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Consistent capitalization for map names, matching their constants
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89
maps/LakeOfRageHiddenPowerHouse.asm
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89
maps/LakeOfRageHiddenPowerHouse.asm
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@@ -0,0 +1,89 @@
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const_value set 2
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const LAKEOFRAGEHIDDENPOWERHOUSE_FISHER
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LakeOfRageHiddenPowerHouse_MapScriptHeader:
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.MapTriggers:
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db 0
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.MapCallbacks:
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db 0
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HiddenPowerGuy:
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faceplayer
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opentext
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checkevent EVENT_GOT_TM10_HIDDEN_POWER
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iftrue .AlreadyGotItem
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writetext HiddenPowerGuyText1
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buttonsound
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verbosegiveitem TM_HIDDEN_POWER
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iffalse .Done
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setevent EVENT_GOT_TM10_HIDDEN_POWER
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writetext HiddenPowerGuyText2
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waitbutton
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closetext
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end
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.AlreadyGotItem:
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writetext HiddenPowerGuyText3
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waitbutton
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.Done:
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closetext
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end
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HiddenPowerHouseBookshelf:
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jumpstd difficultbookshelf
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HiddenPowerGuyText1:
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text "…You have strayed"
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line "far…"
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para "Here I have medi-"
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line "tated. Inside me,"
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para "a new power has"
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line "been awakened."
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para "Let me share my"
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line "power with your"
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para "#MON."
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line "Take this, child."
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done
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HiddenPowerGuyText2:
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text "Do you see it? It"
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line "is HIDDEN POWER!"
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para "It draws out the"
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line "power of #MON"
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cont "for attacking."
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para "Remember this: its"
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line "type and power de-"
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cont "pend on the #-"
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cont "MON using it."
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done
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HiddenPowerGuyText3:
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text "I am meditating…"
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done
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LakeOfRageHiddenPowerHouse_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $7, $2, 1, LAKE_OF_RAGE
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warp_def $7, $3, 1, LAKE_OF_RAGE
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.XYTriggers:
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db 0
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.Signposts:
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db 2
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signpost 1, 0, SIGNPOST_READ, HiddenPowerHouseBookshelf
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signpost 1, 1, SIGNPOST_READ, HiddenPowerHouseBookshelf
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.PersonEvents:
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db 1
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person_event SPRITE_FISHER, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, HiddenPowerGuy, -1
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