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Merge pull request #699 from Rangi42/master
Resolve some miscellaneous issues
This commit is contained in:
@@ -1294,7 +1294,7 @@ GetNoiseSample:
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; load ptr to sample header in wNoiseSampleAddress
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; are we on the last channel?
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ld a, [wCurChannel]
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and NUM_MUSIC_CHANS + -1
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and NUM_MUSIC_CHANS - 1
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cp CHAN4
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; ret if not
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ret nz
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@@ -61,10 +61,10 @@ MOVE_LENGTH EQU const_value
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const STAT_DEF
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const STAT_SPD
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const STAT_SATK
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NUM_EXP_STATS EQU const_value + -1
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NUM_EXP_STATS EQU const_value - 1
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const STAT_SDEF
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NUM_STATS EQU const_value + -1
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NUM_BATTLE_STATS EQU NUM_STATS + -1 ; don't count HP
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NUM_STATS EQU const_value - 1
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NUM_BATTLE_STATS EQU NUM_STATS - 1 ; don't count HP
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; stat formula constants
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STAT_MIN_NORMAL EQU 5
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@@ -13,7 +13,7 @@ const_value = 1
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const MAGNAPLANT
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const TROPICPLANT
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const JUMBOPLANT
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const TOWN_MAP_D
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const TOWN_MAP_POSTER
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const FAMICOM
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const SUPER_NES
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const NINTENDO_64
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@@ -701,10 +701,10 @@
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const EVENT_DECO_PLANT_1
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const EVENT_DECO_PLANT_2
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const EVENT_DECO_PLANT_3
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const EVENT_DECO_PLANT_4
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const EVENT_DECO_POSTER_1 ; 2b0
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const EVENT_DECO_POSTER_2
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const EVENT_DECO_POSTER_1
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const EVENT_DECO_POSTER_2 ; 2b0
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const EVENT_DECO_POSTER_3
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const EVENT_DECO_POSTER_4
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const EVENT_DECO_FAMICOM
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const EVENT_DECO_SNES
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const EVENT_DECO_N64
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@@ -103,7 +103,7 @@
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const MYSTIC_WATER ; 5f
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const TWISTEDSPOON ; 60
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const WHT_APRICORN ; 61
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const BLACKBELT ; 62
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const BLACKBELT_I ; 62
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const BLK_APRICORN ; 63
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const ITEM_64 ; 64
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const PNK_APRICORN ; 65
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@@ -287,7 +287,7 @@ ENDM
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add_mt FLAMETHROWER
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add_mt THUNDERBOLT
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add_mt ICE_BEAM
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NUM_TM_HM_TUTOR EQU __enum__ + -1
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NUM_TM_HM_TUTOR EQU __enum__ - 1
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const ITEM_FA ; fa
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@@ -257,7 +257,7 @@
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const ROCK_SMASH ; f9
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const WHIRLPOOL ; fa
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const BEAT_UP ; fb
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NUM_ATTACKS EQU const_value + -1
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NUM_ATTACKS EQU const_value - 1
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const MOVE_OR_ANIM_FC ; fc
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const MOVE_OR_ANIM_FD ; fd
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@@ -271,7 +271,7 @@ JOHTO_POKEMON EQU const_value
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const LUGIA ; f9
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const HO_OH ; fa
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const CELEBI ; fb
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NUM_POKEMON EQU const_value + -1
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NUM_POKEMON EQU const_value - 1
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const MON_FC ; fc
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const EGG ; fd
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const MON_FE ; fe
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@@ -311,4 +311,4 @@ NUM_POKEMON EQU const_value + -1
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const UNOWN_X ; 24
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const UNOWN_Y ; 25
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const UNOWN_Z ; 26
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NUM_UNOWN EQU const_value + -1 ; 26
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NUM_UNOWN EQU const_value - 1 ; 26
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@@ -124,7 +124,7 @@ MONS_PER_BOX EQU 20
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NUM_BOXES EQU 14
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; hall of fame
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HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH + -1) ; species, id, dvs, level, nick
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HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1) ; species, id, dvs, level, nick
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HOF_LENGTH EQU 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
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NUM_HOF_TEAMS EQU 30
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@@ -224,7 +224,7 @@ EMOTE_FROM_MEM EQU -1
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const FRUITTREE_PEWTER_CITY_1 ; 1c
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const FRUITTREE_PEWTER_CITY_2 ; 1d
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const FRUITTREE_FUCHSIA_CITY ; 1e
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NUM_FRUIT_TREES EQU const_value + -1
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NUM_FRUIT_TREES EQU const_value - 1
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; describedecoration arguments
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; DescribeDecoration.JumpTable indexes (see engine/overworld/decorations.asm)
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@@ -28,7 +28,7 @@ UNUSED_TYPES EQU const_value
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const TYPE_16
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const TYPE_17
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const TYPE_18
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const CURSE_T
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const CURSE_TYPE
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UNUSED_TYPES_END EQU const_value
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SPECIAL EQU const_value
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@@ -36,7 +36,7 @@ SPECIAL EQU const_value
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const WATER
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const GRASS
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const ELECTRIC
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const PSYCHIC
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const PSYCHIC_TYPE
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const ICE
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const DRAGON
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const DARK
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@@ -7,36 +7,36 @@ ENDM
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DecorationAttributes:
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; entries correspond to deco constants
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decoration DECO_PLANT, $00, $0, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BED, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, 0, 0, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BED, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_BED, FEATHERY_BED, SET_UP_BED, EVENT_DECO_BED_1, $1b
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decoration DECO_BED, PINK_BED, SET_UP_BED, EVENT_DECO_BED_2, $1c
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decoration DECO_BED, POLKADOT_BED, SET_UP_BED, EVENT_DECO_BED_3, $1d
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decoration DECO_BED, PIKACHU_BED, SET_UP_BED, EVENT_DECO_BED_4, $1e
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CARPET, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CARPET, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_CARPET, RED_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_1, $08
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decoration DECO_CARPET, BLUE_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_2, $0b
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decoration DECO_CARPET, YELLOW_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_3, $0e
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decoration DECO_CARPET, GREEN_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_4, $11
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_PLANT, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_PLANT, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, MAGNAPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_1, $20
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decoration DECO_PLANT, TROPICPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_2, $21
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decoration DECO_PLANT, JUMBOPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_3, $22
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_POSTER, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, TOWN_MAP_D, SET_UP_POSTER, EVENT_DECO_PLANT_4, $1f
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decoration DECO_POSTER, PIKACHU, SET_UP_POSTER, EVENT_DECO_POSTER_1, $23
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decoration DECO_POSTER, CLEFAIRY, SET_UP_POSTER, EVENT_DECO_POSTER_2, $24
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decoration DECO_POSTER, JIGGLYPUFF, SET_UP_POSTER, EVENT_DECO_POSTER_3, $25
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CONSOLE, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_POSTER, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, TOWN_MAP_POSTER, SET_UP_POSTER, EVENT_DECO_POSTER_1, $1f
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decoration DECO_POSTER, PIKACHU, SET_UP_POSTER, EVENT_DECO_POSTER_2, $23
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decoration DECO_POSTER, CLEFAIRY, SET_UP_POSTER, EVENT_DECO_POSTER_3, $24
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decoration DECO_POSTER, JIGGLYPUFF, SET_UP_POSTER, EVENT_DECO_POSTER_4, $25
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CONSOLE, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, FAMICOM, SET_UP_CONSOLE, EVENT_DECO_FAMICOM, SPRITE_FAMICOM
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decoration DECO_PLANT, SUPER_NES, SET_UP_CONSOLE, EVENT_DECO_SNES, SPRITE_SNES
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decoration DECO_PLANT, NINTENDO_64, SET_UP_CONSOLE, EVENT_DECO_N64, SPRITE_N64
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decoration DECO_PLANT, VIRTUAL_BOY, SET_UP_CONSOLE, EVENT_DECO_VIRTUAL_BOY, SPRITE_VIRTUAL_BOY
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BIG_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BIG_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_BIGDOLL, SNORLAX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_SNORLAX_DOLL, SPRITE_BIG_SNORLAX
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decoration DECO_BIGDOLL, ONIX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_ONIX_DOLL, SPRITE_BIG_ONIX
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decoration DECO_BIGDOLL, LAPRAS, SET_UP_BIG_DOLL, EVENT_DECO_BIG_LAPRAS_DOLL, SPRITE_BIG_LAPRAS
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_DOLL, PIKACHU, SET_UP_DOLL, EVENT_DECO_PIKACHU_DOLL, SPRITE_PIKACHU
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decoration DECO_PLANT, SURF_PIKA_DOLL, SET_UP_DOLL, EVENT_DECO_SURFING_PIKACHU_DOLL, SPRITE_SURFING_PIKACHU
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decoration DECO_DOLL, CLEFAIRY, SET_UP_DOLL, EVENT_DECO_CLEFAIRY_DOLL, SPRITE_CLEFAIRY
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@@ -201,7 +201,7 @@ ItemAttributes:
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item_attribute 100, HELD_PSYCHIC_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; WHT_APRICORN
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item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; BLACKBELT
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; BLACKBELT_I
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item_attribute 100, HELD_FIGHTING_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; BLK_APRICORN
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item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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@@ -188,7 +188,7 @@ ItemDescriptions:
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dw MorphMailDesc
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dw BlueSkyMailDesc
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dw MusicMailDesc
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dw MewMailDesc
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dw MirageMailDesc
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dw TeruSama25Desc
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dw TeruSama26Desc
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dw TeruSama26Desc
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@@ -978,7 +978,7 @@ MusicMailDesc:
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db "NATU-print MAIL."
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next "(HOLD)@"
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MewMailDesc:
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MirageMailDesc:
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db "MEW-print MAIL."
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next "(HOLD)@"
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@@ -38,7 +38,7 @@ _tgt = 0
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endc
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if "\1" == "north"
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_blk = \3_WIDTH * (\3_HEIGHT + -3) + _src
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_blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
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_map = _tgt
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_win = (\3_WIDTH + 6) * \3_HEIGHT + 1
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_y = \3_HEIGHT * 2 - 1
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@@ -60,9 +60,9 @@ _len = \3_WIDTH
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endc
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elif "\1" == "west"
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_blk = (\3_WIDTH * _src) + \3_WIDTH + -3
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_blk = (\3_WIDTH * _src) + \3_WIDTH - 3
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_map = (CURRENT_MAP_WIDTH + 6) * _tgt
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_win = (\3_WIDTH + 6) * 2 + -6
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_win = (\3_WIDTH + 6) * 2 - 6
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_y = (\4) * -2
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_x = \3_WIDTH * 2 - 1
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_len = CURRENT_MAP_HEIGHT + 3 - (\4)
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@@ -71,7 +71,7 @@ Moves:
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move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
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move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
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move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
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move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
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move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10
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move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
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move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
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move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
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@@ -104,14 +104,14 @@ Moves:
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move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
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move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
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move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
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move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
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move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
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move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
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move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
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move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
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move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC_TYPE, 100, 25, 10
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move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC_TYPE, 100, 10, 10
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move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC_TYPE, 60, 20, 0
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move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC_TYPE, 100, 40, 0
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move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
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move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
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move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
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move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
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move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC_TYPE, 100, 20, 0
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move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
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move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
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move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
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@@ -123,10 +123,10 @@ Moves:
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move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
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move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
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move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
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move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
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move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
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move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
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move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC_TYPE, 100, 30, 0
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move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
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move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
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move REFLECT, EFFECT_REFLECT, 0, PSYCHIC_TYPE, 100, 20, 0
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move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
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move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
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move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
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@@ -144,12 +144,12 @@ Moves:
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move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
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move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
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move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
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move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
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move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
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move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC_TYPE, 100, 20, 0
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move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC_TYPE, 80, 15, 0
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move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
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move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
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move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
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move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
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move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC_TYPE, 100, 15, 0
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move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
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move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
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move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
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@@ -160,14 +160,14 @@ Moves:
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move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
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move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
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move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
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move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
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move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC_TYPE, 80, 15, 0
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move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
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move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
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move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
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move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
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move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
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move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
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move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
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||||
move REST, EFFECT_HEAL, 0, PSYCHIC_TYPE, 100, 10, 0
|
||||
move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
|
||||
move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
|
||||
move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
|
||||
@@ -185,7 +185,7 @@ Moves:
|
||||
move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
|
||||
move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
|
||||
move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
|
||||
move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
|
||||
move CURSE, EFFECT_CURSE, 0, CURSE_TYPE, 100, 10, 0
|
||||
move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
|
||||
move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
|
||||
move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
|
||||
@@ -254,12 +254,12 @@ Moves:
|
||||
move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
|
||||
move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
|
||||
move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
|
||||
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
|
||||
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 20, 0
|
||||
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
|
||||
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
|
||||
move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
|
||||
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
|
||||
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
|
||||
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0
|
||||
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
|
||||
move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
|
||||
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
|
||||
|
@@ -3,7 +3,7 @@
|
||||
db 25, 20, 15, 90, 105, 55
|
||||
; hp atk def spd sat sdf
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 200 ; catch rate
|
||||
db 73 ; base exp
|
||||
db NO_ITEM, NO_ITEM ; items
|
||||
|
@@ -3,7 +3,7 @@
|
||||
db 55, 50, 45, 120, 135, 85
|
||||
; hp atk def spd sat sdf
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 50 ; catch rate
|
||||
db 186 ; base exp
|
||||
db NO_ITEM, NO_ITEM ; items
|
||||
|
@@ -3,7 +3,7 @@
|
||||
db 100, 100, 100, 100, 100, 100
|
||||
; hp atk def spd sat sdf
|
||||
|
||||
db PSYCHIC, GRASS ; type
|
||||
db PSYCHIC_TYPE, GRASS ; type
|
||||
db 45 ; catch rate
|
||||
db 64 ; base exp
|
||||
db NO_ITEM, MIRACLEBERRY ; items
|
||||
|
@@ -3,7 +3,7 @@
|
||||
db 60, 48, 45, 42, 43, 90
|
||||
; hp atk def spd sat sdf
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 190 ; catch rate
|
||||
db 102 ; base exp
|
||||
db NO_ITEM, NO_ITEM ; items
|
||||
|
@@ -3,7 +3,7 @@
|
||||
db 65, 65, 60, 110, 130, 95
|
||||
; hp atk def spd sat sdf
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 45 ; catch rate
|
||||
db 197 ; base exp
|
||||
db NO_ITEM, NO_ITEM ; items
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user