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Identify remaining battle AI labels
This commit is contained in:
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0e3857eac7
commit
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@ -28,6 +28,9 @@ EFFECTIVE EQU 10
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NOT_VERY_EFFECTIVE EQU 05
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NOT_VERY_EFFECTIVE EQU 05
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NO_EFFECT EQU 00
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NO_EFFECT EQU 00
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; enemy AI behavior
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BASE_AI_SWITCH_SCORE EQU 10
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; wPlayerStatLevels and wEnemyStatLevels indexes (see wram.asm)
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; wPlayerStatLevels and wEnemyStatLevels indexes (see wram.asm)
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; GetStatName arguments (see data/battle/stat_names.asm)
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; GetStatName arguments (see data/battle/stat_names.asm)
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const_def
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const_def
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@ -445,48 +445,48 @@ AI_Smart_LeechHit:
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AI_Smart_LockOn:
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AI_Smart_LockOn:
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ld a, [wPlayerSubStatus5]
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ld a, [wPlayerSubStatus5]
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bit SUBSTATUS_LOCK_ON, a
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bit SUBSTATUS_LOCK_ON, a
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jr nz, .asm_38882
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jr nz, .player_locked_on
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push hl
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push hl
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call AICheckEnemyQuarterHP
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call AICheckEnemyQuarterHP
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jr nc, .asm_38877
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jr nc, .discourage
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call AICheckEnemyHalfHP
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call AICheckEnemyHalfHP
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jr c, .asm_38834
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jr c, .skip_speed_check
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call AICompareSpeed
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call AICompareSpeed
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jr nc, .asm_38877
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jr nc, .discourage
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.asm_38834
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.skip_speed_check
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ld a, [wPlayerEvaLevel]
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ld a, [wPlayerEvaLevel]
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cp BASE_STAT_LEVEL + 3
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cp BASE_STAT_LEVEL + 3
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jr nc, .asm_3887a
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jr nc, .maybe_encourage
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cp BASE_STAT_LEVEL + 1
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cp BASE_STAT_LEVEL + 1
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jr nc, .asm_38875
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jr nc, .do_nothing
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ld a, [wEnemyAccLevel]
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ld a, [wEnemyAccLevel]
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cp BASE_STAT_LEVEL - 2
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cp BASE_STAT_LEVEL - 2
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jr c, .asm_3887a
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jr c, .maybe_encourage
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cp BASE_STAT_LEVEL
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cp BASE_STAT_LEVEL
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jr c, .asm_38875
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jr c, .do_nothing
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ld hl, wEnemyMonMoves
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ld hl, wEnemyMonMoves
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ld c, NUM_MOVES + 1
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ld c, NUM_MOVES + 1
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.asm_3884f
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.checkmove
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dec c
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dec c
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jr z, .asm_38877
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jr z, .discourage
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ld a, [hli]
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ld a, [hli]
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and a
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and a
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jr z, .asm_38877
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jr z, .discourage
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call AIGetEnemyMove
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call AIGetEnemyMove
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ld a, [wEnemyMoveStruct + MOVE_ACC]
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ld a, [wEnemyMoveStruct + MOVE_ACC]
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cp 71 percent - 1
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cp 71 percent - 1
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jr nc, .asm_3884f
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jr nc, .checkmove
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ld a, $1
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ld a, 1
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ldh [hBattleTurn], a
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ldh [hBattleTurn], a
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push hl
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push hl
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@ -496,18 +496,18 @@ AI_Smart_LockOn:
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cp EFFECTIVE
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cp EFFECTIVE
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pop bc
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pop bc
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pop hl
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pop hl
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jr c, .asm_3884f
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jr c, .checkmove
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.asm_38875
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.do_nothing
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pop hl
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pop hl
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ret
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ret
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.asm_38877
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.discourage
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pop hl
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pop hl
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inc [hl]
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inc [hl]
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ret
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ret
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.asm_3887a
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.maybe_encourage
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pop hl
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pop hl
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call AI_50_50
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call AI_50_50
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ret c
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ret c
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@ -516,33 +516,33 @@ AI_Smart_LockOn:
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dec [hl]
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dec [hl]
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ret
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ret
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.asm_38882
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.player_locked_on
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push hl
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push hl
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ld hl, wBuffer1 - 1
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ld hl, wBuffer1 - 1
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ld de, wEnemyMonMoves
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ld de, wEnemyMonMoves
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ld c, NUM_MOVES + 1
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ld c, NUM_MOVES + 1
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.asm_3888b
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.checkmove2
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inc hl
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inc hl
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dec c
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dec c
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jr z, .asm_388a2
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jr z, .dismiss
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ld a, [de]
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ld a, [de]
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and a
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and a
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jr z, .asm_388a2
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jr z, .dismiss
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inc de
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inc de
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call AIGetEnemyMove
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call AIGetEnemyMove
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ld a, [wEnemyMoveStruct + MOVE_ACC]
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ld a, [wEnemyMoveStruct + MOVE_ACC]
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cp 71 percent - 1
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cp 71 percent - 1
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jr nc, .asm_3888b
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jr nc, .checkmove2
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dec [hl]
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dec [hl]
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dec [hl]
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dec [hl]
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jr .asm_3888b
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jr .checkmove2
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.asm_388a2
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.dismiss
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pop hl
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pop hl
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jp AIDiscourageMove
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jp AIDiscourageMove
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@ -602,49 +602,49 @@ AI_Smart_EvasionUp:
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; If enemy's HP is full...
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; If enemy's HP is full...
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call AICheckEnemyMaxHP
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call AICheckEnemyMaxHP
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jr nc, .asm_388f2
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jr nc, .hp_mismatch_1
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; ...greatly encourage this move if player is badly poisoned.
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; ...greatly encourage this move if player is badly poisoned.
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ld a, [wPlayerSubStatus5]
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ld a, [wPlayerSubStatus5]
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bit SUBSTATUS_TOXIC, a
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bit SUBSTATUS_TOXIC, a
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jr nz, .encourage
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jr nz, .greatly_encourage
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; ...70% chance to greatly encourage this move if player is not badly poisoned.
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; ...70% chance to greatly encourage this move if player is not badly poisoned.
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call Random
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call Random
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cp 70 percent
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cp 70 percent
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jr nc, .asm_38911
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jr nc, .not_encouraged
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.encourage
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.greatly_encourage
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dec [hl]
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dec [hl]
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dec [hl]
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dec [hl]
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ret
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ret
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.asm_388f2
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.hp_mismatch_1
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; Greatly discourage this move if enemy's HP is below 25%.
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; Greatly discourage this move if enemy's HP is below 25%.
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call AICheckEnemyQuarterHP
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call AICheckEnemyQuarterHP
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jr nc, .asm_3890f
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jr nc, .hp_mismatch_2
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; If enemy's HP is above 25% but not full, 4% chance to greatly encourage this move.
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; If enemy's HP is above 25% but not full, 4% chance to greatly encourage this move.
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call Random
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call Random
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cp 4 percent
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cp 4 percent
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jr c, .encourage
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jr c, .greatly_encourage
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; If enemy's HP is between 25% and 50%,...
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; If enemy's HP is between 25% and 50%,...
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call AICheckEnemyHalfHP
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call AICheckEnemyHalfHP
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jr nc, .asm_3890a
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jr nc, .hp_mismatch_3
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; If enemy's HP is above 50% but not full, 20% chance to greatly encourage this move.
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; If enemy's HP is above 50% but not full, 20% chance to greatly encourage this move.
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call AI_80_20
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call AI_80_20
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jr c, .encourage
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jr c, .greatly_encourage
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jr .asm_38911
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jr .not_encouraged
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.asm_3890a
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.hp_mismatch_3
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; ...50% chance to greatly discourage this move.
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; ...50% chance to greatly discourage this move.
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call AI_50_50
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call AI_50_50
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jr c, .asm_38911
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jr c, .not_encouraged
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.asm_3890f
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.hp_mismatch_2
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inc [hl]
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inc [hl]
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inc [hl]
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inc [hl]
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@ -653,42 +653,43 @@ AI_Smart_EvasionUp:
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; 96% chance to end up here if enemy's HP is between 25% and 50%.
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; 96% chance to end up here if enemy's HP is between 25% and 50%.
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; 100% chance to end up here if enemy's HP is below 25%.
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; 100% chance to end up here if enemy's HP is below 25%.
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; In other words, we only end up here if the move has not been encouraged or dismissed.
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; In other words, we only end up here if the move has not been encouraged or dismissed.
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.asm_38911
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.not_encouraged
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ld a, [wPlayerSubStatus5]
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ld a, [wPlayerSubStatus5]
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bit SUBSTATUS_TOXIC, a
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bit SUBSTATUS_TOXIC, a
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jr nz, .asm_38938
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jr nz, .maybe_greatly_encourage
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ld a, [wPlayerSubStatus4]
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ld a, [wPlayerSubStatus4]
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bit SUBSTATUS_LEECH_SEED, a
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bit SUBSTATUS_LEECH_SEED, a
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jr nz, .asm_38941
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jr nz, .maybe_encourage
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; Discourage this move if enemy's evasion level is higher than player's accuracy level.
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; Discourage this move if enemy's evasion level is higher than player's accuracy level.
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ld a, [wEnemyEvaLevel]
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ld a, [wEnemyEvaLevel]
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ld b, a
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ld b, a
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ld a, [wPlayerAccLevel]
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ld a, [wPlayerAccLevel]
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cp b
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cp b
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jr c, .asm_38936
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jr c, .discourage
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; Greatly encourage this move if the player is in the middle of Fury Cutter or Rollout.
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; Greatly encourage this move if the player is in the middle of Fury Cutter or Rollout.
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ld a, [wPlayerFuryCutterCount]
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ld a, [wPlayerFuryCutterCount]
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and a
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and a
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jr nz, .encourage
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jr nz, .greatly_encourage
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ld a, [wPlayerSubStatus1]
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ld a, [wPlayerSubStatus1]
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bit SUBSTATUS_ROLLOUT, a
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bit SUBSTATUS_ROLLOUT, a
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jr nz, .encourage
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jr nz, .greatly_encourage
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.asm_38936
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.discourage
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inc [hl]
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inc [hl]
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ret
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ret
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; Player is badly poisoned.
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; Player is badly poisoned.
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; 70% chance to greatly encourage this move.
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; 70% chance to greatly encourage this move.
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; This would counter any previous discouragement.
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; This would counter any previous discouragement.
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.asm_38938
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.maybe_greatly_encourage
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call Random
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call Random
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cp 31 percent + 1
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cp 31 percent + 1
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ret c
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ret c
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dec [hl]
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dec [hl]
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dec [hl]
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dec [hl]
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ret
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ret
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@ -696,7 +697,7 @@ AI_Smart_EvasionUp:
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; Player is seeded.
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; Player is seeded.
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; 50% chance to encourage this move.
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; 50% chance to encourage this move.
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; This would partly counter any previous discouragement.
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; This would partly counter any previous discouragement.
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.asm_38941
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.maybe_encourage
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call AI_50_50
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call AI_50_50
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ret c
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ret c
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@ -768,93 +769,94 @@ AI_Smart_MirrorMove:
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AI_Smart_AccuracyDown:
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AI_Smart_AccuracyDown:
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; If player's HP is full...
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; If player's HP is full...
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call AICheckPlayerMaxHP
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call AICheckPlayerMaxHP
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jr nc, .asm_389a0
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jr nc, .hp_mismatch_1
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; ...and enemy's HP is above 50%...
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; ...and enemy's HP is above 50%...
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call AICheckEnemyHalfHP
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call AICheckEnemyHalfHP
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jr nc, .asm_389a0
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jr nc, .hp_mismatch_1
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; ...greatly encourage this move if player is badly poisoned.
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; ...greatly encourage this move if player is badly poisoned.
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ld a, [wPlayerSubStatus5]
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ld a, [wPlayerSubStatus5]
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bit SUBSTATUS_TOXIC, a
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bit SUBSTATUS_TOXIC, a
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jr nz, .encourage
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jr nz, .greatly_encourage
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; ...70% chance to greatly encourage this move if player is not badly poisoned.
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; ...70% chance to greatly encourage this move if player is not badly poisoned.
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call Random
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call Random
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cp 70 percent
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cp 70 percent
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jr nc, .asm_389bf
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jr nc, .not_encouraged
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.encourage
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.greatly_encourage
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dec [hl]
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dec [hl]
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dec [hl]
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dec [hl]
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ret
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ret
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.asm_389a0
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.hp_mismatch_1
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; Greatly discourage this move if player's HP is below 25%.
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; Greatly discourage this move if player's HP is below 25%.
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call AICheckPlayerQuarterHP
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call AICheckPlayerQuarterHP
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jr nc, .asm_389bd
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jr nc, .hp_mismatch_2
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; If player's HP is above 25% but not full, 4% chance to greatly encourage this move.
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; If player's HP is above 25% but not full, 4% chance to greatly encourage this move.
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call Random
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call Random
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cp 4 percent
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cp 4 percent
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jr c, .encourage
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jr c, .greatly_encourage
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; If player's HP is between 25% and 50%,...
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; If player's HP is between 25% and 50%,...
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call AICheckPlayerHalfHP
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call AICheckPlayerHalfHP
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jr nc, .asm_389b8
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jr nc, .hp_mismatch_3
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; If player's HP is above 50% but not full, 20% chance to greatly encourage this move.
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; If player's HP is above 50% but not full, 20% chance to greatly encourage this move.
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call AI_80_20
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call AI_80_20
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jr c, .encourage
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jr c, .greatly_encourage
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jr .asm_389bf
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jr .not_encouraged
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; ...50% chance to greatly discourage this move.
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; ...50% chance to greatly discourage this move.
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.asm_389b8
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.hp_mismatch_3
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call AI_50_50
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call AI_50_50
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jr c, .asm_389bf
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jr c, .not_encouraged
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.asm_389bd
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.hp_mismatch_2
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inc [hl]
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inc [hl]
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inc [hl]
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inc [hl]
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; We only end up here if the move has not been already encouraged.
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; We only end up here if the move has not been already encouraged.
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.asm_389bf
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.not_encouraged
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ld a, [wPlayerSubStatus5]
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ld a, [wPlayerSubStatus5]
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bit SUBSTATUS_TOXIC, a
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bit SUBSTATUS_TOXIC, a
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jr nz, .asm_389e6
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jr nz, .maybe_greatly_encourage
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ld a, [wPlayerSubStatus4]
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ld a, [wPlayerSubStatus4]
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bit SUBSTATUS_LEECH_SEED, a
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bit SUBSTATUS_LEECH_SEED, a
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jr nz, .asm_389ef
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jr nz, .encourage
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; Discourage this move if enemy's evasion level is higher than player's accuracy level.
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; Discourage this move if enemy's evasion level is higher than player's accuracy level.
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ld a, [wEnemyEvaLevel]
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ld a, [wEnemyEvaLevel]
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ld b, a
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ld b, a
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ld a, [wPlayerAccLevel]
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ld a, [wPlayerAccLevel]
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cp b
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cp b
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jr c, .asm_389e4
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jr c, .discourage
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; Greatly encourage this move if the player is in the middle of Fury Cutter or Rollout.
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; Greatly encourage this move if the player is in the middle of Fury Cutter or Rollout.
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ld a, [wPlayerFuryCutterCount]
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ld a, [wPlayerFuryCutterCount]
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and a
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and a
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jr nz, .encourage
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jr nz, .greatly_encourage
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ld a, [wPlayerSubStatus1]
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ld a, [wPlayerSubStatus1]
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bit SUBSTATUS_ROLLOUT, a
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bit SUBSTATUS_ROLLOUT, a
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jr nz, .encourage
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jr nz, .greatly_encourage
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.asm_389e4
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.discourage
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inc [hl]
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inc [hl]
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ret
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ret
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; Player is badly poisoned.
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; Player is badly poisoned.
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; 70% chance to greatly encourage this move.
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; 70% chance to greatly encourage this move.
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; This would counter any previous discouragement.
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; This would counter any previous discouragement.
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.asm_389e6
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.maybe_greatly_encourage
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call Random
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call Random
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cp 31 percent + 1
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cp 31 percent + 1
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
dec [hl]
|
dec [hl]
|
||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
@ -862,7 +864,7 @@ AI_Smart_AccuracyDown:
|
|||||||
; Player is seeded.
|
; Player is seeded.
|
||||||
; 50% chance to encourage this move.
|
; 50% chance to encourage this move.
|
||||||
; This would partly counter any previous discouragement.
|
; This would partly counter any previous discouragement.
|
||||||
.asm_389ef
|
.encourage
|
||||||
call AI_50_50
|
call AI_50_50
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
@ -930,7 +932,7 @@ AI_Smart_ForceSwitch:
|
|||||||
push hl
|
push hl
|
||||||
callfar CheckPlayerMoveTypeMatchups
|
callfar CheckPlayerMoveTypeMatchups
|
||||||
ld a, [wEnemyAISwitchScore]
|
ld a, [wEnemyAISwitchScore]
|
||||||
cp 10 ; neutral
|
cp BASE_AI_SWITCH_SCORE
|
||||||
pop hl
|
pop hl
|
||||||
ret c
|
ret c
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -1037,49 +1039,49 @@ AI_Smart_RazorWind:
|
|||||||
AI_Smart_Unused2B:
|
AI_Smart_Unused2B:
|
||||||
ld a, [wEnemySubStatus1]
|
ld a, [wEnemySubStatus1]
|
||||||
bit SUBSTATUS_PERISH, a
|
bit SUBSTATUS_PERISH, a
|
||||||
jr z, .asm_38aaa
|
jr z, .no_perish_count
|
||||||
|
|
||||||
ld a, [wEnemyPerishCount]
|
ld a, [wEnemyPerishCount]
|
||||||
cp 3
|
cp 3
|
||||||
jr c, .asm_38ad3
|
jr c, .discourage
|
||||||
|
|
||||||
.asm_38aaa
|
.no_perish_count
|
||||||
push hl
|
push hl
|
||||||
ld hl, wPlayerUsedMoves
|
ld hl, wPlayerUsedMoves
|
||||||
ld c, NUM_MOVES
|
ld c, NUM_MOVES
|
||||||
|
|
||||||
.asm_38ab0
|
.checkmove
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
and a
|
and a
|
||||||
jr z, .asm_38ac1
|
jr z, .movesdone
|
||||||
|
|
||||||
call AIGetEnemyMove
|
call AIGetEnemyMove
|
||||||
|
|
||||||
ld a, [wEnemyMoveStruct + MOVE_EFFECT]
|
ld a, [wEnemyMoveStruct + MOVE_EFFECT]
|
||||||
cp EFFECT_PROTECT
|
cp EFFECT_PROTECT
|
||||||
jr z, .asm_38ad5
|
jr z, .dismiss
|
||||||
dec c
|
dec c
|
||||||
jr nz, .asm_38ab0
|
jr nz, .checkmove
|
||||||
|
|
||||||
.asm_38ac1
|
.movesdone
|
||||||
pop hl
|
pop hl
|
||||||
ld a, [wEnemySubStatus3]
|
ld a, [wEnemySubStatus3]
|
||||||
bit SUBSTATUS_CONFUSED, a
|
bit SUBSTATUS_CONFUSED, a
|
||||||
jr nz, .asm_38acd
|
jr nz, .maybe_discourage
|
||||||
|
|
||||||
call AICheckEnemyHalfHP
|
call AICheckEnemyHalfHP
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
.asm_38acd
|
.maybe_discourage
|
||||||
call Random
|
call Random
|
||||||
cp 79 percent - 1
|
cp 79 percent - 1
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
.asm_38ad3
|
.discourage
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.asm_38ad5
|
.dismiss
|
||||||
pop hl
|
pop hl
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
add 6
|
add 6
|
||||||
@ -1278,33 +1280,34 @@ AI_Smart_Rage:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
AI_Smart_Mimic:
|
AI_Smart_Mimic:
|
||||||
|
; Discourage this move if the player did not use any move last turn.
|
||||||
ld a, [wLastPlayerCounterMove]
|
ld a, [wLastPlayerCounterMove]
|
||||||
and a
|
and a
|
||||||
jr z, .asm_38be9
|
jr z, .dismiss
|
||||||
|
|
||||||
call AICheckEnemyHalfHP
|
call AICheckEnemyHalfHP
|
||||||
jr nc, .asm_38bef
|
jr nc, .discourage
|
||||||
|
|
||||||
push hl
|
push hl
|
||||||
ld a, [wLastPlayerCounterMove]
|
ld a, [wLastPlayerCounterMove]
|
||||||
call AIGetEnemyMove
|
call AIGetEnemyMove
|
||||||
|
|
||||||
ld a, $1
|
ld a, 1
|
||||||
ldh [hBattleTurn], a
|
ldh [hBattleTurn], a
|
||||||
callfar BattleCheckTypeMatchup
|
callfar BattleCheckTypeMatchup
|
||||||
|
|
||||||
ld a, [wTypeMatchup]
|
ld a, [wTypeMatchup]
|
||||||
cp EFFECTIVE
|
cp EFFECTIVE
|
||||||
pop hl
|
pop hl
|
||||||
jr c, .asm_38bef
|
jr c, .discourage
|
||||||
jr z, .asm_38bd4
|
jr z, .skip_encourage
|
||||||
|
|
||||||
call AI_50_50
|
call AI_50_50
|
||||||
jr c, .asm_38bd4
|
jr c, .skip_encourage
|
||||||
|
|
||||||
dec [hl]
|
dec [hl]
|
||||||
|
|
||||||
.asm_38bd4
|
.skip_encourage
|
||||||
ld a, [wLastPlayerCounterMove]
|
ld a, [wLastPlayerCounterMove]
|
||||||
push hl
|
push hl
|
||||||
ld hl, UsefulMoves
|
ld hl, UsefulMoves
|
||||||
@ -1318,11 +1321,12 @@ AI_Smart_Mimic:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.asm_38be9
|
.dismiss
|
||||||
|
; Dismiss this move if the enemy is faster than the player.
|
||||||
call AICompareSpeed
|
call AICompareSpeed
|
||||||
jp c, AIDiscourageMove
|
jp c, AIDiscourageMove
|
||||||
|
|
||||||
.asm_38bef
|
.discourage
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
@ -1551,7 +1555,7 @@ AI_Smart_Spite:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
CallAIDiscourageMove: ; unreferenced
|
.dismiss ; unreferenced
|
||||||
jp AIDiscourageMove
|
jp AIDiscourageMove
|
||||||
|
|
||||||
AI_Smart_DestinyBond:
|
AI_Smart_DestinyBond:
|
||||||
@ -1631,7 +1635,7 @@ AI_Smart_PriorityHit:
|
|||||||
jp nz, AIDiscourageMove
|
jp nz, AIDiscourageMove
|
||||||
|
|
||||||
; Greatly encourage this move if it will KO the player.
|
; Greatly encourage this move if it will KO the player.
|
||||||
ld a, $1
|
ld a, 1
|
||||||
ldh [hBattleTurn], a
|
ldh [hBattleTurn], a
|
||||||
push hl
|
push hl
|
||||||
callfar EnemyAttackDamage
|
callfar EnemyAttackDamage
|
||||||
@ -1755,7 +1759,7 @@ AI_Smart_MeanLook:
|
|||||||
push hl
|
push hl
|
||||||
callfar CheckPlayerMoveTypeMatchups
|
callfar CheckPlayerMoveTypeMatchups
|
||||||
ld a, [wEnemyAISwitchScore]
|
ld a, [wEnemyAISwitchScore]
|
||||||
cp $b ; not very effective
|
cp BASE_AI_SWITCH_SCORE + 1 ; not very effective
|
||||||
pop hl
|
pop hl
|
||||||
ret nc
|
ret nc
|
||||||
|
|
||||||
@ -1820,23 +1824,23 @@ endr
|
|||||||
AI_Smart_Curse:
|
AI_Smart_Curse:
|
||||||
ld a, [wEnemyMonType1]
|
ld a, [wEnemyMonType1]
|
||||||
cp GHOST
|
cp GHOST
|
||||||
jr z, .ghostcurse
|
jr z, .ghost_curse
|
||||||
ld a, [wEnemyMonType2]
|
ld a, [wEnemyMonType2]
|
||||||
cp GHOST
|
cp GHOST
|
||||||
jr z, .ghostcurse
|
jr z, .ghost_curse
|
||||||
|
|
||||||
call AICheckEnemyHalfHP
|
call AICheckEnemyHalfHP
|
||||||
jr nc, .asm_38e93
|
jr nc, .encourage
|
||||||
|
|
||||||
ld a, [wEnemyAtkLevel]
|
ld a, [wEnemyAtkLevel]
|
||||||
cp BASE_STAT_LEVEL + 4
|
cp BASE_STAT_LEVEL + 4
|
||||||
jr nc, .asm_38e93
|
jr nc, .encourage
|
||||||
cp BASE_STAT_LEVEL + 2
|
cp BASE_STAT_LEVEL + 2
|
||||||
ret nc
|
ret nc
|
||||||
|
|
||||||
ld a, [wBattleMonType1]
|
ld a, [wBattleMonType1]
|
||||||
cp GHOST
|
cp GHOST
|
||||||
jr z, .asm_38e92
|
jr z, .greatly_encourage
|
||||||
cp SPECIAL
|
cp SPECIAL
|
||||||
ret nc
|
ret nc
|
||||||
ld a, [wBattleMonType2]
|
ld a, [wBattleMonType2]
|
||||||
@ -1848,16 +1852,16 @@ AI_Smart_Curse:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.asm_38e90
|
.approve
|
||||||
inc [hl]
|
inc [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
.asm_38e92
|
.greatly_encourage
|
||||||
inc [hl]
|
inc [hl]
|
||||||
.asm_38e93
|
.encourage
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.ghostcurse
|
.ghost_curse
|
||||||
ld a, [wPlayerSubStatus1]
|
ld a, [wPlayerSubStatus1]
|
||||||
bit SUBSTATUS_CURSE, a
|
bit SUBSTATUS_CURSE, a
|
||||||
jp nz, AIDiscourageMove
|
jp nz, AIDiscourageMove
|
||||||
@ -1865,27 +1869,27 @@ AI_Smart_Curse:
|
|||||||
push hl
|
push hl
|
||||||
farcall FindAliveEnemyMons
|
farcall FindAliveEnemyMons
|
||||||
pop hl
|
pop hl
|
||||||
jr nc, .asm_38eb0
|
jr nc, .notlastmon
|
||||||
|
|
||||||
push hl
|
push hl
|
||||||
call AICheckLastPlayerMon
|
call AICheckLastPlayerMon
|
||||||
pop hl
|
pop hl
|
||||||
jr nz, .asm_38e90
|
jr nz, .approve
|
||||||
|
|
||||||
jr .asm_38eb7
|
jr .ghost_continue
|
||||||
|
|
||||||
.asm_38eb0
|
.notlastmon
|
||||||
push hl
|
push hl
|
||||||
call AICheckLastPlayerMon
|
call AICheckLastPlayerMon
|
||||||
pop hl
|
pop hl
|
||||||
jr z, .asm_38ecb
|
jr z, .maybe_greatly_encourage
|
||||||
|
|
||||||
.asm_38eb7
|
.ghost_continue
|
||||||
call AICheckEnemyQuarterHP
|
call AICheckEnemyQuarterHP
|
||||||
jp nc, .asm_38e90
|
jp nc, .approve
|
||||||
|
|
||||||
call AICheckEnemyHalfHP
|
call AICheckEnemyHalfHP
|
||||||
jr nc, .asm_38e92
|
jr nc, .greatly_encourage
|
||||||
|
|
||||||
call AICheckEnemyMaxHP
|
call AICheckEnemyMaxHP
|
||||||
ret nc
|
ret nc
|
||||||
@ -1894,7 +1898,7 @@ AI_Smart_Curse:
|
|||||||
and a
|
and a
|
||||||
ret nz
|
ret nz
|
||||||
|
|
||||||
.asm_38ecb
|
.maybe_greatly_encourage
|
||||||
call AI_50_50
|
call AI_50_50
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
@ -1903,81 +1907,96 @@ AI_Smart_Curse:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
AI_Smart_Protect:
|
AI_Smart_Protect:
|
||||||
|
; Greatly discourage this move if the enemy already used Protect.
|
||||||
ld a, [wEnemyProtectCount]
|
ld a, [wEnemyProtectCount]
|
||||||
and a
|
and a
|
||||||
jr nz, .asm_38f13
|
jr nz, .greatly_discourage
|
||||||
|
|
||||||
|
; Discourage this move if the player is locked on.
|
||||||
ld a, [wPlayerSubStatus5]
|
ld a, [wPlayerSubStatus5]
|
||||||
bit SUBSTATUS_LOCK_ON, a
|
bit SUBSTATUS_LOCK_ON, a
|
||||||
jr nz, .asm_38f14
|
jr nz, .discourage
|
||||||
|
|
||||||
|
; Encourage this move if the player's Fury Cutter is boosted enough.
|
||||||
ld a, [wPlayerFuryCutterCount]
|
ld a, [wPlayerFuryCutterCount]
|
||||||
cp 3
|
cp 3
|
||||||
jr nc, .asm_38f0d
|
jr nc, .encourage
|
||||||
|
|
||||||
|
; Encourage this move if the player has charged a two-turn move.
|
||||||
ld a, [wPlayerSubStatus3]
|
ld a, [wPlayerSubStatus3]
|
||||||
bit SUBSTATUS_CHARGED, a
|
bit SUBSTATUS_CHARGED, a
|
||||||
jr nz, .asm_38f0d
|
jr nz, .encourage
|
||||||
|
|
||||||
|
; Encourage this move if the player is affected by Toxic, Leech Seed, or Curse.
|
||||||
ld a, [wPlayerSubStatus5]
|
ld a, [wPlayerSubStatus5]
|
||||||
bit SUBSTATUS_TOXIC, a
|
bit SUBSTATUS_TOXIC, a
|
||||||
jr nz, .asm_38f0d
|
jr nz, .encourage
|
||||||
ld a, [wPlayerSubStatus4]
|
ld a, [wPlayerSubStatus4]
|
||||||
bit SUBSTATUS_LEECH_SEED, a
|
bit SUBSTATUS_LEECH_SEED, a
|
||||||
jr nz, .asm_38f0d
|
jr nz, .encourage
|
||||||
ld a, [wPlayerSubStatus1]
|
ld a, [wPlayerSubStatus1]
|
||||||
bit SUBSTATUS_CURSE, a
|
bit SUBSTATUS_CURSE, a
|
||||||
jr nz, .asm_38f0d
|
jr nz, .encourage
|
||||||
|
|
||||||
|
; Discourage this move if the player's Rollout count is not boosted enough.
|
||||||
bit SUBSTATUS_ROLLOUT, a
|
bit SUBSTATUS_ROLLOUT, a
|
||||||
jr z, .asm_38f14
|
jr z, .discourage
|
||||||
|
|
||||||
ld a, [wPlayerRolloutCount]
|
ld a, [wPlayerRolloutCount]
|
||||||
cp 3
|
cp 3
|
||||||
jr c, .asm_38f14
|
jr c, .discourage
|
||||||
|
|
||||||
.asm_38f0d
|
; 80% chance to encourage this move otherwise.
|
||||||
|
.encourage
|
||||||
call AI_80_20
|
call AI_80_20
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.asm_38f13
|
.greatly_discourage
|
||||||
inc [hl]
|
inc [hl]
|
||||||
|
|
||||||
.asm_38f14
|
.discourage
|
||||||
call Random
|
call Random
|
||||||
cp 8 percent
|
cp 8 percent
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
inc [hl]
|
inc [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AI_Smart_Foresight:
|
AI_Smart_Foresight:
|
||||||
|
; 60% chance to encourage this move if the enemy's accuracy is sharply lowered.
|
||||||
ld a, [wEnemyAccLevel]
|
ld a, [wEnemyAccLevel]
|
||||||
cp BASE_STAT_LEVEL - 2
|
cp BASE_STAT_LEVEL - 2
|
||||||
jr c, .asm_38f41
|
jr c, .encourage
|
||||||
|
|
||||||
|
; 60% chance to encourage this move if the player's evasion is sharply raised.
|
||||||
ld a, [wPlayerEvaLevel]
|
ld a, [wPlayerEvaLevel]
|
||||||
cp BASE_STAT_LEVEL + 3
|
cp BASE_STAT_LEVEL + 3
|
||||||
jr nc, .asm_38f41
|
jr nc, .encourage
|
||||||
|
|
||||||
|
; 60% chance to encourage this move if the player is a Ghost type.
|
||||||
ld a, [wBattleMonType1]
|
ld a, [wBattleMonType1]
|
||||||
cp GHOST
|
cp GHOST
|
||||||
jr z, .asm_38f41
|
jr z, .encourage
|
||||||
ld a, [wBattleMonType2]
|
ld a, [wBattleMonType2]
|
||||||
cp GHOST
|
cp GHOST
|
||||||
jr z, .asm_38f41
|
jr z, .encourage
|
||||||
|
|
||||||
|
; 92% chance to discourage this move otherwise.
|
||||||
call Random
|
call Random
|
||||||
cp 8 percent
|
cp 8 percent
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.asm_38f41
|
.encourage
|
||||||
call Random
|
call Random
|
||||||
cp 39 percent + 1
|
cp 39 percent + 1
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
dec [hl]
|
dec [hl]
|
||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
@ -1995,7 +2014,7 @@ AI_Smart_PerishSong:
|
|||||||
push hl
|
push hl
|
||||||
callfar CheckPlayerMoveTypeMatchups
|
callfar CheckPlayerMoveTypeMatchups
|
||||||
ld a, [wEnemyAISwitchScore]
|
ld a, [wEnemyAISwitchScore]
|
||||||
cp 10 ; 1.0
|
cp BASE_AI_SWITCH_SCORE
|
||||||
pop hl
|
pop hl
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
@ -2026,7 +2045,7 @@ AI_Smart_Sandstorm:
|
|||||||
ld de, 1
|
ld de, 1
|
||||||
call IsInArray
|
call IsInArray
|
||||||
pop hl
|
pop hl
|
||||||
jr c, .asm_38fa5
|
jr c, .greatly_discourage
|
||||||
|
|
||||||
ld a, [wBattleMonType2]
|
ld a, [wBattleMonType2]
|
||||||
push hl
|
push hl
|
||||||
@ -2034,11 +2053,11 @@ AI_Smart_Sandstorm:
|
|||||||
ld de, 1
|
ld de, 1
|
||||||
call IsInArray
|
call IsInArray
|
||||||
pop hl
|
pop hl
|
||||||
jr c, .asm_38fa5
|
jr c, .greatly_discourage
|
||||||
|
|
||||||
; Discourage this move if player's HP is below 50%.
|
; Discourage this move if player's HP is below 50%.
|
||||||
call AICheckPlayerHalfHP
|
call AICheckPlayerHalfHP
|
||||||
jr nc, .asm_38fa6
|
jr nc, .discourage
|
||||||
|
|
||||||
; 50% chance to encourage this move otherwise.
|
; 50% chance to encourage this move otherwise.
|
||||||
call AI_50_50
|
call AI_50_50
|
||||||
@ -2047,10 +2066,9 @@ AI_Smart_Sandstorm:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.asm_38fa5
|
.greatly_discourage
|
||||||
inc [hl]
|
inc [hl]
|
||||||
|
.discourage
|
||||||
.asm_38fa6
|
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
@ -2061,20 +2079,25 @@ AI_Smart_Sandstorm:
|
|||||||
db -1 ; end
|
db -1 ; end
|
||||||
|
|
||||||
AI_Smart_Endure:
|
AI_Smart_Endure:
|
||||||
|
; Greatly discourage this move if the enemy already used Protect.
|
||||||
ld a, [wEnemyProtectCount]
|
ld a, [wEnemyProtectCount]
|
||||||
and a
|
and a
|
||||||
jr nz, .asm_38fd8
|
jr nz, .greatly_discourage
|
||||||
|
|
||||||
|
; Greatly discourage this move if the enemy's HP is full.
|
||||||
call AICheckEnemyMaxHP
|
call AICheckEnemyMaxHP
|
||||||
jr c, .asm_38fd8
|
jr c, .greatly_discourage
|
||||||
|
|
||||||
|
; Discourage this move if the enemy's HP is at least 25%.
|
||||||
call AICheckEnemyQuarterHP
|
call AICheckEnemyQuarterHP
|
||||||
jr c, .asm_38fd9
|
jr c, .discourage
|
||||||
|
|
||||||
|
; If the enemy has Reversal...
|
||||||
ld b, EFFECT_REVERSAL
|
ld b, EFFECT_REVERSAL
|
||||||
call AIHasMoveEffect
|
call AIHasMoveEffect
|
||||||
jr nc, .asm_38fcb
|
jr nc, .no_reversal
|
||||||
|
|
||||||
|
; ...80% chance to greatly encourage this move.
|
||||||
call AI_80_20
|
call AI_80_20
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
@ -2083,11 +2106,13 @@ AI_Smart_Endure:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.asm_38fcb
|
.no_reversal
|
||||||
|
; If the enemy is not locked on, do nothing.
|
||||||
ld a, [wEnemySubStatus5]
|
ld a, [wEnemySubStatus5]
|
||||||
bit SUBSTATUS_LOCK_ON, a
|
bit SUBSTATUS_LOCK_ON, a
|
||||||
ret z
|
ret z
|
||||||
|
|
||||||
|
; 50% chance to greatly encourage this move.
|
||||||
call AI_50_50
|
call AI_50_50
|
||||||
ret c
|
ret c
|
||||||
|
|
||||||
@ -2095,10 +2120,9 @@ AI_Smart_Endure:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.asm_38fd8
|
.greatly_discourage
|
||||||
inc [hl]
|
inc [hl]
|
||||||
|
.discourage
|
||||||
.asm_38fd9
|
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
@ -2107,22 +2131,20 @@ AI_Smart_FuryCutter:
|
|||||||
|
|
||||||
ld a, [wEnemyFuryCutterCount]
|
ld a, [wEnemyFuryCutterCount]
|
||||||
and a
|
and a
|
||||||
jr z, .end
|
jr z, AI_Smart_Rollout
|
||||||
dec [hl]
|
dec [hl]
|
||||||
|
|
||||||
cp 2
|
cp 2
|
||||||
jr c, .end
|
jr c, AI_Smart_Rollout
|
||||||
dec [hl]
|
dec [hl]
|
||||||
dec [hl]
|
dec [hl]
|
||||||
|
|
||||||
cp 3
|
cp 3
|
||||||
jr c, .end
|
jr c, AI_Smart_Rollout
|
||||||
dec [hl]
|
dec [hl]
|
||||||
dec [hl]
|
dec [hl]
|
||||||
dec [hl]
|
dec [hl]
|
||||||
|
|
||||||
.end
|
|
||||||
|
|
||||||
; fallthrough
|
; fallthrough
|
||||||
|
|
||||||
AI_Smart_Rollout:
|
AI_Smart_Rollout:
|
||||||
@ -2131,29 +2153,29 @@ AI_Smart_Rollout:
|
|||||||
; 80% chance to discourage this move if the enemy is in love, confused, or paralyzed.
|
; 80% chance to discourage this move if the enemy is in love, confused, or paralyzed.
|
||||||
ld a, [wEnemySubStatus1]
|
ld a, [wEnemySubStatus1]
|
||||||
bit SUBSTATUS_IN_LOVE, a
|
bit SUBSTATUS_IN_LOVE, a
|
||||||
jr nz, .asm_39020
|
jr nz, .maybe_discourage
|
||||||
|
|
||||||
ld a, [wEnemySubStatus3]
|
ld a, [wEnemySubStatus3]
|
||||||
bit SUBSTATUS_CONFUSED, a
|
bit SUBSTATUS_CONFUSED, a
|
||||||
jr nz, .asm_39020
|
jr nz, .maybe_discourage
|
||||||
|
|
||||||
ld a, [wEnemyMonStatus]
|
ld a, [wEnemyMonStatus]
|
||||||
bit PAR, a
|
bit PAR, a
|
||||||
jr nz, .asm_39020
|
jr nz, .maybe_discourage
|
||||||
|
|
||||||
; 80% chance to discourage this move if the enemy's HP is below 25%,
|
; 80% chance to discourage this move if the enemy's HP is below 25%,
|
||||||
; or if accuracy or evasion modifiers favour the player.
|
; or if accuracy or evasion modifiers favour the player.
|
||||||
call AICheckEnemyQuarterHP
|
call AICheckEnemyQuarterHP
|
||||||
jr nc, .asm_39020
|
jr nc, .maybe_discourage
|
||||||
|
|
||||||
ld a, [wEnemyAccLevel]
|
ld a, [wEnemyAccLevel]
|
||||||
cp BASE_STAT_LEVEL
|
cp BASE_STAT_LEVEL
|
||||||
jr c, .asm_39020
|
jr c, .maybe_discourage
|
||||||
ld a, [wPlayerEvaLevel]
|
ld a, [wPlayerEvaLevel]
|
||||||
cp BASE_STAT_LEVEL + 1
|
cp BASE_STAT_LEVEL + 1
|
||||||
jr nc, .asm_39020
|
jr nc, .maybe_discourage
|
||||||
|
|
||||||
; Otherwise, 80% chance to greatly encourage this move.
|
; 80% chance to greatly encourage this move otherwise.
|
||||||
call Random
|
call Random
|
||||||
cp 79 percent - 1
|
cp 79 percent - 1
|
||||||
ret nc
|
ret nc
|
||||||
@ -2161,7 +2183,7 @@ AI_Smart_Rollout:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.asm_39020
|
.maybe_discourage
|
||||||
call AI_80_20
|
call AI_80_20
|
||||||
ret c
|
ret c
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -2235,7 +2257,7 @@ AI_Smart_BatonPass:
|
|||||||
push hl
|
push hl
|
||||||
callfar CheckPlayerMoveTypeMatchups
|
callfar CheckPlayerMoveTypeMatchups
|
||||||
ld a, [wEnemyAISwitchScore]
|
ld a, [wEnemyAISwitchScore]
|
||||||
cp 10 ; neutral
|
cp BASE_AI_SWITCH_SCORE
|
||||||
pop hl
|
pop hl
|
||||||
ret c
|
ret c
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -2438,38 +2460,38 @@ AI_Smart_BellyDrum:
|
|||||||
AI_Smart_PsychUp:
|
AI_Smart_PsychUp:
|
||||||
push hl
|
push hl
|
||||||
ld hl, wEnemyAtkLevel
|
ld hl, wEnemyAtkLevel
|
||||||
ld b, $8
|
ld b, NUM_LEVEL_STATS
|
||||||
ld c, 100
|
ld c, 100
|
||||||
|
|
||||||
; Calculate the sum of all enemy's stat level modifiers. Add 100 first to prevent underflow.
|
; Calculate the sum of all enemy's stat level modifiers. Add 100 first to prevent underflow.
|
||||||
; Put the result in c. c will range between 58 and 142.
|
; Put the result in c. c will range between 58 and 142.
|
||||||
.asm_3915a
|
.enemy_loop
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
sub $7
|
sub BASE_STAT_LEVEL
|
||||||
add c
|
add c
|
||||||
ld c, a
|
ld c, a
|
||||||
dec b
|
dec b
|
||||||
jr nz, .asm_3915a
|
jr nz, .enemy_loop
|
||||||
|
|
||||||
; Calculate the sum of all player's stat level modifiers. Add 100 first to prevent underflow.
|
; Calculate the sum of all player's stat level modifiers. Add 100 first to prevent underflow.
|
||||||
; Put the result in d. d will range between 58 and 142.
|
; Put the result in d. d will range between 58 and 142.
|
||||||
ld hl, wPlayerAtkLevel
|
ld hl, wPlayerAtkLevel
|
||||||
ld b, $8
|
ld b, NUM_LEVEL_STATS
|
||||||
ld d, 100
|
ld d, 100
|
||||||
|
|
||||||
.asm_39169
|
.player_loop
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
sub $7
|
sub BASE_STAT_LEVEL
|
||||||
add d
|
add d
|
||||||
ld d, a
|
ld d, a
|
||||||
dec b
|
dec b
|
||||||
jr nz, .asm_39169
|
jr nz, .player_loop
|
||||||
|
|
||||||
; Greatly discourage this move if enemy's stat levels are higher than player's (if c>=d).
|
; Greatly discourage this move if enemy's stat levels are higher than player's (if c>=d).
|
||||||
ld a, c
|
ld a, c
|
||||||
sub d
|
sub d
|
||||||
pop hl
|
pop hl
|
||||||
jr nc, .asm_39188
|
jr nc, .discourage
|
||||||
|
|
||||||
; Else, 80% chance to encourage this move unless player's accuracy level is lower than -1...
|
; Else, 80% chance to encourage this move unless player's accuracy level is lower than -1...
|
||||||
ld a, [wPlayerAccLevel]
|
ld a, [wPlayerAccLevel]
|
||||||
@ -2487,7 +2509,7 @@ AI_Smart_PsychUp:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.asm_39188
|
.discourage
|
||||||
inc [hl]
|
inc [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
|
@ -5,7 +5,7 @@ CheckPlayerMoveTypeMatchups:
|
|||||||
push hl
|
push hl
|
||||||
push de
|
push de
|
||||||
push bc
|
push bc
|
||||||
ld a, 10
|
ld a, BASE_AI_SWITCH_SCORE
|
||||||
ld [wEnemyAISwitchScore], a
|
ld [wEnemyAISwitchScore], a
|
||||||
ld hl, wPlayerUsedMoves
|
ld hl, wPlayerUsedMoves
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -37,7 +37,7 @@ CheckPlayerMoveTypeMatchups:
|
|||||||
cp EFFECTIVE ; 1.0
|
cp EFFECTIVE ; 1.0
|
||||||
jr nc, .neutral
|
jr nc, .neutral
|
||||||
|
|
||||||
.not_very_effective
|
; not very effective
|
||||||
ld a, e
|
ld a, e
|
||||||
cp 1 ; 0.1
|
cp 1 ; 0.1
|
||||||
jr nc, .next
|
jr nc, .next
|
||||||
|
Loading…
Reference in New Issue
Block a user