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Identify link.asm WRAM labels based on ax6's research notes <https://pastebin.com/NTxjzKGQ>
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@@ -22,17 +22,25 @@ USING_EXTERNAL_CLOCK EQU $01
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USING_INTERNAL_CLOCK EQU $02
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CONNECTION_NOT_ESTABLISHED EQU $ff
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; length of a patch list (less than any of the signal bytes)
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SERIAL_PATCH_LIST_LENGTH EQU $fc
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; signals the start of an array of bytes transferred over the link cable
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SERIAL_PREAMBLE_BYTE EQU $fd
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; this byte is used when there is no data to send
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SERIAL_NO_DATA_BYTE EQU $fe
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; signals the end of one part of a patch list (there are two parts) for player/enemy party data
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SERIAL_PATCH_LIST_PART_TERMINATOR EQU $ff
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; used to replace SERIAL_NO_DATA_BYTE
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SERIAL_PATCH_REPLACEMENT_BYTE EQU $ff
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SERIAL_PREAMBLE_LENGTH EQU 6
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SERIAL_RN_PREAMBLE_LENGTH EQU 7
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SERIAL_RNS_LENGTH EQU 10
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SERIAL_MAIL_PREAMBLE_BYTE EQU $20
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SERIAL_MAIL_REPLACEMENT_BYTE EQU $21
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SERIAL_MAIL_PREAMBLE_LENGTH EQU 5
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; timeout duration after exchanging a byte
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SERIAL_LINK_BYTE_TIMEOUT EQU $5000
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