Fix triple newlines left over from removing address comments

This commit is contained in:
Rangi
2018-06-24 23:22:50 -04:00
parent 91f914718a
commit 67d1364c7a
193 changed files with 3 additions and 1965 deletions

View File

@@ -221,7 +221,6 @@ Credits_LYOverride:
jr nz, .loop
ret
ParseCredits:
ld hl, wJumptableIndex
bit 7, [hl]
@@ -393,7 +392,6 @@ ParseCredits:
pop hl
ret
ConstructCreditsTilemap:
xor a
ld [hBGMapMode], a
@@ -598,7 +596,6 @@ Credits_TheEnd:
jr nz, .loop
ret
CreditsBorderGFX: INCBIN "gfx/credits/border.2bpp"
CreditsMonsGFX: ; used only for BANK(CreditsMonsGFX)

View File

@@ -198,7 +198,6 @@ PlaceGameFreakPresents_3:
set 7, [hl]
ret
GameFreakLogoJumper:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
@@ -1736,14 +1735,12 @@ Intro_Scene20_AppearUnown:
RGB 12, 00, 31
RGB 00, 00, 00
.pal2
RGB 24, 12, 09
RGB 31, 31, 31
RGB 31, 31, 31
RGB 31, 31, 31
Intro_FadeUnownWordPals:
add a
add a

View File

@@ -348,7 +348,6 @@ endr
call DelayFrame
ret
.GFX:
INCBIN "gfx/evo/bubble_large.2bpp"
INCBIN "gfx/evo/bubble.2bpp"

View File

@@ -38,7 +38,6 @@ GBCOnlyScreen:
call DelayFrame
jr .loop
DrawGBCOnlyScreen:
call DrawGBCOnlyBorder
@@ -63,7 +62,6 @@ DrawGBCOnlyScreen:
ret
DrawGBCOnlyBorder:
hlcoord 0, 0
@@ -111,7 +109,6 @@ DrawGBCOnlyBorder:
jr nz, .next_row
ret
DrawGBCOnlyGraphic:
ld de, SCREEN_WIDTH
.y
@@ -129,13 +126,11 @@ DrawGBCOnlyGraphic:
jr nz, .y
ret
GBCOnlyString:
db "This Game Pak is"
next "designed only for"
next "use on the"
next "Game Boy Color.@"
GBCOnlyGFX:
INCBIN "gfx/sgb/gbc_only.2bpp.lz"

View File

@@ -18,25 +18,21 @@ _TitleScreen:
; Turn LCD off
call DisableLCD
; VRAM bank 1
ld a, 1
ld [rVBK], a
; Decompress running Suicune gfx
ld hl, TitleSuicuneGFX
ld de, vTiles1
call Decompress
; Clear screen palettes
hlbgcoord 0, 0
ld bc, 20 * BG_MAP_WIDTH
xor a
call ByteFill
; Fill tile palettes:
; BG Map 1:
@@ -47,7 +43,6 @@ _TitleScreen:
ld a, 7 ; palette
call ByteFill
; BG Map 0:
; Apply logo gradient:
@@ -78,7 +73,6 @@ _TitleScreen:
ld a, 6
call ByteFill
; 'CRYSTAL VERSION'
hlbgcoord 5, 9
ld bc, NAME_LENGTH ; length of version text
@@ -91,12 +85,10 @@ _TitleScreen:
ld a, 0 | VRAM_BANK_1
call ByteFill
; Back to VRAM bank 0
ld a, $0
ld [rVBK], a
; Decompress logo
ld hl, TitleLogoGFX
ld de, vTiles1
@@ -107,7 +99,6 @@ _TitleScreen:
ld de, vTiles0
call Decompress
; Clear screen tiles
hlbgcoord 0, 0
ld bc, 64 * BG_MAP_WIDTH
@@ -157,7 +148,6 @@ _TitleScreen:
pop af
ld [rSVBK], a
; LY/SCX trickery starts here
ld a, [rSVBK]
@@ -194,7 +184,6 @@ _TitleScreen:
pop af
ld [rSVBK], a
; Reset audio
call ChannelsOff
call EnableLCD
@@ -263,7 +252,6 @@ SuicuneFrameIterator:
db $00 ; vTiles5 tile $00
db $08 ; vTiles5 tile $08
LoadSuicuneFrame:
hlcoord 6, 12
ld b, 6
@@ -353,7 +341,6 @@ InitializeBackground:
jr nz, .loop2
ret
AnimateTitleCrystal:
; Move the title screen crystal downward until it's fully visible

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