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Organize debug-only structures for test maps and levels (#16)
This commit is contained in:
113
maps/DebugLevel1_Map1.asm
Executable file
113
maps/DebugLevel1_Map1.asm
Executable file
@@ -0,0 +1,113 @@
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object_const_def
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const DEBUGLEVEL1_MAP1_CONSOLE
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const DEBUGLEVEL1_MAP1_DOLL_1
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const DEBUGLEVEL1_MAP1_DOLL_2
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const DEBUGLEVEL1_MAP1_BIG_DOLL
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const DEBUGLEVEL1_MAP1_TRAINER
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DebugLevel1_Map1_MapScripts:
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def_scene_scripts
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def_callbacks
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DebugLevel1_Map1_Doll1Script::
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opentext
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callasm .BoardMenu
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waitbutton
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pokemart MARTTYPE_STANDARD, MART_AZALEA
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closetext
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end
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.BoardMenu:
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farcall BoardMenu
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ret
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; describedecoration DECODESC_LEFT_DOLL
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DebugLevel1_Map1_Doll2Script:
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jumpstd PokecenterNurseScript
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; describedecoration DECODESC_RIGHT_DOLL
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DebugLevel1_Map1_BigDollScript:
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jumpstd PCScript
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; describedecoration DECODESC_BIG_DOLL
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DebugLevel1_Map1_GameConsoleScript:
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randomwildmon
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startbattle
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reloadmapafterbattle
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end
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; describedecoration DECODESC_CONSOLE
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DebugLevel1_Map1_PosterScript:
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describedecoration DECODESC_POSTER
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DebugLevel1_Map1_RadioScript:
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jumpstd Radio1Script
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DebugLevel1_Map1_BookshelfScript:
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jumpstd PictureBookshelfScript
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DebugLevel1_Map1_PCScript:
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opentext
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special PlayersHousePC
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iftrue .Warp
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closetext
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end
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.Warp:
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warp NONE, 0, 0
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end
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DebugLevel1_Map1_TrainerYoungsterMikey:
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trainer YOUNGSTER, MIKEY, EVENT_DECO_BED_1, .YoungsterMikeySeenText, .YoungsterMikeyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext .YoungsterMikeyAfterText
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waitbutton
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closetext
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end
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.YoungsterMikeySeenText:
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text "You're a #MON"
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line "trainer, right?"
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para "Then you have to"
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line "battle!"
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done
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.YoungsterMikeyBeatenText:
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text "That's strange."
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line "I won before."
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done
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.YoungsterMikeyAfterText:
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text "Becoming a good"
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line "trainer is really"
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cont "tough."
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para "I'm going to bat-"
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line "tle other people"
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cont "to get better."
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done
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DebugLevel1_Map1_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 7, 0, LEVEL_1_MAP_1, 1
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def_coord_events
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def_bg_events
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bg_event 2, 1, BGEVENT_UP, DebugLevel1_Map1_PCScript
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bg_event 3, 1, BGEVENT_READ, DebugLevel1_Map1_RadioScript
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bg_event 5, 1, BGEVENT_READ, DebugLevel1_Map1_BookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, DebugLevel1_Map1_PosterScript
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def_object_events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_GameConsoleScript, -1
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_Doll1Script, -1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_Doll2Script, -1
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_BigDollScript, -1
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object_event 6, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, DebugLevel1_Map1_TrainerYoungsterMikey, -1
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1
maps/DebugLevel1_Map1.blk
Executable file
1
maps/DebugLevel1_Map1.blk
Executable file
@@ -0,0 +1 @@
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@@ -1,16 +1,16 @@
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object_const_def
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const PLAYERSHOUSE2F_CONSOLE
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const PLAYERSHOUSE2F_DOLL_1
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const PLAYERSHOUSE2F_DOLL_2
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const PLAYERSHOUSE2F_BIG_DOLL
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const PLAYERSHOUSE2F_TRAINER
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const LEVEL1_MAP1_CONSOLE
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const LEVEL1_MAP1_DOLL_1
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const LEVEL1_MAP1_DOLL_2
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const LEVEL1_MAP1_BIG_DOLL
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const LEVEL1_MAP1_TRAINER
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Level1_Map1_MapScripts:
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def_scene_scripts
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def_callbacks
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PlayersHouseDoll1Script::
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Level1_Map1_Doll1Script::
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opentext
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callasm .BoardMenu
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waitbutton
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@@ -22,38 +22,31 @@ PlayersHouseDoll1Script::
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ret
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; describedecoration DECODESC_LEFT_DOLL
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PlayersHouseDoll2Script:
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Level1_Map1_Doll2Script:
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jumpstd PokecenterNurseScript
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; describedecoration DECODESC_RIGHT_DOLL
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PlayersHouseBigDollScript:
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Level1_Map1_BigDollScript:
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jumpstd PCScript
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; describedecoration DECODESC_BIG_DOLL
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PlayersHouseGameConsoleScript:
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Level1_Map1_GameConsoleScript:
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randomwildmon
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startbattle
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reloadmapafterbattle
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end
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; describedecoration DECODESC_CONSOLE
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PlayersHousePosterScript:
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Level1_Map1_PosterScript:
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describedecoration DECODESC_POSTER
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PlayersHouseRadioScript:
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Level1_Map1_RadioScript:
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jumpstd Radio1Script
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.AbbreviatedRadio:
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opentext
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writetext PlayersRadioText4
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pause 45
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closetext
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end
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PlayersHouseBookshelfScript:
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Level1_Map1_BookshelfScript:
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jumpstd PictureBookshelfScript
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PlayersHousePCScript:
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Level1_Map1_PCScript:
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opentext
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special PlayersHousePC
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iftrue .Warp
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@@ -63,39 +56,19 @@ PlayersHousePCScript:
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warp NONE, 0, 0
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end
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PlayersRadioText1:
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text "PROF.OAK'S #MON"
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line "TALK! Please tune"
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cont "in next time!"
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done
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PlayersRadioText2:
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text "#MON CHANNEL!"
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done
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PlayersRadioText3:
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text "This is DJ MARY,"
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line "your co-host!"
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done
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PlayersRadioText4:
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text "#MON!"
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line "#MON CHANNEL…"
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done
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TrainerYoungsterMikey:
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trainer YOUNGSTER, MIKEY, EVENT_DECO_BED_1, YoungsterMikeySeenText, YoungsterMikeyBeatenText, 0, .Script
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Level1_Map1_TrainerYoungsterMikey:
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trainer YOUNGSTER, MIKEY, EVENT_DECO_BED_1, .YoungsterMikeySeenText, .YoungsterMikeyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext YoungsterMikeyAfterText
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writetext .YoungsterMikeyAfterText
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waitbutton
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closetext
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end
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YoungsterMikeySeenText:
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.YoungsterMikeySeenText:
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text "You're a #MON"
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line "trainer, right?"
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@@ -103,12 +76,12 @@ YoungsterMikeySeenText:
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line "battle!"
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done
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YoungsterMikeyBeatenText:
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.YoungsterMikeyBeatenText:
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text "That's strange."
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line "I won before."
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done
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YoungsterMikeyAfterText:
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.YoungsterMikeyAfterText:
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text "Becoming a good"
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line "trainer is really"
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cont "tough."
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@@ -127,14 +100,14 @@ Level1_Map1_MapEvents:
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def_coord_events
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def_bg_events
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bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
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bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
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bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
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bg_event 2, 1, BGEVENT_UP, Level1_Map1_PCScript
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bg_event 3, 1, BGEVENT_READ, Level1_Map1_RadioScript
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bg_event 5, 1, BGEVENT_READ, Level1_Map1_BookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, Level1_Map1_PosterScript
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def_object_events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseGameConsoleScript, -1
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll1Script, -1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll2Script, -1
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseBigDollScript, -1
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object_event 6, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerYoungsterMikey, -1
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_GameConsoleScript, -1
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_Doll1Script, -1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_Doll2Script, -1
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_BigDollScript, -1
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object_event 6, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, Level1_Map1_TrainerYoungsterMikey, -1
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@@ -1 +0,0 @@
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