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Use constants for bit/set/res more
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@@ -949,18 +949,18 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
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add 3
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ld hl, wEnemyMonLevel
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cp [hl]
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jr nc, .okay
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set 0, e
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.okay
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jr nc, .not_stronger
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set TRANS_STRONGER_F, e
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.not_stronger
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ld a, [wEnvironment]
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cp CAVE
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jr z, .okay2
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jr z, .cave
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cp ENVIRONMENT_5
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jr z, .okay2
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jr z, .cave
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cp DUNGEON
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jr z, .okay2
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set 1, e
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.okay2
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jr z, .cave
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set TRANS_NO_CAVE_F, e
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.cave
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ld hl, .StartingPoints
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add hl, de
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ld a, [hl]
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@@ -969,8 +969,11 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
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; 8c38f (23:438f)
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.StartingPoints: ; 8c38f
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db 1, 9
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db 16, 24
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; entries correspond to TRANS_* constants
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db BATTLETRANSITION_CAVE
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db BATTLETRANSITION_CAVE_STRONGER
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db BATTLETRANSITION_NO_CAVE
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db BATTLETRANSITION_NO_CAVE_STRONGER
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; 8c393
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```
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