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Fix triple newlines left over from removing address comments
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@@ -5,7 +5,6 @@ BattleCommand_BatonPass:
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and a
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jp nz, .Enemy
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; Need something to switch to
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call CheckAnyOtherAlivePartyMons
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jp z, FailedBatonPass
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@@ -45,7 +44,6 @@ BattleCommand_BatonPass:
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call ResetBatonPassStatus
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ret
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.Enemy:
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; Wildmons don't have anything to switch to
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@@ -82,7 +80,6 @@ BattleCommand_BatonPass:
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jr ResetBatonPassStatus
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BatonPass_LinkPlayerSwitch:
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ld a, [wLinkMode]
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and a
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@@ -101,7 +98,6 @@ BatonPass_LinkPlayerSwitch:
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ret
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BatonPass_LinkEnemySwitch:
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ld a, [wLinkMode]
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and a
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@@ -128,13 +124,11 @@ BatonPass_LinkEnemySwitch:
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jp CloseWindow
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FailedBatonPass:
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call AnimateFailedMove
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jp PrintButItFailed
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ResetBatonPassStatus:
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; Reset status changes that aren't passed by Baton Pass.
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@@ -175,7 +169,6 @@ ResetBatonPassStatus:
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ret
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CheckAnyOtherAlivePartyMons:
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ld hl, wPartyMon1HP
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ld a, [wPartyCount]
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@@ -185,7 +178,6 @@ CheckAnyOtherAlivePartyMons:
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jr CheckAnyOtherAliveMons
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CheckAnyOtherAliveEnemyMons:
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ld hl, wOTPartyMon1HP
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ld a, [wOTPartyCount]
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