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Fix triple newlines left over from removing address comments
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@@ -26,7 +26,6 @@ DeinitBattleAnimation:
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ld [hl], $0
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ret
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InitBattleAnimation:
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ld a, [wBattleAnimTemp0]
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ld e, a
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@@ -190,7 +189,6 @@ BattleAnimOAMUpdate:
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scf
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ret
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InitBattleAnimBuffer:
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ld hl, BATTLEANIMSTRUCT_01
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add hl, bc
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@@ -274,7 +272,6 @@ InitBattleAnimBuffer:
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ld [wBattleAnimTempXOffset], a
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ret
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GetBattleAnimTileOffset:
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push hl
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push bc
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@@ -302,7 +299,6 @@ _ExecuteBGEffects:
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callfar ExecuteBGEffects
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ret
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_QueueBGEffect:
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callfar QueueBGEffect
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ret
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