Fix triple newlines left over from removing address comments

This commit is contained in:
Rangi
2018-06-24 23:22:50 -04:00
parent 91f914718a
commit 67d1364c7a
193 changed files with 3 additions and 1965 deletions

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@@ -22,7 +22,6 @@ BattleCommand_Attract:
.failed
jp FailMove
CheckOppositeGender:
ld a, MON_SPECIES
call BattlePartyAttr

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@@ -5,7 +5,6 @@ BattleCommand_BatonPass:
and a
jp nz, .Enemy
; Need something to switch to
call CheckAnyOtherAlivePartyMons
jp z, FailedBatonPass
@@ -45,7 +44,6 @@ BattleCommand_BatonPass:
call ResetBatonPassStatus
ret
.Enemy:
; Wildmons don't have anything to switch to
@@ -82,7 +80,6 @@ BattleCommand_BatonPass:
jr ResetBatonPassStatus
BatonPass_LinkPlayerSwitch:
ld a, [wLinkMode]
and a
@@ -101,7 +98,6 @@ BatonPass_LinkPlayerSwitch:
ret
BatonPass_LinkEnemySwitch:
ld a, [wLinkMode]
and a
@@ -128,13 +124,11 @@ BatonPass_LinkEnemySwitch:
jp CloseWindow
FailedBatonPass:
call AnimateFailedMove
jp PrintButItFailed
ResetBatonPassStatus:
; Reset status changes that aren't passed by Baton Pass.
@@ -175,7 +169,6 @@ ResetBatonPassStatus:
ret
CheckAnyOtherAlivePartyMons:
ld hl, wPartyMon1HP
ld a, [wPartyCount]
@@ -185,7 +178,6 @@ CheckAnyOtherAlivePartyMons:
jr CheckAnyOtherAliveMons
CheckAnyOtherAliveEnemyMons:
ld hl, wOTPartyMon1HP
ld a, [wOTPartyCount]

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@@ -194,13 +194,11 @@ BattleCommand_BeatUp:
ret
.beatup_fail
ld b, buildopponentrage_command
jp SkipToBattleCommand
BattleCommand_BeatUpFailText:
; beatupfailtext
@@ -211,7 +209,6 @@ BattleCommand_BeatUpFailText:
jp PrintButItFailed
GetBeatupMonLocation:
push bc
ld c, a

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@@ -70,7 +70,6 @@ BattleCommand_StoreEnergy:
jp EndMoveEffect
BattleCommand_UnleashEnergy:
; unleashenergy

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@@ -21,7 +21,6 @@ BattleCommand_Curse:
cp GHOST
jr z, .ghost
; If no stats can be increased, don't.
; Attack
@@ -54,7 +53,6 @@ BattleCommand_Curse:
call BattleCommand_DefenseUp
jp BattleCommand_StatUpMessage
.ghost
; Cut HP in half and put a curse on the opponent.
@@ -84,7 +82,6 @@ BattleCommand_Curse:
call AnimateFailedMove
jp PrintButItFailed
.cantraise
; Can't raise either stat.

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@@ -39,7 +39,6 @@ BattleCommand_FuryCutter:
ret
ResetFuryCutterCount:
push hl

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@@ -25,7 +25,6 @@ BattleCommand_CheckFutureSight:
ld b, futuresight_command
jp SkipToBattleCommand
BattleCommand_FutureSight:
; futuresight

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@@ -34,12 +34,10 @@ BattleCommand_Metronome:
call CheckUserMove
jr z, .GetMove
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
ld [hl], b
call UpdateMoveData
jp ResetTurn
INCLUDE "data/battle/metronome_exception_moves.asm"

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@@ -89,7 +89,6 @@ BattleCommand_PainSplit:
ld [wBuffer6], a
ret
.ButItFailed:
jp PrintDidntAffect2

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@@ -1,7 +1,6 @@
BattleCommand_PerishSong:
; perishsong
ld hl, wPlayerSubStatus1
ld de, wEnemySubStatus1
bit SUBSTATUS_PERISH, [hl]

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@@ -12,7 +12,6 @@ BattleCommand_Protect:
ld hl, ProtectedItselfText
jp StdBattleTextBox
ProtectChance:
ld de, wPlayerProtectCount
@@ -68,7 +67,6 @@ ProtectChance:
and a
ret
.failed
xor a
ld [de], a

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@@ -1,6 +1,5 @@
MAX_ROLLOUT_COUNT EQU 5
BattleCommand_CheckCurl:
; checkcurl
@@ -23,7 +22,6 @@ BattleCommand_CheckCurl:
ld [de], a
ret
BattleCommand_RolloutPower:
; rolloutpower

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@@ -50,7 +50,6 @@ BattleCommand_Thief:
ld [de], a
jr .stole
.enemy
; The enemy can't already have an item.
@@ -91,13 +90,11 @@ BattleCommand_Thief:
ld [hl], a
ld [de], a
.stole
call GetItemName
ld hl, StoleText
jp StdBattleTextBox
.playeritem
ld a, 1
call BattlePartyAttr

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@@ -27,7 +27,6 @@ BattleCommand_TripleKick:
ret
BattleCommand_KickCounter:
; kickcounter