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Fix triple newlines left over from removing address comments
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@@ -149,7 +149,6 @@ _CGB_FinishBattleScreenLayout:
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call ApplyAttrMap
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ret
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InitPartyMenuBGPal7:
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farcall Function100dc0
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Mobile_InitPartyMenuBGPal7:
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@@ -233,7 +233,6 @@ CallInSafeGFXMode:
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._hl_
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jp hl
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HDMATransferToWRAMBank3:
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call _LoadHDMAParameters
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ld a, $23
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@@ -333,7 +332,6 @@ HDMATransfer_Wait123Scanlines:
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ld b, $7b
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jr _continue_HDMATransfer
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HDMATransfer_Wait127Scanlines:
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ld b, $7f
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_continue_HDMATransfer:
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@@ -396,7 +394,6 @@ _continue_HDMATransfer:
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ret
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_LoadHDMAParameters:
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ld a, h
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ld [rHDMA1], a
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@@ -453,7 +450,6 @@ PadMapForHDMATransfer:
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ld [hMapObjectIndexBuffer], a
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ret
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_Get2bpp::
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; 2bpp when [rLCDC] & $80
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; switch to WRAM bank 6
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@@ -33,7 +33,6 @@ LoadMenuMonIcon:
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ld l, a
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jp hl
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.Jumptable:
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dw PartyMenu_InitAnimatedMonIcon ; party menu
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dw NamingScreen_InitAnimatedMonIcon ; naming screen
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@@ -263,7 +262,6 @@ GetSpeciesIcon:
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call GetIconGFX
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ret
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FlyFunction_GetMonIcon:
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push de
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ld a, [wd265]
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@@ -449,7 +447,6 @@ ReadMonMenuIcon:
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ld a, ICON_EGG
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ret
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INCLUDE "data/pokemon/menu_icons.asm"
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INCLUDE "data/icon_pointers.asm"
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@@ -79,7 +79,6 @@ PokeAnims:
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.Egg1: pokeanim Setup, Play
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.Egg2: pokeanim Idle, Play
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AnimateFrontpic:
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call AnimateMon_CheckIfPokemon
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ret c
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@@ -718,7 +717,6 @@ PokeAnim_ConvertAndApplyBitmask:
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; db 36, 37, 38, 39, 40, 41
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; db 43, 44, 45, 46, 47, 48
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.GetStartCoord:
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ld hl, wPokeAnimCoord
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ld a, [hli]
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@@ -212,7 +212,6 @@ DeinitializeSprite:
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ld [hl], $0
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ret
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DeinitializeAllSprites:
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; Clear the index field of every struct in the wSpriteAnimationStructs array.
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ld hl, wSpriteAnimationStructs
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@@ -226,7 +225,6 @@ DeinitializeAllSprites:
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jr nz, .loop
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ret
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UpdateAnimFrame:
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call InitSpriteAnimBuffer ; init WRAM
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call GetSpriteAnimFrame ; read from a memory array
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@@ -411,7 +409,6 @@ _ReinitSpriteAnimFrame::
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ld [hl], -1
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ret
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GetSpriteAnimFrame:
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.loop
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ld hl, SPRITEANIMSTRUCT_DURATION
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@@ -532,7 +529,6 @@ Unreferenced_BrokenGetStdGraphics:
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pop bc
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ret
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INCLUDE "data/sprite_anims/sequences.asm"
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INCLUDE "engine/gfx/sprite_anims.asm"
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@@ -541,7 +537,6 @@ INCLUDE "data/sprite_anims/framesets.asm"
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INCLUDE "data/sprite_anims/oam.asm"
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BrokenStdGFXPointers:
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; tile count, bank, pointer
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; (all pointers were dummied out to .deleted)
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@@ -557,7 +552,6 @@ BrokenStdGFXPointers:
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.deleted
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Sprites_Cosine:
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; a = d * cos(a * pi/32)
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add %010000 ; cos(x) = sin(x + pi/2)
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@@ -566,7 +560,6 @@ Sprites_Sine:
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; a = d * sin(a * pi/32)
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calc_sine_wave
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AnimateEndOfExpBar:
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ld a, [hSGB]
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ld de, EndOfExpBarGFX
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