Fix triple newlines left over from removing address comments

This commit is contained in:
Rangi
2018-06-24 23:22:50 -04:00
parent 91f914718a
commit 67d1364c7a
193 changed files with 3 additions and 1965 deletions

View File

@@ -145,13 +145,11 @@ SwitchSometimes:
ld [wEnemySwitchMonIndex], a
jp AI_TrySwitch
CheckSubstatusCantRun:
ld a, [wEnemySubStatus5]
bit SUBSTATUS_CANT_RUN, a
ret
AI_TryItem:
; items are not allowed in the BattleTower
ld a, [wInBattleTowerBattle]
@@ -238,7 +236,6 @@ AI_TryItem:
scf
ret
.IsHighestLevel:
ld a, [wOTPartyCount]
ld d, a
@@ -270,7 +267,6 @@ AI_TryItem:
scf
ret
AI_Items:
dbw FULL_RESTORE, .FullRestore
dbw MAX_POTION, .MaxPotion
@@ -520,7 +516,6 @@ AI_Items:
and a
ret
AIUpdateHUD:
call UpdateEnemyMonInParty
farcall UpdateEnemyHUD
@@ -538,7 +533,6 @@ AIUsedItemSound:
pop de
ret
EnemyUsedFullHeal:
call AIUsedItemSound
call AI_HealStatus
@@ -642,7 +636,6 @@ EnemyPotionFinish:
predef AnimateHPBar
jp AIUpdateHUD
AI_TrySwitch:
; Determine whether the AI can switch based on how many Pokemon are still alive.
; If it can switch, it will.
@@ -805,7 +798,6 @@ EnemyUsedXSpecial:
ld b, SP_ATTACK
ld a, X_SPECIAL
; Parameter
; a = ITEM_CONSTANT
; b = BATTLE_CONSTANT (ATTACK, DEFENSE, SPEED, SP_ATTACK, SP_DEFENSE, ACCURACY, EVASION)
@@ -817,7 +809,6 @@ EnemyUsedXItem:
farcall CheckIfStatCanBeRaised
jp AIUpdateHUD
; Parameter
; a = ITEM_CONSTANT
PrintText_UsedItemOn_AND_AIUpdateHUD:

View File

@@ -15,7 +15,6 @@ AIChooseMove:
farcall CheckEnemyLockedIn
ret nz
; The default score is 20. Unusable moves are given a score of 80.
ld a, 20
ld hl, wBuffer1
@@ -61,7 +60,6 @@ AIChooseMove:
ld [hl], 80
jr .CheckMovePP
; Apply AI scoring layers depending on the trainer class.
.ApplyLayers:
ld hl, TrainerClassAttributes + TRNATTR_AI_MOVE_WEIGHTS
@@ -199,7 +197,6 @@ AIChooseMove:
ld [wCurEnemyMoveNum], a
ret
AIScoringPointers:
; entries correspond to AI_* constants
dw AI_Basic

File diff suppressed because it is too large Load Diff

View File

@@ -96,7 +96,6 @@ CheckPlayerMoveTypeMatchups:
pop hl
ret
.CheckEnemyMoveMatchups:
ld de, wEnemyMonMoves
ld b, NUM_MOVES + 1
@@ -290,7 +289,6 @@ CheckAbleToSwitch:
ld [wEnemySwitchMonParam], a
ret
FindAliveEnemyMons:
ld a, [wOTPartyCount]
cp 2
@@ -341,7 +339,6 @@ FindAliveEnemyMons:
and a
ret
FindEnemyMonsImmuneToLastCounterMove:
ld hl, wOTPartyMon1
ld a, [wOTPartyCount]
@@ -408,7 +405,6 @@ FindEnemyMonsImmuneToLastCounterMove:
srl c
jr .loop
FindAliveEnemyMonsWithASuperEffectiveMove:
push bc
ld a, [wOTPartyCount]
@@ -546,7 +542,6 @@ FindEnemyMonsWithASuperEffectiveMove:
pop bc
ret
FindEnemyMonsThatResistPlayer:
push bc
ld hl, wOTPartySpecies
@@ -607,7 +602,6 @@ FindEnemyMonsThatResistPlayer:
ld c, a
ret
FindEnemyMonsWithAtLeastQuarterMaxHP:
push bc
ld de, wOTPartySpecies