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Get rid of _CRYSTAL
Having this here is completely redundant and useless, and doesn't even work since it should use `if DEF(_CRYSTAL)` instead.
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@ -145,9 +145,7 @@ ScriptCommandTable:
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dw Script_loadmenu ; 4f
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dw Script_closewindow ; 50
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dw Script_jumptextfaceplayer ; 51
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if _CRYSTAL
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dw Script_farjumptext ; 52
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endc
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dw Script_jumptext ; 53
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dw Script_waitbutton ; 54
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dw Script_buttonsound ; 55
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@ -330,8 +328,6 @@ JumpTextScript:
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closetext
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end
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if _CRYSTAL
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Script_farjumptext:
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; script command 0x52
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; parameters: text_pointer
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@ -346,8 +342,6 @@ Script_farjumptext:
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ld hl, JumpTextScript
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jp ScriptJump
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endc
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Script_writetext:
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; script command 0x4c
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; parameters: text_pointer
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