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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-09-08 08:13:02 -07:00
Fix triple newlines left over from removing address comments
This commit is contained in:
@@ -219,7 +219,6 @@ SlotsLoop:
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call DmgToCgbBGPals
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ret
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.PrintCoinsAndPayout:
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hlcoord 5, 1
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ld de, wCoins
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@@ -231,7 +230,6 @@ SlotsLoop:
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call PrintNum
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ret
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Unreferenced_Function92811:
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; debug function?
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ld a, [wSlotBias]
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@@ -250,7 +248,6 @@ Unreferenced_Function92811:
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ld [hl], a
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ret
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Unreferenced_Function9282c:
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; animate OAM tiles?
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ld hl, wcf66
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@@ -271,7 +268,6 @@ endr
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jr nz, .loop
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ret
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SlotsJumptable:
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jumptable .Jumptable, wJumptableIndex
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@@ -849,7 +845,6 @@ Slots_UpdateReelPositionAndOAM:
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jr nz, .loop
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ret
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Unreferenced_Function92bbe:
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push hl
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srl a
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@@ -863,7 +858,6 @@ Unreferenced_Function92bbe:
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pop hl
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ret
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.Unknown_92bce:
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db 0, 1, 2, 3, 4, 5
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@@ -880,7 +874,6 @@ ReelActionJumptable:
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ld l, a
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jp hl
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.Jumptable:
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dw ReelAction_DoNothing ; 00
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dw ReelAction_StopReelIgnoreJoypad ; 01
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@@ -911,42 +904,36 @@ ReelActionJumptable:
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ReelAction_DoNothing:
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ret
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ReelAction_QuadrupleRate:
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 16
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ret
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ReelAction_DoubleRate:
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 8
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ret
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ReelAction_NormalRate:
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 4
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ret
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ReelAction_HalfRate:
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 2
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ret
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ReelAction_QuarterRate:
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 1
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ret
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Slots_StopReel:
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ld hl, REEL_SPIN_RATE
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add hl, bc
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@@ -973,7 +960,6 @@ ReelAction_StopReelIgnoreJoypad:
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ld [hl], a
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ret
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ReelAction_StopReel1:
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; If no bias: don't manipulate reel.
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; If bias: manipulate reel up to wReel1ManipCounter (i.e. 4) slots,
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@@ -995,7 +981,6 @@ ReelAction_StopReel1:
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call Slots_StopReel
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ret
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.CheckForBias:
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call Slots_GetCurrentReelState
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ld a, [wSlotBias]
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@@ -1010,7 +995,6 @@ ReelAction_StopReel1:
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cp e
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ret
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ReelAction_StopReel2:
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; If no bias: don't manipulate reel.
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; If bias: manipulate reel up to wReel2ManipCounter (i.e. 4) slots,
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@@ -1039,7 +1023,6 @@ ReelAction_StopReel2:
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call Slots_StopReel
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ret
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ReelAction_StopReel3:
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; Manipulate the reel up to wReel3ManipCounter (i.e. 4) slots,
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; stopping early if the bias symbol is lined up for a win.
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@@ -1074,7 +1057,6 @@ ReelAction_StopReel3:
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call Slots_StopReel
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ret
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ReelAction_SetUpReel2SkipTo7:
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; Unique reel 2 action (see Slots_StopReel2)
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; Ensures that 7 symbols become lined up in the first two reels,
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@@ -1103,7 +1085,6 @@ ReelAction_SetUpReel2SkipTo7:
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ld [hl], 0
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ret
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ReelAction_WaitReel2SkipTo7:
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ld hl, REEL_MANIP_DELAY
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add hl, bc
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@@ -1124,7 +1105,6 @@ ReelAction_WaitReel2SkipTo7:
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ld [hl], 8
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ret
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ReelAction_FastSpinReel2UntilLinedUp7s:
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call Slots_CheckMatchedFirstTwoReels
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ret nc
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@@ -1134,7 +1114,6 @@ ReelAction_FastSpinReel2UntilLinedUp7s:
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call Slots_StopReel
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ret
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ReelAction_InitGolem:
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; Ensures SEVENs are lined up if there's bias to SEVEN.
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; Ensures nothing is lined up if there's no bias symbols.
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@@ -1190,7 +1169,6 @@ ReelAction_WaitGolem:
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ld [hl], 8
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ret
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ReelAction_EndGolem:
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xor a
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ld [wSlotsDelay], a
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@@ -1202,7 +1180,6 @@ ReelAction_EndGolem:
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ld [hl], 0
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ret
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ReelAction_InitChansey:
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; Ensures the lining up of SEVEN symbols, but this mode is only possible
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; when there is bias to SEVEN symbols (and even then, it's still rare).
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@@ -1229,7 +1206,6 @@ ReelAction_InitChansey:
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ld [wSlotsDelay], a
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ret
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ReelAction_WaitChansey:
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ld a, [wSlotsDelay]
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and a
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@@ -1283,7 +1259,6 @@ ReelAction_DropReel:
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ld [wSlotsDelay], a
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ret
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ReelAction_Unused:
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call Slots_CheckMatchedAllThreeReels
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ret c
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@@ -1336,7 +1311,6 @@ ReelAction_WaitDropReel:
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ld [hl], 8
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ret
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ReelAction_StartSlowAdvanceReel3:
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; Ensures SEVENs are lined up if there's bias to SEVEN.
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; Ensures nothing is lined up if there's no bias symbols.
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@@ -1390,7 +1364,6 @@ ReelAction_WaitSlowAdvanceReel3:
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call WaitSFX
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ret
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Slots_CheckMatchedFirstTwoReels:
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xor a
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ld [wFirstTwoReelsMatching], a
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@@ -1418,7 +1391,6 @@ Slots_CheckMatchedFirstTwoReels:
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scf
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ret
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.Jumptable:
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dw .zero
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dw .one
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@@ -1439,7 +1411,6 @@ Slots_CheckMatchedFirstTwoReels:
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.zero
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ret
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.CheckBottomRow:
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ld hl, wCurrReelStopped
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ld a, [wReel1Stopped]
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@@ -1447,7 +1418,6 @@ Slots_CheckMatchedFirstTwoReels:
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call z, .StoreResult
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ret
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.CheckUpwardsDiag:
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ld hl, wCurrReelStopped + 1
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ld a, [wReel1Stopped]
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@@ -1455,7 +1425,6 @@ Slots_CheckMatchedFirstTwoReels:
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call z, .StoreResult
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ret
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.CheckMiddleRow:
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ld hl, wCurrReelStopped + 1
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ld a, [wReel1Stopped + 1]
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@@ -1463,7 +1432,6 @@ Slots_CheckMatchedFirstTwoReels:
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call z, .StoreResult
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ret
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.CheckDownwardsDiag:
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ld hl, wCurrReelStopped + 1
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ld a, [wReel1Stopped + 2]
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@@ -1471,7 +1439,6 @@ Slots_CheckMatchedFirstTwoReels:
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call z, .StoreResult
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ret
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.CheckTopRow:
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ld hl, wCurrReelStopped + 2
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ld a, [wReel1Stopped + 2]
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@@ -1479,7 +1446,6 @@ Slots_CheckMatchedFirstTwoReels:
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call z, .StoreResult
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ret
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.StoreResult:
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ld [wSlotBuildingMatch], a
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and a
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@@ -1492,7 +1458,6 @@ Slots_CheckMatchedFirstTwoReels:
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ld [wFirstTwoReelsMatching], a
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ret
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Slots_CheckMatchedAllThreeReels:
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ld a, SLOTS_NO_MATCH
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ld [wSlotMatched], a
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@@ -1523,7 +1488,6 @@ Slots_CheckMatchedAllThreeReels:
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scf
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ret
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.Jumptable:
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dw .zero
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dw .one
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@@ -1544,7 +1508,6 @@ Slots_CheckMatchedAllThreeReels:
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.zero
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ret
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.CheckBottomRow:
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ld hl, wCurrReelStopped
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ld a, [wReel1Stopped]
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@@ -1555,7 +1518,6 @@ Slots_CheckMatchedAllThreeReels:
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call z, .StoreResult
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ret
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.CheckUpwardsDiag:
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ld hl, wCurrReelStopped + 2
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ld a, [wReel1Stopped]
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@@ -1566,7 +1528,6 @@ Slots_CheckMatchedAllThreeReels:
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call z, .StoreResult
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ret
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.CheckMiddleRow:
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ld hl, wCurrReelStopped + 1
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ld a, [wReel1Stopped + 1]
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@@ -1577,7 +1538,6 @@ Slots_CheckMatchedAllThreeReels:
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call z, .StoreResult
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ret
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.CheckDownwardsDiag:
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ld hl, wCurrReelStopped
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ld a, [wReel1Stopped + 2]
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@@ -1588,7 +1548,6 @@ Slots_CheckMatchedAllThreeReels:
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call z, .StoreResult
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ret
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.CheckTopRow:
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ld hl, wCurrReelStopped + 2
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ld a, [wReel1Stopped + 2]
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@@ -1599,12 +1558,10 @@ Slots_CheckMatchedAllThreeReels:
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call z, .StoreResult
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ret
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.StoreResult:
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ld [wSlotMatched], a
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ret
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Slots_CopyReelState:
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ld de, wCurrReelStopped
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ld a, [hli]
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@@ -1617,7 +1574,6 @@ Slots_CopyReelState:
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ld [de], a
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ret
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Slots_GetNumberOfGolems:
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ld hl, REEL_POSITION
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add hl, bc
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@@ -1631,7 +1587,6 @@ Slots_GetNumberOfGolems:
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ld a, e
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ret
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.Check7Bias:
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ld a, [wSlotBias]
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and a
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@@ -1669,7 +1624,6 @@ Slots_GetNumberOfGolems:
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jr c, .loop2
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ret
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Slots_InitBias:
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ld a, [wSlotBias]
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and a
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@@ -1694,7 +1648,6 @@ Slots_InitBias:
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ld [wSlotBias], a
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ret
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.Normal:
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db $01, SLOTS_SEVEN ; 1/256
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db $03, SLOTS_POKEBALL ; 1/128
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@@ -1794,7 +1747,6 @@ Slots_AskBet:
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and a
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ret
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.Text_BetHowManyCoins:
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; Bet how many coins?
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text_jump UnknownText_0x1c5049
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@@ -1852,7 +1804,6 @@ Slots_AskPlayAgain:
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scf
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ret
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.Text_OutOfCoins:
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text_jump UnknownText_0x1c5079
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db "@"
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@@ -1927,7 +1878,6 @@ Slots_PayoutText:
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farcall StubbedTrainerRankings_AddToSlotsWinStreak
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ret
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.PayoutStrings:
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dbw "300@", .LinedUpSevens
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dbw "50@@", .LinedUpPokeballs
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@@ -1955,7 +1905,6 @@ rept 4
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endr
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ret
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.Text_LinedUpWonCoins:
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; lined up! Won @ coins!
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text_jump UnknownText_0x1c509f
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@@ -1993,21 +1942,18 @@ endr
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ld [wSlotBias], a
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ret
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.LinedUpPokeballs:
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ld a, SFX_3RD_PLACE
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call Slots_PlaySFX
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call WaitSFX
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ret
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.LinedUpMonOrCherry:
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ld a, SFX_PRESENT
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call Slots_PlaySFX
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call WaitSFX
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ret
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Slots_AnimateGolem:
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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@@ -2183,7 +2129,6 @@ Slots_AnimateChansey:
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pop bc
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ret
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Slots_WaitSFX:
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push bc
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ld c, 16
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@@ -2191,7 +2136,6 @@ Slots_WaitSFX:
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pop bc
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ret
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Slots_PlaySFX:
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push de
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ld e, a
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@@ -2200,7 +2144,6 @@ Slots_PlaySFX:
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pop de
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ret
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; The first three positions are repeated to
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; avoid needing to check indices when copying.
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Reel1Tilemap:
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Reference in New Issue
Block a user