Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobile

This commit is contained in:
Rangi
2020-11-03 23:25:22 -05:00
parent a831b34e5c
commit 7254c10093
8 changed files with 145 additions and 146 deletions

View File

@@ -16,13 +16,13 @@ BattleCommand_PainSplit:
predef AnimateHPBar
ld hl, wEnemyMonHP
ld a, [hli]
ld [wBuffer4], a
ld [wHPBuffer2 + 1], a
ld a, [hli]
ld [wBuffer3], a
ld [wHPBuffer2], a
ld a, [hli]
ld [wBuffer2], a
ld [wHPBuffer1 + 1], a
ld a, [hl]
ld [wBuffer1], a
ld [wHPBuffer1], a
call .EnemyShareHP
xor a
ld [wWhichHPBar], a
@@ -36,14 +36,14 @@ BattleCommand_PainSplit:
.PlayerShareHP:
ld a, [hld]
ld [wBuffer1], a
ld [wHPBuffer1], a
ld a, [hld]
ld [wBuffer2], a
ld [wHPBuffer1 + 1], a
ld a, [hld]
ld b, a
ld [wBuffer3], a
ld [wHPBuffer2], a
ld a, [hl]
ld [wBuffer4], a
ld [wHPBuffer2 + 1], a
dec de
dec de
ld a, [de]
@@ -83,10 +83,10 @@ BattleCommand_PainSplit:
.skip
ld a, c
ld [hld], a
ld [wBuffer5], a
ld [wHPBuffer3], a
ld a, b
ld [hli], a
ld [wBuffer6], a
ld [wHPBuffer3 + 1], a
ret
.ButItFailed: