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Comment PrintTempMonStats.
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@ -7630,7 +7630,7 @@ Function3ee3b: ; 3ee3b
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call TextBox
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hlcoord 11, 1
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ld bc, $0004
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predef Function50b7b
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predef PrintTempMonStats
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ld c, $1e
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call DelayFrames
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call Functiona80
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@ -1431,7 +1431,7 @@ RareCandy: ; ef14
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hlcoord 11, 1
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ld bc, $0004
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predef Function50b7b
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predef PrintTempMonStats
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call Functiona80
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26
main.asm
26
main.asm
@ -7801,7 +7801,7 @@ PredefPointers:: ; 856b
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add_predef StatsScreenInit
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add_predef DrawPlayerHP
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add_predef DrawEnemyHP
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add_predef Function50b7b ; $28
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add_predef PrintTempMonStats ; $28
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add_predef GetTypeName
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add_predef PrintMoveType
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add_predef PrintType
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@ -56517,7 +56517,7 @@ Function4e1ae: ; 4e1ae (13:61ae)
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jr nz, .asm_4e1bb
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hlcoord 11, 8
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ld bc, $6
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predef Function50b7b
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predef PrintTempMonStats
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ret
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Function4e1cc: ; 4e1cc (13:61cc)
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@ -59438,40 +59438,40 @@ DrawHP: ; 50b10
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; 50b7b
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Function50b7b: ; 50b7b
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; Print a monster's stats on level up.
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PrintTempMonStats: ; 50b7b
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; Print TempMon's stats at hl, with spacing bc.
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push bc
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push hl
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ld de, String_50bb5
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ld de, .StatNames
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call PlaceString
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pop hl
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pop bc
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add hl, bc
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ld bc, $0014
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ld bc, SCREEN_WIDTH
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add hl, bc
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ld de, TempMonAttack
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ld bc, $0203
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call Function50bab
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call .PrintStat
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ld de, TempMonDefense
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call Function50bab
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call .PrintStat
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ld de, TempMonSpclAtk
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call Function50bab
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call .PrintStat
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ld de, TempMonSpclDef
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call Function50bab
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call .PrintStat
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ld de, TempMonSpeed
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jp PrintNum
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; 50bab
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Function50bab: ; 50bab
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.PrintStat: ; 50bab
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push hl
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call PrintNum
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pop hl
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ld de, $0028
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ld de, SCREEN_WIDTH * 2
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add hl, de
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ret
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; 50bb5
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String_50bb5: ; 50bb5
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.StatNames: ; 50bb5
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db "ATTACK"
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next "DEFENSE"
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next "SPCL.ATK"
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