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split spikes effect into effects/spikes.asm
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@ -9548,34 +9548,7 @@ INCLUDE "battle/effects/protect.asm"
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INCLUDE "battle/effects/endure.asm"
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INCLUDE "battle/effects/endure.asm"
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INCLUDE "battle/effects/spikes.asm"
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BattleCommand56: ; 37683
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; spikes
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ld hl, EnemyScreens
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ld a, [hBattleTurn]
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and a
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jr z, .asm_3768e
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ld hl, PlayerScreens
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.asm_3768e
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; Fails if spikes are already down!
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bit SCREENS_SPIKES, [hl]
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jr nz, .failed
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; Nothing else stops it from working.
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set SCREENS_SPIKES, [hl]
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call Function0x37e01
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ld hl, SpikesText
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jp StdBattleTextBox
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.failed
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jp Function0x37354
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; 376a0
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BattleCommand57: ; 376a0
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BattleCommand57: ; 376a0
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28
battle/effects/spikes.asm
Normal file
28
battle/effects/spikes.asm
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@ -0,0 +1,28 @@
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BattleCommand56: ; 37683
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; spikes
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ld hl, EnemyScreens
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ld a, [hBattleTurn]
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and a
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jr z, .asm_3768e
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ld hl, PlayerScreens
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.asm_3768e
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; Fails if spikes are already down!
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bit SCREENS_SPIKES, [hl]
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jr nz, .failed
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; Nothing else stops it from working.
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set SCREENS_SPIKES, [hl]
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call Function0x37e01
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ld hl, SpikesText
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jp StdBattleTextBox
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.failed
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jp Function0x37354
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; 376a0
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