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Eliminate enum: use const instead, with case-by-case parallel const implementations
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@@ -326,7 +326,7 @@ RunBattleAnimCommand:
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jp hl
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BattleAnimCommands::
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; entries correspond to macros/scripts/battle_anims.asm enumeration
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; entries correspond to anim_* constants (see macros/scripts/battle_anims.asm)
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dw BattleAnimCmd_Obj
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dw BattleAnimCmd_1GFX
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dw BattleAnimCmd_2GFX
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