSE
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.fled
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ld b, a
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ld a, [wBattleResult]
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and $c0
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and BATTLERESULT_BITMASK
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add b
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ld [wBattleResult], a
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call StopDangerSound
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@ -5180,8 +5180,8 @@ BattleMenu_Pack: ; 3e1c7
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xor a
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ld [wWildMon], a
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ld a, [wBattleResult]
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and $c0
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ld [wBattleResult], a
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and BATTLERESULT_BITMASK
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ld [wBattleResult], a ; WIN
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call ClearWindowData
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call SetPalettes
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scf
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@ -8607,9 +8607,10 @@ DisplayLinkBattleResult: ; 3f77c
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.proceed
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ld a, [wBattleResult]
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and $f
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cp $1
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jr c, .victory
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jr z, .loss
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cp LOSE
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jr c, .victory ; WIN
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jr z, .loss ; LOSE
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; DRAW
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farcall StubbedTrainerRankings_ColosseumDraws
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ld de, .Draw
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jr .store_result
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@ -8841,7 +8842,7 @@ BattleEnd_HandleRoamMons: ; 3f998
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jr nz, .not_roaming
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ld a, [wBattleResult]
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and $f
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jr z, .caught_or_defeated_roam_mon
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jr z, .caught_or_defeated_roam_mon ; WIN
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call GetRoamMonHP
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ld a, [wEnemyMonHP + 1]
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ld [hl], a
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@ -9001,11 +9002,12 @@ AddLastMobileBattleToLinkRecord: ; 3fa42
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.StoreResult: ; 3faa0
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ld a, [wBattleResult]
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and $f
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cp $1
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cp LOSE
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ld bc, sLinkBattleWins + 1 - sLinkBattleResults
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jr c, .okay
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jr c, .okay ; WIN
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ld bc, sLinkBattleLosses + 1 - sLinkBattleResults
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jr z, .okay
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jr z, .okay ; LOSE
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; DRAW
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ld bc, sLinkBattleDraws + 1 - sLinkBattleResults
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.okay
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add hl, bc
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@ -5390,8 +5390,8 @@ INCLUDE "engine/battle/move_effects/teleport.asm"
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SetBattleDraw: ; 36804
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ld a, [wBattleResult]
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and $c0
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or $2
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and BATTLERESULT_BITMASK
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or DRAW
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ld [wBattleResult], a
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ret
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@ -41,20 +41,20 @@ DetermineLinkBattleResult: ; 2b930
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.victory
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ld a, [wBattleResult]
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and $f0
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ld [wBattleResult], a
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ld [wBattleResult], a ; WIN
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ret
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.defeat
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ld a, [wBattleResult]
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and $f0
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add $1
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add LOSE
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ld [wBattleResult], a
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ret
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.drawn
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ld a, [wBattleResult]
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and $f0
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add $2
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add DRAW
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ld [wBattleResult], a
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ret
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@ -123,16 +123,16 @@ DetermineLinkBattleResult: ; 2b930
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jr nz, .finish ; we have a pokemon that's neither fainted nor at full health
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ld hl, wOTPartyMon1HP
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call .CheckFaintedOrFullHealth
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ld e, $1
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ld e, $1 ; victory
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ret
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||||
.finish
|
||||
ld hl, wOTPartyMon1HP
|
||||
call .CheckFaintedOrFullHealth
|
||||
ld e, $0
|
||||
ld e, $0 ; drawn
|
||||
ret nz ; we both have pokemon that are neither fainted nor at full health
|
||||
ld e, $2
|
||||
ld a, $1
|
||||
ld e, $2 ; defeat
|
||||
ld a, $1 ; not drawn
|
||||
and a
|
||||
ret
|
||||
|
||||
|
@ -254,7 +254,7 @@ RunBattleTowerTrainer: ; 17024d
|
||||
farcall HealParty
|
||||
ld a, [wBattleResult]
|
||||
ld [wScriptVar], a
|
||||
and a
|
||||
and a ; WIN?
|
||||
jr nz, .lost
|
||||
ld a, BANK(sNrOfBeatenBattleTowerTrainers)
|
||||
call GetSRAMBank
|
||||
|
@ -7,7 +7,7 @@ DisplayCaughtContestMonStats: ; cc000
|
||||
ld hl, wOptions
|
||||
ld a, [hl]
|
||||
push af
|
||||
set 4, [hl]
|
||||
set NO_TEXT_SCROLL, [hl]
|
||||
|
||||
hlcoord 0, 0
|
||||
ld b, 4
|
||||
|
@ -325,15 +325,15 @@ CelebiEvent_SetBattleType: ; 49bf3
|
||||
|
||||
CheckCaughtCelebi: ; 49bf9
|
||||
ld a, [wBattleResult]
|
||||
bit 6, a
|
||||
bit BATTLERESULT_CAUGHT_CELEBI, a
|
||||
jr z, .false
|
||||
ld a, $1
|
||||
ld a, TRUE
|
||||
ld [wScriptVar], a
|
||||
jr .done
|
||||
|
||||
|
||||
.false
|
||||
xor a
|
||||
xor a ; FALSE
|
||||
ld [wScriptVar], a
|
||||
|
||||
.done
|
||||
|
@ -12,7 +12,7 @@ ret_e00ed: ; e00ed (38:40ed)
|
||||
|
||||
_CardFlip: ; e00ee (38:40ee)
|
||||
ld hl, wOptions
|
||||
set 4, [hl]
|
||||
set NO_TEXT_SCROLL, [hl]
|
||||
call ClearBGPalettes
|
||||
call ClearTileMap
|
||||
call ClearSprites
|
||||
|
@ -537,7 +537,7 @@ PokeBallEffect: ; e8a2
|
||||
cp BATTLETYPE_CELEBI
|
||||
jr nz, .not_celebi
|
||||
ld hl, wBattleResult
|
||||
set 6, [hl]
|
||||
set BATTLERESULT_CAUGHT_CELEBI, [hl]
|
||||
.not_celebi
|
||||
|
||||
ld a, [wPartyCount]
|
||||
@ -615,7 +615,7 @@ PokeBallEffect: ; e8a2
|
||||
cp MONS_PER_BOX
|
||||
jr nz, .BoxNotFullYet
|
||||
ld hl, wBattleResult
|
||||
set 7, [hl]
|
||||
set BATTLERESULT_BOX_FULL, [hl]
|
||||
.BoxNotFullYet:
|
||||
ld a, [wCurItem]
|
||||
cp FRIEND_BALL
|
||||
@ -2196,8 +2196,8 @@ PokeDollEffect: ; f48f
|
||||
inc a
|
||||
ld [wForcedSwitch], a
|
||||
ld a, [wBattleResult]
|
||||
and $c0
|
||||
or $2
|
||||
and BATTLERESULT_BITMASK
|
||||
or DRAW
|
||||
ld [wBattleResult], a
|
||||
jp UseItemText
|
||||
|
||||
|
@ -126,7 +126,7 @@ RunTradeAnimScript: ; 28fa1
|
||||
ld hl, wOptions
|
||||
ld a, [hl]
|
||||
push af
|
||||
set 4, [hl]
|
||||
set NO_TEXT_SCROLL, [hl]
|
||||
call .TradeAnimLayout
|
||||
ld a, [wcf66]
|
||||
and a
|
||||
|
@ -1372,7 +1372,7 @@ Script_startbattle:
|
||||
call BufferScreen
|
||||
predef StartBattle
|
||||
ld a, [wBattleResult]
|
||||
and $3f
|
||||
and $ff ^ BATTLERESULT_BITMASK
|
||||
ld [wScriptVar], a
|
||||
ret
|
||||
|
||||
@ -1391,10 +1391,10 @@ Script_reloadmapafterbattle:
|
||||
|
||||
ld hl, wBattleScriptFlags
|
||||
ld d, [hl]
|
||||
ld [hl], $0
|
||||
ld [hl], 0
|
||||
ld a, [wBattleResult]
|
||||
and $3f
|
||||
cp $1
|
||||
and $ff ^ BATTLERESULT_BITMASK
|
||||
cp LOSE
|
||||
jr nz, .notblackedout
|
||||
ld b, BANK(Script_BattleWhiteout)
|
||||
ld hl, Script_BattleWhiteout
|
||||
@ -1408,7 +1408,7 @@ Script_reloadmapafterbattle:
|
||||
|
||||
.was_wild
|
||||
ld a, [wBattleResult]
|
||||
bit 7, a
|
||||
bit BATTLERESULT_BOX_FULL, a
|
||||
jr z, .done
|
||||
ld b, BANK(Script_SpecialBillCall)
|
||||
ld de, Script_SpecialBillCall
|
||||
|
@ -146,6 +146,6 @@ _GetVarAction:: ; 80648 (20:4648)
|
||||
|
||||
.BattleResult: ; 80728
|
||||
ld a, [wBattleResult]
|
||||
and $3f
|
||||
and $ff ^ BATTLERESULT_BITMASK
|
||||
jp .loadstringbuffer2
|
||||
; 80730
|
||||
|
@ -2,7 +2,7 @@ _DepositPKMN: ; e2391 (38:6391)
|
||||
ld hl, wOptions
|
||||
ld a, [hl]
|
||||
push af
|
||||
set 4, [hl]
|
||||
set NO_TEXT_SCROLL, [hl]
|
||||
ld a, [wVramState]
|
||||
push af
|
||||
xor a
|
||||
@ -264,7 +264,7 @@ _WithdrawPKMN: ; e2583 (38:6583)
|
||||
ld hl, wOptions
|
||||
ld a, [hl]
|
||||
push af
|
||||
set 4, [hl]
|
||||
set NO_TEXT_SCROLL, [hl]
|
||||
ld a, [wVramState]
|
||||
push af
|
||||
xor a
|
||||
@ -507,7 +507,7 @@ _MovePKMNWithoutMail: ; e2759
|
||||
ld hl, wOptions
|
||||
ld a, [hl]
|
||||
push af
|
||||
set 4, [hl]
|
||||
set NO_TEXT_SCROLL, [hl]
|
||||
ld a, [wVramState]
|
||||
push af
|
||||
xor a
|
||||
|
@ -778,7 +778,7 @@ PrintPartyMenuText: ; 5049a
|
||||
.gotstring ; 504be
|
||||
ld a, [wOptions]
|
||||
push af
|
||||
set 4, a ; disable text delay
|
||||
set NO_TEXT_SCROLL, a
|
||||
ld [wOptions], a
|
||||
hlcoord 1, 16 ; Coord
|
||||
call PlaceString
|
||||
|
@ -247,7 +247,7 @@ PrintWinLossText:: ; 3718
|
||||
.canlose
|
||||
ld a, [wBattleResult]
|
||||
ld hl, wWinTextPointer
|
||||
and $f
|
||||
and $f ; WIN?
|
||||
jr z, .ok
|
||||
ld hl, wLossTextPointer
|
||||
|
||||
|
@ -106,7 +106,7 @@ Function170c06: ; 170c06
|
||||
call GetSRAMBank
|
||||
ld hl, $a894
|
||||
ld a, [wBattleResult]
|
||||
and a
|
||||
and a ; WIN?
|
||||
jr nz, .asm_170c15
|
||||
inc [hl]
|
||||
|
||||
|
13
wram.asm
13
wram.asm
@ -1504,8 +1504,11 @@ wGameTimerPause:: ; cfbc
|
||||
|
||||
ds 1
|
||||
|
||||
wcfbe:: ; SGB flags?
|
||||
; bit 7
|
||||
wcfbe:: ; cfbe
|
||||
; bits 4, 6, or 7 can be used to disable joypad input
|
||||
; bit 4
|
||||
; bit 6: mon fainted?
|
||||
; bit 7: SGB flag?
|
||||
db
|
||||
|
||||
ds 1
|
||||
@ -1893,7 +1896,11 @@ wVramState:: ; d0ed
|
||||
; flickers when climbing waterfall
|
||||
db
|
||||
|
||||
wBattleResult:: db ; d0ee
|
||||
wBattleResult:: ; d0ee
|
||||
; WIN, LOSE, or DRAW
|
||||
; bit 6: caught celebi
|
||||
; bit 7: box full
|
||||
db
|
||||
wUsingItemWithSelect:: db ; d0ef
|
||||
|
||||
UNION ; d0f0
|
||||
|
Loading…
Reference in New Issue
Block a user