Remove unreferenced map script heading labels

This commit is contained in:
Rangi
2018-01-30 14:15:47 -05:00
parent 4c4fca1028
commit 65480605e9
389 changed files with 2723 additions and 5440 deletions

View File

@@ -2,13 +2,11 @@ const_value set 2
const BATTLETOWERHALLWAY_RECEPTIONIST
BattleTowerHallway_MapScripts:
.SceneScripts:
db 2
db 2 ; scene scripts
scene_script .Scene0
scene_script .Scene1
.MapCallbacks:
db 0
db 0 ; callbacks
.Scene0:
priorityjump .ChooseBattleRoom
@@ -77,11 +75,9 @@ BattleTowerHallway_MapScripts:
end
BattleTowerHallway_MapEvents:
; filler
db 0, 0
db 0, 0 ; filler
.Warps:
db 6
db 6 ; warp events
warp_event 11, 1, 1, BATTLE_TOWER_ELEVATOR
warp_event 5, 0, 1, BATTLE_TOWER_BATTLE_ROOM
warp_event 7, 0, 1, BATTLE_TOWER_BATTLE_ROOM
@@ -89,12 +85,9 @@ BattleTowerHallway_MapEvents:
warp_event 13, 0, 1, BATTLE_TOWER_BATTLE_ROOM
warp_event 15, 0, 1, BATTLE_TOWER_BATTLE_ROOM
.CoordEvents:
db 0
db 0 ; coord events
.BGEvents:
db 0
db 0 ; bg events
.ObjectEvents:
db 1
db 1 ; object events
object_event 11, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerHallway_MapEvents, -1