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Split items/ and trainers/ into their data/ and engine/ components
Move some data into a pokemon/ subdirectory
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@@ -1,4 +1,4 @@
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; base data struct members (see data/base_stats/*.asm)
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; base data struct members (see data/pokemon/base_stats/*.asm)
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BASE_DEX_NO EQUS "(BaseDexNo - CurBaseData)"
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BASE_STATS EQUS "(BaseStats - CurBaseData)"
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BASE_HP EQUS "(BaseHP - CurBaseData)"
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@@ -145,7 +145,7 @@ PARTY_LENGTH EQU 6
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const ICON_BIGMON
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; evolution types (used in data/evos_attacks.asm)
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; evolution types (used in data/pokemon/evos_attacks.asm)
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const_value SET 1
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const EVOLVE_LEVEL
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const EVOLVE_ITEM
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