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Define first_music_cmd
This replaces the uses of $d0 in the audio engine with proper constants.
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@ -1136,9 +1136,9 @@ ReadNoiseSample:
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ParseMusic:
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; parses until a note is read or the song is ended
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call GetMusicByte ; store next byte in a
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cp endchannel_cmd ; is the song over?
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cp endchannel_cmd
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jr z, .endchannel
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cp $d0 ; is it a note?
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cp first_music_cmd
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jr c, .readnote
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; then it's a command
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.readcommand
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@ -1350,7 +1350,7 @@ ParseMusicCommand:
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; reload command
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ld a, [wCurMusicByte]
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; get command #
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sub $d0 ; first command
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sub first_music_cmd
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ld e, a
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ld d, 0
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; seek command pointer
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@ -24,11 +24,11 @@
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const CHAN3 ; 2
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const CHAN4 ; 3
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NUM_MUSIC_CHANS EQU const_value
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NUM_NOISE_CHANS EQU const_value
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const CHAN5 ; 4
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const CHAN6 ; 5
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const CHAN7 ; 6
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const CHAN8 ; 7
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NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
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NUM_CHANNELS EQU const_value
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; channel_struct members (see macros/wram.asm)
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@ -21,12 +21,13 @@ ENDM
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; MusicCommands indexes (see audio/engine.asm)
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enum_start $d8
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first_music_cmd EQU __enum__ + -8
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enum notetype_cmd ; $d8
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octave: MACRO
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db notetype_cmd - (\1)
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db first_music_cmd + 8 - (\1)
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ENDM
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enum notetype_cmd ; $d8
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notetype: MACRO
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db notetype_cmd
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db \1 ; note_length
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