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Struct macros should have their main label outside the macro
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@ -103,7 +103,6 @@ battle_struct: MACRO
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ENDM
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ENDM
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box: MACRO
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box: MACRO
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\1::
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\1Count:: db
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\1Count:: db
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\1Species:: ds MONS_PER_BOX + 1
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\1Species:: ds MONS_PER_BOX + 1
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\1Mons::
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\1Mons::
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@ -285,7 +284,6 @@ slot_reel: MACRO
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ENDM
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ENDM
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object_struct: MACRO
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object_struct: MACRO
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\1Struct::
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\1Sprite:: db
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\1Sprite:: db
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\1MapObjectIndex:: db
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\1MapObjectIndex:: db
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\1SpriteTile:: db
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\1SpriteTile:: db
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@ -323,7 +321,6 @@ object_struct: MACRO
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ENDM
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ENDM
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map_object: MACRO
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map_object: MACRO
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\1Object::
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\1ObjectStructID:: db
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\1ObjectStructID:: db
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\1ObjectSprite:: db
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\1ObjectSprite:: db
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\1ObjectYCoord:: db
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\1ObjectYCoord:: db
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31
sram.asm
31
sram.asm
@ -122,7 +122,7 @@ sCheckValue2:: db ; loaded with SAVE_CHECK_VALUE_2, used to check save corruptio
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SECTION "Active Box", SRAM
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SECTION "Active Box", SRAM
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; ad10
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; ad10
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box sBox
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sBox:: box sBox
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; b160
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; b160
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ds $f4
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ds $f4
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@ -220,24 +220,25 @@ sBTPkmnPrevPrevTrainer3:: db
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SECTION "Boxes 1-7", SRAM, BANK [2]
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SECTION "Boxes 1-7", SRAM, BANK [2]
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box sBox1
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sBox1:: box sBox1
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box sBox2
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sBox2:: box sBox2
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box sBox3
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sBox3:: box sBox3
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box sBox4
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sBox4:: box sBox4
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box sBox5
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sBox5:: box sBox5
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box sBox6
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sBox6:: box sBox6
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box sBox7
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sBox7:: box sBox7
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SECTION "Boxes 8-14", SRAM
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SECTION "Boxes 8-14", SRAM
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box sBox8
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sBox8:: box sBox8
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box sBox9
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sBox9:: box sBox9
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box sBox10
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sBox10:: box sBox10
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box sBox11
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sBox11:: box sBox11
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box sBox12
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sBox12:: box sBox12
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box sBox13
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sBox13:: box sBox13
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box sBox14
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sBox14:: box sBox14
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SECTION "SRAM Mobile", SRAM, BANK [5]
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SECTION "SRAM Mobile", SRAM, BANK [5]
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58
wram.asm
58
wram.asm
@ -2364,19 +2364,19 @@ wFollowerMovementQueueLength:: db
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wFollowMovementQueue:: ds 5
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wFollowMovementQueue:: ds 5
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ObjectStructs:: ; d4d6
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ObjectStructs:: ; d4d6
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object_struct Player
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PlayerStruct:: object_struct Player
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object_struct Object1
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Object1Struct:: object_struct Object1
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object_struct Object2
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Object2Struct:: object_struct Object2
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object_struct Object3
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Object3Struct:: object_struct Object3
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object_struct Object4
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Object4Struct:: object_struct Object4
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object_struct Object5
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Object5Struct:: object_struct Object5
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object_struct Object6
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Object6Struct:: object_struct Object6
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object_struct Object7
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Object7Struct:: object_struct Object7
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object_struct Object8
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Object8Struct:: object_struct Object8
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object_struct Object9
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Object9Struct:: object_struct Object9
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object_struct Object10
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Object10Struct:: object_struct Object10
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object_struct Object11
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Object11Struct:: object_struct Object11
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object_struct Object12
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Object12Struct:: object_struct Object12
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ObjectStructsEnd:: ; d6de
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ObjectStructsEnd:: ; d6de
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wCmdQueue:: ds CMDQUEUE_CAPACITY * CMDQUEUE_ENTRY_SIZE
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wCmdQueue:: ds CMDQUEUE_CAPACITY * CMDQUEUE_ENTRY_SIZE
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@ -2384,22 +2384,22 @@ wCmdQueue:: ds CMDQUEUE_CAPACITY * CMDQUEUE_ENTRY_SIZE
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ds 40
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ds 40
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MapObjects:: ; d71e
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MapObjects:: ; d71e
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map_object Player
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PlayerObject:: map_object Player
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map_object Map1
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Map1Object:: map_object Map1
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map_object Map2
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Map2Object:: map_object Map2
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map_object Map3
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Map3Object:: map_object Map3
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map_object Map4
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Map4Object:: map_object Map4
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map_object Map5
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Map5Object:: map_object Map5
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map_object Map6
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Map6Object:: map_object Map6
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map_object Map7
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Map7Object:: map_object Map7
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map_object Map8
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Map8Object:: map_object Map8
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map_object Map9
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Map9Object:: map_object Map9
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map_object Map10
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Map10Object:: map_object Map10
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map_object Map11
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Map11Object:: map_object Map11
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map_object Map12
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Map12Object:: map_object Map12
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map_object Map13
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Map13Object:: map_object Map13
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map_object Map14
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Map14Object:: map_object Map14
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map_object Map15
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Map15Object:: map_object Map15
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MapObjectsEnd::
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MapObjectsEnd::
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wObjectMasks:: ds NUM_OBJECTS ; d81e
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wObjectMasks:: ds NUM_OBJECTS ; d81e
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