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Fix triple newlines left over from removing address comments
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@@ -145,13 +145,11 @@ SwitchSometimes:
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ld [wEnemySwitchMonIndex], a
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jp AI_TrySwitch
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CheckSubstatusCantRun:
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ld a, [wEnemySubStatus5]
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bit SUBSTATUS_CANT_RUN, a
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ret
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AI_TryItem:
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; items are not allowed in the BattleTower
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ld a, [wInBattleTowerBattle]
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@@ -238,7 +236,6 @@ AI_TryItem:
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scf
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ret
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.IsHighestLevel:
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ld a, [wOTPartyCount]
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ld d, a
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@@ -270,7 +267,6 @@ AI_TryItem:
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scf
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ret
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AI_Items:
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dbw FULL_RESTORE, .FullRestore
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dbw MAX_POTION, .MaxPotion
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@@ -520,7 +516,6 @@ AI_Items:
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and a
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ret
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AIUpdateHUD:
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call UpdateEnemyMonInParty
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farcall UpdateEnemyHUD
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@@ -538,7 +533,6 @@ AIUsedItemSound:
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pop de
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ret
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EnemyUsedFullHeal:
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call AIUsedItemSound
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call AI_HealStatus
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@@ -642,7 +636,6 @@ EnemyPotionFinish:
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predef AnimateHPBar
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jp AIUpdateHUD
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AI_TrySwitch:
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; Determine whether the AI can switch based on how many Pokemon are still alive.
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; If it can switch, it will.
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@@ -805,7 +798,6 @@ EnemyUsedXSpecial:
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ld b, SP_ATTACK
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ld a, X_SPECIAL
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; Parameter
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; a = ITEM_CONSTANT
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; b = BATTLE_CONSTANT (ATTACK, DEFENSE, SPEED, SP_ATTACK, SP_DEFENSE, ACCURACY, EVASION)
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@@ -817,7 +809,6 @@ EnemyUsedXItem:
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farcall CheckIfStatCanBeRaised
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jp AIUpdateHUD
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; Parameter
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; a = ITEM_CONSTANT
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PrintText_UsedItemOn_AND_AIUpdateHUD:
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