Remove unreferenced map script heading labels

This commit is contained in:
Rangi
2018-01-30 14:15:47 -05:00
parent 4c4fca1028
commit 65480605e9
389 changed files with 2723 additions and 5440 deletions

View File

@@ -3,11 +3,9 @@ const_value set 2
const PALLETTOWN_FISHER
PalletTown_MapScripts:
.SceneScripts:
db 0
db 0 ; scene scripts
.MapCallbacks:
db 1
db 1 ; callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint
.FlyPoint:
@@ -70,26 +68,21 @@ BluesHouseSignText:
done
PalletTown_MapEvents:
; filler
db 0, 0
db 0, 0 ; filler
.Warps:
db 3
db 3 ; warp events
warp_event 5, 5, 1, REDS_HOUSE_1F
warp_event 13, 5, 1, BLUES_HOUSE
warp_event 12, 11, 1, OAKS_LAB
.CoordEvents:
db 0
db 0 ; coord events
.BGEvents:
db 4
db 4 ; bg events
bg_event 7, 9, BGEVENT_READ, PalletTownSign
bg_event 3, 5, BGEVENT_READ, RedsHouseSign
bg_event 13, 13, BGEVENT_READ, OaksLabSign
bg_event 11, 5, BGEVENT_READ, BluesHouseSign
.ObjectEvents:
db 2
db 2 ; object events
object_event 3, 8, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PalletTownTeacherScript, -1
object_event 12, 14, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PalletTownFisherScript, -1